diff options
Diffstat (limited to 'Makefile.android')
-rw-r--r-- | Makefile.android | 1271 |
1 files changed, 76 insertions, 1195 deletions
diff --git a/Makefile.android b/Makefile.android index a6dd83a..095524a 100644 --- a/Makefile.android +++ b/Makefile.android @@ -17,7 +17,6 @@ endif # determine the location of platform-specific directories # CONFIG_DIRS := \ - $(LOCAL_PATH)/android/config \ $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) ifeq ($(BUILD_STANDALONE_EMULATOR),true) @@ -42,13 +41,6 @@ ifeq ($(BUILD_DEBUG_EMULATOR),true) -fno-PIC -falign-functions=0 endif -MY_CFLAGS += -DCONFIG_MEMCHECK - -# prepare config.h for x86 -ifeq ($(TARGET_ARCH),x86) -MY_CFLAGS += -DARCH_FLAGS_x86 -endif - MY_LDLIBS := # this is needed to build the emulator on 64-bit Linux systems @@ -96,6 +88,19 @@ endif # adequate values for HOST_CC # ifneq ($(BUILD_STANDALONE_EMULATOR),true) + # On Linux, use our custom 32-bit host toolchain, which contains the + # relevant headers and 32-bit libraries for audio (The host 64-bit Lucid + # doesn't provide these anymore, only their 64-bit versions). + ifeq ($(HOST_OS),linux) + HOST_SDK_TOOLCHAIN_PREFIX := prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/bin/i686-linux + # Don't do anything if the toolchain is not there + ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc))) + HOST_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc + HOST_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)-g++ + HOST_AR := $(HOST_SDK_TOOLCHAIN_PREFIX)-ar + MY_CC := $(HOST_CC) + endif # $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc exists + endif # HOST_OS == linux ifneq ($(USE_CCACHE),) ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache @@ -119,751 +124,41 @@ endif # MY_CFLAGS += -Wall -Wno-missing-field-initializers -include $(CLEAR_VARS) - -########################################################### -# Zlib configuration -# -ZLIB_DIR := distrib/zlib-1.2.3 -include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make - -########################################################### -# Libpng configuration -# -LIBPNG_DIR := distrib/libpng-1.2.19 -include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make - -############################################################################### -# build the TCG code generator -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_MODULE := emulator-tcg - -TCG_TARGET := $(HOST_ARCH) -ifeq ($(TCG_TARGET),x86) - TCG_TARGET := i386 -endif - -TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) - -LOCAL_CFLAGS += $(TCG_CFLAGS) -DNEED_CPU_H \ - -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \ - -I$(LOCAL_PATH)/fpu \ - -LOCAL_SRC_FILES := \ - tcg/tcg.c \ - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# build the HW emulation support -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_MODULE := emulator-hw - -HW_CFLAGS := -I$(LOCAL_PATH)/hw - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H -LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) -LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) - -HW_SOURCES := \ - bt.c \ - bt-hci.c \ - bt-hid.c \ - bt-l2cap.c \ - bt-sdp.c \ - cdrom.c \ - dma.c \ - irq.c \ - goldfish_device.c \ - goldfish_events_device.c \ - goldfish_fb.c \ - goldfish_battery.c \ - goldfish_mmc.c \ - goldfish_memlog.c \ - goldfish_nand.c \ - goldfish_tty.c \ - msmouse.c \ - pci.c \ - qdev.c \ - scsi-disk.c \ - sysbus.c \ - usb-hid.c \ - usb-hub.c \ - usb-msd.c \ - usb-ohci.c \ - usb.c \ - watchdog.c \ - -ifeq ($(TARGET_ARCH),arm) -HW_SOURCES += android_arm.c \ - arm_pic.c \ - smc91c111.c \ - goldfish_audio.c \ - goldfish_interrupt.c \ - goldfish_switch.c \ - goldfish_timer.c \ - goldfish_trace.c \ - -endif - -ifeq ($(TARGET_ARCH),x86) -HW_SOURCES += pc.c \ - apic.c \ - i8259.c \ - mc146818rtc.c \ - piix_pci.c \ - i8254.c \ - ne2000.c \ - pckbd.c \ - ioapic.c \ - ps2.c \ - smbios.c \ - fw_cfg.c \ - -endif - -LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# build the ELF/DWARF stuff -# This library is used by emulator's memory checker to extract debug information -# from the symbol files when reporting memory allocation violations. In -# particular, this library is used to extract routine name and source file -# location for the code address where violation has been detected. -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_MODULE := emulator-elff -LOCAL_CPP_EXTENSION := .cc - -ELFF_CFLAGS := -I$(LOCAL_PATH)/elff - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -fno-exceptions -LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(ELFF_CFLAGS) -LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) - -ELFF_SOURCES := \ - dwarf_cu.cc \ - dwarf_die.cc \ - dwarf_utils.cc \ - elf_alloc.cc \ - elf_file.cc \ - elf_mapped_section.cc \ - elff_api.cc \ - -LOCAL_SRC_FILES += $(ELFF_SOURCES:%=elff/%) -ELFF_LDLIBS := -lstdc++ - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# build the memory access checking support -# Memory access checker uses information collected by instrumented code in -# libc.so in order to keep track of memory blocks allocated from heap. Memory -# checker then uses this information to make sure that every access to allocated -# memory is within allocated block. This information also allows detecting -# memory leaks and attempts to free/realloc invalid pointers. -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_MODULE := emulator-memcheck - -MCHK_CFLAGS := -I$(LOCAL_PATH)/memcheck -I$(LOCAL_PATH)/elff - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -DNEED_CPU_H -LOCAL_CFLAGS += -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) -I$(LOCAL_PATH)/fpu $(MCHK_CFLAGS) -LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) - -MCHK_SOURCES := \ - memcheck.c \ - memcheck_proc_management.c \ - memcheck_malloc_map.c \ - memcheck_mmrange_map.c \ - memcheck_util.c \ - -LOCAL_SRC_FILES += $(MCHK_SOURCES:%=memcheck/%) - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# build the CPU-specific emulation engine sources -# -include $(CLEAR_VARS) - -ifeq ($(TARGET_ARCH),arm) -LOCAL_MODULE := emulator-arm -endif -ifeq ($(TARGET_ARCH),x86) -LOCAL_MODULE := emulator-i386 -LOCAL_MODULE_TAGS := optional -endif - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := $(LOCAL_MODULE) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -LOCAL_STATIC_LIBRARIES := emulator-hw - -LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) - -LOCAL_CFLAGS += -I$(LOCAL_PATH) \ - -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \ - -I$(LOCAL_PATH)/fpu \ - $(TCG_CFLAGS) \ - $(HW_CFLAGS) \ - -DNEED_CPU_H \ - -ifeq ($(HOST_ARCH),ppc) - LOCAL_CFLAGS += -D__powerpc__ -endif - -ifeq ($(TARGET_ARCH),arm) -LOCAL_SRC_FILES += exec.c cpu-exec.c \ - $(EMULATOR_TARGET_CPU)/op_helper.c \ - $(EMULATOR_TARGET_CPU)/iwmmxt_helper.c \ - $(EMULATOR_TARGET_CPU)/neon_helper.c \ - $(EMULATOR_TARGET_CPU)/helper.c \ - $(EMULATOR_TARGET_CPU)/translate.c \ - $(EMULATOR_TARGET_CPU)/machine.c \ - translate-all.c \ - hw/armv7m.c \ - hw/armv7m_nvic.c \ - arm-semi.c \ - trace.c \ - varint.c \ - dcache.c \ - softmmu_outside_jit.c \ - -LOCAL_SRC_FILES += fpu/softfloat.c -endif - -ifeq ($(TARGET_ARCH), x86) -LOCAL_SRC_FILES += exec.c cpu-exec.c \ - $(EMULATOR_TARGET_CPU)/op_helper.c \ - $(EMULATOR_TARGET_CPU)/helper.c \ - $(EMULATOR_TARGET_CPU)/translate.c \ - $(EMULATOR_TARGET_CPU)/machine.c \ - translate-all.c \ - trace.c \ - varint.c \ - dcache.c \ - softmmu_outside_jit.c \ - -LOCAL_SRC_FILES += fpu/softfloat-native.c -endif - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# SDL-related definitions -# - -# Build SDL from sources except on linux-x86, to avoid installing all -# the X11 development packages on our build servers. -# -BUILD_SDL_FROM_SOURCES := true -ifeq ($(QEMU_HOST_TAG),linux-x86) - BUILD_SDL_FROM_SOURCES := false -endif -ifeq ($(QEMU_HOST_TAG),darwin-x86) - BUILD_SDL_FROM_SOURCES := false -endif -ifeq ($(BUILD_STANDALONE_EMULATOR),true) - BUILD_SDL_FROM_SOURCES := true -endif - -ifneq ($(SDL_CONFIG),) - BUILD_SDL_FROM_SOURCES := false -endif - -ifneq ($(BUILD_SDL_FROM_SOURCES),true) - -SDL_CONFIG ?= prebuilt/$(QEMU_HOST_TAG)/sdl/bin/sdl-config -SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) - -# We need to filter out the _GNU_SOURCE variable because it breaks recent -# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't -# need this macro at all to build the Android emulator. -SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) -SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) - -# Circular dependencies between libSDL and libSDLmain; -# We repeat the libraries in the final link to work around it. -SDL_STATIC_LIBRARIES := libSDL libSDLmain libSDL libSDLmain - -else # !BUILD_STANDALONE_EMULATOR - -SDL_DIR := distrib/sdl-1.2.12 -include $(LOCAL_PATH)/$(SDL_DIR)/sources.make - -endif # !BUILD_STANDALONE_EMULATOR - -############################################################################## -# determine audio sources, build the prebuilt audio-library if needed -# - -# determine AUDIO sources based on current configuration -# -AUDIO_SOURCES := audio.c noaudio.c wavaudio.c wavcapture.c mixeng.c -AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO -AUDIO_LDLIBS := - -ifeq ($(HOST_OS),darwin) - CONFIG_COREAUDIO ?= yes - AUDIO_CFLAGS += -DHOST_BSD=1 -endif - -ifeq ($(HOST_OS),windows) - CONFIG_WINAUDIO ?= yes -endif - -ifeq ($(HOST_OS),linux) - CONFIG_OSS ?= yes - CONFIG_ALSA ?= yes - CONFIG_PULSEAUDIO ?= yes - CONFIG_ESD ?= yes -endif - -ifeq ($(HOST_OS),freebsd) - CONFIG_OSS ?= yes -endif - -ifeq ($(CONFIG_COREAUDIO),yes) - AUDIO_SOURCES += coreaudio.c - AUDIO_CFLAGS += -DCONFIG_COREAUDIO - AUDIO_LDLIBS += -Wl,-framework,CoreAudio -endif +# Needed to build fpu/softfloat-native.h properly +MY_CFLAGS += -D_GNU_SOURCE=1 -ifeq ($(CONFIG_WINAUDIO),yes) - AUDIO_SOURCES += winaudio.c - AUDIO_CFLAGS += -DCONFIG_WINAUDIO -endif - -ifeq ($(CONFIG_PULSEAUDIO),yes) - AUDIO_SOURCES += paaudio.c audio_pt_int.c - AUDIO_CFLAGS += -DCONFIG_PULSEAUDIO -endif - -ifeq ($(CONFIG_ALSA),yes) - AUDIO_SOURCES += alsaaudio.c audio_pt_int.c - AUDIO_CFLAGS += -DCONFIG_ALSA -endif - -ifeq ($(CONFIG_ESD),yes) - AUDIO_SOURCES += esdaudio.c - AUDIO_CFLAGS += -DCONFIG_ESD -endif - -ifeq ($(CONFIG_OSS),yes) - AUDIO_SOURCES += ossaudio.c - AUDIO_CFLAGS += -DCONFIG_OSS -endif - -AUDIO_SOURCES := $(call sort,$(AUDIO_SOURCES:%=audio/%)) - -# determine whether we're going to use the prebuilt -# audio library (this is useful on Linux to avoid requiring -# all sound-related development packages to be installed on -# the build and developer machines). +# A useful function that can be used to start the declaration of a host +# module. Avoids repeating the same stuff again and again. +# Usage: # -# note that you can define BUILD_QEMU_AUDIO_LIB to true -# in your environment to force recompilation. +# $(call start-emulator-library, <module-name>) # -QEMU_AUDIO_LIB := - -ifneq ($(BUILD_STANDALONE_EMULATOR),true) - QEMU_AUDIO_LIB := $(wildcard \ - prebuilt/$(QEMU_HOST_TAG)/emulator/libqemu-audio.a) -endif - -ifeq ($(BUILD_QEMU_AUDIO_LIB),true) - include $(CLEAR_VARS) - LOCAL_NO_DEFAULT_COMPILER_FLAGS := true - LOCAL_CC := $(MY_CC) - LOCAL_MODULE := libqemu-audio - LOCAL_LDLIBS := $(MY_LDLIBS) - - LOCAL_CFLAGS := -Wno-sign-compare \ - -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ - -I$(LOCAL_PATH) \ - -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \ - -I$(LOCAL_PATH)/fpu \ - - # this is very important, otherwise the generated binaries may - # not link properly on our build servers - ifeq ($(HOST_OS),linux) - LOCAL_CFLAGS += -fno-stack-protector - endif - - LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) - - LOCAL_CFLAGS += $(SDL_CFLAGS) - - LOCAL_SRC_FILES += $(AUDIO_SOURCES) - - include $(BUILD_HOST_STATIC_LIBRARY) - QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) - -endif # !QEMU_AUDIO_LIB - -############################################################################## -# Common CFLAGS for UI and Core builds - -# add the build ID to the default macro definitions -UI_AND_CORE_CFLAGS := -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" - -# For non-standalone builds, extract the major version number from the Android SDK -# tools revision number. -ifneq ($(BUILD_STANDALONE_EMULATOR),true) - ANDROID_SDK_TOOLS_REVISION := $(shell awk -F= '/Pkg.Revision/ { print $$2; }' sdk/files/tools_source.properties) -endif - -ANDROID_SDK_TOOLS_REVISION := $(strip $(ANDROID_SDK_TOOLS_REVISION)) -ifdef ANDROID_SDK_TOOLS_REVISION - UI_AND_CORE_CFLAGS += -DANDROID_SDK_TOOLS_REVISION=$(ANDROID_SDK_TOOLS_REVISION) -endif - -UI_AND_CORE_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE - - -############################################################################## -# Build emulator core library. -# This library contains "pure" emulation code separated from the intricacies -# of the UI. +# ... declarations # -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_MODULE := emulator-core - -# don't remove the -fno-strict-aliasing, or you'll break things -# (e.g. slirp-android/network support) -# -EMULATOR_CORE_CFLAGS := -fno-PIC -Wno-sign-compare \ - -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter - -# Needed by the upstream code -EMULATOR_CORE_CFLAGS += -DNEED_CPU_H - -# Common includes for the emulator -EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/ \ - -I$(LOCAL_PATH)/$(EMULATOR_TARGET_CPU) \ - -I$(LOCAL_PATH)/fpu \ - $(TCG_CFLAGS) \ - $(HW_CFLAGS) \ - -# Required by block.c, default value is empty in upstream -EMULATOR_CORE_CFLAGS += -DCONFIG_BDRV_WHITELIST="" - -# Required -EMULATOR_CORE_CFLAGS += -D_XOPEN_SOURCE=600 -D_BSD_SOURCE=1 -# include slirp-android code, i.e. the user-level networking stuff -# -SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ - mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ - tcp_subr.c tcp_timer.c tftp.c udp.c - -LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp-android/%) -EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/slirp-android - -# socket proxy support -# -PROXY_SOURCES := \ - proxy_common.c \ - proxy_http.c \ - proxy_http_connector.c \ - proxy_http_rewriter.c \ - -LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) -EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/proxy - -# include telephony stuff -# -TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c -LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) -EMULATOR_CORE_CFLAGS += -I$(LOCAL_PATH)/telephony - -# include android related stuff -# -ANDROID_SOURCES := qemu-setup.c -LOCAL_SRC_FILES += $(ANDROID_SOURCES:%=android/%) - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) -LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# Build emulator UI library. -# This library contains some emulator related UI components. -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_LDLIBS := $(MY_LDLIBS) -LOCAL_MODULE := emulator-uilib - -EMULATOR_UI_CFLAGS := - -# include the SDL sources +# $(call end-emulator-library) # +start-emulator-library = \ + $(eval include $(CLEAR_VARS)) \ + $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \ + $(eval LOCAL_CC := $(MY_CC)) \ + $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \ + $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \ + $(eval LOCAL_MODULE_TAGS := debug) \ + $(eval LOCAL_MODULE := $1) -# IMPORTANT: Normally, we should add SDLMAIN_SOURCES here, however this breaks -# the Linux mingw32 build. Apparently, the i586-mingw32-ld wants the -# implementation of _WinMain@16 to be in an object file on the final -# link command used to generate the executable, and will not search -# in the static libraries that are used to build it. -# -LOCAL_SRC_FILES += $(SDL_SOURCES) #$(SDLMAIN_SOURCES) -EMULATOR_UI_CFLAGS += $(SDL_CFLAGS) -I$(LOCAL_PATH)/$(SDL_DIR)/include - -# the skin support sources -# -SKIN_SOURCES := rect.c \ - region.c \ - image.c \ - trackball.c \ - keyboard.c \ - keyset.c \ - file.c \ - window.c \ - scaler.c \ - composer.c \ - surface.c \ - -LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) -EMULATOR_UI_CFLAGS += -I$(LOCAL_PATH)/skin - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) - -LOCAL_MODULE_TAGS := debug - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# lists of source files used to build the emulator core -# - -# block sources -# -CORE_BLOCK_SOURCES = block.c \ - blockdev.c \ - block/qcow.c \ - block/qcow2.c \ - block/qcow2-refcount.c \ - block/qcow2-snapshot.c \ - block/qcow2-cluster.c \ - block/cloop.c \ - block/dmg.c \ - block/vvfat.c \ - block/raw.c -ifeq ($(HOST_OS),windows) - CORE_BLOCK_SOURCES += block/raw-win32.c -else - CORE_BLOCK_SOURCES += block/raw-posix.c -endif +# Used with start-emulator-library +end-emulator-library = \ + $(eval include $(BUILD_HOST_STATIC_LIBRARY)) -# hw sources -# -ifeq ($(TARGET_ARCH),arm) -CORE_HW_SOURCES = hw/arm_boot.c \ - hw/android_arm.c -endif +# A variant of start-emulator-library to start the definition of a host +# program instead. Use with end-emulator-program +start-emulator-program = $(call start-emulator-library,$1) -ifeq ($(TARGET_ARCH),x86) -CORE_HW_SOURCES = hw/pc.c -endif +# A varient of end-emulator-library for host programs instead +end-emulator-program = \ + $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \ + $(eval include $(BUILD_HOST_EXECUTABLE)) -# migration sources -# -CORE_MIGRATION_SOURCES = iolooper-select.c -ifeq ($(HOST_OS),windows) - CORE_MIGRATION_SOURCES += migration-dummy-android.c -else - CORE_MIGRATION_SOURCES += migration.c \ - migration-exec.c \ - migration-tcp-android.c -endif - -# misc. sources -# -CORE_MISC_SOURCES = vl-android.c \ - async.c \ - console.c \ - qemu-malloc.c \ - cutils.c \ - osdep.c \ - loader.c \ - monitor.c \ - readline.c \ - qemu-char-android.c \ - outputchannel.c \ - qemu-error.c \ - qerror.c \ - disas.c \ - aes.c \ - d3des.c \ - vnc-android.c \ - acl.c \ - keymaps.c \ - buffered_file.c \ - cbuffer.c \ - gdbstub.c \ - input.c \ - ioport.c \ - notify.c \ - path.c \ - shaper.c \ - charpipe.c \ - tcpdump.c \ - qemu-option.c \ - savevm.c \ - net-android.c \ - aio-android.c \ - dma-helpers.c \ - qemu-config.c \ - qemu-sockets-android.c \ - bt-host.c \ - bt-vhci.c \ - module.c \ - qemu-timer.c \ - android/boot-properties.c \ - android/hw-kmsg.c \ - android/hw-lcd.c \ - android/gps.c \ - android/hw-events.c \ - android/hw-control.c \ - android/console.c \ - android/hw-sensors.c \ - android/hw-qemud.c \ - android/core-init-utils.c \ - android/config.c \ - android/snapshot.c \ - android/utils/timezone.c \ - -ifeq ($(TARGET_ARCH),arm) - CORE_MISC_SOURCES += arm-dis.c -endif - -ifeq ($(HOST_ARCH),x86) - CORE_MISC_SOURCES += i386-dis.c -endif -ifeq ($(HOST_ARCH),x86_64) - CORE_MISC_SOURCES += i386-dis.c -endif -ifeq ($(HOST_ARCH),ppc) - CORE_MISC_SOURCES += ppc-dis.c \ - cache-utils.c -endif - -ifeq ($(HOST_OS),linux) - CORE_MISC_SOURCES += usb-linux.c \ - qemu-thread.c -else - CORE_MISC_SOURCES += usb-dummy-android.c -endif - -ifeq ($(HOST_OS),windows) - CORE_MISC_SOURCES += tap-win32.c -else - CORE_MISC_SOURCES += posix-aio-compat.c -endif - -# sources inherited from upstream, but not fully -# integrated into android emulator -# -CORE_UPSTREAM_SOURCES = json-lexer.c \ - json-parser.c \ - json-streamer.c \ - qjson.c \ - qbool.c \ - qdict.c \ - qfloat.c \ - qint.c \ - qlist.c \ - qstring.c \ - - -CORE_SOURCES = $(CORE_BLOCK_SOURCES) $(CORE_HW_SOURCES) -CORE_SOURCES += $(CORE_MIGRATION_SOURCES) $(CORE_MISC_SOURCES) -CORE_SOURCES += $(CORE_UPSTREAM_SOURCES) - -CORE_SOURCES += android/audio-test.c - -############################################################################## -# lists of source files used to build the emulator UI -# - -UI_SOURCES = loadpng.c \ - android/user-config.c \ - android/resource.c \ - android/qemulator.c \ - android/keycode.c \ - android/help.c \ - android/avd/info.c \ - -############################################################################## -# lists of source files used by both, emulator UI and emulator core -# - -UI_AND_CORE_SOURCES = \ - sockets.c \ - android/keycode-array.c \ - android/charmap.c \ - android/async-utils.c \ - android/sync-utils.c \ - android/async-console.c \ - android/utils/assert.c \ - android/utils/bufprint.c \ - android/utils/debug.c \ - android/utils/path.c \ - android/utils/dirscanner.c \ - android/utils/filelock.c \ - android/utils/mapfile.c \ - android/utils/misc.c \ - android/utils/panic.c \ - android/utils/reflist.c \ - android/utils/refset.c \ - android/utils/stralloc.c \ - android/utils/system.c \ - android/utils/tempfile.c \ - android/utils/vector.c \ - android/avd/hw-config.c \ - android/utils/ini.c \ - -# include the Zlib sources -# -UI_AND_CORE_SOURCES += $(ZLIB_SOURCES) -UI_AND_CORE_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) - -# include the Libpng sources -# -UI_AND_CORE_SOURCES += $(LIBPNG_SOURCES) -UI_AND_CORE_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) # The common libraries # @@ -890,471 +185,57 @@ ifeq ($(HOST_OS),darwin) QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa endif +include $(LOCAL_PATH)/Makefile.common -############################################################################## -# now build the emulator itself -# -include $(CLEAR_VARS) - -LOCAL_GENERATED_SOURCES := -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := emulator -ifeq ($(TARGET_ARCH),arm) -LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg -endif -ifeq ($(TARGET_ARCH),x86) -LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-i386 emulator-tcg -endif -LOCAL_STATIC_LIBRARIES += emulator-elff -LOCAL_STATIC_LIBRARIES += emulator-core emulator-uilib -LOCAL_LDLIBS := $(MY_LDLIBS) - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) $(EMULATOR_UI_CFLAGS) - -# add the build ID to the default macro definitions -LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) - -# include sound support source files. we first try to see if we have a prebuilt audio -# library. if not, we build things the "hard" way. -# -# note that to generate the prebuilt audio library, you should do the following: -# -# cd tools/qemu -# ./android-rebuild.sh -# distrib/update-audio.sh -# -ifeq ($(QEMU_AUDIO_LIB),) - LOCAL_SRC_FILES += $(AUDIO_SOURCES) -endif # !QEMU_AUDIO_LIB +# We want to build all variants of the emulator binaries. This makes +# it easier to catch target-specific regressions during emulator development. +EMULATOR_TARGET_ARCH := arm +include $(LOCAL_PATH)/Makefile.target -LOCAL_CFLAGS += $(AUDIO_CFLAGS) -LOCAL_LDLIBS += $(AUDIO_LDLIBS) - -# the linux-user sources, I doubt we really need these -# -#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c -#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) - -ifeq ($(HOST_ARCH),x86) -# enable MMX code for our skin scaler -LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx -DNEED_CPU_H -endif - -# include other sources -# -VL_SOURCES := android/framebuffer.c \ - user-events-qemu.c \ - android/cmdline-option.c \ - android/display.c \ - android/looper-qemu.c \ - android/protocol/ui-commands-qemu.c \ - android/protocol/core-commands-qemu.c \ - android/main-common.c \ - android/main.c \ - -# Add common system libraries -# -LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) - -LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) - -# add SDL-specific flags -# -LOCAL_CFLAGS += $(SDL_CFLAGS) -LOCAL_LDLIBS += $(SDL_LDLIBS) -LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) - -# add ELFF-specific flags -# -LOCAL_LDLIBS += $(ELFF_LDLIBS) - -# on Windows, link the icon file as well into the executable -# unfortunately, our build system doesn't help us much, so we need -# to use some weird pathnames to make this work... -# -ifeq ($(HOST_OS),windows) - -# Locate windres executable -WINDRES := windres -ifneq ($(USE_MINGW),) - # When building the Windows emulator under Linux, use the MinGW one - WINDRES := i586-mingw32msvc-windres -endif - -INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) -ANDROID_ICON_OBJ := android_icon.o -ANDROID_ICON_PATH := $(LOCAL_PATH)/images -$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc - $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ - -# seems to be the only way to add an object file that was not generated from -# a C/C++/Java source file to our build system. and very unfortunately, -# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces -# us to put the object file in the source directory... -# -LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) -endif - -# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script -# -intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) - -QEMU_OPTIONS_H := $(intermediates)/qemu-options.h -$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ -$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool - $(transform-generated-source) - -$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) - -LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) - -# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script -# -intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) - -QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h -$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ -$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool - $(transform-generated-source) - -$(intermediates)/vl-android.o: $(QEMU_MONITOR_H) - -LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) - - -# gdbstub-xml.c contains C-compilable arrays corresponding to the content -# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. -# -ifeq ($(QEMU_TARGET_XML_SOURCES),) - QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 - QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) -endif - -QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c -$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) -$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) -$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh - $(hide) rm -f $@ - $(transform-generated-source) - -$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) - -LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) - -# hw-config-defs.h is generated from android/avd/hardware-properties.ini -# -QEMU_HARDWARE_PROPERTIES_INI := $(LOCAL_PATH)/android/avd/hardware-properties.ini -QEMU_HW_CONFIG_DEFS_H := $(LOCAL_PATH)/android/avd/hw-config-defs.h -$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_SOURCES := $(QEMU_HARDWARE_PROPERTIES_INI) -$(QEMU_HW_CONFIG_DEFS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/android/tools/gen-hw-config.py $(QEMU_HARDWARE_PROPERTIES_INI) $@ -$(QEMU_HW_CONFIG_DEFS_H): $(QEMU_HARDWARE_PROPERTIES_INI) $(LOCAL_PATH)/android/tools/gen-hw-config.py - $(hide) rm -f $@ - $(transform-generated-source) - -$(LOCAL_PATH)/android/avd/hw-config.h: $(QEMU_HW_CONFIG_DEFS_H) - -LOCAL_GENERATED_SOURCES += $(QEMU_HW_CONFIG_DEFS_H) - -# this is already done by the Android build system, but is done for the -# benefit of the stand-alone one. -# -ifeq ($(BUILD_STANDALONE_EMULATOR),true) - LOCAL_CFLAGS += -I$(intermediates) -endif - -LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) - -# Generate a completely static executable if needed. -# Note that this means no sound and graphics on Linux. -# -ifeq ($(CONFIG_STATIC_EXECUTABLE),true) - LOCAL_SRC_FILES += dynlink-static.c - LOCAL_LDLIBS += -static -endif - -LOCAL_MODULE := emulator - -# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations. -LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) - -include $(BUILD_HOST_EXECUTABLE) +EMULATOR_TARGET_ARCH := x86 +include $(LOCAL_PATH)/Makefile.target ############################################################################## -# Build standalone emulator core. -# -include $(CLEAR_VARS) - -LOCAL_GENERATED_SOURCES := -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := qemu-android-$(TARGET_ARCH) -ifeq ($(TARGET_ARCH),arm) -LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-arm emulator-tcg -endif -ifeq ($(TARGET_ARCH),x86) -LOCAL_STATIC_LIBRARIES := emulator-memcheck emulator-hw emulator-i386 emulator-tcg -endif - -LOCAL_STATIC_LIBRARIES += emulator-elff -LOCAL_STATIC_LIBRARIES += emulator-core -LOCAL_LDLIBS := $(MY_LDLIBS) - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_CORE_CFLAGS) -LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_CORE - -# include sound support source files. we first try to see if we have a prebuilt audio -# library. if not, we build things the "hard" way. -# -# note that to generate the prebuilt audio library, you should do the following: -# -# cd tools/qemu -# ./android-rebuild.sh -# distrib/update-audio.sh -# -ifeq ($(QEMU_AUDIO_LIB),) - LOCAL_SRC_FILES += $(AUDIO_SOURCES) -endif # !QEMU_AUDIO_LIB - -LOCAL_CFLAGS += $(AUDIO_CFLAGS) -LOCAL_LDLIBS += $(AUDIO_LDLIBS) - -# the linux-user sources, I doubt we really need these -# -#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c -#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) - -# include other sources -# -VL_SOURCES := android/framebuffer.c \ - user-events-qemu.c \ - android/looper-qemu.c \ - android/looper-generic.c \ - android/display-core.c \ - android/protocol/attach-ui-proxy.c \ - android/protocol/fb-updates-proxy.c \ - android/protocol/user-events-impl.c \ - android/protocol/ui-commands-proxy.c \ - android/protocol/core-commands-impl.c \ - -# Add common system libraries -# -LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) - -LOCAL_SRC_FILES += $(VL_SOURCES) $(CORE_SOURCES) $(UI_AND_CORE_SOURCES) - -# add ELFF-specific flags -# -LOCAL_LDLIBS += $(ELFF_LDLIBS) - -# on Windows, link the icon file as well into the executable -# unfortunately, our build system doesn't help us much, so we need -# to use some weird pathnames to make this work... -# -ifeq ($(HOST_OS),windows) - -# Locate windres executable -WINDRES := windres -ifneq ($(USE_MINGW),) - # When building the Windows emulator under Linux, use the MinGW one - WINDRES := i586-mingw32msvc-windres -endif - -INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) -ANDROID_ICON_OBJ := android_icon.o -ANDROID_ICON_PATH := $(LOCAL_PATH)/images -$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc - $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ - -# seems to be the only way to add an object file that was not generated from -# a C/C++/Java source file to our build system. and very unfortunately, -# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces -# us to put the object file in the source directory... -# -LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) -endif - -# qemu-options.h is generated from qemu-options.hx with the "hxtool" shell script -# -intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) - -QEMU_OPTIONS_H := $(intermediates)/qemu-options.h -$(QEMU_OPTIONS_H): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_OPTIONS_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ -$(QEMU_OPTIONS_H): $(LOCAL_PATH)/qemu-options.hx $(LOCAL_PATH)/hxtool - $(transform-generated-source) - -$(intermediates)/vl-android.o: $(QEMU_OPTIONS_H) - -LOCAL_GENERATED_SOURCES += $(QEMU_OPTIONS_H) - -# qemu-monitor.h is generated from qemu-monitor.hx with the "hxtool" shell script -# -intermediates := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) - -QEMU_MONITOR_H := $(intermediates)/qemu-monitor.h -$(QEMU_MONITOR_H): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_MONITOR_H): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/hxtool -h < $< > $@ -$(QEMU_MONITOR_H): $(LOCAL_PATH)/qemu-monitor.hx $(LOCAL_PATH)/hxtool - $(transform-generated-source) - -$(intermediates)/vl-android.o: $(QEMU_MONITOR_H) - -LOCAL_GENERATED_SOURCES += $(QEMU_MONITOR_H) - - -# gdbstub-xml.c contains C-compilable arrays corresponding to the content -# of $(LOCAL_PATH)/gdb-xml/, and is generated with the 'feature_to_c.sh' script. -# -ifeq ($(QEMU_TARGET_XML_SOURCES),) - QEMU_TARGET_XML_SOURCES := arm-core arm-neon arm-vfp arm-vfp3 - QEMU_TARGET_XML_SOURCES := $(QEMU_TARGET_XML_SOURCES:%=$(LOCAL_PATH)/gdb-xml/%.xml) -endif - -QEMU_GDBSTUB_XML_C := $(intermediates)/gdbstub-xml.c -$(QEMU_GDBSTUB_XML_C): PRIVATE_PATH := $(LOCAL_PATH) -$(QEMU_GDBSTUB_XML_C): PRIVATE_SOURCES := $(TARGET_XML_SOURCES) -$(QEMU_GDBSTUB_XML_C): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PATH)/feature_to_c.sh $@ $(QEMU_TARGET_XML_SOURCES) -$(QEMU_GDBSTUB_XML_C): $(QEMU_TARGET_XML_SOURCES) $(LOCAL_PATH)/feature_to_c.sh - $(hide) rm -f $@ - $(transform-generated-source) - -$(intermediates)/vl-android.o: $(QEMU_GDBSTUB_XML_C) - -LOCAL_GENERATED_SOURCES += $(QEMU_GDBSTUB_XML_C) - -# this is already done by the Android build system, but is done for the -# benefit of the stand-alone one. -# -ifeq ($(BUILD_STANDALONE_EMULATOR),true) - LOCAL_CFLAGS += -I$(intermediates) -endif - -# other flags -ifneq ($(HOST_OS),windows) - LOCAL_LDLIBS += -ldl -endif - -LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) - -ifeq ($(HOST_OS),darwin) - FRAMEWORKS := OpenGL Cocoa QuickTime ApplicationServices Carbon IOKit - LOCAL_LDLIBS += $(FRAMEWORKS:%=-Wl,-framework,%) -endif - -# Generate a completely static executable if needed. -# Note that this means no sound and graphics on Linux. -# -ifeq ($(CONFIG_STATIC_EXECUTABLE),true) - LOCAL_SRC_FILES += dynlink-static.c - LOCAL_LDLIBS += -static -endif - -LOCAL_MODULE_TAGS := debug - -include $(BUILD_HOST_EXECUTABLE) - ############################################################################## -# now build the emulator UI -# -include $(CLEAR_VARS) - -LOCAL_GENERATED_SOURCES := -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := emulator-ui -LOCAL_STATIC_LIBRARIES := emulator-uilib -LOCAL_LDLIBS := $(MY_LDLIBS) +### +### emulator-ui: UI FRONT-END PROGRAM +### +### +$(call start-emulator-program, emulator-ui) -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(EMULATOR_UI_CFLAGS) $(EMULATOR_CORE_CFLAGS) +LOCAL_STATIC_LIBRARIES := \ + emulator-common \ + emulator-libui \ + emulator-common \ -# add the build ID to the default macro definitions -LOCAL_CFLAGS += $(UI_AND_CORE_CFLAGS) -DCONFIG_STANDALONE_UI -ifeq ($(HOST_ARCH),x86) -# enable MMX code for our skin scaler -LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx -endif +LOCAL_CFLAGS += -DCONFIG_STANDALONE_UI=1 -# include other sources -# -VL_SOURCES := android/framebuffer.c \ - android/cmdline-option.c \ - android/config.c \ - android/looper-generic.c \ - android/snapshot.c \ - android/main-common.c \ - android/main.c \ - vl-android-ui.c \ - iolooper-select.c \ - android/protocol/core-connection.c \ - android/protocol/attach-ui-impl.c \ - android/protocol/fb-updates-impl.c \ - android/protocol/ui-commands-impl.c \ - android/protocol/core-commands-proxy.c \ - android/protocol/user-events-proxy.c \ +LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS) $(EMULATOR_LIBUI_CFLAGS) +LOCAL_LDLIBS += $(EMULATOR_COMMON_LDLIBS) $(EMULATOR_LIBUI_LDLIBS) -# Add common system libraries -# -LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS) +LOCAL_SRC_FILES := \ + android/cmdline-option.c \ + android/config.c \ + android/help.c \ + android/looper-generic.c \ + android/snapshot.c \ + android/main-common.c \ + android/main.c \ + vl-android-ui.c \ + android/protocol/core-connection.c \ + android/protocol/attach-ui-impl.c \ + android/protocol/fb-updates-impl.c \ + android/protocol/ui-commands-impl.c \ + android/protocol/core-commands-proxy.c \ + android/protocol/user-events-proxy.c \ -LOCAL_SRC_FILES += $(VL_SOURCES) $(UI_SOURCES) $(UI_AND_CORE_SOURCES) +LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) -# add SDL-specific flags -# -LOCAL_CFLAGS += $(SDL_CFLAGS) -LOCAL_LDLIBS += $(SDL_LDLIBS) LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) -# on Windows, link the icon file as well into the executable -# unfortunately, our build system doesn't help us much, so we need -# to use some weird pathnames to make this work... -# -ifeq ($(HOST_OS),windows) - -# Locate windres executable -WINDRES := windres -ifneq ($(USE_MINGW),) - # When building the Windows emulator under Linux, use the MinGW one - WINDRES := i586-mingw32msvc-windres -endif - -INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) -ANDROID_ICON_OBJ := android_icon.o -ANDROID_ICON_PATH := $(LOCAL_PATH)/images -$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc - $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ - -# seems to be the only way to add an object file that was not generated from -# a C/C++/Java source file to our build system. and very unfortunately, -# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces -# us to put the object file in the source directory... -# -LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) -endif - -# this is already done by the Android build system, but is done for the -# benefit of the stand-alone one. -# -ifeq ($(BUILD_STANDALONE_EMULATOR),true) - LOCAL_CFLAGS += -I$(intermediates) -endif - -# Generate a completely static executable if needed. -# Note that this means no sound and graphics on Linux. -# -ifeq ($(CONFIG_STATIC_EXECUTABLE),true) - LOCAL_SRC_FILES += dynlink-static.c - LOCAL_LDLIBS += -static -endif - -# See comment about SDLMAIN_SOURCES in the 'emulator-uilib' module declarations. -LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) +$(call end-emulator-program) -include $(BUILD_HOST_EXECUTABLE) +## VOILA!! endif # TARGET_ARCH == arm || TARGET_ARCH == x86 |