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Diffstat (limited to 'distrib/sdl-1.2.12/src/audio/disk/SDL_diskaudio.c')
-rw-r--r--distrib/sdl-1.2.12/src/audio/disk/SDL_diskaudio.c186
1 files changed, 0 insertions, 186 deletions
diff --git a/distrib/sdl-1.2.12/src/audio/disk/SDL_diskaudio.c b/distrib/sdl-1.2.12/src/audio/disk/SDL_diskaudio.c
deleted file mode 100644
index d896d9d..0000000
--- a/distrib/sdl-1.2.12/src/audio/disk/SDL_diskaudio.c
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-
- This file written by Ryan C. Gordon (icculus@icculus.org)
-*/
-#include "SDL_config.h"
-
-/* Output raw audio data to a file. */
-
-#if HAVE_STDIO_H
-#include <stdio.h>
-#endif
-
-#include "SDL_rwops.h"
-#include "SDL_timer.h"
-#include "SDL_audio.h"
-#include "../SDL_audiomem.h"
-#include "../SDL_audio_c.h"
-#include "../SDL_audiodev_c.h"
-#include "SDL_diskaudio.h"
-
-/* The tag name used by DISK audio */
-#define DISKAUD_DRIVER_NAME "disk"
-
-/* environment variables and defaults. */
-#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
-#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
-#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
-#define DISKDEFAULT_WRITEDELAY 150
-
-/* Audio driver functions */
-static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
-static void DISKAUD_WaitAudio(_THIS);
-static void DISKAUD_PlayAudio(_THIS);
-static Uint8 *DISKAUD_GetAudioBuf(_THIS);
-static void DISKAUD_CloseAudio(_THIS);
-
-static const char *DISKAUD_GetOutputFilename(void)
-{
- const char *envr = SDL_getenv(DISKENVR_OUTFILE);
- return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
-}
-
-/* Audio driver bootstrap functions */
-static int DISKAUD_Available(void)
-{
- const char *envr = SDL_getenv("SDL_AUDIODRIVER");
- if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
- return(1);
- }
- return(0);
-}
-
-static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
-{
- SDL_free(device->hidden);
- SDL_free(device);
-}
-
-static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
-{
- SDL_AudioDevice *this;
- const char *envr;
-
- /* Initialize all variables that we clean on shutdown */
- this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
- if ( this ) {
- SDL_memset(this, 0, (sizeof *this));
- this->hidden = (struct SDL_PrivateAudioData *)
- SDL_malloc((sizeof *this->hidden));
- }
- if ( (this == NULL) || (this->hidden == NULL) ) {
- SDL_OutOfMemory();
- if ( this ) {
- SDL_free(this);
- }
- return(0);
- }
- SDL_memset(this->hidden, 0, (sizeof *this->hidden));
-
- envr = SDL_getenv(DISKENVR_WRITEDELAY);
- this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
-
- /* Set the function pointers */
- this->OpenAudio = DISKAUD_OpenAudio;
- this->WaitAudio = DISKAUD_WaitAudio;
- this->PlayAudio = DISKAUD_PlayAudio;
- this->GetAudioBuf = DISKAUD_GetAudioBuf;
- this->CloseAudio = DISKAUD_CloseAudio;
-
- this->free = DISKAUD_DeleteDevice;
-
- return this;
-}
-
-AudioBootStrap DISKAUD_bootstrap = {
- DISKAUD_DRIVER_NAME, "direct-to-disk audio",
- DISKAUD_Available, DISKAUD_CreateDevice
-};
-
-/* This function waits until it is possible to write a full sound buffer */
-static void DISKAUD_WaitAudio(_THIS)
-{
- SDL_Delay(this->hidden->write_delay);
-}
-
-static void DISKAUD_PlayAudio(_THIS)
-{
- int written;
-
- /* Write the audio data */
- written = SDL_RWwrite(this->hidden->output,
- this->hidden->mixbuf, 1,
- this->hidden->mixlen);
-
- /* If we couldn't write, assume fatal error for now */
- if ( (Uint32)written != this->hidden->mixlen ) {
- this->enabled = 0;
- }
-#ifdef DEBUG_AUDIO
- fprintf(stderr, "Wrote %d bytes of audio data\n", written);
-#endif
-}
-
-static Uint8 *DISKAUD_GetAudioBuf(_THIS)
-{
- return(this->hidden->mixbuf);
-}
-
-static void DISKAUD_CloseAudio(_THIS)
-{
- if ( this->hidden->mixbuf != NULL ) {
- SDL_FreeAudioMem(this->hidden->mixbuf);
- this->hidden->mixbuf = NULL;
- }
- if ( this->hidden->output != NULL ) {
- SDL_RWclose(this->hidden->output);
- this->hidden->output = NULL;
- }
-}
-
-static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
-{
- const char *fname = DISKAUD_GetOutputFilename();
-
- /* Open the audio device */
- this->hidden->output = SDL_RWFromFile(fname, "wb");
- if ( this->hidden->output == NULL ) {
- return(-1);
- }
-
-#if HAVE_STDIO_H
- fprintf(stderr, "WARNING: You are using the SDL disk writer"
- " audio driver!\n Writing to file [%s].\n", fname);
-#endif
-
- /* Allocate mixing buffer */
- this->hidden->mixlen = spec->size;
- this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
- if ( this->hidden->mixbuf == NULL ) {
- return(-1);
- }
- SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
-
- /* We're ready to rock and roll. :-) */
- return(0);
-}
-