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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c')
-rw-r--r--distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c619
1 files changed, 0 insertions, 619 deletions
diff --git a/distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c b/distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c
deleted file mode 100644
index 76706b3..0000000
--- a/distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c
+++ /dev/null
@@ -1,619 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
-#include "SDL_version.h"
-#include "SDL_timer.h"
-#include "SDL_video.h"
-#include "SDL_syswm.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-#include "SDL_x11modes_c.h"
-#include "SDL_x11wm_c.h"
-
-static Uint8 reverse_byte(Uint8 x)
-{
- x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
- x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
- x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
- return x;
-}
-
-void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
-{
- SDL_Surface *sicon;
- XWMHints *wmhints;
- XImage *icon_image;
- Pixmap icon_pixmap;
- Pixmap mask_pixmap;
- Window icon_window = None;
- GC gc;
- XGCValues GCvalues;
- int i, dbpp;
- SDL_Rect bounds;
- Uint8 *LSBmask;
- Visual *dvis;
- char *p;
- int masksize;
-
- SDL_Lock_EventThread();
-
- /* The icon must use the default visual, depth and colormap of the
- screen, so it might need a conversion */
- dvis = DefaultVisual(SDL_Display, SDL_Screen);
- dbpp = DefaultDepth(SDL_Display, SDL_Screen);
- for(i = 0; i < this->hidden->nvisuals; i++) {
- if(this->hidden->visuals[i].visual == dvis) {
- dbpp = this->hidden->visuals[i].bpp;
- break;
- }
- }
-
- /* The Visual struct is supposed to be opaque but we cheat a little */
- sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
- dbpp,
- dvis->red_mask, dvis->green_mask,
- dvis->blue_mask, 0);
- if ( sicon == NULL )
- goto done;
-
- if(dbpp == 8) {
- /* Default visual is 8bit; we need to allocate colours from
- the default colormap */
- SDL_Color want[256], got[256];
- int nwant;
- Colormap dcmap;
- int missing;
- dcmap = DefaultColormap(SDL_Display, SDL_Screen);
- if(icon->format->palette) {
- /* The icon has a palette as well - we just have to
- find those colours */
- nwant = icon->format->palette->ncolors;
- SDL_memcpy(want, icon->format->palette->colors,
- nwant * sizeof want[0]);
- } else {
- /* try the standard 6x6x6 cube for lack of better
- ideas */
- int r, g, b, i;
- for(r = i = 0; r < 256; r += 0x33)
- for(g = 0; g < 256; g += 0x33)
- for(b = 0; b < 256; b += 0x33, i++) {
- want[i].r = r;
- want[i].g = g;
- want[i].b = b;
- }
- nwant = 216;
- }
- if(SDL_iconcolors) {
- /* free already allocated colours first */
- unsigned long freelist[512];
- int nfree = 0;
- for(i = 0; i < 256; i++) {
- while(SDL_iconcolors[i]) {
- freelist[nfree++] = i;
- SDL_iconcolors[i]--;
- }
- }
- XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
- }
- if(!SDL_iconcolors)
- SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
- SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
-
- /* try to allocate the colours */
- SDL_memset(got, 0, sizeof got);
- missing = 0;
- for(i = 0; i < nwant; i++) {
- XColor c;
- c.red = want[i].r << 8;
- c.green = want[i].g << 8;
- c.blue = want[i].b << 8;
- c.flags = DoRed | DoGreen | DoBlue;
- if(XAllocColor(GFX_Display, dcmap, &c)) {
- /* got the colour */
- SDL_iconcolors[c.pixel]++;
- got[c.pixel] = want[i];
- } else {
- missing = 1;
- }
- }
- if(missing) {
- /* Some colours were apparently missing, so we just
- allocate all the rest as well */
- XColor cols[256];
- for(i = 0; i < 256; i++)
- cols[i].pixel = i;
- XQueryColors(GFX_Display, dcmap, cols, 256);
- for(i = 0; i < 256; i++) {
- got[i].r = cols[i].red >> 8;
- got[i].g = cols[i].green >> 8;
- got[i].b = cols[i].blue >> 8;
- if(!SDL_iconcolors[i]) {
- if(XAllocColor(GFX_Display, dcmap,
- cols + i)) {
- SDL_iconcolors[i] = 1;
- } else {
- /* index not available */
- got[i].r = 0;
- got[i].g = 0;
- got[i].b = 0;
- }
- }
- }
- }
-
- SDL_SetColors(sicon, got, 0, 256);
- }
-
- bounds.x = 0;
- bounds.y = 0;
- bounds.w = icon->w;
- bounds.h = icon->h;
- if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
- goto done;
-
- /* We need the mask as given, except in LSBfirst format instead of
- MSBfirst. Reverse the bits in each byte. */
- masksize = ((sicon->w + 7) >> 3) * sicon->h;
- LSBmask = SDL_malloc(masksize);
- if ( LSBmask == NULL ) {
- goto done;
- }
- SDL_memset(LSBmask, 0, masksize);
- for(i = 0; i < masksize; i++)
- LSBmask[i] = reverse_byte(mask[i]);
- mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
- (char *)LSBmask,
- sicon->w, sicon->h,
- 1L, 0L, 1);
-
- /* Transfer the image to an X11 pixmap */
- icon_image = XCreateImage(SDL_Display,
- DefaultVisual(SDL_Display, SDL_Screen),
- DefaultDepth(SDL_Display, SDL_Screen),
- ZPixmap, 0, sicon->pixels,
- sicon->w, sicon->h,
- 32, 0);
- icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
- ? MSBFirst : LSBFirst;
- icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
- DefaultDepth(SDL_Display, SDL_Screen));
- gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
- XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
- 0, 0, 0, 0, sicon->w, sicon->h);
- XFreeGC(SDL_Display, gc);
- XDestroyImage(icon_image);
- SDL_free(LSBmask);
- sicon->pixels = NULL;
-
- /* Some buggy window managers (some versions of Enlightenment, it
- seems) need an icon window *and* icon pixmap to work properly, while
- it screws up others. The default is only to use a pixmap. */
- p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
- if(p && *p) {
- icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
- 0, 0, sicon->w, sicon->h, 0,
- CopyFromParent,
- CopyFromParent);
- XSetWindowBackgroundPixmap(SDL_Display, icon_window,
- icon_pixmap);
- XClearWindow(SDL_Display, icon_window);
- }
-
- /* Set the window icon to the icon pixmap (and icon window) */
- wmhints = XAllocWMHints();
- wmhints->flags = (IconPixmapHint | IconMaskHint);
- wmhints->icon_pixmap = icon_pixmap;
- wmhints->icon_mask = mask_pixmap;
- if(icon_window != None) {
- wmhints->flags |= IconWindowHint;
- wmhints->icon_window = icon_window;
- }
- XSetWMHints(SDL_Display, WMwindow, wmhints);
- XFree(wmhints);
- XSync(SDL_Display, False);
-
- done:
- SDL_Unlock_EventThread();
- SDL_FreeSurface(sicon);
-}
-
-void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
-{
- XTextProperty titleprop, iconprop;
- Status status;
-
-#ifdef X_HAVE_UTF8_STRING
- Atom _NET_WM_NAME = 0;
- Atom _NET_WM_ICON_NAME = 0;
-
- /* Look up some useful Atoms */
- if (SDL_X11_HAVE_UTF8) {
- _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
- _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
- }
-#endif
-
- if ( title != NULL ) {
- char *title_locale = SDL_iconv_utf8_locale(title);
- if ( !title_locale ) {
- SDL_OutOfMemory();
- return;
- }
- status = XStringListToTextProperty(&title_locale, 1, &titleprop);
- SDL_free(title_locale);
- if ( status ) {
- XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
- XFree(titleprop.value);
- }
-#ifdef X_HAVE_UTF8_STRING
- if (SDL_X11_HAVE_UTF8) {
- status = Xutf8TextListToTextProperty(SDL_Display,
- (char **)&title, 1, XUTF8StringStyle, &titleprop);
- if ( status == Success ) {
- XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
- XFree(titleprop.value);
- }
- }
-#endif
- }
- if ( icon != NULL ) {
- char *icon_locale = SDL_iconv_utf8_locale(icon);
- if ( !icon_locale ) {
- SDL_OutOfMemory();
- return;
- }
- status = XStringListToTextProperty(&icon_locale, 1, &iconprop);
- SDL_free(icon_locale);
- if ( status ) {
- XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
- XFree(iconprop.value);
- }
-#ifdef X_HAVE_UTF8_STRING
- if (SDL_X11_HAVE_UTF8) {
- status = Xutf8TextListToTextProperty(SDL_Display,
- (char **)&icon, 1, XUTF8StringStyle, &iconprop);
- if ( status == Success ) {
- XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
- XFree(iconprop.value);
- }
- }
-#endif
- }
- XSync(SDL_Display, False);
-}
-
-void X11_SetCaption(_THIS, const char *title, const char *icon)
-{
- SDL_Lock_EventThread();
- X11_SetCaptionNoLock(this, title, icon);
- SDL_Unlock_EventThread();
-}
-
-/* Iconify the window */
-int X11_IconifyWindow(_THIS)
-{
- int result;
-
- SDL_Lock_EventThread();
- result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
- XSync(SDL_Display, False);
- SDL_Unlock_EventThread();
- return(result);
-}
-
-#if 0
-#define D(...) printf(__VA_ARGS__)
-#define E(...) D(__VA_ARGS__)
-#else
-#define D(...) ((void)0)
-#define E(...) ((void)0)
-#endif
-
-static void set_window_pos_nolock(_THIS, int x, int y)
-{
- int xNew, yNew;
- Window child;
- int xAdjust = X11_wmXAdjust;
- int yAdjust = X11_wmYAdjust;
-
- /* don't do anything in full-screen mode, because the FSwindow is used
- * instead of the WMwindow, which will make the adjustment go wild
- */
- if (this->screen->flags & SDL_FULLSCREEN)
- return;
-
- /* this code is tricky because some window managers, but not all,
- * will translate the final window position by a given offset
- * corresponding to the frame decoration.
- *
- * so we first try to move the window, get the position that the
- * window manager has set, and if they are different, re-position the
- * window again with an adjustment.
- *
- * this causes a slight flicker since the window 'jumps' very
- * quickly from one position to the other.
- */
-
- D("%s: move to [%d,%d] adjusted to [%d,%d]\n", __FUNCTION__,
- x, y, x+xAdjust, y+yAdjust);
- XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust);
- XSync(SDL_Display, True);
- XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child );
- if (xNew != x || yNew != y) {
- X11_wmXAdjust = xAdjust = x - xNew;
- X11_wmYAdjust = yAdjust = y - yNew;
- D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n",
- __FUNCTION__, xNew, yNew, xAdjust, yAdjust, x+xAdjust, y+yAdjust);
- XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust );
- }
- XSync(SDL_Display, False);
-}
-
-/* Set window position */
-void X11_SetWindowPos(_THIS, int x, int y)
-{
- SDL_Lock_EventThread();
- set_window_pos_nolock(this, x, y);
- SDL_Unlock_EventThread();
-}
-
-/* Get window position */
-void X11_GetWindowPos(_THIS, int *px, int *py)
-{
- /* in full-screen mode, you can't move the window */
- if (this->screen->flags & SDL_FULLSCREEN) {
- *px = *py = 0;
- return;
- }
-
-
- SDL_Lock_EventThread();
- {
- Window child;
-
- XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, px, py, &child );
- }
- SDL_Unlock_EventThread();
-}
-
-static int
-is_window_visible(_THIS, int screen_x, int screen_y, int screen_w, int screen_h )
-{
- XWindowAttributes attr;
- int x, y;
- Window child;
-
- XGetWindowAttributes( SDL_Display, WMwindow, &attr );
- XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &x, &y, &child );
-
- return ( x >= screen_x && x + attr.width <= screen_x + screen_w &&
- y >= screen_y && y + attr.height <= screen_y + screen_h );
-}
-
-int X11_IsWindowVisible(_THIS, int recenter)
-{
- int result = 0;
- XWindowAttributes attr;
- int screen_w, screen_h;
-
- SDL_Lock_EventThread();
- XGetWindowAttributes( SDL_Display, SDL_Root, &attr );
- screen_w = attr.width;
- screen_h = attr.height;
-
-#if SDL_VIDEO_DRIVER_X11_XINERAMA
- if (use_xinerama) {
- SDL_NAME(XineramaScreenInfo) *xinerama;
- int i, screens;
-
- xinerama = SDL_NAME(XineramaQueryScreens)(SDL_Display, &screens);
- for (i = 0; i < screens; i++) {
- if ( is_window_visible( this,
- xinerama[i].x_org, xinerama[i].y_org,
- xinerama[i].width, xinerama[i].height ) )
- {
- result = 1;
- break;
- }
- }
-
- if ( !result && recenter ) {
- set_window_pos_nolock(this,
- xinerama[0].x_org + (xinerama[0].width - this->screen->w)/2,
- xinerama[0].y_org + (xinerama[0].height - this->screen->h)/2 );
- }
- XFree(xinerama);
- goto Exit;
- }
-#endif
- if ( is_window_visible( this, 0, 0, screen_w, screen_h ) ) {
- result = 1;
- }
-
- if ( !result && recenter ) {
- set_window_pos_nolock( this,
- (screen_w - this->screen->w)/2,
- (screen_h - this->screen->h)/2 );
- }
-#ifdef SDL_VIDEO_DRIVER_X11_XINERAMA
-Exit:
-#endif
- SDL_Unlock_EventThread();
- return result;
-}
-
-SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
-{
- int result;
-
- if ( this->screen == NULL ) {
- return(SDL_GRAB_OFF);
- }
- if ( ! SDL_Window ) {
- return(mode); /* Will be set later on mode switch */
- }
- if ( mode == SDL_GRAB_OFF ) {
- XUngrabPointer(SDL_Display, CurrentTime);
- XUngrabKeyboard(SDL_Display, CurrentTime);
- } else {
- if ( this->screen->flags & SDL_FULLSCREEN ) {
- /* Unbind the mouse from the fullscreen window */
- XUngrabPointer(SDL_Display, CurrentTime);
- }
- /* Try to grab the mouse */
-#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
- for ( numtries = 0; numtries < 10; ++numtries ) {
-#else
- for ( ; ; ) {
-#endif
- result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
- GrabModeAsync, GrabModeAsync,
- SDL_Window, None, CurrentTime);
- if ( result == GrabSuccess ) {
- break;
- }
- SDL_Delay(100);
- }
- if ( result != GrabSuccess ) {
- /* Uh, oh, what do we do here? */ ;
- }
- /* Now grab the keyboard */
- XGrabKeyboard(SDL_Display, WMwindow, True,
- GrabModeAsync, GrabModeAsync, CurrentTime);
-
- /* Raise the window if we grab the mouse */
- if ( !(this->screen->flags & SDL_FULLSCREEN) )
- XRaiseWindow(SDL_Display, WMwindow);
-
- /* Make sure we register input focus */
- SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
- /* Since we grabbed the pointer, we have mouse focus, too. */
- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
- }
- XSync(SDL_Display, False);
-
- return(mode);
-}
-
-SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
-{
- SDL_Lock_EventThread();
- mode = X11_GrabInputNoLock(this, mode);
- SDL_Unlock_EventThread();
-
- return(mode);
-}
-
-#define MM_PER_INCH 25.4
-
-int
-X11_GetMonitorDPI(_THIS, int *px_dpi, int *py_dpi)
-{
- Display* display = SDL_Display;
- int screen = XDefaultScreen(display);
- int xdpi, ydpi;
-
- int width = XDisplayWidth(display, screen);
- int width_mm = XDisplayWidthMM(display, screen);
- int height = XDisplayHeight(display, screen);
- int height_mm = XDisplayHeightMM(display, screen);
-
- if (width_mm <= 0 || height_mm <= 0) {
- return -1;
- }
-
- xdpi = (int)(width * MM_PER_INCH / width_mm + 0.5);
- ydpi = (int)(height * MM_PER_INCH / height_mm + 0.5);
-
- if (xdpi < 20 || xdpi > 400 || ydpi < 20 || ydpi > 400) {
- return -1;
- }
-
- *px_dpi = xdpi;
- *py_dpi = ydpi;
-
- return 0;
-}
-
-int
-X11_GetMonitorRect(_THIS, SDL_Rect *rect)
-{
- Display* display = SDL_Display;
- int screen = XDefaultScreen(display);
-
- rect->x = 0;
- rect->y = 0;
- rect->w = XDisplayWidth(display, screen);
- rect->h = XDisplayHeight(display, screen);
-
- return 0;
-}
-
-/* If 'info' is the right version, this function fills it and returns 1.
- Otherwise, in case of a version mismatch, it returns -1.
-*/
-static void lock_display(void)
-{
- SDL_Lock_EventThread();
-}
-static void unlock_display(void)
-{
- /* Make sure any X11 transactions are completed */
- SDL_VideoDevice *this = current_video;
- XSync(SDL_Display, False);
- SDL_Unlock_EventThread();
-}
-
-#include <stdio.h>
-int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
-{
- if ( info->version.major <= SDL_MAJOR_VERSION ) {
- info->subsystem = SDL_SYSWM_X11;
- info->info.x11.display = SDL_Display;
- info->info.x11.window = SDL_Window;
- if ( SDL_VERSIONNUM(info->version.major,
- info->version.minor,
- info->version.patch) >= 1002 ) {
- info->info.x11.fswindow = FSwindow;
- info->info.x11.wmwindow = WMwindow;
- }
-
-
- if ( SDL_VERSIONNUM(info->version.major,
- info->version.minor,
- info->version.patch) >= 1212 ) {
- info->info.x11.gfxdisplay = GFX_Display;
- }
-
- info->info.x11.lock_func = lock_display;
- info->info.x11.unlock_func = unlock_display;
- return(1);
- } else {
- SDL_SetError("Application not compiled with SDL %d.%d\n",
- SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
- return(-1);
- }
-}