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author | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2012-11-18 15:47:18 -0800 |
commit | a546c7006355a7bd1df4267ee53d0bfa2c017c8c (patch) | |
tree | 01be0bf6c0d6968e1468ec9661fd52110f9b05a7 /distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c | |
parent | baf3d7830396202df5cc47bd7bcee109c319cdb3 (diff) | |
parent | 0f809250987b64f491bd3b4b73c0f0d33036a786 (diff) | |
download | external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.zip external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.gz external_qemu-a546c7006355a7bd1df4267ee53d0bfa2c017c8c.tar.bz2 |
Merge branch 'jb-mr1-release' of https://android.googlesource.com/platform/external/qemu into mr1-staging
Change-Id: I8a4a71ac65b08e6e17f26c942f67a15b85211115
Diffstat (limited to 'distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c')
-rw-r--r-- | distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c b/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c new file mode 100644 index 0000000..b218ff9 --- /dev/null +++ b/distrib/sdl-1.2.15/src/audio/windib/SDL_dibaudio.c @@ -0,0 +1,343 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Allow access to a raw mixing buffer */ + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#include <mmsystem.h> + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_dibaudio.h" +#if defined(_WIN32_WCE) && (_WIN32_WCE < 300) +#include "win_ce_semaphore.h" +#endif + + +/* Audio driver functions */ +static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec); +static void DIB_ThreadInit(_THIS); +static void DIB_WaitAudio(_THIS); +static Uint8 *DIB_GetAudioBuf(_THIS); +static void DIB_PlayAudio(_THIS); +static void DIB_WaitDone(_THIS); +static void DIB_CloseAudio(_THIS); + +int volatile dibaudio_thread_debug = 0; +int volatile dibaudio_cb_debug = 0; +int volatile dibaudio_main_debug = 0; + +/* Audio driver bootstrap functions */ + +static int Audio_Available(void) +{ + return(1); +} + +static void Audio_DeleteDevice(SDL_AudioDevice *device) +{ + SDL_free(device->hidden); + SDL_free(device); +} + +static SDL_AudioDevice *Audio_CreateDevice(int devindex) +{ + SDL_AudioDevice *this; + + /* Initialize all variables that we clean on shutdown */ + this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); + if ( this ) { + SDL_memset(this, 0, (sizeof *this)); + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + } + if ( (this == NULL) || (this->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( this ) { + SDL_free(this); + } + return(0); + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + /* Set the function pointers */ + this->OpenAudio = DIB_OpenAudio; + this->ThreadInit = DIB_ThreadInit; + this->WaitAudio = DIB_WaitAudio; + this->PlayAudio = DIB_PlayAudio; + this->GetAudioBuf = DIB_GetAudioBuf; + this->WaitDone = DIB_WaitDone; + this->CloseAudio = DIB_CloseAudio; + + this->free = Audio_DeleteDevice; + + return this; +} + +AudioBootStrap WAVEOUT_bootstrap = { + "waveout", "Win95/98/NT/2000 WaveOut", + Audio_Available, Audio_CreateDevice +}; + + +/* The Win32 callback for filling the WAVE device */ +static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, + DWORD dwParam1, DWORD dwParam2) +{ + SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance; + + /* Only service "buffer done playing" messages */ + if ( uMsg != WOM_DONE ) + return; + + /* Signal that we are done playing a buffer */ + dibaudio_cb_debug = 1; + EnterCriticalSection(&audio_cs); + dibaudio_cb_debug = 2; + SetEvent(audio_event); + dibaudio_cb_debug = 3; + LeaveCriticalSection(&audio_cs); + dibaudio_cb_debug = 4; +} + +static void SetMMerror(char *function, MMRESULT code) +{ + size_t len; + char errbuf[MAXERRORLENGTH]; +#ifdef _WIN32_WCE + wchar_t werrbuf[MAXERRORLENGTH]; +#endif + + SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); + len = SDL_strlen(errbuf); + +#ifdef _WIN32_WCE + /* UNICODE version */ + waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len); + WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL); +#else + waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len)); +#endif + + SDL_SetError("%s",errbuf); +} + +/* Set high priority for the audio thread */ +static void DIB_ThreadInit(_THIS) +{ + SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); +} + +void DIB_WaitAudio(_THIS) +{ + /* Wait for an audio chunk to finish */ + dibaudio_thread_debug = 1; + WaitForSingleObject(audio_event, INFINITE); + dibaudio_thread_debug = 2; + ResetEvent(audio_event); + dibaudio_thread_debug = 3; +} + +Uint8 *DIB_GetAudioBuf(_THIS) +{ + Uint8 *retval; + + dibaudio_thread_debug = 4; + EnterCriticalSection(&audio_cs); + dibaudio_thread_debug = 5; + retval = (Uint8 *)(wavebuf[next_buffer].lpData); + return retval; +} + +void DIB_PlayAudio(_THIS) +{ + /* Queue it up */ + dibaudio_thread_debug = 6; + waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0])); + dibaudio_thread_debug = 7; + next_buffer = (next_buffer+1)%NUM_BUFFERS; + LeaveCriticalSection(&audio_cs); + dibaudio_thread_debug = 8; +} + +void DIB_WaitDone(_THIS) +{ + int i, left, tries = 5; + + dibaudio_thread_debug = 9; + + /* give some time for the wave output to send the last buffer, + but don't hang if one was cancelled + */ + do { + left = NUM_BUFFERS; + for ( i=0; i<NUM_BUFFERS; ++i ) { + if ( wavebuf[i].dwFlags & WHDR_DONE ) { + --left; + } + } + if ( left == 0 ) + break; + + SDL_Delay(100); + } while ( --tries > 0 ); + + dibaudio_thread_debug = 10; +} + +void DIB_CloseAudio(_THIS) +{ + int i; + + /* Close up audio */ + if (audio_event != INVALID_HANDLE_VALUE ) { +#if defined(_WIN32_WCE) && (_WIN32_WCE < 300) + CloseSynchHandle(audio_event); +#else + CloseHandle(audio_event); +#endif + } + if ( sound ) { + waveOutReset(sound); + } + + /* Clean up mixing buffers */ + for ( i=0; i<NUM_BUFFERS; ++i ) { + if ( wavebuf[i].dwUser != 0xFFFF ) { + waveOutUnprepareHeader(sound, &wavebuf[i], + sizeof(wavebuf[i])); + wavebuf[i].dwUser = 0xFFFF; + } + } + /* Free raw mixing buffer */ + if ( mixbuf != NULL ) { + SDL_free(mixbuf); + mixbuf = NULL; + } + + if ( sound ) + waveOutClose(sound); +} + +int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec) +{ + MMRESULT result; + int i; + WAVEFORMATEX waveformat; + + /* Initialize the wavebuf structures for closing */ + sound = NULL; + InitializeCriticalSection(&audio_cs); + audio_event = INVALID_HANDLE_VALUE; + for ( i = 0; i < NUM_BUFFERS; ++i ) + wavebuf[i].dwUser = 0xFFFF; + mixbuf = NULL; + + /* Set basic WAVE format parameters */ + SDL_memset(&waveformat, 0, sizeof(waveformat)); + waveformat.wFormatTag = WAVE_FORMAT_PCM; + + /* Determine the audio parameters from the AudioSpec */ + switch ( spec->format & 0xFF ) { + case 8: + /* Unsigned 8 bit audio data */ + spec->format = AUDIO_U8; + waveformat.wBitsPerSample = 8; + break; + case 16: + /* Signed 16 bit audio data */ + spec->format = AUDIO_S16; + waveformat.wBitsPerSample = 16; + break; + default: + SDL_SetError("Unsupported audio format"); + return(-1); + } + waveformat.nChannels = spec->channels; + waveformat.nSamplesPerSec = spec->freq; + waveformat.nBlockAlign = + waveformat.nChannels * (waveformat.wBitsPerSample/8); + waveformat.nAvgBytesPerSec = + waveformat.nSamplesPerSec * waveformat.nBlockAlign; + + /* Check the buffer size -- minimum of 1/4 second (word aligned) */ + if ( spec->samples < (spec->freq/4) ) + spec->samples = ((spec->freq/4)+3)&~3; + + /* Update the fragment size as size in bytes */ + SDL_CalculateAudioSpec(spec); + + /* Open the audio device */ + result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat, + (DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION); + if ( result != MMSYSERR_NOERROR ) { + SetMMerror("waveOutOpen()", result); + return(-1); + } + +#ifdef SOUND_DEBUG + /* Check the sound device we retrieved */ + { + WAVEOUTCAPS caps; + + result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps)); + if ( result != MMSYSERR_NOERROR ) { + SetMMerror("waveOutGetDevCaps()", result); + return(-1); + } + printf("Audio device: %s\n", caps.szPname); + } +#endif + + /* Create the audio buffer semaphore */ + audio_event = CreateEvent( NULL, TRUE, FALSE, NULL ); + if (audio_event == NULL) { + SDL_SetError("Couldn't create semaphore"); + return(-1); + } + + /* Create the sound buffers */ + mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size); + if ( mixbuf == NULL ) { + SDL_SetError("Out of memory"); + return(-1); + } + for ( i = 0; i < NUM_BUFFERS; ++i ) { + SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i])); + wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size]; + wavebuf[i].dwBufferLength = spec->size; + wavebuf[i].dwFlags = WHDR_DONE; + result = waveOutPrepareHeader(sound, &wavebuf[i], + sizeof(wavebuf[i])); + if ( result != MMSYSERR_NOERROR ) { + SetMMerror("waveOutPrepareHeader()", result); + return(-1); + } + } + + /* Ready to go! */ + next_buffer = 0; + return(0); +} |