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Diffstat (limited to 'Makefile.android')
-rw-r--r-- | Makefile.android | 538 |
1 files changed, 538 insertions, 0 deletions
diff --git a/Makefile.android b/Makefile.android new file mode 100644 index 0000000..35fcad8 --- /dev/null +++ b/Makefile.android @@ -0,0 +1,538 @@ +ifeq ($(TARGET_ARCH),arm) +LOCAL_PATH:= $(call my-dir) + +# determine the location of platform-specific directories +# +CONFIG_DIRS := \ + $(LOCAL_PATH)/android/config \ + $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) + +CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) + +MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \ + -fno-PIC \ + -falign-functions=0 \ + -fomit-frame-pointer \ + +MY_LDFLAGS := + +# this is needed to build the emulator on 64-bit Linux systems +ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) + MY_CFLAGS += -Wa,--32 +endif + +ifeq ($(HOST_OS),freebsd) + MY_CFLAGS += -Wa,--32 -I /usr/local/include +endif + +ifeq ($(HOST_OS),windows) + MY_CFLAGS += -D_WIN32 -mno-cygwin + # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) + MY_CFLAGS += -DWINVER=0x501 +endif + +ifeq ($(HOST_ARCH),ppc) + MY_CFLAGS += -D__powerpc__ +endif + +ifeq ($(HOST_OS),darwin) + MY_CFLAGS += -mdynamic-no-pic +endif +MY_CC := $(HOST_CC) + +# BUILD_STANDALONE_EMULATOR is only defined when building with +# the android-rebuild.sh script. The script will also provide +# adequate values for HOST_CC +# +ifneq ($(BUILD_STANDALONE_EMULATOR),true) + + ifneq ($(USE_CCACHE),) + MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) + endif +endif + + +ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) + ifneq ($(HOST_ARCH),x86_64) + MY_CFLAGS += -m32 + MY_LDFLAGS += -m32 + endif +endif + +include $(CLEAR_VARS) + +########################################################### +# Zlib configuration +# +ZLIB_DIR := distrib/zlib-1.2.3 +include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make + +########################################################### +# Libpng configuration +# +LIBPNG_DIR := distrib/libpng-1.2.19 +include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make + +############################################################################### +# build the TCG code generator +# +include $(CLEAR_VARS) + +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) +LOCAL_LDFLAGS := $(MY_LDFLAGS) +LOCAL_MODULE := emulator-tcg + +TCG_TARGET := $(HOST_ARCH) +ifeq ($(TCG_TARGET),x86) + TCG_TARGET := i386 +endif + +TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) + +LOCAL_CFLAGS += $(TCG_CFLAGS) \ + -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + +LOCAL_SRC_FILES := \ + tcg/tcg.c \ + tcg/tcg-dyngen.c \ + tcg/tcg-runtime.c \ + +include $(BUILD_HOST_STATIC_LIBRARY) + +############################################################################## +# build the HW emulation support +# +include $(CLEAR_VARS) + +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_MODULE := emulator-hw + +HW_CFLAGS := -I$(LOCAL_PATH)/hw + +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) +LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) + +HW_SOURCES := \ + android_arm.c \ + arm_pic.c \ + cdrom.c \ + dma.c \ + irq.c \ + goldfish_audio.c \ + goldfish_battery.c \ + goldfish_device.c \ + goldfish_events_device.c \ + goldfish_fb.c \ + goldfish_interrupt.c \ + goldfish_memlog.c \ + goldfish_mmc.c \ + goldfish_nand.c \ + goldfish_switch.c \ + goldfish_timer.c \ + goldfish_trace.c \ + goldfish_tty.c \ + pci.c \ + scsi-disk.c \ + smc91c111.c \ + usb-hid.c \ + usb-hub.c \ + usb-msd.c \ + usb-ohci.c \ + usb.c \ + +LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) + +include $(BUILD_HOST_STATIC_LIBRARY) + +############################################################################## +# build the ARM-specific emulation engine sources +# +include $(CLEAR_VARS) + +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_MODULE := emulator-arm +LOCAL_LDFLAGS := $(MY_LDFLAGS) +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) +LOCAL_STATIC_LIBRARIES := emulator-hw + +LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) + +LOCAL_CFLAGS += -I$(LOCAL_PATH) \ + -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + $(TCG_CFLAGS) \ + $(HW_CFLAGS) \ + +ifeq ($(HOST_ARCH),ppc) + LOCAL_CFLAGS += -D__powerpc__ +endif + +LOCAL_SRC_FILES += exec.c cpu-exec.c \ + target-arm/op_helper.c \ + target-arm/iwmmxt_helper.c \ + target-arm/neon_helper.c \ + target-arm/helper.c \ + target-arm/translate.c \ + target-arm/machine.c \ + translate-all.c \ + hw/armv7m.c \ + hw/armv7m_nvic.c \ + arm-semi.c \ + trace.c \ + varint.c \ + dcache.c \ + +LOCAL_SRC_FILES += fpu/softfloat.c + +include $(BUILD_HOST_STATIC_LIBRARY) + +############################################################################## +# SDL-related definitions +# + +SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config +SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) + +# We need to filter out the _GNU_SOURCE variable because it breaks recent +# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't +# need this macro at all to build the Android emulator. +SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) +SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) + + +############################################################################## +# determine audio sources, build the prebuilt audio-library if needed +# + +# determine AUDIO sources based on current configuration +# +AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c +AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO +AUDIO_LDLIBS := + +ifeq ($(HOST_OS),darwin) + CONFIG_COREAUDIO ?= yes +endif + +ifeq ($(HOST_OS),windows) + CONFIG_WINAUDIO ?= yes +endif + +ifeq ($(HOST_OS),linux) + CONFIG_OSS ?= yes + CONFIG_ALSA ?= yes + CONFIG_ESD ?= yes +endif + +ifeq ($(HOST_OS),freebsd) + CONFIG_OSS ?= yes +endif + +ifeq ($(CONFIG_COREAUDIO),yes) + AUDIO_SOURCES += coreaudio.c + AUDIO_CFLAGS += -DCONFIG_COREAUDIO + AUDIO_LDLIBS += -Wl,-framework,CoreAudio +endif + +ifeq ($(CONFIG_WINAUDIO),yes) + AUDIO_SOURCES += winaudio.c + AUDIO_CFLAGS += -DCONFIG_WINAUDIO +endif + +ifeq ($(CONFIG_ALSA),yes) + AUDIO_SOURCES += alsaaudio.c audio_pt_int.c + AUDIO_CFLAGS += -DCONFIG_ALSA +endif + +ifeq ($(CONFIG_ESD),yes) + AUDIO_SOURCES += esdaudio.c + AUDIO_CFLAGS += -DCONFIG_ESD +endif + +ifeq ($(CONFIG_OSS),yes) + AUDIO_SOURCES += ossaudio.c + AUDIO_CFLAGS += -DCONFIG_OSS +endif + +AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%) + +# determine whether we're going to use the prebuilt +# audio library (this is useful on Linux to avoid requiring +# all sound-related development packages to be installed on +# the build and developer machines). +# +# note that you can define BUILD_QEMU_AUDIO_LIB to true +# in your environment to force recompilation. +# +QEMU_AUDIO_LIB := + +ifneq ($(BUILD_STANDALONE_EMULATOR),true) + QEMU_AUDIO_LIB := $(wildcard \ + prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a) +endif + +ifeq ($(BUILD_QEMU_AUDIO_LIB),true) + include $(CLEAR_VARS) + LOCAL_NO_DEFAULT_COMPILER_FLAGS := true + LOCAL_CC := $(MY_CC) + LOCAL_MODULE := libqemu-audio + LOCAL_LDFLAGS := $(MY_LDFLAGS) + + LOCAL_CFLAGS := -Wno-sign-compare \ + -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ + -I$(LOCAL_PATH) \ + -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + + LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) + + LOCAL_CFLAGS += $(SDL_CFLAGS) + + LOCAL_SRC_FILES += $(AUDIO_SOURCES) + + include $(BUILD_HOST_STATIC_LIBRARY) + QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) + +endif # !QEMU_AUDIO_LIB + +############################################################################## +# now build the emulator itself +# +include $(CLEAR_VARS) + +LOCAL_NO_DEFAULT_COMPILER_FLAGS := true +LOCAL_CC := $(MY_CC) +LOCAL_MODULE := emulator +LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg +LOCAL_LDFLAGS := $(MY_LDFLAGS) + +# don't remove the -fno-strict-aliasing, or you'll break things +# (e.g. slirp2/network support) +# +LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \ + -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter + +LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) + +# add the build ID to the default macro definitions +LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" + +# include the Zlib sources +# +LOCAL_SRC_FILES += $(ZLIB_SOURCES) +LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) + +# include the Libpng sources +# +LOCAL_SRC_FILES += $(LIBPNG_SOURCES) +LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) + +LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \ + -I$(LOCAL_PATH)/target-arm \ + -I$(LOCAL_PATH)/fpu \ + $(TCG_CFLAGS) \ + $(HW_CFLAGS) \ + +# include telephony stuff +# +TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c +LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony + +# include sound support source files. we first try to see if we have a prebuilt audio +# library. if not, we build things the "hard" way. +# +# note that to generate the prebuilt audio library, you should do the following: +# +# cd tools/qemu +# ./android-rebuild.sh +# distrib/update-audio.sh +# +ifeq ($(QEMU_AUDIO_LIB),) + LOCAL_SRC_FILES += $(AUDIO_SOURCES) +endif # !QEMU_AUDIO_LIB + +LOCAL_CFLAGS += $(AUDIO_CFLAGS) +LOCAL_LDLIBS += $(AUDIO_LDLIBS) + +# include slirp2 code, i.e. the user-level networking stuff +# +SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ + mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ + tcp_subr.c tcp_timer.c tftp.c udp.c + +LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2 + +# socket proxy support +# +PROXY_SOURCES := \ + proxy_common.c \ + proxy_http.c \ + proxy_http_connector.c \ + proxy_http_rewriter.c \ + +LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) +LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy + +# the linux-user sources, I doubt we really need these +# +#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c +#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) + +# the skin support sources +# +SKIN_SOURCES := rect.c \ + region.c \ + image.c \ + trackball.c \ + keyboard.c \ + keyset.c \ + file.c \ + window.c \ + scaler.c \ + composer.c \ + surface.c \ + +LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) +#LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin + +ifeq ($(HOST_ARCH),x86) +# enable MMX code for our skin scaler +LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx +endif + +# include other sources +# +VL_SOURCES := vl.c osdep.c cutils.c \ + block.c readline.c monitor.c console.c loader.c sockets.c \ + block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \ + block-qcow2.c block-cow.c \ + cbuffer.c \ + gdbstub.c usb-linux.c \ + vnc.c disas.c arm-dis.c \ + shaper.c charpipe.c loadpng.c \ + framebuffer.c \ + tcpdump.c \ + android/charmap.c \ + android/cmdline-option.c \ + android/config.c \ + android/console.c \ + android/gps.c \ + android/help.c \ + android/hw-control.c \ + android/hw-events.c \ + android/hw-kmsg.c \ + android/main.c \ + android/qemud.c \ + android/resource.c \ + android/user-config.c \ + android/utils/bufprint.c \ + android/utils/debug.c \ + android/utils/dirscanner.c \ + android/utils/display.c \ + android/utils/ini.c \ + android/utils/filelock.c \ + android/utils/misc.c \ + android/utils/path.c \ + android/utils/reflist.c \ + android/utils/stralloc.c \ + android/utils/system.c \ + android/utils/tempfile.c \ + android/utils/timezone.c \ + android/avd/hw-config.c \ + android/avd/info.c \ + +# we need to add a Quartz-specific file +ifeq ($(HOST_OS),darwin) + # Alas, the Android build system doesn't know how to deal + # with Objective C sources yet. + ifeq ($(BUILD_STANDALONE_EMULATOR),true) + VL_SOURCES += android/utils/display-quartz.m + else + LOCAL_CFLAGS += -DCONFIG_NO_COCOA + endif +endif + +VL_SOURCES += hw/arm_boot.c \ + hw/android_arm.c \ + +ifeq ($(HOST_OS),windows) + VL_SOURCES += block-raw-win32.c +else + VL_SOURCES += block-raw-posix.c +endif + +ifeq ($(HOST_OS),linux) + LOCAL_LDLIBS += -lX11 +endif + +ifeq ($(HOST_ARCH),x86) + VL_SOURCES += i386-dis.c +endif +ifeq ($(HOST_ARCH),x86_64) + VL_SOURCES += i386-dis.c +endif +ifeq ($(HOST_ARCH),ppc) + VL_SOURCES += ppc-dis.c +endif + +ifeq ($(HOST_OS),windows) + #VL_SOURCES += tap-win32.c + LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole +endif + +LOCAL_SRC_FILES += $(VL_SOURCES) + +ifeq ($(HOST_OS),linux) + LOCAL_LDLIBS += -lutil -lrt +endif + +# add SDL-specific flags +# +LOCAL_CFLAGS += $(SDL_CFLAGS) +LOCAL_LDLIBS += $(SDL_LDLIBS) +LOCAL_STATIC_LIBRARIES += libSDL libSDLmain +LOCAL_STATIC_LIBRARIES += libSDL libSDLmain + +# on Windows, link the icon file as well into the executable +# unfortunately, our build system doesn't help us much, so we need +# to use some weird pathnames to make this work... +# +ifeq ($(HOST_OS),windows) +INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) +ANDROID_ICON_OBJ := android_icon.o +ANDROID_ICON_PATH := $(LOCAL_PATH)/images +$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc + windres $< -I $(ANDROID_ICON_PATH) -o $@ + +# seems to be the only way to add an object file that was not generated from +# a C/C++/Java source file to our build system. and very unfortunately, +# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces +# us to put the object file in the source directory... +# +LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) +endif + +# other flags +LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE +LOCAL_LDLIBS += -lm -lpthread + +ifeq ($(HOST_OS),windows) + LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi +endif + +LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) + +LOCAL_MODULE := emulator + +include $(BUILD_HOST_EXECUTABLE) + +endif # TARGET_ARCH == arm |