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diff --git a/distrib/sdl-1.2.12/src/video/x11/SDL_x11events.c b/distrib/sdl-1.2.12/src/video/x11/SDL_x11events.c
new file mode 100644
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+++ b/distrib/sdl-1.2.12/src/video/x11/SDL_x11events.c
@@ -0,0 +1,1453 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Handle the event stream, converting X11 events into SDL events */
+
+#include <setjmp.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#ifdef __SVR4
+#include <X11/Sunkeysym.h>
+#endif
+#include <sys/types.h>
+#include <sys/time.h>
+#include <unistd.h>
+
+#include "SDL_timer.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_x11video.h"
+#include "SDL_x11dga_c.h"
+#include "SDL_x11modes_c.h"
+#include "SDL_x11image_c.h"
+#include "SDL_x11gamma_c.h"
+#include "SDL_x11wm_c.h"
+#include "SDL_x11mouse_c.h"
+#include "SDL_x11events_c.h"
+
+
+/* Define this if you want to debug X11 events */
+/*#define DEBUG_XEVENTS*/
+
+/* The translation tables from an X11 keysym to a SDL keysym */
+static SDLKey ODD_keymap[256];
+static SDLKey MISC_keymap[256];
+SDLKey X11_TranslateKeycode(Display *display, KeyCode kc);
+
+
+#ifdef X_HAVE_UTF8_STRING
+Uint32 Utf8ToUcs4(const Uint8 *utf8)
+{
+ Uint32 c;
+ int i = 1;
+ int noOctets = 0;
+ int firstOctetMask = 0;
+ unsigned char firstOctet = utf8[0];
+ if (firstOctet < 0x80) {
+ /*
+ Characters in the range:
+ 00000000 to 01111111 (ASCII Range)
+ are stored in one octet:
+ 0xxxxxxx (The same as its ASCII representation)
+ The least 6 significant bits of the first octet is the most 6 significant nonzero bits
+ of the UCS4 representation.
+ */
+ noOctets = 1;
+ firstOctetMask = 0x7F; /* 0(1111111) - The most significant bit is ignored */
+ } else if ((firstOctet & 0xE0) /* get the most 3 significant bits by AND'ing with 11100000 */
+ == 0xC0 ) { /* see if those 3 bits are 110. If so, the char is in this range */
+ /*
+ Characters in the range:
+ 00000000 10000000 to 00000111 11111111
+ are stored in two octets:
+ 110xxxxx 10xxxxxx
+ The least 5 significant bits of the first octet is the most 5 significant nonzero bits
+ of the UCS4 representation.
+ */
+ noOctets = 2;
+ firstOctetMask = 0x1F; /* 000(11111) - The most 3 significant bits are ignored */
+ } else if ((firstOctet & 0xF0) /* get the most 4 significant bits by AND'ing with 11110000 */
+ == 0xE0) { /* see if those 4 bits are 1110. If so, the char is in this range */
+ /*
+ Characters in the range:
+ 00001000 00000000 to 11111111 11111111
+ are stored in three octets:
+ 1110xxxx 10xxxxxx 10xxxxxx
+ The least 4 significant bits of the first octet is the most 4 significant nonzero bits
+ of the UCS4 representation.
+ */
+ noOctets = 3;
+ firstOctetMask = 0x0F; /* 0000(1111) - The most 4 significant bits are ignored */
+ } else if ((firstOctet & 0xF8) /* get the most 5 significant bits by AND'ing with 11111000 */
+ == 0xF0) { /* see if those 5 bits are 11110. If so, the char is in this range */
+ /*
+ Characters in the range:
+ 00000001 00000000 00000000 to 00011111 11111111 11111111
+ are stored in four octets:
+ 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
+ The least 3 significant bits of the first octet is the most 3 significant nonzero bits
+ of the UCS4 representation.
+ */
+ noOctets = 4;
+ firstOctetMask = 0x07; /* 11110(111) - The most 5 significant bits are ignored */
+ } else if ((firstOctet & 0xFC) /* get the most 6 significant bits by AND'ing with 11111100 */
+ == 0xF8) { /* see if those 6 bits are 111110. If so, the char is in this range */
+ /*
+ Characters in the range:
+ 00000000 00100000 00000000 00000000 to
+ 00000011 11111111 11111111 11111111
+ are stored in five octets:
+ 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx
+ The least 2 significant bits of the first octet is the most 2 significant nonzero bits
+ of the UCS4 representation.
+ */
+ noOctets = 5;
+ firstOctetMask = 0x03; /* 111110(11) - The most 6 significant bits are ignored */
+ } else if ((firstOctet & 0xFE) /* get the most 7 significant bits by AND'ing with 11111110 */
+ == 0xFC) { /* see if those 7 bits are 1111110. If so, the char is in this range */
+ /*
+ Characters in the range:
+ 00000100 00000000 00000000 00000000 to
+ 01111111 11111111 11111111 11111111
+ are stored in six octets:
+ 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx
+ The least significant bit of the first octet is the most significant nonzero bit
+ of the UCS4 representation.
+ */
+ noOctets = 6;
+ firstOctetMask = 0x01; /* 1111110(1) - The most 7 significant bits are ignored */
+ } else
+ return 0; /* The given chunk is not a valid UTF-8 encoded Unicode character */
+
+ /*
+ The least noOctets significant bits of the first octet is the most 2 significant nonzero bits
+ of the UCS4 representation.
+ The first 6 bits of the UCS4 representation is the least 8-noOctets-1 significant bits of
+ firstOctet if the character is not ASCII. If so, it's the least 7 significant bits of firstOctet.
+ This done by AND'ing firstOctet with its mask to trim the bits used for identifying the
+ number of continuing octets (if any) and leave only the free bits (the x's)
+ Sample:
+ 1-octet: 0xxxxxxx & 01111111 = 0xxxxxxx
+ 2-octets: 110xxxxx & 00011111 = 000xxxxx
+ */
+ c = firstOctet & firstOctetMask;
+
+ /* Now, start filling c.ucs4 with the bits from the continuing octets from utf8. */
+ for (i = 1; i < noOctets; i++) {
+ /* A valid continuing octet is of the form 10xxxxxx */
+ if ((utf8[i] & 0xC0) /* get the most 2 significant bits by AND'ing with 11000000 */
+ != 0x80) /* see if those 2 bits are 10. If not, the is a malformed sequence. */
+ /*The given chunk is a partial sequence at the end of a string that could
+ begin a valid character */
+ return 0;
+
+ /* Make room for the next 6-bits */
+ c <<= 6;
+
+ /*
+ Take only the least 6 significance bits of the current octet (utf8[i]) and fill the created room
+ of c.ucs4 with them.
+ This done by AND'ing utf8[i] with 00111111 and the OR'ing the result with c.ucs4.
+ */
+ c |= utf8[i] & 0x3F;
+ }
+ return c;
+}
+
+/* Given a UTF-8 encoded string pointed to by utf8 of length length in
+ bytes, returns the corresponding UTF-16 encoded string in the
+ buffer pointed to by utf16. The maximum number of UTF-16 encoding
+ units (i.e., Unit16s) allowed in the buffer is specified in
+ utf16_max_length. The return value is the number of UTF-16
+ encoding units placed in the output buffer pointed to by utf16.
+
+ In case of an error, -1 is returned, leaving some unusable partial
+ results in the output buffer.
+
+ The caller must estimate the size of utf16 buffer by itself before
+ calling this function. Insufficient output buffer is considered as
+ an error, and once an error occured, this function doesn't give any
+ clue how large the result will be.
+
+ The error cases include following:
+
+ - Invalid byte sequences were in the input UTF-8 bytes. The caller
+ has no way to know what point in the input buffer was the
+ errornous byte.
+
+ - The input contained a character (a valid UTF-8 byte sequence)
+ whose scalar value exceeded the range that UTF-16 can represent
+ (i.e., characters whose Unicode scalar value above 0x110000).
+
+ - The output buffer has no enough space to hold entire utf16 data.
+
+ Please note:
+
+ - '\0'-termination is not assumed both on the input UTF-8 string
+ and on the output UTF-16 string; any legal zero byte in the input
+ UTF-8 string will be converted to a 16-bit zero in output. As a
+ side effect, the last UTF-16 encoding unit stored in the output
+ buffer will have a non-zero value if the input UTF-8 was not
+ '\0'-terminated.
+
+ - UTF-8 aliases are *not* considered as an error. They are
+ converted to UTF-16. For example, 0xC0 0xA0, 0xE0 0x80 0xA0,
+ and 0xF0 0x80 0x80 0xA0 are all mapped to a single UTF-16
+ encoding unit 0x0020.
+
+ - Three byte UTF-8 sequences whose value corresponds to a surrogate
+ code or other reserved scalar value are not considered as an
+ error either. They may cause an invalid UTF-16 data (e.g., those
+ containing unpaired surrogates).
+
+*/
+
+static int Utf8ToUtf16(const Uint8 *utf8, const int utf8_length, Uint16 *utf16, const int utf16_max_length) {
+
+ /* p moves over the output buffer. max_ptr points to the next to the last slot of the buffer. */
+ Uint16 *p = utf16;
+ Uint16 const *const max_ptr = utf16 + utf16_max_length;
+
+ /* end_of_input points to the last byte of input as opposed to the next to the last byte. */
+ Uint8 const *const end_of_input = utf8 + utf8_length - 1;
+
+ while (utf8 <= end_of_input) {
+ if (p >= max_ptr) {
+ /* No more output space. */
+ return -1;
+ }
+ Uint8 const c = *utf8;
+ if (c < 0x80) {
+ /* One byte ASCII. */
+ *p++ = c;
+ utf8 += 1;
+ } else if (c < 0xC0) {
+ /* Follower byte without preceeding leader bytes. */
+ return -1;
+ } else if (c < 0xE0) {
+ /* Two byte sequence. We need one follower byte. */
+ if (end_of_input - utf8 < 1 || (((utf8[1] ^ 0x80)) & 0xC0)) {
+ return -1;
+ }
+ *p++ = (Uint16)(0xCF80 + (c << 6) + utf8[1]);
+ utf8 += 2;
+ } else if (c < 0xF0) {
+ /* Three byte sequence. We need two follower byte. */
+ if (end_of_input - utf8 < 2 || (((utf8[1] ^ 0x80) | (utf8[2] ^ 0x80)) & 0xC0)) {
+ return -1;
+ }
+ *p++ = (Uint16)(0xDF80 + (c << 12) + (utf8[1] << 6) + utf8[2]);
+ utf8 += 3;
+ } else if (c < 0xF8) {
+ int plane;
+ /* Four byte sequence. We need three follower bytes. */
+ if (end_of_input - utf8 < 3 || (((utf8[1] ^ 0x80) | (utf8[2] ^0x80) | (utf8[3] ^ 0x80)) & 0xC0)) {
+ return -1;
+ }
+ plane = (-0xC8 + (c << 2) + (utf8[1] >> 4));
+ if (plane == 0) {
+ /* This four byte sequence is an alias that
+ corresponds to a Unicode scalar value in BMP.
+ It fits in an UTF-16 encoding unit. */
+ *p++ = (Uint16)(0xDF80 + (utf8[1] << 12) + (utf8[2] << 6) + utf8[3]);
+ } else if (plane <= 16) {
+ /* This is a legal four byte sequence that corresponds to a surrogate pair. */
+ if (p + 1 >= max_ptr) {
+ /* No enough space on the output buffer for the pair. */
+ return -1;
+ }
+ *p++ = (Uint16)(0xE5B8 + (c << 8) + (utf8[1] << 2) + (utf8[2] >> 4));
+ *p++ = (Uint16)(0xDB80 + ((utf8[2] & 0x0F) << 6) + utf8[3]);
+ } else {
+ /* This four byte sequence is out of UTF-16 code space. */
+ return -1;
+ }
+ utf8 += 4;
+ } else {
+ /* Longer sequence or unused byte. */
+ return -1;
+ }
+ }
+ return p - utf16;
+}
+
+#endif
+
+/* Check to see if this is a repeated key.
+ (idea shamelessly lifted from GII -- thanks guys! :)
+ */
+static int X11_KeyRepeat(Display *display, XEvent *event)
+{
+ XEvent peekevent;
+ int repeated;
+
+ repeated = 0;
+ if ( XPending(display) ) {
+ XPeekEvent(display, &peekevent);
+ if ( (peekevent.type == KeyPress) &&
+ (peekevent.xkey.keycode == event->xkey.keycode) &&
+ ((peekevent.xkey.time-event->xkey.time) < 2) ) {
+ repeated = 1;
+ XNextEvent(display, &peekevent);
+ }
+ }
+ return(repeated);
+}
+
+/* Note: The X server buffers and accumulates mouse motion events, so
+ the motion event generated by the warp may not appear exactly as we
+ expect it to. We work around this (and improve performance) by only
+ warping the pointer when it reaches the edge, and then wait for it.
+*/
+#define MOUSE_FUDGE_FACTOR 8
+
+static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent)
+{
+ int w, h, i;
+ int deltax, deltay;
+ int posted;
+
+ w = SDL_VideoSurface->w;
+ h = SDL_VideoSurface->h;
+ deltax = xevent->xmotion.x - mouse_last.x;
+ deltay = xevent->xmotion.y - mouse_last.y;
+#ifdef DEBUG_MOTION
+ printf("Warped mouse motion: %d,%d\n", deltax, deltay);
+#endif
+ mouse_last.x = xevent->xmotion.x;
+ mouse_last.y = xevent->xmotion.y;
+ posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay);
+
+ if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) ||
+ (xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) ||
+ (xevent->xmotion.y < MOUSE_FUDGE_FACTOR) ||
+ (xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) {
+ /* Get the events that have accumulated */
+ while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) {
+ deltax = xevent->xmotion.x - mouse_last.x;
+ deltay = xevent->xmotion.y - mouse_last.y;
+#ifdef DEBUG_MOTION
+ printf("Extra mouse motion: %d,%d\n", deltax, deltay);
+#endif
+ mouse_last.x = xevent->xmotion.x;
+ mouse_last.y = xevent->xmotion.y;
+ posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay);
+ }
+ mouse_last.x = w/2;
+ mouse_last.y = h/2;
+ XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0,
+ mouse_last.x, mouse_last.y);
+ for ( i=0; i<10; ++i ) {
+ XMaskEvent(SDL_Display, PointerMotionMask, xevent);
+ if ( (xevent->xmotion.x >
+ (mouse_last.x-MOUSE_FUDGE_FACTOR)) &&
+ (xevent->xmotion.x <
+ (mouse_last.x+MOUSE_FUDGE_FACTOR)) &&
+ (xevent->xmotion.y >
+ (mouse_last.y-MOUSE_FUDGE_FACTOR)) &&
+ (xevent->xmotion.y <
+ (mouse_last.y+MOUSE_FUDGE_FACTOR)) ) {
+ break;
+ }
+#ifdef DEBUG_XEVENTS
+ printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y);
+#endif
+ }
+#ifdef DEBUG_XEVENTS
+ if ( i == 10 ) {
+ printf("Warning: didn't detect mouse warp motion\n");
+ }
+#endif
+ }
+ return(posted);
+}
+
+static int X11_DispatchEvent(_THIS)
+{
+ int posted;
+ XEvent xevent;
+
+ SDL_memset(&xevent, '\0', sizeof (XEvent)); /* valgrind fix. --ryan. */
+ XNextEvent(SDL_Display, &xevent);
+
+ /* Discard KeyRelease and KeyPress events generated by auto-repeat.
+ We need to do it before passing event to XFilterEvent. Otherwise,
+ KeyRelease aware IMs are confused... */
+ if ( xevent.type == KeyRelease
+ && X11_KeyRepeat(SDL_Display, &xevent) ) {
+ return 0;
+ }
+
+#ifdef X_HAVE_UTF8_STRING
+ /* If we are translating with IM, we need to pass all events
+ to XFilterEvent, and discard those filtered events immediately. */
+ if ( SDL_TranslateUNICODE
+ && SDL_IM != NULL
+ && XFilterEvent(&xevent, None) ) {
+ return 0;
+ }
+#endif
+
+ posted = 0;
+ switch (xevent.type) {
+
+ /* Gaining mouse coverage? */
+ case EnterNotify: {
+#ifdef DEBUG_XEVENTS
+printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y);
+if ( xevent.xcrossing.mode == NotifyGrab )
+printf("Mode: NotifyGrab\n");
+if ( xevent.xcrossing.mode == NotifyUngrab )
+printf("Mode: NotifyUngrab\n");
+#endif
+ if ( (xevent.xcrossing.mode != NotifyGrab) &&
+ (xevent.xcrossing.mode != NotifyUngrab) ) {
+ if ( this->input_grab == SDL_GRAB_OFF ) {
+ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ }
+ posted = SDL_PrivateMouseMotion(0, 0,
+ xevent.xcrossing.x,
+ xevent.xcrossing.y);
+ }
+ }
+ break;
+
+ /* Losing mouse coverage? */
+ case LeaveNotify: {
+#ifdef DEBUG_XEVENTS
+printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y);
+if ( xevent.xcrossing.mode == NotifyGrab )
+printf("Mode: NotifyGrab\n");
+if ( xevent.xcrossing.mode == NotifyUngrab )
+printf("Mode: NotifyUngrab\n");
+#endif
+ if ( (xevent.xcrossing.mode != NotifyGrab) &&
+ (xevent.xcrossing.mode != NotifyUngrab) &&
+ (xevent.xcrossing.detail != NotifyInferior) ) {
+ if ( this->input_grab == SDL_GRAB_OFF ) {
+ posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+ } else {
+ posted = SDL_PrivateMouseMotion(0, 0,
+ xevent.xcrossing.x,
+ xevent.xcrossing.y);
+ }
+ }
+ }
+ break;
+
+ /* Gaining input focus? */
+ case FocusIn: {
+#ifdef DEBUG_XEVENTS
+printf("FocusIn!\n");
+#endif
+ posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
+
+#ifdef X_HAVE_UTF8_STRING
+ if ( SDL_IC != NULL ) {
+ XSetICFocus(SDL_IC);
+ }
+#endif
+ /* Queue entry into fullscreen mode */
+ switch_waiting = 0x01 | SDL_FULLSCREEN;
+ switch_time = SDL_GetTicks() + 1500;
+ }
+ break;
+
+ /* Losing input focus? */
+ case FocusOut: {
+#ifdef DEBUG_XEVENTS
+printf("FocusOut!\n");
+#endif
+ posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS);
+
+#ifdef X_HAVE_UTF8_STRING
+ if ( SDL_IC != NULL ) {
+ XUnsetICFocus(SDL_IC);
+ }
+#endif
+ /* Queue leaving fullscreen mode */
+ switch_waiting = 0x01;
+ switch_time = SDL_GetTicks() + 200;
+ }
+ break;
+
+ /* Some IM requires MappingNotify to be passed to
+ XRefreshKeyboardMapping by the app. */
+ case MappingNotify: {
+ XRefreshKeyboardMapping(&xevent.xmapping);
+ }
+ break;
+
+ /* Generated upon EnterWindow and FocusIn */
+ case KeymapNotify: {
+#ifdef DEBUG_XEVENTS
+printf("KeymapNotify!\n");
+#endif
+ X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector);
+ }
+ break;
+
+ /* Mouse motion? */
+ case MotionNotify: {
+ if ( SDL_VideoSurface ) {
+ if ( mouse_relative ) {
+ if ( using_dga & DGA_MOUSE ) {
+#ifdef DEBUG_MOTION
+ printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root);
+#endif
+ posted = SDL_PrivateMouseMotion(0, 1,
+ xevent.xmotion.x_root,
+ xevent.xmotion.y_root);
+ } else {
+ posted = X11_WarpedMotion(this,&xevent);
+ }
+ } else {
+#ifdef DEBUG_MOTION
+ printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y);
+#endif
+ posted = SDL_PrivateMouseMotion(0, 0,
+ xevent.xmotion.x,
+ xevent.xmotion.y);
+ }
+ }
+ }
+ break;
+
+ /* Mouse button press? */
+ case ButtonPress: {
+ posted = SDL_PrivateMouseButton(SDL_PRESSED,
+ xevent.xbutton.button, 0, 0);
+ }
+ break;
+
+ /* Mouse button release? */
+ case ButtonRelease: {
+ posted = SDL_PrivateMouseButton(SDL_RELEASED,
+ xevent.xbutton.button, 0, 0);
+ }
+ break;
+
+ /* Key press? */
+ case KeyPress: {
+ SDL_keysym keysym;
+ KeyCode keycode = xevent.xkey.keycode;
+
+#ifdef DEBUG_XEVENTS
+printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
+#endif
+ /* If we're not doing translation, we're done! */
+ if ( !SDL_TranslateUNICODE ) {
+ /* Get the translated SDL virtual keysym and put it on the queue.*/
+ keysym.scancode = keycode;
+ keysym.sym = X11_TranslateKeycode(SDL_Display, keycode);
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = 0;
+ posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ break;
+ }
+
+ /* Look up the translated value for the key event */
+#ifdef X_HAVE_UTF8_STRING
+ if ( SDL_IC != NULL ) {
+ Status status;
+ KeySym xkeysym;
+ int i;
+ /* A UTF-8 character can be at most 6 bytes */
+ /* ... It's true, but Xutf8LookupString can
+ return more than one characters. Moreover,
+ the spec. put no upper bound, so we should
+ be ready for longer strings. */
+ char keybuf[32];
+ char *keydata = keybuf;
+ int count;
+ Uint16 utf16buf[32];
+ Uint16 *utf16data = utf16buf;
+ int utf16size;
+ int utf16length;
+
+ count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, sizeof(keybuf), &xkeysym, &status);
+ if (XBufferOverflow == status) {
+ /* The IM has just generated somewhat long
+ string. We need a longer buffer in this
+ case. */
+ keydata = SDL_malloc(count);
+ if ( keydata == NULL ) {
+ SDL_OutOfMemory();
+ break;
+ }
+ count = Xutf8LookupString(SDL_IC, &xevent.xkey, keydata, count, &xkeysym, &status);
+ }
+
+ switch (status) {
+
+ case XBufferOverflow: {
+ /* Oops! We have allocated the bytes as
+ requested by Xutf8LookupString, so the
+ length of the buffer must be
+ sufficient. This case should never
+ happen! */
+ SDL_SetError("Xutf8LookupString indicated a double buffer overflow!");
+ break;
+ }
+
+ case XLookupChars:
+ case XLookupBoth: {
+ if (0 == count) {
+ break;
+ }
+
+ /* We got a converted string from IM. Make
+ sure to deliver all characters to the
+ application as SDL events. Note that
+ an SDL event can only carry one UTF-16
+ encoding unit, and a surrogate pair is
+ delivered as two SDL events. I guess
+ this behaviour is probably _imported_
+ from Windows or MacOS. To do so, we need
+ to convert the UTF-8 data into UTF-16
+ data (not UCS4/UTF-32!). We need an
+ estimate of the number of UTF-16 encoding
+ units here. The worst case is pure ASCII
+ string. Assume so. */
+ /* In 1.3 SDL may have a text event instead, that
+ carries the whole UTF-8 string with it. */
+ utf16size = count * sizeof(Uint16);
+ if (utf16size > sizeof(utf16buf)) {
+ utf16data = (Uint16 *) SDL_malloc(utf16size);
+ if (utf16data == NULL) {
+ SDL_OutOfMemory();
+ break;
+ }
+ }
+ utf16length = Utf8ToUtf16((Uint8 *)keydata, count, utf16data, utf16size);
+ if (utf16length < 0) {
+ /* The keydata contained an invalid byte
+ sequence. It should be a bug of the IM
+ or Xlib... */
+ SDL_SetError("Oops! Xutf8LookupString returned an invalid UTF-8 sequence!");
+ break;
+ }
+
+ /* Deliver all UTF-16 encoding units. At
+ this moment, SDL event queue has a
+ fixed size (128 events), and an SDL
+ event can hold just one UTF-16 encoding
+ unit. So, if we receive more than 128
+ UTF-16 encoding units from a commit,
+ exceeded characters will be lost. */
+ for (i = 0; i < utf16length - 1; i++) {
+ keysym.scancode = 0;
+ keysym.sym = SDLK_UNKNOWN;
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = utf16data[i];
+ posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ /* The keysym for the last character carries the
+ scancode and symbol that corresponds to the X11
+ keycode. */
+ if (utf16length > 0) {
+ keysym.scancode = keycode;
+ keysym.sym = (keycode ? X11_TranslateKeycode(SDL_Display, keycode) : 0);
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = utf16data[utf16length - 1];
+ posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ break;
+ }
+
+ case XLookupKeySym: {
+ /* I'm not sure whether it is possible that
+ a zero keycode makes XLookupKeySym
+ status. What I'm sure is that a
+ combination of a zero scan code and a non
+ zero sym makes SDL_PrivateKeyboard
+ strange state... So, just discard it.
+ If this doesn't work, I'm receiving bug
+ reports, and I can know under what
+ condition this case happens. */
+ if (keycode) {
+ keysym.scancode = keycode;
+ keysym.sym = X11_TranslateKeycode(SDL_Display, keycode);
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = 0;
+ posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ break;
+ }
+
+ case XLookupNone: {
+ /* IM has eaten the event. */
+ break;
+ }
+
+ default:
+ /* An unknown status from Xutf8LookupString. */
+ SDL_SetError("Oops! Xutf8LookupStringreturned an unknown status");
+ }
+
+ /* Release dynamic buffers if allocated. */
+ if (keydata != NULL && keybuf != keydata) {
+ SDL_free(keydata);
+ }
+ if (utf16data != NULL && utf16buf != utf16data) {
+ SDL_free(utf16data);
+ }
+ }
+ else
+#endif
+ {
+ static XComposeStatus state;
+ char keybuf[32];
+
+ keysym.scancode = keycode;
+ keysym.sym = X11_TranslateKeycode(SDL_Display, keycode);
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = 0;
+ if ( XLookupString(&xevent.xkey,
+ keybuf, sizeof(keybuf),
+ NULL, &state) ) {
+ /*
+ * FIXME: XLookupString() may yield more than one
+ * character, so we need a mechanism to allow for
+ * this (perhaps null keypress events with a
+ * unicode value)
+ */
+ keysym.unicode = (Uint8)keybuf[0];
+ }
+
+ posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
+ }
+ }
+ break;
+
+ /* Key release? */
+ case KeyRelease: {
+ SDL_keysym keysym;
+ KeyCode keycode = xevent.xkey.keycode;
+
+ if (keycode == 0) {
+ /* There should be no KeyRelease for keycode == 0,
+ since it is a notification from IM but a real
+ keystroke. */
+ /* We need to emit some diagnostic message here. */
+ break;
+ }
+
+#ifdef DEBUG_XEVENTS
+printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
+#endif
+
+ /* Get the translated SDL virtual keysym */
+ keysym.scancode = keycode;
+ keysym.sym = X11_TranslateKeycode(SDL_Display, keycode);
+ keysym.mod = KMOD_NONE;
+ keysym.unicode = 0;
+
+ posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
+ }
+ break;
+
+ /* Have we been iconified? */
+ case UnmapNotify: {
+#ifdef DEBUG_XEVENTS
+printf("UnmapNotify!\n");
+#endif
+ /* If we're active, make ourselves inactive */
+ if ( SDL_GetAppState() & SDL_APPACTIVE ) {
+ /* Swap out the gamma before we go inactive */
+ X11_SwapVidModeGamma(this);
+
+ /* Send an internal deactivate event */
+ posted = SDL_PrivateAppActive(0,
+ SDL_APPACTIVE|SDL_APPINPUTFOCUS);
+ }
+ }
+ break;
+
+ /* Have we been restored? */
+ case MapNotify: {
+#ifdef DEBUG_XEVENTS
+printf("MapNotify!\n");
+#endif
+ /* If we're not active, make ourselves active */
+ if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) {
+ /* Send an internal activate event */
+ posted = SDL_PrivateAppActive(1, SDL_APPACTIVE);
+
+ /* Now that we're active, swap the gamma back */
+ X11_SwapVidModeGamma(this);
+ }
+
+ if ( SDL_VideoSurface &&
+ (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
+ X11_EnterFullScreen(this);
+ } else {
+ X11_GrabInputNoLock(this, this->input_grab);
+ }
+ X11_CheckMouseModeNoLock(this);
+
+ if ( SDL_VideoSurface ) {
+ X11_RefreshDisplay(this);
+ }
+ }
+ break;
+
+ /* Have we been resized or moved? */
+ case ConfigureNotify: {
+#ifdef DEBUG_XEVENTS
+printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height);
+#endif
+ if ( SDL_VideoSurface ) {
+ if ((xevent.xconfigure.width != SDL_VideoSurface->w) ||
+ (xevent.xconfigure.height != SDL_VideoSurface->h)) {
+ /* FIXME: Find a better fix for the bug with KDE 1.2 */
+ if ( ! ((xevent.xconfigure.width == 32) &&
+ (xevent.xconfigure.height == 32)) ) {
+ SDL_PrivateResize(xevent.xconfigure.width,
+ xevent.xconfigure.height);
+ }
+ } else {
+ /* OpenGL windows need to know about the change */
+ if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
+ SDL_PrivateExpose();
+ }
+ }
+ }
+ }
+ break;
+
+ /* Have we been requested to quit (or another client message?) */
+ case ClientMessage: {
+ if ( (xevent.xclient.format == 32) &&
+ (xevent.xclient.data.l[0] == WM_DELETE_WINDOW) )
+ {
+ posted = SDL_PrivateQuit();
+ } else
+ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
+ SDL_SysWMmsg wmmsg;
+
+ SDL_VERSION(&wmmsg.version);
+ wmmsg.subsystem = SDL_SYSWM_X11;
+ wmmsg.event.xevent = xevent;
+ posted = SDL_PrivateSysWMEvent(&wmmsg);
+ }
+ }
+ break;
+
+ /* Do we need to refresh ourselves? */
+ case Expose: {
+#ifdef DEBUG_XEVENTS
+printf("Expose (count = %d)\n", xevent.xexpose.count);
+#endif
+ if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) {
+ X11_RefreshDisplay(this);
+ }
+ }
+ break;
+
+ default: {
+#ifdef DEBUG_XEVENTS
+printf("Unhandled event %d\n", xevent.type);
+#endif
+ /* Only post the event if we're watching for it */
+ if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
+ SDL_SysWMmsg wmmsg;
+
+ SDL_VERSION(&wmmsg.version);
+ wmmsg.subsystem = SDL_SYSWM_X11;
+ wmmsg.event.xevent = xevent;
+ posted = SDL_PrivateSysWMEvent(&wmmsg);
+ }
+ }
+ break;
+ }
+ return(posted);
+}
+
+/* Ack! XPending() actually performs a blocking read if no events available */
+int X11_Pending(Display *display)
+{
+ /* Flush the display connection and look to see if events are queued */
+ XFlush(display);
+ if ( XEventsQueued(display, QueuedAlready) ) {
+ return(1);
+ }
+
+ /* More drastic measures are required -- see if X is ready to talk */
+ {
+ static struct timeval zero_time; /* static == 0 */
+ int x11_fd;
+ fd_set fdset;
+
+ x11_fd = ConnectionNumber(display);
+ FD_ZERO(&fdset);
+ FD_SET(x11_fd, &fdset);
+ if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) {
+ return(XPending(display));
+ }
+ }
+
+ /* Oh well, nothing is ready .. */
+ return(0);
+}
+
+void X11_PumpEvents(_THIS)
+{
+ int pending;
+
+ /* Keep processing pending events */
+ pending = 0;
+ while ( X11_Pending(SDL_Display) ) {
+ X11_DispatchEvent(this);
+ ++pending;
+ }
+ if ( switch_waiting ) {
+ Uint32 now;
+
+ now = SDL_GetTicks();
+ if ( pending || !SDL_VideoSurface ) {
+ /* Try again later... */
+ if ( switch_waiting & SDL_FULLSCREEN ) {
+ switch_time = now + 1500;
+ } else {
+ switch_time = now + 200;
+ }
+ } else if ( (int)(switch_time-now) <= 0 ) {
+ Uint32 go_fullscreen;
+
+ go_fullscreen = switch_waiting & SDL_FULLSCREEN;
+ switch_waiting = 0;
+ if ( SDL_VideoSurface->flags & SDL_FULLSCREEN ) {
+ if ( go_fullscreen ) {
+ X11_EnterFullScreen(this);
+ } else {
+ X11_LeaveFullScreen(this);
+ }
+ }
+ /* Handle focus in/out when grabbed */
+ if ( go_fullscreen ) {
+ X11_GrabInputNoLock(this, this->input_grab);
+ } else {
+ X11_GrabInputNoLock(this, SDL_GRAB_OFF);
+ }
+ X11_CheckMouseModeNoLock(this);
+ }
+ }
+}
+
+void X11_InitKeymap(void)
+{
+ int i;
+
+ /* Odd keys used in international keyboards */
+ for ( i=0; i<SDL_arraysize(ODD_keymap); ++i )
+ ODD_keymap[i] = SDLK_UNKNOWN;
+
+ /* Some of these might be mappable to an existing SDLK_ code */
+ ODD_keymap[XK_dead_grave&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_acute&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_tilde&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_macron&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_breve&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_abovedot&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_diaeresis&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_abovering&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_doubleacute&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_caron&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_cedilla&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_ogonek&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_iota&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_voiced_sound&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_semivoiced_sound&0xFF] = SDLK_COMPOSE;
+ ODD_keymap[XK_dead_belowdot&0xFF] = SDLK_COMPOSE;
+#ifdef XK_dead_hook
+ ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE;
+#endif
+#ifdef XK_dead_horn
+ ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE;
+#endif
+
+#ifdef XK_dead_circumflex
+ /* These X keysyms have 0xFE as the high byte */
+ ODD_keymap[XK_dead_circumflex&0xFF] = SDLK_CARET;
+#endif
+#ifdef XK_ISO_Level3_Shift
+ ODD_keymap[XK_ISO_Level3_Shift&0xFF] = SDLK_MODE; /* "Alt Gr" key */
+#endif
+
+ /* Map the miscellaneous keys */
+ for ( i=0; i<SDL_arraysize(MISC_keymap); ++i )
+ MISC_keymap[i] = SDLK_UNKNOWN;
+
+ /* These X keysyms have 0xFF as the high byte */
+ MISC_keymap[XK_BackSpace&0xFF] = SDLK_BACKSPACE;
+ MISC_keymap[XK_Tab&0xFF] = SDLK_TAB;
+ MISC_keymap[XK_Clear&0xFF] = SDLK_CLEAR;
+ MISC_keymap[XK_Return&0xFF] = SDLK_RETURN;
+ MISC_keymap[XK_Pause&0xFF] = SDLK_PAUSE;
+ MISC_keymap[XK_Escape&0xFF] = SDLK_ESCAPE;
+ MISC_keymap[XK_Delete&0xFF] = SDLK_DELETE;
+
+ MISC_keymap[XK_KP_0&0xFF] = SDLK_KP0; /* Keypad 0-9 */
+ MISC_keymap[XK_KP_1&0xFF] = SDLK_KP1;
+ MISC_keymap[XK_KP_2&0xFF] = SDLK_KP2;
+ MISC_keymap[XK_KP_3&0xFF] = SDLK_KP3;
+ MISC_keymap[XK_KP_4&0xFF] = SDLK_KP4;
+ MISC_keymap[XK_KP_5&0xFF] = SDLK_KP5;
+ MISC_keymap[XK_KP_6&0xFF] = SDLK_KP6;
+ MISC_keymap[XK_KP_7&0xFF] = SDLK_KP7;
+ MISC_keymap[XK_KP_8&0xFF] = SDLK_KP8;
+ MISC_keymap[XK_KP_9&0xFF] = SDLK_KP9;
+ MISC_keymap[XK_KP_Insert&0xFF] = SDLK_KP0;
+ MISC_keymap[XK_KP_End&0xFF] = SDLK_KP1;
+ MISC_keymap[XK_KP_Down&0xFF] = SDLK_KP2;
+ MISC_keymap[XK_KP_Page_Down&0xFF] = SDLK_KP3;
+ MISC_keymap[XK_KP_Left&0xFF] = SDLK_KP4;
+ MISC_keymap[XK_KP_Begin&0xFF] = SDLK_KP5;
+ MISC_keymap[XK_KP_Right&0xFF] = SDLK_KP6;
+ MISC_keymap[XK_KP_Home&0xFF] = SDLK_KP7;
+ MISC_keymap[XK_KP_Up&0xFF] = SDLK_KP8;
+ MISC_keymap[XK_KP_Page_Up&0xFF] = SDLK_KP9;
+ MISC_keymap[XK_KP_Delete&0xFF] = SDLK_KP_PERIOD;
+ MISC_keymap[XK_KP_Decimal&0xFF] = SDLK_KP_PERIOD;
+ MISC_keymap[XK_KP_Divide&0xFF] = SDLK_KP_DIVIDE;
+ MISC_keymap[XK_KP_Multiply&0xFF] = SDLK_KP_MULTIPLY;
+ MISC_keymap[XK_KP_Subtract&0xFF] = SDLK_KP_MINUS;
+ MISC_keymap[XK_KP_Add&0xFF] = SDLK_KP_PLUS;
+ MISC_keymap[XK_KP_Enter&0xFF] = SDLK_KP_ENTER;
+ MISC_keymap[XK_KP_Equal&0xFF] = SDLK_KP_EQUALS;
+
+ MISC_keymap[XK_Up&0xFF] = SDLK_UP;
+ MISC_keymap[XK_Down&0xFF] = SDLK_DOWN;
+ MISC_keymap[XK_Right&0xFF] = SDLK_RIGHT;
+ MISC_keymap[XK_Left&0xFF] = SDLK_LEFT;
+ MISC_keymap[XK_Insert&0xFF] = SDLK_INSERT;
+ MISC_keymap[XK_Home&0xFF] = SDLK_HOME;
+ MISC_keymap[XK_End&0xFF] = SDLK_END;
+ MISC_keymap[XK_Page_Up&0xFF] = SDLK_PAGEUP;
+ MISC_keymap[XK_Page_Down&0xFF] = SDLK_PAGEDOWN;
+
+ MISC_keymap[XK_F1&0xFF] = SDLK_F1;
+ MISC_keymap[XK_F2&0xFF] = SDLK_F2;
+ MISC_keymap[XK_F3&0xFF] = SDLK_F3;
+ MISC_keymap[XK_F4&0xFF] = SDLK_F4;
+ MISC_keymap[XK_F5&0xFF] = SDLK_F5;
+ MISC_keymap[XK_F6&0xFF] = SDLK_F6;
+ MISC_keymap[XK_F7&0xFF] = SDLK_F7;
+ MISC_keymap[XK_F8&0xFF] = SDLK_F8;
+ MISC_keymap[XK_F9&0xFF] = SDLK_F9;
+ MISC_keymap[XK_F10&0xFF] = SDLK_F10;
+ MISC_keymap[XK_F11&0xFF] = SDLK_F11;
+ MISC_keymap[XK_F12&0xFF] = SDLK_F12;
+ MISC_keymap[XK_F13&0xFF] = SDLK_F13;
+ MISC_keymap[XK_F14&0xFF] = SDLK_F14;
+ MISC_keymap[XK_F15&0xFF] = SDLK_F15;
+
+ MISC_keymap[XK_Num_Lock&0xFF] = SDLK_NUMLOCK;
+ MISC_keymap[XK_Caps_Lock&0xFF] = SDLK_CAPSLOCK;
+ MISC_keymap[XK_Scroll_Lock&0xFF] = SDLK_SCROLLOCK;
+ MISC_keymap[XK_Shift_R&0xFF] = SDLK_RSHIFT;
+ MISC_keymap[XK_Shift_L&0xFF] = SDLK_LSHIFT;
+ MISC_keymap[XK_Control_R&0xFF] = SDLK_RCTRL;
+ MISC_keymap[XK_Control_L&0xFF] = SDLK_LCTRL;
+ MISC_keymap[XK_Alt_R&0xFF] = SDLK_RALT;
+ MISC_keymap[XK_Alt_L&0xFF] = SDLK_LALT;
+ MISC_keymap[XK_Meta_R&0xFF] = SDLK_RMETA;
+ MISC_keymap[XK_Meta_L&0xFF] = SDLK_LMETA;
+ MISC_keymap[XK_Super_L&0xFF] = SDLK_LSUPER; /* Left "Windows" */
+ MISC_keymap[XK_Super_R&0xFF] = SDLK_RSUPER; /* Right "Windows */
+ MISC_keymap[XK_Mode_switch&0xFF] = SDLK_MODE; /* "Alt Gr" key */
+ MISC_keymap[XK_Multi_key&0xFF] = SDLK_COMPOSE; /* Multi-key compose */
+
+ MISC_keymap[XK_Help&0xFF] = SDLK_HELP;
+ MISC_keymap[XK_Print&0xFF] = SDLK_PRINT;
+ MISC_keymap[XK_Sys_Req&0xFF] = SDLK_SYSREQ;
+ MISC_keymap[XK_Break&0xFF] = SDLK_BREAK;
+ MISC_keymap[XK_Menu&0xFF] = SDLK_MENU;
+ MISC_keymap[XK_Hyper_R&0xFF] = SDLK_MENU; /* Windows "Menu" key */
+}
+
+/* Get the translated SDL virtual keysym */
+SDLKey X11_TranslateKeycode(Display *display, KeyCode kc)
+{
+ KeySym xsym;
+ SDLKey key;
+
+ xsym = XKeycodeToKeysym(display, kc, 0);
+#ifdef DEBUG_KEYS
+ fprintf(stderr, "Translating key code %d -> 0x%.4x\n", kc, xsym);
+#endif
+ key = SDLK_UNKNOWN;
+ if ( xsym ) {
+ switch (xsym>>8) {
+ case 0x1005FF:
+#ifdef SunXK_F36
+ if ( xsym == SunXK_F36 )
+ key = SDLK_F11;
+#endif
+#ifdef SunXK_F37
+ if ( xsym == SunXK_F37 )
+ key = SDLK_F12;
+#endif
+ break;
+ case 0x00: /* Latin 1 */
+ key = (SDLKey)(xsym & 0xFF);
+ break;
+ case 0x01: /* Latin 2 */
+ case 0x02: /* Latin 3 */
+ case 0x03: /* Latin 4 */
+ case 0x04: /* Katakana */
+ case 0x05: /* Arabic */
+ case 0x06: /* Cyrillic */
+ case 0x07: /* Greek */
+ case 0x08: /* Technical */
+ case 0x0A: /* Publishing */
+ case 0x0C: /* Hebrew */
+ case 0x0D: /* Thai */
+ /* These are wrong, but it's better than nothing */
+ key = (SDLKey)(xsym & 0xFF);
+ break;
+ case 0xFE:
+ key = ODD_keymap[xsym&0xFF];
+ break;
+ case 0xFF:
+ key = MISC_keymap[xsym&0xFF];
+ break;
+ default:
+ /*
+ fprintf(stderr, "X11: Unhandled xsym, sym = 0x%04x\n",
+ (unsigned int)xsym);
+ */
+ break;
+ }
+ } else {
+ /* X11 doesn't know how to translate the key! */
+ switch (kc) {
+ /* Caution:
+ These keycodes are from the Microsoft Keyboard
+ */
+ case 115:
+ key = SDLK_LSUPER;
+ break;
+ case 116:
+ key = SDLK_RSUPER;
+ break;
+ case 117:
+ key = SDLK_MENU;
+ break;
+ default:
+ /*
+ * no point in an error message; happens for
+ * several keys when we get a keymap notify
+ */
+ break;
+ }
+ }
+ return key;
+}
+
+/* X11 modifier masks for various keys */
+static unsigned meta_l_mask, meta_r_mask, alt_l_mask, alt_r_mask;
+static unsigned num_mask, mode_switch_mask;
+
+static void get_modifier_masks(Display *display)
+{
+ static unsigned got_masks;
+ int i, j;
+ XModifierKeymap *xmods;
+ unsigned n;
+
+ if(got_masks)
+ return;
+
+ xmods = XGetModifierMapping(display);
+ n = xmods->max_keypermod;
+ for(i = 3; i < 8; i++) {
+ for(j = 0; j < n; j++) {
+ KeyCode kc = xmods->modifiermap[i * n + j];
+ KeySym ks = XKeycodeToKeysym(display, kc, 0);
+ unsigned mask = 1 << i;
+ switch(ks) {
+ case XK_Num_Lock:
+ num_mask = mask; break;
+ case XK_Alt_L:
+ alt_l_mask = mask; break;
+ case XK_Alt_R:
+ alt_r_mask = mask; break;
+ case XK_Meta_L:
+ meta_l_mask = mask; break;
+ case XK_Meta_R:
+ meta_r_mask = mask; break;
+ case XK_Mode_switch:
+ mode_switch_mask = mask; break;
+ }
+ }
+ }
+ XFreeModifiermap(xmods);
+ got_masks = 1;
+}
+
+
+/*
+ * This function is semi-official; it is not officially exported and should
+ * not be considered part of the SDL API, but may be used by client code
+ * that *really* needs it (including legacy code).
+ * It is slow, though, and should be avoided if possible.
+ *
+ * Note that it isn't completely accurate either; in particular, multi-key
+ * sequences (dead accents, compose key sequences) will not work since the
+ * state has been irrevocably lost.
+ */
+Uint16 X11_KeyToUnicode(SDLKey keysym, SDLMod modifiers)
+{
+ struct SDL_VideoDevice *this = current_video;
+ char keybuf[32];
+ int i;
+ KeySym xsym = 0;
+ XKeyEvent xkey;
+ Uint16 unicode;
+
+ if ( !this || !SDL_Display ) {
+ return 0;
+ }
+
+ SDL_memset(&xkey, 0, sizeof(xkey));
+ xkey.display = SDL_Display;
+
+ xsym = keysym; /* last resort if not found */
+ for (i = 0; i < 256; ++i) {
+ if ( MISC_keymap[i] == keysym ) {
+ xsym = 0xFF00 | i;
+ break;
+ } else if ( ODD_keymap[i] == keysym ) {
+ xsym = 0xFE00 | i;
+ break;
+ }
+ }
+
+ xkey.keycode = XKeysymToKeycode(xkey.display, xsym);
+
+ get_modifier_masks(SDL_Display);
+ if(modifiers & KMOD_SHIFT)
+ xkey.state |= ShiftMask;
+ if(modifiers & KMOD_CAPS)
+ xkey.state |= LockMask;
+ if(modifiers & KMOD_CTRL)
+ xkey.state |= ControlMask;
+ if(modifiers & KMOD_MODE)
+ xkey.state |= mode_switch_mask;
+ if(modifiers & KMOD_LALT)
+ xkey.state |= alt_l_mask;
+ if(modifiers & KMOD_RALT)
+ xkey.state |= alt_r_mask;
+ if(modifiers & KMOD_LMETA)
+ xkey.state |= meta_l_mask;
+ if(modifiers & KMOD_RMETA)
+ xkey.state |= meta_r_mask;
+ if(modifiers & KMOD_NUM)
+ xkey.state |= num_mask;
+
+ unicode = 0;
+ if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, NULL) )
+ unicode = (unsigned char)keybuf[0];
+ return(unicode);
+}
+
+
+/*
+ * Called when focus is regained, to read the keyboard state and generate
+ * synthetic keypress/release events.
+ * key_vec is a bit vector of keycodes (256 bits)
+ */
+void X11_SetKeyboardState(Display *display, const char *key_vec)
+{
+ char keys_return[32];
+ int i;
+ Uint8 *kstate = SDL_GetKeyState(NULL);
+ SDLMod modstate;
+ Window junk_window;
+ int x, y;
+ unsigned int mask;
+
+ /* The first time the window is mapped, we initialize key state */
+ if ( ! key_vec ) {
+ XQueryKeymap(display, keys_return);
+ key_vec = keys_return;
+ }
+
+ /* Get the keyboard modifier state */
+ modstate = 0;
+ get_modifier_masks(display);
+ if ( XQueryPointer(display, DefaultRootWindow(display),
+ &junk_window, &junk_window, &x, &y, &x, &y, &mask) ) {
+ if ( mask & LockMask ) {
+ modstate |= KMOD_CAPS;
+ }
+ if ( mask & mode_switch_mask ) {
+ modstate |= KMOD_MODE;
+ }
+ if ( mask & num_mask ) {
+ modstate |= KMOD_NUM;
+ }
+ }
+
+ /* Zero the new keyboard state and generate it */
+ SDL_memset(kstate, 0, SDLK_LAST);
+ /*
+ * An obvious optimisation is to check entire longwords at a time in
+ * both loops, but we can't be sure the arrays are aligned so it's not
+ * worth the extra complexity
+ */
+ for ( i = 0; i < 32; i++ ) {
+ int j;
+ if ( !key_vec[i] )
+ continue;
+ for ( j = 0; j < 8; j++ ) {
+ if ( key_vec[i] & (1 << j) ) {
+ SDLKey key;
+ KeyCode kc = (i << 3 | j);
+ key = X11_TranslateKeycode(display, kc);
+ if ( key == SDLK_UNKNOWN ) {
+ continue;
+ }
+ kstate[key] = SDL_PRESSED;
+ switch (key) {
+ case SDLK_LSHIFT:
+ modstate |= KMOD_LSHIFT;
+ break;
+ case SDLK_RSHIFT:
+ modstate |= KMOD_RSHIFT;
+ break;
+ case SDLK_LCTRL:
+ modstate |= KMOD_LCTRL;
+ break;
+ case SDLK_RCTRL:
+ modstate |= KMOD_RCTRL;
+ break;
+ case SDLK_LALT:
+ modstate |= KMOD_LALT;
+ break;
+ case SDLK_RALT:
+ modstate |= KMOD_RALT;
+ break;
+ case SDLK_LMETA:
+ modstate |= KMOD_LMETA;
+ break;
+ case SDLK_RMETA:
+ modstate |= KMOD_RMETA;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ /* Hack - set toggle key state */
+ if ( modstate & KMOD_CAPS ) {
+ kstate[SDLK_CAPSLOCK] = SDL_PRESSED;
+ } else {
+ kstate[SDLK_CAPSLOCK] = SDL_RELEASED;
+ }
+ if ( modstate & KMOD_NUM ) {
+ kstate[SDLK_NUMLOCK] = SDL_PRESSED;
+ } else {
+ kstate[SDLK_NUMLOCK] = SDL_RELEASED;
+ }
+
+ /* Set the final modifier state */
+ SDL_SetModState(modstate);
+}
+
+void X11_InitOSKeymap(_THIS)
+{
+ X11_InitKeymap();
+}
+
+void X11_SaveScreenSaver(Display *display, int *saved_timeout, BOOL *dpms)
+{
+ int timeout, interval, prefer_blank, allow_exp;
+ XGetScreenSaver(display, &timeout, &interval, &prefer_blank, &allow_exp);
+ *saved_timeout = timeout;
+
+#if SDL_VIDEO_DRIVER_X11_DPMS
+ if ( SDL_X11_HAVE_DPMS ) {
+ int dummy;
+ if ( DPMSQueryExtension(display, &dummy, &dummy) ) {
+ CARD16 state;
+ DPMSInfo(display, &state, dpms);
+ }
+ }
+#else
+ *dpms = 0;
+#endif /* SDL_VIDEO_DRIVER_X11_DPMS */
+}
+
+void X11_DisableScreenSaver(_THIS, Display *display)
+{
+ int timeout, interval, prefer_blank, allow_exp;
+
+ if (this->hidden->allow_screensaver) {
+ return;
+ }
+
+ XGetScreenSaver(display, &timeout, &interval, &prefer_blank, &allow_exp);
+ timeout = 0;
+ XSetScreenSaver(display, timeout, interval, prefer_blank, allow_exp);
+
+#if SDL_VIDEO_DRIVER_X11_DPMS
+ if ( SDL_X11_HAVE_DPMS ) {
+ int dummy;
+ if ( DPMSQueryExtension(display, &dummy, &dummy) ) {
+ DPMSDisable(display);
+ }
+ }
+#endif /* SDL_VIDEO_DRIVER_X11_DPMS */
+}
+
+void X11_RestoreScreenSaver(_THIS, Display *display, int saved_timeout, BOOL dpms)
+{
+ int timeout, interval, prefer_blank, allow_exp;
+
+ if (this->hidden->allow_screensaver) {
+ return;
+ }
+
+ XGetScreenSaver(display, &timeout, &interval, &prefer_blank, &allow_exp);
+ timeout = saved_timeout;
+ XSetScreenSaver(display, timeout, interval, prefer_blank, allow_exp);
+
+#if SDL_VIDEO_DRIVER_X11_DPMS
+ if ( SDL_X11_HAVE_DPMS ) {
+ int dummy;
+ if ( DPMSQueryExtension(display, &dummy, &dummy) ) {
+ if ( dpms ) {
+ DPMSEnable(display);
+ }
+ }
+ }
+#endif /* SDL_VIDEO_DRIVER_X11_DPMS */
+}