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author | Jesse Hall <jessehall@google.com> | 2012-07-23 10:12:30 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-07-23 10:12:30 -0700 |
commit | 2b3a42e7d0b441f71fc2e2b07269dd1f8151c977 (patch) | |
tree | ded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/README.PicoGUI | |
parent | 3dcbebfd43e409c3bbff7fc79288e40666a947fd (diff) | |
parent | 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (diff) | |
download | external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.zip external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.gz external_qemu-2b3a42e7d0b441f71fc2e2b07269dd1f8151c977.tar.bz2 |
Merge changes I505c4aea,I2ae0529c
* changes:
Import SDL release-1.2.15
Handle SDL windows with BGRA color
Diffstat (limited to 'distrib/sdl-1.2.15/README.PicoGUI')
-rw-r--r-- | distrib/sdl-1.2.15/README.PicoGUI | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/README.PicoGUI b/distrib/sdl-1.2.15/README.PicoGUI new file mode 100644 index 0000000..cdb6bed --- /dev/null +++ b/distrib/sdl-1.2.15/README.PicoGUI @@ -0,0 +1,50 @@ + ======================== + Using SDL with PicoGUI + ======================== + +- Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> + +PicoGUI is a scalable GUI system with a unique architecture, primarily focused +on scalability to various embedded systems. You can find more information +including a FAQ at http://picogui.org + +To use the patch: + + 1. When compiling, add the "--enable-video-picogui" switch to ./configure + + 2. When running your program, ensure that the picogui driver for SDL + is in use by setting the SDL_VIDEODRIVER environment variable + to "picogui". + + 3. The program must also be linked to the C client library for PicoGUI + (libpgui.so). If the program is being compiled with a patched SDL + installed this should be done automatically. If you want to use an + existing binary with PicoGUI, you can set the LD_PRELOAD environment + variable to the path of your libpgui.so file. + +Capabilities: + + So far only basic functionality is provided on true color (linear16/24/32) + devices. Accessing a memory mapped bitmap, updating the display, and handling + mouse/keyboard input. This functionality has been tested with several + applications, including mplayer, Xine, sldroids, and Abuse. + +TODO list: + + - YUV overlays will be helpful for watching video on set top boxes or other + embedded devices that have some graphics acceleration hardware + + - Account for rotated bitmap storage in pgserver + + - Support for hiding or changing the cursor + + - The display should be centered when the SDL application is smaller + than the PicoGUI panel + + - Fullscreen or any other special modes + + - Support for indexed and grayscale modes + + - Probably much more... + +--- The End --- |