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-rw-r--r--Makefile.android538
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diff --git a/Makefile.android b/Makefile.android
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+ifeq ($(TARGET_ARCH),arm)
+LOCAL_PATH:= $(call my-dir)
+
+# determine the location of platform-specific directories
+#
+CONFIG_DIRS := \
+ $(LOCAL_PATH)/android/config \
+ $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG)
+
+CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
+
+MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \
+ -fno-PIC \
+ -falign-functions=0 \
+ -fomit-frame-pointer \
+
+MY_LDFLAGS :=
+
+# this is needed to build the emulator on 64-bit Linux systems
+ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86)
+ MY_CFLAGS += -Wa,--32
+endif
+
+ifeq ($(HOST_OS),freebsd)
+ MY_CFLAGS += -Wa,--32 -I /usr/local/include
+endif
+
+ifeq ($(HOST_OS),windows)
+ MY_CFLAGS += -D_WIN32 -mno-cygwin
+ # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0)
+ MY_CFLAGS += -DWINVER=0x501
+endif
+
+ifeq ($(HOST_ARCH),ppc)
+ MY_CFLAGS += -D__powerpc__
+endif
+
+ifeq ($(HOST_OS),darwin)
+ MY_CFLAGS += -mdynamic-no-pic
+endif
+MY_CC := $(HOST_CC)
+
+# BUILD_STANDALONE_EMULATOR is only defined when building with
+# the android-rebuild.sh script. The script will also provide
+# adequate values for HOST_CC
+#
+ifneq ($(BUILD_STANDALONE_EMULATOR),true)
+
+ ifneq ($(USE_CCACHE),)
+ MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC)
+ endif
+endif
+
+
+ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
+ ifneq ($(HOST_ARCH),x86_64)
+ MY_CFLAGS += -m32
+ MY_LDFLAGS += -m32
+ endif
+endif
+
+include $(CLEAR_VARS)
+
+###########################################################
+# Zlib configuration
+#
+ZLIB_DIR := distrib/zlib-1.2.3
+include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
+
+###########################################################
+# Libpng configuration
+#
+LIBPNG_DIR := distrib/libpng-1.2.19
+include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
+
+###############################################################################
+# build the TCG code generator
+#
+include $(CLEAR_VARS)
+
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+LOCAL_LDFLAGS := $(MY_LDFLAGS)
+LOCAL_MODULE := emulator-tcg
+
+TCG_TARGET := $(HOST_ARCH)
+ifeq ($(TCG_TARGET),x86)
+ TCG_TARGET := i386
+endif
+
+TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)
+
+LOCAL_CFLAGS += $(TCG_CFLAGS) \
+ -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+
+LOCAL_SRC_FILES := \
+ tcg/tcg.c \
+ tcg/tcg-dyngen.c \
+ tcg/tcg-runtime.c \
+
+include $(BUILD_HOST_STATIC_LIBRARY)
+
+##############################################################################
+# build the HW emulation support
+#
+include $(CLEAR_VARS)
+
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_MODULE := emulator-hw
+
+HW_CFLAGS := -I$(LOCAL_PATH)/hw
+
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
+LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
+
+HW_SOURCES := \
+ android_arm.c \
+ arm_pic.c \
+ cdrom.c \
+ dma.c \
+ irq.c \
+ goldfish_audio.c \
+ goldfish_battery.c \
+ goldfish_device.c \
+ goldfish_events_device.c \
+ goldfish_fb.c \
+ goldfish_interrupt.c \
+ goldfish_memlog.c \
+ goldfish_mmc.c \
+ goldfish_nand.c \
+ goldfish_switch.c \
+ goldfish_timer.c \
+ goldfish_trace.c \
+ goldfish_tty.c \
+ pci.c \
+ scsi-disk.c \
+ smc91c111.c \
+ usb-hid.c \
+ usb-hub.c \
+ usb-msd.c \
+ usb-ohci.c \
+ usb.c \
+
+LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
+
+include $(BUILD_HOST_STATIC_LIBRARY)
+
+##############################################################################
+# build the ARM-specific emulation engine sources
+#
+include $(CLEAR_VARS)
+
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_MODULE := emulator-arm
+LOCAL_LDFLAGS := $(MY_LDFLAGS)
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+LOCAL_STATIC_LIBRARIES := emulator-hw
+
+LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+
+LOCAL_CFLAGS += -I$(LOCAL_PATH) \
+ -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+ $(TCG_CFLAGS) \
+ $(HW_CFLAGS) \
+
+ifeq ($(HOST_ARCH),ppc)
+ LOCAL_CFLAGS += -D__powerpc__
+endif
+
+LOCAL_SRC_FILES += exec.c cpu-exec.c \
+ target-arm/op_helper.c \
+ target-arm/iwmmxt_helper.c \
+ target-arm/neon_helper.c \
+ target-arm/helper.c \
+ target-arm/translate.c \
+ target-arm/machine.c \
+ translate-all.c \
+ hw/armv7m.c \
+ hw/armv7m_nvic.c \
+ arm-semi.c \
+ trace.c \
+ varint.c \
+ dcache.c \
+
+LOCAL_SRC_FILES += fpu/softfloat.c
+
+include $(BUILD_HOST_STATIC_LIBRARY)
+
+##############################################################################
+# SDL-related definitions
+#
+
+SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
+SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
+
+# We need to filter out the _GNU_SOURCE variable because it breaks recent
+# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
+# need this macro at all to build the Android emulator.
+SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
+SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
+
+
+##############################################################################
+# determine audio sources, build the prebuilt audio-library if needed
+#
+
+# determine AUDIO sources based on current configuration
+#
+AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c
+AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
+AUDIO_LDLIBS :=
+
+ifeq ($(HOST_OS),darwin)
+ CONFIG_COREAUDIO ?= yes
+endif
+
+ifeq ($(HOST_OS),windows)
+ CONFIG_WINAUDIO ?= yes
+endif
+
+ifeq ($(HOST_OS),linux)
+ CONFIG_OSS ?= yes
+ CONFIG_ALSA ?= yes
+ CONFIG_ESD ?= yes
+endif
+
+ifeq ($(HOST_OS),freebsd)
+ CONFIG_OSS ?= yes
+endif
+
+ifeq ($(CONFIG_COREAUDIO),yes)
+ AUDIO_SOURCES += coreaudio.c
+ AUDIO_CFLAGS += -DCONFIG_COREAUDIO
+ AUDIO_LDLIBS += -Wl,-framework,CoreAudio
+endif
+
+ifeq ($(CONFIG_WINAUDIO),yes)
+ AUDIO_SOURCES += winaudio.c
+ AUDIO_CFLAGS += -DCONFIG_WINAUDIO
+endif
+
+ifeq ($(CONFIG_ALSA),yes)
+ AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
+ AUDIO_CFLAGS += -DCONFIG_ALSA
+endif
+
+ifeq ($(CONFIG_ESD),yes)
+ AUDIO_SOURCES += esdaudio.c
+ AUDIO_CFLAGS += -DCONFIG_ESD
+endif
+
+ifeq ($(CONFIG_OSS),yes)
+ AUDIO_SOURCES += ossaudio.c
+ AUDIO_CFLAGS += -DCONFIG_OSS
+endif
+
+AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%)
+
+# determine whether we're going to use the prebuilt
+# audio library (this is useful on Linux to avoid requiring
+# all sound-related development packages to be installed on
+# the build and developer machines).
+#
+# note that you can define BUILD_QEMU_AUDIO_LIB to true
+# in your environment to force recompilation.
+#
+QEMU_AUDIO_LIB :=
+
+ifneq ($(BUILD_STANDALONE_EMULATOR),true)
+ QEMU_AUDIO_LIB := $(wildcard \
+ prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a)
+endif
+
+ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
+ include $(CLEAR_VARS)
+ LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+ LOCAL_CC := $(MY_CC)
+ LOCAL_MODULE := libqemu-audio
+ LOCAL_LDFLAGS := $(MY_LDFLAGS)
+
+ LOCAL_CFLAGS := -Wno-sign-compare \
+ -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
+ -I$(LOCAL_PATH) \
+ -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+
+ LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)
+
+ LOCAL_CFLAGS += $(SDL_CFLAGS)
+
+ LOCAL_SRC_FILES += $(AUDIO_SOURCES)
+
+ include $(BUILD_HOST_STATIC_LIBRARY)
+ QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)
+
+endif # !QEMU_AUDIO_LIB
+
+##############################################################################
+# now build the emulator itself
+#
+include $(CLEAR_VARS)
+
+LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
+LOCAL_CC := $(MY_CC)
+LOCAL_MODULE := emulator
+LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg
+LOCAL_LDFLAGS := $(MY_LDFLAGS)
+
+# don't remove the -fno-strict-aliasing, or you'll break things
+# (e.g. slirp2/network support)
+#
+LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \
+ -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter
+
+LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
+
+# add the build ID to the default macro definitions
+LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
+
+# include the Zlib sources
+#
+LOCAL_SRC_FILES += $(ZLIB_SOURCES)
+LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
+
+# include the Libpng sources
+#
+LOCAL_SRC_FILES += $(LIBPNG_SOURCES)
+LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
+
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \
+ -I$(LOCAL_PATH)/target-arm \
+ -I$(LOCAL_PATH)/fpu \
+ $(TCG_CFLAGS) \
+ $(HW_CFLAGS) \
+
+# include telephony stuff
+#
+TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
+LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony
+
+# include sound support source files. we first try to see if we have a prebuilt audio
+# library. if not, we build things the "hard" way.
+#
+# note that to generate the prebuilt audio library, you should do the following:
+#
+# cd tools/qemu
+# ./android-rebuild.sh
+# distrib/update-audio.sh
+#
+ifeq ($(QEMU_AUDIO_LIB),)
+ LOCAL_SRC_FILES += $(AUDIO_SOURCES)
+endif # !QEMU_AUDIO_LIB
+
+LOCAL_CFLAGS += $(AUDIO_CFLAGS)
+LOCAL_LDLIBS += $(AUDIO_LDLIBS)
+
+# include slirp2 code, i.e. the user-level networking stuff
+#
+SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
+ mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
+ tcp_subr.c tcp_timer.c tftp.c udp.c
+
+LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2
+
+# socket proxy support
+#
+PROXY_SOURCES := \
+ proxy_common.c \
+ proxy_http.c \
+ proxy_http_connector.c \
+ proxy_http_rewriter.c \
+
+LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
+LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy
+
+# the linux-user sources, I doubt we really need these
+#
+#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
+#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
+
+# the skin support sources
+#
+SKIN_SOURCES := rect.c \
+ region.c \
+ image.c \
+ trackball.c \
+ keyboard.c \
+ keyset.c \
+ file.c \
+ window.c \
+ scaler.c \
+ composer.c \
+ surface.c \
+
+LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
+#LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin
+
+ifeq ($(HOST_ARCH),x86)
+# enable MMX code for our skin scaler
+LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
+endif
+
+# include other sources
+#
+VL_SOURCES := vl.c osdep.c cutils.c \
+ block.c readline.c monitor.c console.c loader.c sockets.c \
+ block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \
+ block-qcow2.c block-cow.c \
+ cbuffer.c \
+ gdbstub.c usb-linux.c \
+ vnc.c disas.c arm-dis.c \
+ shaper.c charpipe.c loadpng.c \
+ framebuffer.c \
+ tcpdump.c \
+ android/charmap.c \
+ android/cmdline-option.c \
+ android/config.c \
+ android/console.c \
+ android/gps.c \
+ android/help.c \
+ android/hw-control.c \
+ android/hw-events.c \
+ android/hw-kmsg.c \
+ android/main.c \
+ android/qemud.c \
+ android/resource.c \
+ android/user-config.c \
+ android/utils/bufprint.c \
+ android/utils/debug.c \
+ android/utils/dirscanner.c \
+ android/utils/display.c \
+ android/utils/ini.c \
+ android/utils/filelock.c \
+ android/utils/misc.c \
+ android/utils/path.c \
+ android/utils/reflist.c \
+ android/utils/stralloc.c \
+ android/utils/system.c \
+ android/utils/tempfile.c \
+ android/utils/timezone.c \
+ android/avd/hw-config.c \
+ android/avd/info.c \
+
+# we need to add a Quartz-specific file
+ifeq ($(HOST_OS),darwin)
+ # Alas, the Android build system doesn't know how to deal
+ # with Objective C sources yet.
+ ifeq ($(BUILD_STANDALONE_EMULATOR),true)
+ VL_SOURCES += android/utils/display-quartz.m
+ else
+ LOCAL_CFLAGS += -DCONFIG_NO_COCOA
+ endif
+endif
+
+VL_SOURCES += hw/arm_boot.c \
+ hw/android_arm.c \
+
+ifeq ($(HOST_OS),windows)
+ VL_SOURCES += block-raw-win32.c
+else
+ VL_SOURCES += block-raw-posix.c
+endif
+
+ifeq ($(HOST_OS),linux)
+ LOCAL_LDLIBS += -lX11
+endif
+
+ifeq ($(HOST_ARCH),x86)
+ VL_SOURCES += i386-dis.c
+endif
+ifeq ($(HOST_ARCH),x86_64)
+ VL_SOURCES += i386-dis.c
+endif
+ifeq ($(HOST_ARCH),ppc)
+ VL_SOURCES += ppc-dis.c
+endif
+
+ifeq ($(HOST_OS),windows)
+ #VL_SOURCES += tap-win32.c
+ LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole
+endif
+
+LOCAL_SRC_FILES += $(VL_SOURCES)
+
+ifeq ($(HOST_OS),linux)
+ LOCAL_LDLIBS += -lutil -lrt
+endif
+
+# add SDL-specific flags
+#
+LOCAL_CFLAGS += $(SDL_CFLAGS)
+LOCAL_LDLIBS += $(SDL_LDLIBS)
+LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
+LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
+
+# on Windows, link the icon file as well into the executable
+# unfortunately, our build system doesn't help us much, so we need
+# to use some weird pathnames to make this work...
+#
+ifeq ($(HOST_OS),windows)
+INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
+ANDROID_ICON_OBJ := android_icon.o
+ANDROID_ICON_PATH := $(LOCAL_PATH)/images
+$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
+ windres $< -I $(ANDROID_ICON_PATH) -o $@
+
+# seems to be the only way to add an object file that was not generated from
+# a C/C++/Java source file to our build system. and very unfortunately,
+# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
+# us to put the object file in the source directory...
+#
+LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
+endif
+
+# other flags
+LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
+LOCAL_LDLIBS += -lm -lpthread
+
+ifeq ($(HOST_OS),windows)
+ LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi
+endif
+
+LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
+
+LOCAL_MODULE := emulator
+
+include $(BUILD_HOST_EXECUTABLE)
+
+endif # TARGET_ARCH == arm