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authorAndrew Hsieh <andrewhsieh@google.com>2012-03-13 02:13:40 -0700
committerAndrew Hsieh <andrewhsieh@google.com>2012-03-13 19:37:07 -0700
commitc7389bd69e570a2c8432b37399aff1976b021f0f (patch)
tree26a2d56f6b9af09f83276358de1bfaf4ef8f91d7 /audio/paaudio.c
parentd4f5a3ae87a7246613188940c1667bf2880da402 (diff)
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64-bit emulator
Patch to allow emulator searches for emulator64-${ARCH} first on 64-bit OS. If none is found, the original behavior which searchs for 32-bit emulator-${ARCH} is performed as usual. 64-bit emulator (which still emulates Android built in 32-bit) offers up to 20% speedup compared to its 32-bit counterpart. Details: android/main-emulator.c 1) search emulator64 based on the OS 2) dlopen lib64OpenglRender in 64-bit Makefile.* 1) Rules to build 64-bit executable emulator64-{x86,arm} and libraries emulator64-{libui,libqemu,target-i386,target-arm,libelff,common} 2) remove -Wa,-32 3) Changes prebuit toolchain path android-configure.h android/build/common.h 1) no longer force 32-bit build (because now prebuilts/tools/gcc-sdk/gcc can now handle 64-bit 2) set ANDROID_PREBUILTS to correctly locate ccache android/config/*/config-host.h 1) Detect HOST_X86_64 and HOST_X86_64/HOST_I386 Misc 64-bit porting clean-up 1) use %zx to print variable of type size_t in hex 2) use %zu to print variable of type size_t in dec 3) Initialize query_parm to NULL 4) use PRIu64 to replace PDUd64 5) use PRId64/PRIu64/PRIX64 to print 64-bit 6) drop PRUx64 because PRIx64 does the same 7) cast pointer arith to intptr_t before casting to int 8) fixed 1ULL<<63 Change-Id: Ife62a20063a6ec38d4a9b23977e840af1fce149a
Diffstat (limited to 'audio/paaudio.c')
0 files changed, 0 insertions, 0 deletions