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authorJesse Hall <jessehall@google.com>2012-07-23 10:12:30 -0700
committerandroid code review <noreply-gerritcodereview@google.com>2012-07-23 10:12:30 -0700
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Merge changes I505c4aea,I2ae0529c
* changes: Import SDL release-1.2.15 Handle SDL windows with BGRA color
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+.TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
+.SH "NAME"
+SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&.
+.SH "SYNOPSIS"
+.PP
+\fB#include "SDL\&.h"
+.sp
+\fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
+.SH "DESCRIPTION"
+.PP
+Pumps the event loop, gathering events from the input devices\&.
+.PP
+\fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
+.PP
+.RS
+\fBNote:
+.PP
+You can only call this function in the thread that set the video mode\&.
+.RE
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_PollEvent\fP\fR
+.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59