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Diffstat (limited to 'distrib/sdl-1.2.12/src/events/SDL_events.c')
-rw-r--r--distrib/sdl-1.2.12/src/events/SDL_events.c500
1 files changed, 0 insertions, 500 deletions
diff --git a/distrib/sdl-1.2.12/src/events/SDL_events.c b/distrib/sdl-1.2.12/src/events/SDL_events.c
deleted file mode 100644
index e246fb7..0000000
--- a/distrib/sdl-1.2.12/src/events/SDL_events.c
+++ /dev/null
@@ -1,500 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* General event handling code for SDL */
-
-#include "SDL.h"
-#include "SDL_syswm.h"
-#include "SDL_sysevents.h"
-#include "SDL_events_c.h"
-#include "../timer/SDL_timer_c.h"
-#if !SDL_JOYSTICK_DISABLED
-#include "../joystick/SDL_joystick_c.h"
-#endif
-
-/* Public data -- the event filter */
-SDL_EventFilter SDL_EventOK = NULL;
-Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
-static Uint32 SDL_eventstate = 0;
-
-/* Private data -- event queue */
-#define MAXEVENTS 128
-static struct {
- SDL_mutex *lock;
- int active;
- int head;
- int tail;
- SDL_Event event[MAXEVENTS];
- int wmmsg_next;
- struct SDL_SysWMmsg wmmsg[MAXEVENTS];
-} SDL_EventQ;
-
-/* Private data -- event locking structure */
-static struct {
- SDL_mutex *lock;
- int safe;
-} SDL_EventLock;
-
-/* Thread functions */
-static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */
-static Uint32 event_thread; /* The event thread id */
-
-void SDL_Lock_EventThread(void)
-{
- if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
- /* Grab lock and spin until we're sure event thread stopped */
- SDL_mutexP(SDL_EventLock.lock);
- while ( ! SDL_EventLock.safe ) {
- SDL_Delay(1);
- }
- }
-}
-void SDL_Unlock_EventThread(void)
-{
- if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
- SDL_mutexV(SDL_EventLock.lock);
- }
-}
-
-#ifdef __OS2__
-/*
- * We'll increase the priority of GobbleEvents thread, so it will process
- * events in time for sure! For this, we need the DosSetPriority() API
- * from the os2.h include file.
- */
-#define INCL_DOSPROCESS
-#include <os2.h>
-#include <time.h>
-#endif
-
-static int SDLCALL SDL_GobbleEvents(void *unused)
-{
- event_thread = SDL_ThreadID();
-
-#ifdef __OS2__
-#ifdef USE_DOSSETPRIORITY
- /* Increase thread priority, so it will process events in time for sure! */
- DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0);
-#endif
-#endif
-
- while ( SDL_EventQ.active ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- /* Get events from the video subsystem */
- if ( video ) {
- video->PumpEvents(this);
- }
-
- /* Queue pending key-repeat events */
- SDL_CheckKeyRepeat();
-
-#if !SDL_JOYSTICK_DISABLED
- /* Check for joystick state change */
- if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
- SDL_JoystickUpdate();
- }
-#endif
-
- /* Give up the CPU for the rest of our timeslice */
- SDL_EventLock.safe = 1;
- if ( SDL_timer_running ) {
- SDL_ThreadedTimerCheck();
- }
- SDL_Delay(1);
-
- /* Check for event locking.
- On the P of the lock mutex, if the lock is held, this thread
- will wait until the lock is released before continuing. The
- safe flag will be set, meaning that the other thread can go
- about it's business. The safe flag is reset before the V,
- so as soon as the mutex is free, other threads can see that
- it's not safe to interfere with the event thread.
- */
- SDL_mutexP(SDL_EventLock.lock);
- SDL_EventLock.safe = 0;
- SDL_mutexV(SDL_EventLock.lock);
- }
- SDL_SetTimerThreaded(0);
- event_thread = 0;
- return(0);
-}
-
-static int SDL_StartEventThread(Uint32 flags)
-{
- /* Reset everything to zero */
- SDL_EventThread = NULL;
- SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
-
- /* Create the lock and set ourselves active */
-#if !SDL_THREADS_DISABLED
- SDL_EventQ.lock = SDL_CreateMutex();
- if ( SDL_EventQ.lock == NULL ) {
-#ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */
- ;
-#else
- return(-1);
-#endif
- }
-#endif /* !SDL_THREADS_DISABLED */
- SDL_EventQ.active = 1;
-
- if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
- SDL_EventLock.lock = SDL_CreateMutex();
- if ( SDL_EventLock.lock == NULL ) {
- return(-1);
- }
- SDL_EventLock.safe = 0;
-
- /* The event thread will handle timers too */
- SDL_SetTimerThreaded(2);
-#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__)
-#undef SDL_CreateThread
- SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL);
-#else
- SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
-#endif
- if ( SDL_EventThread == NULL ) {
- return(-1);
- }
- } else {
- event_thread = 0;
- }
- return(0);
-}
-
-static void SDL_StopEventThread(void)
-{
- SDL_EventQ.active = 0;
- if ( SDL_EventThread ) {
- SDL_WaitThread(SDL_EventThread, NULL);
- SDL_EventThread = NULL;
- SDL_DestroyMutex(SDL_EventLock.lock);
- }
-#ifndef IPOD
- SDL_DestroyMutex(SDL_EventQ.lock);
-#endif
-}
-
-Uint32 SDL_EventThreadID(void)
-{
- return(event_thread);
-}
-
-/* Public functions */
-
-void SDL_StopEventLoop(void)
-{
- /* Halt the event thread, if running */
- SDL_StopEventThread();
-
- /* Shutdown event handlers */
- SDL_AppActiveQuit();
- SDL_KeyboardQuit();
- SDL_MouseQuit();
- SDL_QuitQuit();
-
- /* Clean out EventQ */
- SDL_EventQ.head = 0;
- SDL_EventQ.tail = 0;
- SDL_EventQ.wmmsg_next = 0;
-}
-
-/* This function (and associated calls) may be called more than once */
-int SDL_StartEventLoop(Uint32 flags)
-{
- int retcode;
-
- /* Clean out the event queue */
- SDL_EventThread = NULL;
- SDL_EventQ.lock = NULL;
- SDL_StopEventLoop();
-
- /* No filter to start with, process most event types */
- SDL_EventOK = NULL;
- SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
- SDL_eventstate = ~0;
- /* It's not save to call SDL_EventState() yet */
- SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
- SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
-
- /* Initialize event handlers */
- retcode = 0;
- retcode += SDL_AppActiveInit();
- retcode += SDL_KeyboardInit();
- retcode += SDL_MouseInit();
- retcode += SDL_QuitInit();
- if ( retcode < 0 ) {
- /* We don't expect them to fail, but... */
- return(-1);
- }
-
- /* Create the lock and event thread */
- if ( SDL_StartEventThread(flags) < 0 ) {
- SDL_StopEventLoop();
- return(-1);
- }
- return(0);
-}
-
-
-/* Add an event to the event queue -- called with the queue locked */
-static int SDL_AddEvent(SDL_Event *event)
-{
- int tail, added;
-
- tail = (SDL_EventQ.tail+1)%MAXEVENTS;
- if ( tail == SDL_EventQ.head ) {
- /* Overflow, drop event */
- added = 0;
- } else {
- SDL_EventQ.event[SDL_EventQ.tail] = *event;
- if (event->type == SDL_SYSWMEVENT) {
- /* Note that it's possible to lose an event */
- int next = SDL_EventQ.wmmsg_next;
- SDL_EventQ.wmmsg[next] = *event->syswm.msg;
- SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
- &SDL_EventQ.wmmsg[next];
- SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS;
- }
- SDL_EventQ.tail = tail;
- added = 1;
- }
- return(added);
-}
-
-/* Cut an event, and return the next valid spot, or the tail */
-/* -- called with the queue locked */
-static int SDL_CutEvent(int spot)
-{
- if ( spot == SDL_EventQ.head ) {
- SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS;
- return(SDL_EventQ.head);
- } else
- if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) {
- SDL_EventQ.tail = spot;
- return(SDL_EventQ.tail);
- } else
- /* We cut the middle -- shift everything over */
- {
- int here, next;
-
- /* This can probably be optimized with SDL_memcpy() -- careful! */
- if ( --SDL_EventQ.tail < 0 ) {
- SDL_EventQ.tail = MAXEVENTS-1;
- }
- for ( here=spot; here != SDL_EventQ.tail; here = next ) {
- next = (here+1)%MAXEVENTS;
- SDL_EventQ.event[here] = SDL_EventQ.event[next];
- }
- return(spot);
- }
- /* NOTREACHED */
-}
-
-/* Lock the event queue, take a peep at it, and unlock it */
-int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
- Uint32 mask)
-{
- int i, used;
-
- /* Don't look after we've quit */
- if ( ! SDL_EventQ.active ) {
- return(-1);
- }
- /* Lock the event queue */
- used = 0;
- if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) {
- if ( action == SDL_ADDEVENT ) {
- for ( i=0; i<numevents; ++i ) {
- used += SDL_AddEvent(&events[i]);
- }
- } else {
- SDL_Event tmpevent;
- int spot;
-
- /* If 'events' is NULL, just see if they exist */
- if ( events == NULL ) {
- action = SDL_PEEKEVENT;
- numevents = 1;
- events = &tmpevent;
- }
- spot = SDL_EventQ.head;
- while ((used < numevents)&&(spot != SDL_EventQ.tail)) {
- if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) {
- events[used++] = SDL_EventQ.event[spot];
- if ( action == SDL_GETEVENT ) {
- spot = SDL_CutEvent(spot);
- } else {
- spot = (spot+1)%MAXEVENTS;
- }
- } else {
- spot = (spot+1)%MAXEVENTS;
- }
- }
- }
- SDL_mutexV(SDL_EventQ.lock);
- } else {
- SDL_SetError("Couldn't lock event queue");
- used = -1;
- }
- return(used);
-}
-
-/* Run the system dependent event loops */
-void SDL_PumpEvents(void)
-{
- if ( !SDL_EventThread ) {
- SDL_VideoDevice *video = current_video;
- SDL_VideoDevice *this = current_video;
-
- /* Get events from the video subsystem */
- if ( video ) {
- video->PumpEvents(this);
- }
-
- /* Queue pending key-repeat events */
- SDL_CheckKeyRepeat();
-
-#if !SDL_JOYSTICK_DISABLED
- /* Check for joystick state change */
- if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
- SDL_JoystickUpdate();
- }
-#endif
- }
-}
-
-/* Public functions */
-
-int SDL_PollEvent (SDL_Event *event)
-{
- SDL_PumpEvents();
-
- /* We can't return -1, just return 0 (no event) on error */
- if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 )
- return 0;
- return 1;
-}
-
-int SDL_WaitEvent (SDL_Event *event)
-{
- while ( 1 ) {
- SDL_PumpEvents();
- switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
- case -1: return 0;
- case 1: return 1;
- case 0: SDL_Delay(10);
- }
- }
-}
-
-int SDL_PushEvent(SDL_Event *event)
-{
- if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 )
- return -1;
- return 0;
-}
-
-void SDL_SetEventFilter (SDL_EventFilter filter)
-{
- SDL_Event bitbucket;
-
- /* Set filter and discard pending events */
- SDL_EventOK = filter;
- while ( SDL_PollEvent(&bitbucket) > 0 )
- ;
-}
-
-SDL_EventFilter SDL_GetEventFilter(void)
-{
- return(SDL_EventOK);
-}
-
-Uint8 SDL_EventState (Uint8 type, int state)
-{
- SDL_Event bitbucket;
- Uint8 current_state;
-
- /* If SDL_ALLEVENTS was specified... */
- if ( type == 0xFF ) {
- current_state = SDL_IGNORE;
- for ( type=0; type<SDL_NUMEVENTS; ++type ) {
- if ( SDL_ProcessEvents[type] != SDL_IGNORE ) {
- current_state = SDL_ENABLE;
- }
- SDL_ProcessEvents[type] = state;
- if ( state == SDL_ENABLE ) {
- SDL_eventstate |= (0x00000001 << (type));
- } else {
- SDL_eventstate &= ~(0x00000001 << (type));
- }
- }
- while ( SDL_PollEvent(&bitbucket) > 0 )
- ;
- return(current_state);
- }
-
- /* Just set the state for one event type */
- current_state = SDL_ProcessEvents[type];
- switch (state) {
- case SDL_IGNORE:
- case SDL_ENABLE:
- /* Set state and discard pending events */
- SDL_ProcessEvents[type] = state;
- if ( state == SDL_ENABLE ) {
- SDL_eventstate |= (0x00000001 << (type));
- } else {
- SDL_eventstate &= ~(0x00000001 << (type));
- }
- while ( SDL_PollEvent(&bitbucket) > 0 )
- ;
- break;
- default:
- /* Querying state? */
- break;
- }
- return(current_state);
-}
-
-/* This is a generic event handler.
- */
-int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message)
-{
- int posted;
-
- posted = 0;
- if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
- SDL_Event event;
- SDL_memset(&event, 0, sizeof(event));
- event.type = SDL_SYSWMEVENT;
- event.syswm.msg = message;
- if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
- posted = 1;
- SDL_PushEvent(&event);
- }
- }
- /* Update internal event state */
- return(posted);
-}