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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigaevents.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigaevents.c535
1 files changed, 535 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigaevents.c b/distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigaevents.c
new file mode 100644
index 0000000..333d0fa
--- /dev/null
+++ b/distrib/sdl-1.2.12/src/video/cybergfx/SDL_amigaevents.c
@@ -0,0 +1,535 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Handle the event stream, converting Amiga events into SDL events */
+#include "SDL.h"
+
+#include "SDL_syswm.h"
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_cgxvideo.h"
+#include "SDL_cgxmodes_c.h"
+#include "SDL_cgximage_c.h"
+#include "SDL_cgxwm_c.h"
+#include "SDL_amigaevents_c.h"
+
+
+/* The translation tables from an Amiga keysym to a SDL keysym */
+static SDLKey MISC_keymap[256];
+SDL_keysym *amiga_TranslateKey(int code, SDL_keysym *keysym);
+struct IOStdReq *ConReq=NULL;
+struct MsgPort *ConPort=NULL;
+
+/* Note: The X server buffers and accumulates mouse motion events, so
+ the motion event generated by the warp may not appear exactly as we
+ expect it to. We work around this (and improve performance) by only
+ warping the pointer when it reaches the edge, and then wait for it.
+*/
+#define MOUSE_FUDGE_FACTOR 8
+
+#if 0
+
+static inline int amiga_WarpedMotion(_THIS, struct IntuiMessage *m)
+{
+ int w, h, i;
+ int deltax, deltay;
+ int posted;
+
+ w = SDL_VideoSurface->w;
+ h = SDL_VideoSurface->h;
+ deltax = xevent->xmotion.x - mouse_last.x;
+ deltay = xevent->xmotion.y - mouse_last.y;
+#ifdef DEBUG_MOTION
+ printf("Warped mouse motion: %d,%d\n", deltax, deltay);
+#endif
+ mouse_last.x = xevent->xmotion.x;
+ mouse_last.y = xevent->xmotion.y;
+ posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay);
+
+ if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) ||
+ (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) ||
+ (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) ||
+ (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) {
+ /* Get the events that have accumulated */
+ while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) {
+ deltax = xevent->xmotion.x - mouse_last.x;
+ deltay = xevent->xmotion.y - mouse_last.y;
+#ifdef DEBUG_MOTION
+ printf("Extra mouse motion: %d,%d\n", deltax, deltay);
+#endif
+ mouse_last.x = xevent->xmotion.x;
+ mouse_last.y = xevent->xmotion.y;
+ posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay);
+ }
+ mouse_last.x = w/2;
+ mouse_last.y = h/2;
+ XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0,
+ mouse_last.x, mouse_last.y);
+ for ( i=0; i<10; ++i ) {
+ XMaskEvent(SDL_Display, PointerMotionMask, xevent);
+ if ( (xevent->xmotion.x >
+ (mouse_last.x-MOUSE_FUDGE_FACTOR)) &&
+ (xevent->xmotion.x <
+ (mouse_last.x+MOUSE_FUDGE_FACTOR)) &&
+ (xevent->xmotion.y >
+ (mouse_last.y-MOUSE_FUDGE_FACTOR)) &&
+ (xevent->xmotion.y <
+ (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) {
+ break;
+ }
+#ifdef DEBUG_XEVENTS
+ printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y);
+#endif
+ }
+#ifdef DEBUG_XEVENTS
+ if ( i == 10 ) {
+ printf("Warning: didn't detect mouse warp motion\n");
+ }
+#endif
+ }
+ return(posted);
+}
+
+#endif
+
+static int amiga_GetButton(int code)
+{
+ switch(code)
+ {
+ case IECODE_MBUTTON:
+ return SDL_BUTTON_MIDDLE;
+ case IECODE_RBUTTON:
+ return SDL_BUTTON_RIGHT;
+ default:
+ return SDL_BUTTON_LEFT;
+ }
+}
+
+static int amiga_DispatchEvent(_THIS,struct IntuiMessage *msg)
+{
+ int class=msg->Class,code=msg->Code;
+ int posted;
+
+ posted = 0;
+ switch (class) {
+ /* Gaining mouse coverage? */
+ case IDCMP_ACTIVEWINDOW:
+ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ break;
+
+ /* Losing mouse coverage? */
+ case IDCMP_INACTIVEWINDOW:
+ posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+ break;
+#if 0
+ /* Gaining input focus? */
+ case IDCMP_ACTIVEWINDOW:
+ posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
+
+ /* Queue entry into fullscreen mode */
+ switch_waiting = 0x01 | SDL_FULLSCREEN;
+ switch_time = SDL_GetTicks() + 1500;
+ break;
+
+ /* Losing input focus? */
+ case IDCMP_INACTIVEWINDOW:
+ posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS);
+
+ /* Queue leaving fullscreen mode */
+ switch_waiting = 0x01;
+ switch_time = SDL_GetTicks() + 200;
+ break;
+#endif
+ /* Mouse motion? */
+ case IDCMP_MOUSEMOVE:
+ if ( SDL_VideoSurface ) {
+ posted = SDL_PrivateMouseMotion(0, 0,
+ msg->MouseX-SDL_Window->BorderLeft,
+ msg->MouseY-SDL_Window->BorderTop);
+ }
+ break;
+
+ /* Mouse button press? */
+ case IDCMP_MOUSEBUTTONS:
+
+ if(!(code&IECODE_UP_PREFIX))
+ {
+ posted = SDL_PrivateMouseButton(SDL_PRESSED,
+ amiga_GetButton(code), 0, 0);
+ }
+ /* Mouse button release? */
+ else
+ {
+ code&=~IECODE_UP_PREFIX;
+ posted = SDL_PrivateMouseButton(SDL_RELEASED,
+ amiga_GetButton(code), 0, 0);
+ }
+ break;
+
+ case IDCMP_RAWKEY:
+
+ /* Key press? */
+
+ if( !(code&IECODE_UP_PREFIX) )
+ {
+ SDL_keysym keysym;
+ posted = SDL_PrivateKeyboard(SDL_PRESSED,
+ amiga_TranslateKey(code, &keysym));
+ }
+ else
+ {
+ /* Key release? */
+
+ SDL_keysym keysym;
+ code&=~IECODE_UP_PREFIX;
+
+ /* Check to see if this is a repeated key */
+/* if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) */
+
+ posted = SDL_PrivateKeyboard(SDL_RELEASED,
+ amiga_TranslateKey(code, &keysym));
+ }
+ break;
+ /* Have we been iconified? */
+#if 0
+ case UnmapNotify: {
+#ifdef DEBUG_XEVENTS
+printf("UnmapNotify!\n");
+#endif
+ posted=SDL_PrivateAppActive(0, SDL_APPACTIVE|SDL_APPINPUTFOCUS);
+ }
+ break;
+
+ /* Have we been restored? */
+
+ case MapNotify: {
+#ifdef DEBUG_XEVENTS
+printf("MapNotify!\n");
+#endif
+
+ posted = SDL_PrivateAppActive(1, SDL_APPACTIVE);
+
+ if ( SDL_VideoSurface &&
+ (SDL_VideoSurface->flags & SDL_FULLSCREEN) )
+ {
+ CGX_EnterFullScreen(this);
+ } else {
+ X11_GrabInputNoLock(this, this->input_grab);
+ }
+ if ( SDL_VideoSurface ) {
+ CGX_RefreshDisplay(this);
+ }
+ }
+ break;
+ case Expose:
+ if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) {
+ CGX_RefreshDisplay(this);
+ }
+ break;
+#endif
+
+ /* Have we been resized? */
+ case IDCMP_NEWSIZE:
+ SDL_PrivateResize(SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight,
+ SDL_Window->Height-SDL_Window->BorderTop-SDL_Window->BorderBottom);
+
+ break;
+
+ /* Have we been requested to quit? */
+ case IDCMP_CLOSEWINDOW:
+ posted = SDL_PrivateQuit();
+ break;
+
+ /* Do we need to refresh ourselves? */
+
+ default: {
+ /* Only post the event if we're watching for it */
+ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
+ SDL_SysWMmsg wmmsg;
+
+ SDL_VERSION(&wmmsg.version);
+#if 0
+ wmmsg.subsystem = SDL_SYSWM_CGX;
+ wmmsg.event.xevent = xevent;
+#endif
+ posted = SDL_PrivateSysWMEvent(&wmmsg);
+ }
+ }
+ break;
+ }
+ ReplyMsg((struct Message *)msg);
+
+
+ return(posted);
+}
+
+void amiga_PumpEvents(_THIS)
+{
+ int pending;
+ struct IntuiMessage *m;
+
+ /* Keep processing pending events */
+ pending = 0;
+ while ( m=(struct IntuiMessage *)GetMsg(SDL_Window->UserPort) ) {
+ amiga_DispatchEvent(this,m);
+ ++pending;
+ }
+}
+
+void amiga_InitKeymap(void)
+{
+ int i;
+
+ /* Map the miscellaneous keys */
+ for ( i=0; i<SDL_arraysize(MISC_keymap); ++i )
+ MISC_keymap[i] = SDLK_UNKNOWN;
+
+ /* These X keysyms have 0xFF as the high byte */
+ MISC_keymap[65] = SDLK_BACKSPACE;
+ MISC_keymap[66] = SDLK_TAB;
+ MISC_keymap[70] = SDLK_CLEAR;
+ MISC_keymap[70] = SDLK_DELETE;
+ MISC_keymap[68] = SDLK_RETURN;
+// MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE;
+ MISC_keymap[69] = SDLK_ESCAPE;
+ MISC_keymap[70] = SDLK_DELETE;
+/*
+ SDLK_SPACE = 32,
+ SDLK_MINUS = 45,
+ SDLK_LESS = 60,
+ SDLK_COMMA = 44,
+ SDLK_PERIOD = 46,
+ SDLK_0 = 48,
+ SDLK_1 = 49,
+ SDLK_2 = 50,
+ SDLK_3 = 51,
+ SDLK_4 = 52,
+ SDLK_5 = 53,
+ SDLK_6 = 54,
+ SDLK_7 = 55,
+ SDLK_8 = 56,
+ SDLK_9 = 57,
+ SDLK_BACKQUOTE = 96,
+ SDLK_BACKSLASH = 92,
+ SDLK_a = 97,
+ SDLK_b = 98,
+ SDLK_c = 99,
+ SDLK_d = 100,
+ SDLK_e = 101,
+ SDLK_f = 102,
+ SDLK_g = 103,
+ SDLK_h = 104,
+ SDLK_i = 105,
+ SDLK_j = 106,
+ SDLK_k = 107,
+ SDLK_l = 108,
+ SDLK_m = 109,
+ SDLK_n = 110,
+ SDLK_o = 111,
+ SDLK_p = 112,
+ SDLK_q = 113,
+ SDLK_r = 114,
+ SDLK_s = 115,
+ SDLK_t = 116,
+ SDLK_u = 117,
+ SDLK_v = 118,
+ SDLK_w = 119,
+ SDLK_x = 120,
+ SDLK_y = 121,
+ SDLK_z = 122,
+*/
+ MISC_keymap[15] = SDLK_KP0; /* Keypad 0-9 */
+ MISC_keymap[29] = SDLK_KP1;
+ MISC_keymap[30] = SDLK_KP2;
+ MISC_keymap[31] = SDLK_KP3;
+ MISC_keymap[45] = SDLK_KP4;
+ MISC_keymap[46] = SDLK_KP5;
+ MISC_keymap[47] = SDLK_KP6;
+ MISC_keymap[61] = SDLK_KP7;
+ MISC_keymap[62] = SDLK_KP8;
+ MISC_keymap[63] = SDLK_KP9;
+ MISC_keymap[60] = SDLK_KP_PERIOD;
+ MISC_keymap[92] = SDLK_KP_DIVIDE;
+ MISC_keymap[93] = SDLK_KP_MULTIPLY;
+ MISC_keymap[74] = SDLK_KP_MINUS;
+ MISC_keymap[94] = SDLK_KP_PLUS;
+ MISC_keymap[67] = SDLK_KP_ENTER;
+// MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS;
+
+ MISC_keymap[76] = SDLK_UP;
+ MISC_keymap[77] = SDLK_DOWN;
+ MISC_keymap[78] = SDLK_RIGHT;
+ MISC_keymap[79] = SDLK_LEFT;
+/*
+ MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT;
+ MISC_keymap[XK_Home&0xFF] = SDLK_HOME;
+ MISC_keymap[XK_End&0xFF] = SDLK_END;
+*/
+// Mappati sulle parentesi del taastierino
+ MISC_keymap[90] = SDLK_PAGEUP;
+ MISC_keymap[91] = SDLK_PAGEDOWN;
+
+ MISC_keymap[80] = SDLK_F1;
+ MISC_keymap[81] = SDLK_F2;
+ MISC_keymap[82] = SDLK_F3;
+ MISC_keymap[83] = SDLK_F4;
+ MISC_keymap[84] = SDLK_F5;
+ MISC_keymap[85] = SDLK_F6;
+ MISC_keymap[86] = SDLK_F7;
+ MISC_keymap[87] = SDLK_F8;
+ MISC_keymap[88] = SDLK_F9;
+ MISC_keymap[89] = SDLK_F10;
+// MISC_keymap[XK_F11&0xFF] = SDLK_F11;
+// MISC_keymap[XK_F12&0xFF] = SDLK_F12;
+// MISC_keymap[XK_F13&0xFF] = SDLK_F13;
+// MISC_keymap[XK_F14&0xFF] = SDLK_F14;
+// MISC_keymap[XK_F15&0xFF] = SDLK_F15;
+
+// MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK;
+ MISC_keymap[98] = SDLK_CAPSLOCK;
+// MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK;
+ MISC_keymap[97] = SDLK_RSHIFT;
+ MISC_keymap[96] = SDLK_LSHIFT;
+ MISC_keymap[99] = SDLK_LCTRL;
+ MISC_keymap[99] = SDLK_LCTRL;
+ MISC_keymap[101] = SDLK_RALT;
+ MISC_keymap[100] = SDLK_LALT;
+// MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA;
+// MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA;
+ MISC_keymap[103] = SDLK_LSUPER; /* Left "Windows" */
+ MISC_keymap[102] = SDLK_RSUPER; /* Right "Windows */
+
+ MISC_keymap[95] = SDLK_HELP;
+}
+
+SDL_keysym *amiga_TranslateKey(int code, SDL_keysym *keysym)
+{
+ #ifdef STORMC4_WOS
+ static struct Library *KeymapBase=NULL; /* Linking failed in WOS version if ConsoleDevice was used */
+ #else
+ static struct Library *ConsoleDevice=NULL;
+ #endif
+
+ /* Get the raw keyboard scancode */
+ keysym->scancode = code;
+ keysym->sym = MISC_keymap[code];
+
+#ifdef DEBUG_KEYS
+ fprintf(stderr, "Translating key 0x%.4x (%d)\n", xsym, xkey->keycode);
+#endif
+ /* Get the translated SDL virtual keysym */
+ if ( keysym->sym==SDLK_UNKNOWN )
+ {
+ #ifdef STORMC4_WOS
+ if(!KeymapBase)
+ #else
+ if(!ConsoleDevice)
+ #endif
+ {
+ #ifdef STORMC4_WOS
+ KeymapBase=OpenLibrary("keymap.library", 0L);
+ #else
+ if(ConPort=CreateMsgPort())
+ {
+ if(ConReq=CreateIORequest(ConPort,sizeof(struct IOStdReq)))
+ {
+ if(!OpenDevice("console.device",-1,(struct IORequest *)ConReq,0))
+ ConsoleDevice=(struct Library *)ConReq->io_Device;
+ else
+ {
+ DeleteIORequest(ConReq);
+ ConReq=NULL;
+ }
+ }
+ else
+ {
+ DeleteMsgPort(ConPort);
+ ConPort=NULL;
+ }
+ }
+ #endif
+ }
+
+ #ifdef STORMC4_WOS
+ if(KeymapBase)
+ #else
+ if(ConsoleDevice)
+ #endif
+ {
+ struct InputEvent event;
+ long actual;
+ char buffer[5];
+
+ event.ie_Qualifier=0;
+ event.ie_Class=IECLASS_RAWKEY;
+ event.ie_SubClass=0L;
+ event.ie_Code=code;
+ event.ie_X=event.ie_Y=0;
+ event.ie_EventAddress=NULL;
+ event.ie_NextEvent=NULL;
+ event.ie_Prev1DownCode=event.ie_Prev1DownQual=event.ie_Prev2DownCode=event.ie_Prev2DownQual=0;
+
+ #ifdef STORMC4_WOS
+ if( (actual=MapRawKey(&event,buffer,5,NULL))>=0)
+ #else
+ if( (actual=RawKeyConvert(&event,buffer,5,NULL))>=0)
+ #endif
+ {
+ if(actual>1)
+ {
+ D(bug("Warning (%ld) character conversion!\n",actual));
+ }
+ else if(actual==1)
+ {
+ keysym->sym=*buffer;
+ D(bug("Converted rawcode %ld to <%lc>\n",code,*buffer));
+// Bufferizzo x le successive chiamate!
+ MISC_keymap[code]=*buffer;
+ }
+ }
+ }
+
+ }
+ keysym->mod = KMOD_NONE;
+
+ /* If UNICODE is on, get the UNICODE value for the key */
+ keysym->unicode = 0;
+ if ( SDL_TranslateUNICODE ) {
+#if 0
+ static XComposeStatus state;
+ /* Until we handle the IM protocol, use XLookupString() */
+ unsigned char keybuf[32];
+ if ( XLookupString(xkey, (char *)keybuf, sizeof(keybuf),
+ NULL, &state) ) {
+ keysym->unicode = keybuf[0];
+ }
+#endif
+ }
+ return(keysym);
+}
+
+void amiga_InitOSKeymap(_THIS)
+{
+ amiga_InitKeymap();
+}