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-rw-r--r--android/async-socket.c1314
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diff --git a/android/async-socket.c b/android/async-socket.c
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+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Encapsulates exchange protocol between the emulator, and an Android device
+ * that is connected to the host via USB. The communication is established over
+ * a TCP port forwarding, enabled by ADB.
+ */
+
+#include "android/utils/debug.h"
+#include "android/async-socket-connector.h"
+#include "android/async-socket.h"
+#include "utils/panic.h"
+#include "iolooper.h"
+
+#define E(...) derror(__VA_ARGS__)
+#define W(...) dwarning(__VA_ARGS__)
+#define D(...) VERBOSE_PRINT(asyncsocket,__VA_ARGS__)
+#define D_ACTIVE VERBOSE_CHECK(asyncsocket)
+
+#define TRACE_ON 0
+
+#if TRACE_ON
+#define T(...) VERBOSE_PRINT(asyncsocket,__VA_ARGS__)
+#else
+#define T(...)
+#endif
+
+/********************************************************************************
+ * Asynchronous Socket internal API declarations
+ *******************************************************************************/
+
+/* Gets socket's address string. */
+static const char* _async_socket_string(AsyncSocket* as);
+
+/* Gets socket's looper. */
+static Looper* _async_socket_get_looper(AsyncSocket* as);
+
+/* Handler for the I/O time out.
+ * Param:
+ * as - Asynchronous socket for the I/O.
+ * asio - Desciptor for the timed out I/O.
+ */
+static AsyncIOAction _async_socket_io_timed_out(AsyncSocket* as,
+ AsyncSocketIO* asio);
+
+/********************************************************************************
+ * Asynchronous Socket Reader / Writer
+ *******************************************************************************/
+
+struct AsyncSocketIO {
+ /* Next I/O in the reader, or writer list. */
+ AsyncSocketIO* next;
+ /* Asynchronous socket for this I/O. */
+ AsyncSocket* as;
+ /* Timer used for time outs on this I/O. */
+ LoopTimer timer[1];
+ /* An opaque pointer associated with this I/O. */
+ void* io_opaque;
+ /* Buffer where to read / write data. */
+ uint8_t* buffer;
+ /* Bytes to transfer through the socket for this I/O. */
+ uint32_t to_transfer;
+ /* Bytes thransferred through the socket in this I/O. */
+ uint32_t transferred;
+ /* I/O callback for this I/O. */
+ on_as_io_cb on_io;
+ /* I/O type selector: 1 - read, 0 - write. */
+ int is_io_read;
+ /* State of the I/O. */
+ AsyncIOState state;
+ /* Number of outstanding references to the I/O. */
+ int ref_count;
+ /* Deadline for this I/O */
+ Duration deadline;
+};
+
+/*
+ * Recycling I/O instances.
+ * Since AsyncSocketIO instances are not that large, it makes sence to recycle
+ * them for faster allocation, rather than allocating and freeing them for each
+ * I/O on the socket.
+ */
+
+/* List of recycled I/O descriptors. */
+static AsyncSocketIO* _asio_recycled = NULL;
+/* Number of I/O descriptors that are recycled in the _asio_recycled list. */
+static int _recycled_asio_count = 0;
+/* Maximum number of I/O descriptors that can be recycled. */
+static const int _max_recycled_asio_num = 32;
+
+/* Handler for an I/O time-out timer event.
+ * When this routine is invoked, it indicates that a time out has occurred on an
+ * I/O.
+ * Param:
+ * opaque - AsyncSocketIO instance representing the timed out I/O.
+ */
+static void _on_async_socket_io_timed_out(void* opaque);
+
+/* Creates new I/O descriptor.
+ * Param:
+ * as - Asynchronous socket for the I/O.
+ * is_io_read - I/O type selector: 1 - read, 0 - write.
+ * buffer, len - Reader / writer buffer address.
+ * io_cb - Callback for this reader / writer.
+ * io_opaque - An opaque pointer associated with the I/O.
+ * deadline - Deadline to complete the I/O.
+ * Return:
+ * Initialized AsyncSocketIO instance.
+ */
+static AsyncSocketIO*
+_async_socket_rw_new(AsyncSocket* as,
+ int is_io_read,
+ void* buffer,
+ uint32_t len,
+ on_as_io_cb io_cb,
+ void* io_opaque,
+ Duration deadline)
+{
+ /* Lookup in the recycler first. */
+ AsyncSocketIO* asio = _asio_recycled;
+ if (asio != NULL) {
+ /* Pull the descriptor from recycler. */
+ _asio_recycled = asio->next;
+ _recycled_asio_count--;
+ } else {
+ /* No recycled descriptors. Allocate new one. */
+ ANEW0(asio);
+ }
+
+ asio->next = NULL;
+ asio->as = as;
+ asio->is_io_read = is_io_read;
+ asio->buffer = (uint8_t*)buffer;
+ asio->to_transfer = len;
+ asio->transferred = 0;
+ asio->on_io = io_cb;
+ asio->io_opaque = io_opaque;
+ asio->state = ASIO_STATE_QUEUED;
+ asio->ref_count = 1;
+ asio->deadline = deadline;
+ loopTimer_init(asio->timer, _async_socket_get_looper(as),
+ _on_async_socket_io_timed_out, asio);
+ loopTimer_startAbsolute(asio->timer, deadline);
+
+ /* Reference socket that is holding this I/O. */
+ async_socket_reference(as);
+
+ T("ASocket %s: %s I/O descriptor %p is created for %d bytes of data",
+ _async_socket_string(as), is_io_read ? "READ" : "WRITE", asio, len);
+
+ return asio;
+}
+
+/* Destroys and frees I/O descriptor. */
+static void
+_async_socket_io_free(AsyncSocketIO* asio)
+{
+ AsyncSocket* const as = asio->as;
+
+ T("ASocket %s: %s I/O descriptor %p is destroyed.",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE", asio);
+
+ loopTimer_done(asio->timer);
+
+ /* Try to recycle it first, and free the memory if recycler is full. */
+ if (_recycled_asio_count < _max_recycled_asio_num) {
+ asio->next = _asio_recycled;
+ _asio_recycled = asio;
+ _recycled_asio_count++;
+ } else {
+ AFREE(asio);
+ }
+
+ /* Release socket that is holding this I/O. */
+ async_socket_release(as);
+}
+
+/* An I/O has been finished and its descriptor is about to be discarded. */
+static void
+_async_socket_io_finished(AsyncSocketIO* asio)
+{
+ /* Notify the client of the I/O that I/O is finished. */
+ asio->on_io(asio->io_opaque, asio, ASIO_STATE_FINISHED);
+}
+
+int
+async_socket_io_reference(AsyncSocketIO* asio)
+{
+ assert(asio->ref_count > 0);
+ asio->ref_count++;
+ return asio->ref_count;
+}
+
+int
+async_socket_io_release(AsyncSocketIO* asio)
+{
+ assert(asio->ref_count > 0);
+ asio->ref_count--;
+ if (asio->ref_count == 0) {
+ _async_socket_io_finished(asio);
+ /* Last reference has been dropped. Destroy this object. */
+ _async_socket_io_free(asio);
+ return 0;
+ }
+ return asio->ref_count;
+}
+
+/* Creates new asynchronous socket reader.
+ * Param:
+ * as - Asynchronous socket for the reader.
+ * buffer, len - Reader's buffer.
+ * io_cb - Reader's callback.
+ * reader_opaque - An opaque pointer associated with the reader.
+ * deadline - Deadline to complete the operation.
+ * Return:
+ * An initialized AsyncSocketIO intance.
+ */
+static AsyncSocketIO*
+_async_socket_reader_new(AsyncSocket* as,
+ void* buffer,
+ uint32_t len,
+ on_as_io_cb io_cb,
+ void* reader_opaque,
+ Duration deadline)
+{
+ AsyncSocketIO* const asio = _async_socket_rw_new(as, 1, buffer, len, io_cb,
+ reader_opaque, deadline);
+ return asio;
+}
+
+/* Creates new asynchronous socket writer.
+ * Param:
+ * as - Asynchronous socket for the writer.
+ * buffer, len - Writer's buffer.
+ * io_cb - Writer's callback.
+ * writer_opaque - An opaque pointer associated with the writer.
+ * deadline - Deadline to complete the operation.
+ * Return:
+ * An initialized AsyncSocketIO intance.
+ */
+static AsyncSocketIO*
+_async_socket_writer_new(AsyncSocket* as,
+ const void* buffer,
+ uint32_t len,
+ on_as_io_cb io_cb,
+ void* writer_opaque,
+ Duration deadline)
+{
+ AsyncSocketIO* const asio = _async_socket_rw_new(as, 0, (void*)buffer, len,
+ io_cb, writer_opaque,
+ deadline);
+ return asio;
+}
+
+/* I/O timed out. */
+static void
+_on_async_socket_io_timed_out(void* opaque)
+{
+ AsyncSocketIO* const asio = (AsyncSocketIO*)opaque;
+ AsyncSocket* const as = asio->as;
+
+ D("ASocket %s: %s I/O with deadline %lld has timed out at %lld",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE",
+ asio->deadline, async_socket_deadline(as, 0));
+
+ /* Reference while in callback. */
+ async_socket_io_reference(asio);
+ _async_socket_io_timed_out(asio->as, asio);
+ async_socket_io_release(asio);
+}
+
+/********************************************************************************
+ * Public Asynchronous Socket I/O API
+ *******************************************************************************/
+
+AsyncSocket*
+async_socket_io_get_socket(const AsyncSocketIO* asio)
+{
+ async_socket_reference(asio->as);
+ return asio->as;
+}
+
+void
+async_socket_io_cancel_time_out(AsyncSocketIO* asio)
+{
+ loopTimer_stop(asio->timer);
+}
+
+void*
+async_socket_io_get_io_opaque(const AsyncSocketIO* asio)
+{
+ return asio->io_opaque;
+}
+
+void*
+async_socket_io_get_client_opaque(const AsyncSocketIO* asio)
+{
+ return async_socket_get_client_opaque(asio->as);
+}
+
+void*
+async_socket_io_get_buffer_info(const AsyncSocketIO* asio,
+ uint32_t* transferred,
+ uint32_t* to_transfer)
+{
+ if (transferred != NULL) {
+ *transferred = asio->transferred;
+ }
+ if (to_transfer != NULL) {
+ *to_transfer = asio->to_transfer;
+ }
+ return asio->buffer;
+}
+
+void*
+async_socket_io_get_buffer(const AsyncSocketIO* asio)
+{
+ return asio->buffer;
+}
+
+uint32_t
+async_socket_io_get_transferred(const AsyncSocketIO* asio)
+{
+ return asio->transferred;
+}
+
+uint32_t
+async_socket_io_get_to_transfer(const AsyncSocketIO* asio)
+{
+ return asio->to_transfer;
+}
+
+int
+async_socket_io_is_read(const AsyncSocketIO* asio)
+{
+ return asio->is_io_read;
+}
+
+/********************************************************************************
+ * Asynchronous Socket internals
+ *******************************************************************************/
+
+struct AsyncSocket {
+ /* TCP address for the socket. */
+ SockAddress address;
+ /* Connection callback for this socket. */
+ on_as_connection_cb on_connection;
+ /* An opaque pointer associated with this socket by the client. */
+ void* client_opaque;
+ /* I/O looper for asynchronous I/O on the socket. */
+ Looper* looper;
+ /* I/O descriptor for asynchronous I/O on the socket. */
+ LoopIo io[1];
+ /* Timer to use for reconnection attempts. */
+ LoopTimer reconnect_timer[1];
+ /* Head of the list of the active readers. */
+ AsyncSocketIO* readers_head;
+ /* Tail of the list of the active readers. */
+ AsyncSocketIO* readers_tail;
+ /* Head of the list of the active writers. */
+ AsyncSocketIO* writers_head;
+ /* Tail of the list of the active writers. */
+ AsyncSocketIO* writers_tail;
+ /* Socket's file descriptor. */
+ int fd;
+ /* Timeout to use for reconnection attempts. */
+ int reconnect_to;
+ /* Number of outstanding references to the socket. */
+ int ref_count;
+ /* Flags whether (1) or not (0) socket owns the looper. */
+ int owns_looper;
+};
+
+static const char*
+_async_socket_string(AsyncSocket* as)
+{
+ return sock_address_to_string(&as->address);
+}
+
+static Looper*
+_async_socket_get_looper(AsyncSocket* as)
+{
+ return as->looper;
+}
+
+/* Pulls first reader out of the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * First I/O pulled out of the list, or NULL if there are no I/O in the list.
+ * Note that the caller is responsible for releasing the I/O object returned
+ * from this routine.
+ */
+static AsyncSocketIO*
+_async_socket_pull_first_io(AsyncSocket* as,
+ AsyncSocketIO** list_head,
+ AsyncSocketIO** list_tail)
+{
+ AsyncSocketIO* const ret = *list_head;
+ if (ret != NULL) {
+ *list_head = ret->next;
+ ret->next = NULL;
+ if (*list_head == NULL) {
+ *list_tail = NULL;
+ }
+ }
+ return ret;
+}
+
+/* Pulls first reader out of the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * First reader pulled out of the list, or NULL if there are no readers in the
+ * list.
+ * Note that the caller is responsible for releasing the I/O object returned
+ * from this routine.
+ */
+static AsyncSocketIO*
+_async_socket_pull_first_reader(AsyncSocket* as)
+{
+ return _async_socket_pull_first_io(as, &as->readers_head, &as->readers_tail);
+}
+
+/* Pulls first writer out of the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * First writer pulled out of the list, or NULL if there are no writers in the
+ * list.
+ * Note that the caller is responsible for releasing the I/O object returned
+ * from this routine.
+ */
+static AsyncSocketIO*
+_async_socket_pull_first_writer(AsyncSocket* as)
+{
+ return _async_socket_pull_first_io(as, &as->writers_head, &as->writers_tail);
+}
+
+/* Removes an I/O descriptor from a list of active I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * list_head, list_tail - Pointers to the list head and tail.
+ * io - I/O to remove.
+ * Return:
+ * Boolean: 1 if I/O has been removed, or 0 if I/O has not been found in the list.
+ */
+static int
+_async_socket_remove_io(AsyncSocket* as,
+ AsyncSocketIO** list_head,
+ AsyncSocketIO** list_tail,
+ AsyncSocketIO* io)
+{
+ AsyncSocketIO* prev = NULL;
+
+ while (*list_head != NULL && io != *list_head) {
+ prev = *list_head;
+ list_head = &((*list_head)->next);
+ }
+ if (*list_head == NULL) {
+ D("%s: I/O %p is not found in the list for socket '%s'",
+ __FUNCTION__, io, _async_socket_string(as));
+ return 0;
+ }
+
+ *list_head = io->next;
+ if (prev != NULL) {
+ prev->next = io->next;
+ }
+ if (*list_tail == io) {
+ *list_tail = prev;
+ }
+
+ /* Release I/O adjusting reference added when I/O has been saved in the list. */
+ async_socket_io_release(io);
+
+ return 1;
+}
+
+/* Advances to the next I/O in the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * list_head, list_tail - Pointers to the list head and tail.
+ */
+static void
+_async_socket_advance_io(AsyncSocket* as,
+ AsyncSocketIO** list_head,
+ AsyncSocketIO** list_tail)
+{
+ AsyncSocketIO* first_io = *list_head;
+ if (first_io != NULL) {
+ *list_head = first_io->next;
+ first_io->next = NULL;
+ }
+ if (*list_head == NULL) {
+ *list_tail = NULL;
+ }
+ if (first_io != NULL) {
+ /* Release I/O removed from the head of the list. */
+ async_socket_io_release(first_io);
+ }
+}
+
+/* Advances to the next reader in the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_advance_reader(AsyncSocket* as)
+{
+ _async_socket_advance_io(as, &as->readers_head, &as->readers_tail);
+}
+
+/* Advances to the next writer in the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_advance_writer(AsyncSocket* as)
+{
+ _async_socket_advance_io(as, &as->writers_head, &as->writers_tail);
+}
+
+/* Completes an I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - I/O to complete.
+ * Return:
+ * One of AsyncIOAction values.
+ */
+static AsyncIOAction
+_async_socket_complete_io(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ T("ASocket %s: %s I/O %p is completed.",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE", asio);
+
+ /* Stop the timer. */
+ async_socket_io_cancel_time_out(asio);
+
+ return asio->on_io(asio->io_opaque, asio, ASIO_STATE_SUCCEEDED);
+}
+
+/* Timeouts an I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - An I/O that has timed out.
+ * Return:
+ * One of AsyncIOAction values.
+ */
+static AsyncIOAction
+_async_socket_io_timed_out(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ T("ASocket %s: %s I/O %p with deadline %lld has timed out at %lld",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE", asio,
+ asio->deadline, async_socket_deadline(as, 0));
+
+ /* Report to the client. */
+ const AsyncIOAction action = asio->on_io(asio->io_opaque, asio,
+ ASIO_STATE_TIMED_OUT);
+
+ /* Remove the I/O from a list of active I/O for actions other than retry. */
+ if (action != ASIO_ACTION_RETRY) {
+ if (asio->is_io_read) {
+ _async_socket_remove_io(as, &as->readers_head, &as->readers_tail, asio);
+ } else {
+ _async_socket_remove_io(as, &as->writers_head, &as->writers_tail, asio);
+ }
+ }
+
+ return action;
+}
+
+/* Cancels an I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - An I/O to cancel.
+ * Return:
+ * One of AsyncIOAction values.
+ */
+static AsyncIOAction
+_async_socket_cancel_io(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ T("ASocket %s: %s I/O %p is cancelled.",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE", asio);
+
+ /* Stop the timer. */
+ async_socket_io_cancel_time_out(asio);
+
+ return asio->on_io(asio->io_opaque, asio, ASIO_STATE_CANCELLED);
+}
+
+/* Reports an I/O failure.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - An I/O that has failed. Can be NULL for general failures.
+ * failure - Failure (errno) that has occurred.
+ * Return:
+ * One of AsyncIOAction values.
+ */
+static AsyncIOAction
+_async_socket_io_failure(AsyncSocket* as, AsyncSocketIO* asio, int failure)
+{
+ T("ASocket %s: %s I/O %p has failed: %d -> %s",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE", asio,
+ failure, strerror(failure));
+
+ /* Stop the timer. */
+ async_socket_io_cancel_time_out(asio);
+
+ errno = failure;
+ return asio->on_io(asio->io_opaque, asio, ASIO_STATE_FAILED);
+}
+
+/* Cancels all the active socket readers.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_cancel_readers(AsyncSocket* as)
+{
+ while (as->readers_head != NULL) {
+ AsyncSocketIO* const to_cancel = _async_socket_pull_first_reader(as);
+ /* We ignore action returned from the cancellation callback, since we're
+ * in a disconnected state here. */
+ _async_socket_cancel_io(as, to_cancel);
+ async_socket_io_release(to_cancel);
+ }
+}
+
+/* Cancels all the active socket writers.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_cancel_writers(AsyncSocket* as)
+{
+ while (as->writers_head != NULL) {
+ AsyncSocketIO* const to_cancel = _async_socket_pull_first_writer(as);
+ /* We ignore action returned from the cancellation callback, since we're
+ * in a disconnected state here. */
+ _async_socket_cancel_io(as, to_cancel);
+ async_socket_io_release(to_cancel);
+ }
+}
+
+/* Cancels all the I/O on the socket. */
+static void
+_async_socket_cancel_all_io(AsyncSocket* as)
+{
+ /* Stop the reconnection timer. */
+ loopTimer_stop(as->reconnect_timer);
+
+ /* Stop read / write on the socket. */
+ loopIo_dontWantWrite(as->io);
+ loopIo_dontWantRead(as->io);
+
+ /* Cancel active readers and writers. */
+ _async_socket_cancel_readers(as);
+ _async_socket_cancel_writers(as);
+}
+
+/* Closes socket handle used by the async socket.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_close_socket(AsyncSocket* as)
+{
+ if (as->fd >= 0) {
+ T("ASocket %s: Socket handle %d is closed.",
+ _async_socket_string(as), as->fd);
+ loopIo_done(as->io);
+ socket_close(as->fd);
+ as->fd = -1;
+ }
+}
+
+/* Destroys AsyncSocket instance.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_free(AsyncSocket* as)
+{
+ if (as != NULL) {
+ T("ASocket %s: Socket descriptor is destroyed.", _async_socket_string(as));
+
+ /* Close socket. */
+ _async_socket_close_socket(as);
+
+ /* Free allocated resources. */
+ if (as->looper != NULL) {
+ loopTimer_done(as->reconnect_timer);
+ if (as->owns_looper) {
+ looper_free(as->looper);
+ }
+ }
+ sock_address_done(&as->address);
+ AFREE(as);
+ }
+}
+
+/* Starts reconnection attempts after connection has been lost.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * to - Milliseconds to wait before reconnection attempt.
+ */
+static void
+_async_socket_reconnect(AsyncSocket* as, int to)
+{
+ T("ASocket %s: reconnecting in %dms...", _async_socket_string(as), to);
+
+ /* Make sure that no I/O is active, and socket is closed before we
+ * reconnect. */
+ _async_socket_cancel_all_io(as);
+
+ /* Set the timer for reconnection attempt. */
+ loopTimer_startRelative(as->reconnect_timer, to);
+}
+
+/********************************************************************************
+ * Asynchronous Socket callbacks
+ *******************************************************************************/
+
+/* A callback that is invoked when socket gets disconnected.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_on_async_socket_disconnected(AsyncSocket* as)
+{
+ /* Save error to restore it for the client's callback. */
+ const int save_errno = errno;
+ AsyncIOAction action = ASIO_ACTION_ABORT;
+
+ D("ASocket %s: Disconnected.", _async_socket_string(as));
+
+ /* Cancel all the I/O on this socket. */
+ _async_socket_cancel_all_io(as);
+
+ /* Close the socket. */
+ _async_socket_close_socket(as);
+
+ /* Restore errno, and invoke client's callback. */
+ errno = save_errno;
+ action = as->on_connection(as->client_opaque, as, ASIO_STATE_FAILED);
+
+ if (action == ASIO_ACTION_RETRY) {
+ /* Client requested reconnection. */
+ _async_socket_reconnect(as, as->reconnect_to);
+ }
+}
+
+/* A callback that is invoked on socket's I/O failure.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - Descriptor for the failed I/O. Can be NULL for general failures.
+ */
+static AsyncIOAction
+_on_async_socket_failure(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ D("ASocket %s: %s I/O failure: %d -> %s",
+ _async_socket_string(as), asio->is_io_read ? "READ" : "WRITE",
+ errno, strerror(errno));
+
+ /* Report the failure. */
+ return _async_socket_io_failure(as, asio, errno);
+}
+
+/* A callback that is invoked when there is data available to read.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * 0 on success, or -1 on failure. Failure returned from this routine will
+ * skip writes (if awailable) behind this read.
+ */
+static int
+_on_async_socket_recv(AsyncSocket* as)
+{
+ AsyncIOAction action;
+
+ /* Get current reader. */
+ AsyncSocketIO* const asr = as->readers_head;
+ if (asr == NULL) {
+ D("ASocket %s: No reader is available.", _async_socket_string(as));
+ loopIo_dontWantRead(as->io);
+ return 0;
+ }
+
+ /* Reference the reader while we're working with it in this callback. */
+ async_socket_io_reference(asr);
+
+ /* Bump I/O state, and inform the client that I/O is in progress. */
+ if (asr->state == ASIO_STATE_QUEUED) {
+ asr->state = ASIO_STATE_STARTED;
+ } else {
+ asr->state = ASIO_STATE_CONTINUES;
+ }
+ action = asr->on_io(asr->io_opaque, asr, asr->state);
+ if (action == ASIO_ACTION_ABORT) {
+ D("ASocket %s: Read is aborted by the client.", _async_socket_string(as));
+ /* Move on to the next reader. */
+ _async_socket_advance_reader(as);
+ /* Lets see if there are still active readers, and enable, or disable
+ * read I/O callback accordingly. */
+ if (as->readers_head != NULL) {
+ loopIo_wantRead(as->io);
+ } else {
+ loopIo_dontWantRead(as->io);
+ }
+ async_socket_io_release(asr);
+ return 0;
+ }
+
+ /* Read next chunk of data. */
+ int res = socket_recv(as->fd, asr->buffer + asr->transferred,
+ asr->to_transfer - asr->transferred);
+ while (res < 0 && errno == EINTR) {
+ res = socket_recv(as->fd, asr->buffer + asr->transferred,
+ asr->to_transfer - asr->transferred);
+ }
+
+ if (res == 0) {
+ /* Socket has been disconnected. */
+ errno = ECONNRESET;
+ _on_async_socket_disconnected(as);
+ async_socket_io_release(asr);
+ return -1;
+ }
+
+ if (res < 0) {
+ if (errno == EWOULDBLOCK || errno == EAGAIN) {
+ /* Yield to writes behind this read. */
+ loopIo_wantRead(as->io);
+ async_socket_io_release(asr);
+ return 0;
+ }
+
+ /* An I/O error. */
+ action = _on_async_socket_failure(as, asr);
+ if (action != ASIO_ACTION_RETRY) {
+ D("ASocket %s: Read is aborted on failure.", _async_socket_string(as));
+ /* Move on to the next reader. */
+ _async_socket_advance_reader(as);
+ /* Lets see if there are still active readers, and enable, or disable
+ * read I/O callback accordingly. */
+ if (as->readers_head != NULL) {
+ loopIo_wantRead(as->io);
+ } else {
+ loopIo_dontWantRead(as->io);
+ }
+ }
+ async_socket_io_release(asr);
+ return -1;
+ }
+
+ /* Update the reader's descriptor. */
+ asr->transferred += res;
+ if (asr->transferred == asr->to_transfer) {
+ /* This read is completed. Move on to the next reader. */
+ _async_socket_advance_reader(as);
+
+ /* Notify reader completion. */
+ _async_socket_complete_io(as, asr);
+ }
+
+ /* Lets see if there are still active readers, and enable, or disable read
+ * I/O callback accordingly. */
+ if (as->readers_head != NULL) {
+ loopIo_wantRead(as->io);
+ } else {
+ loopIo_dontWantRead(as->io);
+ }
+
+ async_socket_io_release(asr);
+
+ return 0;
+}
+
+/* A callback that is invoked when there is data available to write.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * 0 on success, or -1 on failure. Failure returned from this routine will
+ * skip reads (if awailable) behind this write.
+ */
+static int
+_on_async_socket_send(AsyncSocket* as)
+{
+ AsyncIOAction action;
+
+ /* Get current writer. */
+ AsyncSocketIO* const asw = as->writers_head;
+ if (asw == NULL) {
+ D("ASocket %s: No writer is available.", _async_socket_string(as));
+ loopIo_dontWantWrite(as->io);
+ return 0;
+ }
+
+ /* Reference the writer while we're working with it in this callback. */
+ async_socket_io_reference(asw);
+
+ /* Bump I/O state, and inform the client that I/O is in progress. */
+ if (asw->state == ASIO_STATE_QUEUED) {
+ asw->state = ASIO_STATE_STARTED;
+ } else {
+ asw->state = ASIO_STATE_CONTINUES;
+ }
+ action = asw->on_io(asw->io_opaque, asw, asw->state);
+ if (action == ASIO_ACTION_ABORT) {
+ D("ASocket %s: Write is aborted by the client.", _async_socket_string(as));
+ /* Move on to the next writer. */
+ _async_socket_advance_writer(as);
+ /* Lets see if there are still active writers, and enable, or disable
+ * write I/O callback accordingly. */
+ if (as->writers_head != NULL) {
+ loopIo_wantWrite(as->io);
+ } else {
+ loopIo_dontWantWrite(as->io);
+ }
+ async_socket_io_release(asw);
+ return 0;
+ }
+
+ /* Write next chunk of data. */
+ int res = socket_send(as->fd, asw->buffer + asw->transferred,
+ asw->to_transfer - asw->transferred);
+ while (res < 0 && errno == EINTR) {
+ res = socket_send(as->fd, asw->buffer + asw->transferred,
+ asw->to_transfer - asw->transferred);
+ }
+
+ if (res == 0) {
+ /* Socket has been disconnected. */
+ errno = ECONNRESET;
+ _on_async_socket_disconnected(as);
+ async_socket_io_release(asw);
+ return -1;
+ }
+
+ if (res < 0) {
+ if (errno == EWOULDBLOCK || errno == EAGAIN) {
+ /* Yield to reads behind this write. */
+ loopIo_wantWrite(as->io);
+ async_socket_io_release(asw);
+ return 0;
+ }
+
+ /* An I/O error. */
+ action = _on_async_socket_failure(as, asw);
+ if (action != ASIO_ACTION_RETRY) {
+ D("ASocket %s: Write is aborted on failure.", _async_socket_string(as));
+ /* Move on to the next writer. */
+ _async_socket_advance_writer(as);
+ /* Lets see if there are still active writers, and enable, or disable
+ * write I/O callback accordingly. */
+ if (as->writers_head != NULL) {
+ loopIo_wantWrite(as->io);
+ } else {
+ loopIo_dontWantWrite(as->io);
+ }
+ }
+ async_socket_io_release(asw);
+ return -1;
+ }
+
+ /* Update the writer descriptor. */
+ asw->transferred += res;
+ if (asw->transferred == asw->to_transfer) {
+ /* This write is completed. Move on to the next writer. */
+ _async_socket_advance_writer(as);
+
+ /* Notify writer completion. */
+ _async_socket_complete_io(as, asw);
+ }
+
+ /* Lets see if there are still active writers, and enable, or disable write
+ * I/O callback accordingly. */
+ if (as->writers_head != NULL) {
+ loopIo_wantWrite(as->io);
+ } else {
+ loopIo_dontWantWrite(as->io);
+ }
+
+ async_socket_io_release(asw);
+
+ return 0;
+}
+
+/* A callback that is invoked when an I/O is available on socket.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * fd - Socket's file descriptor.
+ * events - LOOP_IO_READ | LOOP_IO_WRITE bitmask.
+ */
+static void
+_on_async_socket_io(void* opaque, int fd, unsigned events)
+{
+ AsyncSocket* const as = (AsyncSocket*)opaque;
+
+ /* Reference the socket while we're working with it in this callback. */
+ async_socket_reference(as);
+
+ if ((events & LOOP_IO_READ) != 0) {
+ if (_on_async_socket_recv(as) != 0) {
+ async_socket_release(as);
+ return;
+ }
+ }
+
+ if ((events & LOOP_IO_WRITE) != 0) {
+ if (_on_async_socket_send(as) != 0) {
+ async_socket_release(as);
+ return;
+ }
+ }
+
+ async_socket_release(as);
+}
+
+/* A callback that is invoked by asynchronous socket connector on connection
+ * events.
+ * Param:
+ * opaque - Initialized AsyncSocket instance.
+ * connector - Connector that is used to connect this socket.
+ * event - Connection event.
+ * Return:
+ * One of AsyncIOAction values.
+ */
+static AsyncIOAction
+_on_connector_events(void* opaque,
+ AsyncSocketConnector* connector,
+ AsyncIOState event)
+{
+ AsyncIOAction action;
+ AsyncSocket* const as = (AsyncSocket*)opaque;
+
+ /* Reference the socket while we're working with it in this callback. */
+ async_socket_reference(as);
+
+ if (event == ASIO_STATE_SUCCEEDED) {
+ /* Accept the connection. */
+ as->fd = async_socket_connector_pull_fd(connector);
+ loopIo_init(as->io, as->looper, as->fd, _on_async_socket_io, as);
+ }
+
+ /* Invoke client's callback. */
+ action = as->on_connection(as->client_opaque, as, event);
+ if (event == ASIO_STATE_SUCCEEDED && action != ASIO_ACTION_DONE) {
+ /* For whatever reason the client didn't want to keep this connection.
+ * Close it. */
+ D("ASocket %s: Connection is discarded by the client.",
+ _async_socket_string(as));
+ _async_socket_close_socket(as);
+ }
+
+ if (action != ASIO_ACTION_RETRY) {
+ async_socket_connector_release(connector);
+ }
+
+ async_socket_release(as);
+
+ return action;
+}
+
+/* Timer callback invoked to reconnect the lost connection.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+void
+_on_async_socket_reconnect(void* opaque)
+{
+ AsyncSocket* as = (AsyncSocket*)opaque;
+
+ /* Reference the socket while we're working with it in this callback. */
+ async_socket_reference(as);
+ async_socket_connect(as, as->reconnect_to);
+ async_socket_release(as);
+}
+
+
+/********************************************************************************
+ * Android Device Socket public API
+ *******************************************************************************/
+
+AsyncSocket*
+async_socket_new(int port,
+ int reconnect_to,
+ on_as_connection_cb client_cb,
+ void* client_opaque,
+ Looper* looper)
+{
+ AsyncSocket* as;
+
+ if (client_cb == NULL) {
+ E("Invalid client_cb parameter");
+ return NULL;
+ }
+
+ ANEW0(as);
+
+ as->fd = -1;
+ as->client_opaque = client_opaque;
+ as->on_connection = client_cb;
+ as->readers_head = as->readers_tail = NULL;
+ as->reconnect_to = reconnect_to;
+ as->ref_count = 1;
+ sock_address_init_inet(&as->address, SOCK_ADDRESS_INET_LOOPBACK, port);
+ if (looper == NULL) {
+ as->looper = looper_newCore();
+ if (as->looper == NULL) {
+ E("Unable to create I/O looper for async socket '%s'",
+ _async_socket_string(as));
+ client_cb(client_opaque, as, ASIO_STATE_FAILED);
+ _async_socket_free(as);
+ return NULL;
+ }
+ as->owns_looper = 1;
+ } else {
+ as->looper = looper;
+ as->owns_looper = 0;
+ }
+
+ loopTimer_init(as->reconnect_timer, as->looper, _on_async_socket_reconnect, as);
+
+ T("ASocket %s: Descriptor is created.", _async_socket_string(as));
+
+ return as;
+}
+
+int
+async_socket_reference(AsyncSocket* as)
+{
+ assert(as->ref_count > 0);
+ as->ref_count++;
+ return as->ref_count;
+}
+
+int
+async_socket_release(AsyncSocket* as)
+{
+ assert(as->ref_count > 0);
+ as->ref_count--;
+ if (as->ref_count == 0) {
+ /* Last reference has been dropped. Destroy this object. */
+ _async_socket_cancel_all_io(as);
+ _async_socket_free(as);
+ return 0;
+ }
+ return as->ref_count;
+}
+
+void
+async_socket_connect(AsyncSocket* as, int retry_to)
+{
+ T("ASocket %s: Handling connection request for %dms...",
+ _async_socket_string(as), retry_to);
+
+ AsyncSocketConnector* const connector =
+ async_socket_connector_new(&as->address, retry_to, _on_connector_events,
+ as, as->looper);
+ if (connector != NULL) {
+ async_socket_connector_connect(connector);
+ } else {
+ as->on_connection(as->client_opaque, as, ASIO_STATE_FAILED);
+ }
+}
+
+void
+async_socket_disconnect(AsyncSocket* as)
+{
+ T("ASocket %s: Handling disconnection request...", _async_socket_string(as));
+
+ if (as != NULL) {
+ _async_socket_cancel_all_io(as);
+ _async_socket_close_socket(as);
+ }
+}
+
+void
+async_socket_reconnect(AsyncSocket* as, int retry_to)
+{
+ T("ASocket %s: Handling reconnection request for %dms...",
+ _async_socket_string(as), retry_to);
+
+ _async_socket_cancel_all_io(as);
+ _async_socket_close_socket(as);
+ _async_socket_reconnect(as, retry_to);
+}
+
+void
+async_socket_read_abs(AsyncSocket* as,
+ void* buffer, uint32_t len,
+ on_as_io_cb reader_cb,
+ void* reader_opaque,
+ Duration deadline)
+{
+ T("ASocket %s: Handling read for %d bytes with deadline %lld...",
+ _async_socket_string(as), len, deadline);
+
+ AsyncSocketIO* const asr =
+ _async_socket_reader_new(as, buffer, len, reader_cb, reader_opaque,
+ deadline);
+ if (async_socket_is_connected(as)) {
+ /* Add new reader to the list. Note that we use initial reference from I/O
+ * 'new' routine as "in the list" reference counter. */
+ if (as->readers_head == NULL) {
+ as->readers_head = as->readers_tail = asr;
+ } else {
+ as->readers_tail->next = asr;
+ as->readers_tail = asr;
+ }
+ loopIo_wantRead(as->io);
+ } else {
+ D("ASocket %s: Read on a disconnected socket.", _async_socket_string(as));
+ errno = ECONNRESET;
+ reader_cb(reader_opaque, asr, ASIO_STATE_FAILED);
+ async_socket_io_release(asr);
+ }
+}
+
+void
+async_socket_read_rel(AsyncSocket* as,
+ void* buffer, uint32_t len,
+ on_as_io_cb reader_cb,
+ void* reader_opaque,
+ int to)
+{
+ const Duration dl = (to >= 0) ? looper_now(_async_socket_get_looper(as)) + to :
+ DURATION_INFINITE;
+ async_socket_read_abs(as, buffer, len, reader_cb, reader_opaque, dl);
+}
+
+void
+async_socket_write_abs(AsyncSocket* as,
+ const void* buffer, uint32_t len,
+ on_as_io_cb writer_cb,
+ void* writer_opaque,
+ Duration deadline)
+{
+ T("ASocket %s: Handling write for %d bytes with deadline %lld...",
+ _async_socket_string(as), len, deadline);
+
+ AsyncSocketIO* const asw =
+ _async_socket_writer_new(as, buffer, len, writer_cb, writer_opaque,
+ deadline);
+ if (async_socket_is_connected(as)) {
+ /* Add new writer to the list. Note that we use initial reference from I/O
+ * 'new' routine as "in the list" reference counter. */
+ if (as->writers_head == NULL) {
+ as->writers_head = as->writers_tail = asw;
+ } else {
+ as->writers_tail->next = asw;
+ as->writers_tail = asw;
+ }
+ loopIo_wantWrite(as->io);
+ } else {
+ D("ASocket %s: Write on a disconnected socket.", _async_socket_string(as));
+ errno = ECONNRESET;
+ writer_cb(writer_opaque, asw, ASIO_STATE_FAILED);
+ async_socket_io_release(asw);
+ }
+}
+
+void
+async_socket_write_rel(AsyncSocket* as,
+ const void* buffer, uint32_t len,
+ on_as_io_cb writer_cb,
+ void* writer_opaque,
+ int to)
+{
+ const Duration dl = (to >= 0) ? looper_now(_async_socket_get_looper(as)) + to :
+ DURATION_INFINITE;
+ async_socket_write_abs(as, buffer, len, writer_cb, writer_opaque, dl);
+}
+
+void*
+async_socket_get_client_opaque(const AsyncSocket* as)
+{
+ return as->client_opaque;
+}
+
+Duration
+async_socket_deadline(AsyncSocket* as, int rel)
+{
+ return (rel >= 0) ? looper_now(_async_socket_get_looper(as)) + rel :
+ DURATION_INFINITE;
+}
+
+int
+async_socket_get_port(const AsyncSocket* as)
+{
+ return sock_address_get_port(&as->address);
+}
+
+int
+async_socket_is_connected(const AsyncSocket* as)
+{
+ return as->fd >= 0;
+}