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-rw-r--r--android/main-emulator.c110
1 files changed, 89 insertions, 21 deletions
diff --git a/android/main-emulator.c b/android/main-emulator.c
index a6e95c7..0981a71 100644
--- a/android/main-emulator.c
+++ b/android/main-emulator.c
@@ -50,10 +50,20 @@ int android_verbose;
# define DLL_EXTENSION ".so"
#endif
+#if defined(__x86_64__)
+/* Normally emulator is compiled in 32-bit. In standalone it can be compiled
+ in 64-bit (with ,/android-configure.sh --try-64). In this case, emulator-$ARCH
+ are also compiled in 64-bit and will search for lib64*.so instead of lib*so */
+#define GLES_EMULATION_LIB "lib64OpenglRender" DLL_EXTENSION
+#elif defined(__i386__)
#define GLES_EMULATION_LIB "libOpenglRender" DLL_EXTENSION
+#else
+#error Unknown architecture for codegen
+#endif
+
/* Forward declarations */
-static char* getTargetEmulatorPath(const char* progName, const char* avdArch);
+static char* getTargetEmulatorPath(const char* progName, const char* avdArch, const int force_32bit);
static char* getSharedLibraryPath(const char* progName, const char* libName);
static void prependSharedLibraryPath(const char* prefix);
@@ -80,6 +90,7 @@ int main(int argc, char** argv)
const char* avdName = NULL;
char* avdArch = NULL;
char* emulatorPath;
+ int force_32bit = 0;
/* Define ANDROID_EMULATOR_DEBUG to 1 in your environment if you want to
* see the debug messages from this launcher program.
@@ -89,8 +100,9 @@ int main(int argc, char** argv)
if (debug != NULL && *debug && *debug != '0')
android_verbose = 1;
- /* Parse command-line and look for an avd name
- * Either in the form or '-avd <name>' or '@<name>'
+ /* Parse command-line and look for
+ * 1) an avd name either in the form or '-avd <name>' or '@<name>'
+ * 2) '-force-32bit' which always use 32-bit emulator on 64-bit platforms
*/
int nn;
for (nn = 1; nn < argc; nn++) {
@@ -99,13 +111,18 @@ int main(int argc, char** argv)
if (!strcmp(opt,"-qemu"))
break;
- if (!strcmp(opt,"-avd") && nn+1 < argc) {
- avdName = argv[nn+1];
- break;
+ if (!strcmp(opt,"-force-32bit")) {
+ force_32bit = 1;
+ continue;
}
- else if (opt[0] == '@' && opt[1] != '\0') {
- avdName = opt+1;
- break;
+
+ if (!avdName) {
+ if (!strcmp(opt,"-avd") && nn+1 < argc) {
+ avdName = argv[nn+1];
+ }
+ else if (opt[0] == '@' && opt[1] != '\0') {
+ avdName = opt+1;
+ }
}
}
@@ -133,7 +150,7 @@ int main(int argc, char** argv)
}
/* Find the architecture-specific program in the same directory */
- emulatorPath = getTargetEmulatorPath(argv[0], avdArch);
+ emulatorPath = getTargetEmulatorPath(argv[0], avdArch, force_32bit);
D("Found target-specific emulator binary: %s\n", emulatorPath);
/* Replace it in our command-line */
@@ -173,33 +190,75 @@ int main(int argc, char** argv)
return errno;
}
+static int
+getHostOSBitness()
+{
+ /*
+ This function returns 64 if host is running 64-bit OS, or 32 otherwise.
+
+ It uses the same technique in ndk/build/core/ndk-common.sh.
+ Here are comments from there:
+
+ ## On Linux or Darwin, a 64-bit kernel (*) doesn't mean that the user-land
+ ## is always 32-bit, so use "file" to determine the bitness of the shell
+ ## that invoked us. The -L option is used to de-reference symlinks.
+ ##
+ ## Note that on Darwin, a single executable can contain both x86 and
+ ## x86_64 machine code, so just look for x86_64 (darwin) or x86-64 (Linux)
+ ## in the output.
+
+ (*) ie. The following code doesn't always work:
+ struct utsname u;
+ int host_runs_64bit_OS = (uname(&u) == 0 && strcmp(u.machine, "x86_64") == 0);
+ */
+ return system("file -L \"$SHELL\" | grep -q \"x86[_-]64\"") == 0 ? 64 : 32;
+}
/* Find the target-specific emulator binary. This will be something
* like <programDir>/emulator-<targetArch>, where <programDir> is
* the directory of the current program.
*/
static char*
-getTargetEmulatorPath(const char* progName, const char* avdArch)
+getTargetEmulatorPath(const char* progName, const char* avdArch, const int force_32bit)
{
char* progDir;
- char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp);
+ char path[PATH_MAX], *pathEnd=path+sizeof(path), *p;
+ const char* emulatorPrefix = "emulator-";
+ const char* emulator64Prefix = "emulator64-";
#ifdef _WIN32
const char* exeExt = ".exe";
+ /* ToDo: currently amd64-mingw32msvc-gcc doesn't work (http://b/issue?id=5949152)
+ which prevents us from generating 64-bit emulator for Windows */
+ int search_for_64bit_emulator = 0;
#else
const char* exeExt = "";
+ int search_for_64bit_emulator = !force_32bit && getHostOSBitness() == 64;
#endif
/* Get program's directory name in progDir */
path_split(progName, &progDir, NULL);
- p = bufprint(temp, end, "%s/emulator-%s%s", progDir, avdArch, exeExt);
+ if (search_for_64bit_emulator) {
+ /* Find 64-bit emulator first */
+ p = bufprint(path, pathEnd, "%s/%s%s%s", progDir, emulator64Prefix, avdArch, exeExt);
+ if (p >= pathEnd) {
+ APANIC("Path too long: %s\n", progName);
+ }
+ if (path_exists(path)) {
+ free(progDir);
+ return strdup(path);
+ }
+ }
+
+ /* Find 32-bit emulator */
+ p = bufprint(path, pathEnd, "%s/%s%s%s", progDir, emulatorPrefix, avdArch, exeExt);
free(progDir);
- if (p >= end) {
+ if (p >= pathEnd) {
APANIC("Path too long: %s\n", progName);
}
- if (path_exists(temp)) {
- return strdup(temp);
+ if (path_exists(path)) {
+ return strdup(path);
}
/* Mmm, the file doesn't exist, If there is no slash / backslash
@@ -210,16 +269,25 @@ getTargetEmulatorPath(const char* progName, const char* avdArch)
#else
if (strchr(progName, '/') == NULL) {
#endif
- p = bufprint(temp, end, "emulator-%s%s", avdArch, exeExt);
- if (p < end) {
- char* resolved = path_search_exec(temp);
+ if (search_for_64bit_emulator) {
+ p = bufprint(path, pathEnd, "%s%s%s", emulator64Prefix, avdArch, exeExt);
+ if (p < pathEnd) {
+ char* resolved = path_search_exec(path);
+ if (resolved != NULL)
+ return resolved;
+ }
+ }
+
+ p = bufprint(path, pathEnd, "%s%s%s", emulatorPrefix, avdArch, exeExt);
+ if (p < pathEnd) {
+ char* resolved = path_search_exec(path);
if (resolved != NULL)
return resolved;
}
}
/* Otherwise, the program is missing */
- APANIC("Missing arch-specific emulator program: %s\n", temp);
+ APANIC("Missing arch-specific emulator program: %s\n", path);
return NULL;
}
@@ -271,7 +339,7 @@ getSharedLibraryPath(const char* progName, const char* libName)
}
/* try in $progDir/../lib, this corresponds to the platform build
- * where the emulator binary is under out/host/<system>/lib and
+ * where the emulator binary is under out/host/<system>/bin and
* the libraries are under out/host/<system>/lib
*/
{