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diff --git a/distrib/sdl-1.2.15/Borland.html b/distrib/sdl-1.2.15/Borland.html new file mode 100644 index 0000000..eaf8209 --- /dev/null +++ b/distrib/sdl-1.2.15/Borland.html @@ -0,0 +1,139 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html> +<head> + <title>Building SDL with Borland's C++ compilers</title> + + <meta name="author" + content="David Snopek and updated by Dominique Louis."> +</head> + <body> + <xevol @newtonave.net=""> </xevol> +<h1>Building SDL with Borland's C++ compilers. </h1> + <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b> + and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique + Louis</a></b> ( Last updated : 30th June 2003 ).<br> + <br> + These instructions cover how to compile SDL and its included test +programs using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>, + <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a + href="#bccc">Borland C++ command-line compiler</a>. <br> + +<h3> <b> Extract the files </b> </h3> + +<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip + it into any other directory because the makefiles ( *.mak ) and project + files ( *.bpr ) use relative paths to refer to the SDL sources. This should + create a directory named "Borland" inside of the top level SDL source directory. + </p> + +<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b> +</h3> + +<p> Inside of the "Borland" directory there is a "bcb6" directory that contains + a number of Builder project files. Double-click on the "libSDL.bpg" file + icon. Once Builder has started click on the "<u>P</u>rojects" menu on +the menu-bar and go down to "B<u>u</u>ild All Projects" option. <br> + This will proceed to build SDL ( with Borland's calling convention ), +SDLmain, and all the <a href="#tests">test programs</a>. Currently, all +the <a href="#tests">test programs</a> are dynamically linked to Sam Lantinga's +SDL.dll.</p> + +<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible. + <br> + If you wish to dynamically link to the SDL library supplied by Sam Lantinga + in each release, I have created the correct *.libs for SDL 1.2.4 and they + exist in the "/lib" directory.<br> + If you would like to create the *.lib files yourself, you will need to +make use of Borland's "implib.exe" utility.<br> + </p> + +<p><tt>IMPLIB</tt> works like this: </p> + +<pre> IMPLIB (destination lib name) (source dll)<br></pre> + +<p> For example,</p> + +<pre> IMPLIB SDL.lib SDL.dll<br></pre> + +<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br> + </p> + +<p>To learn more about the difference between Borland's and Microsoft's *.lib + format please read the article <a + href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br> + </p> + +<p> <b><br> + NOTE :</b> The C++ Builder for Windows project format, is not compatible + with the Kylix 3 project format, hence the reason why they are in separate + directories.</p> + +<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler + </b> </h3> + +<p> The free Borland compiler can be downloaded at no charge from <a + href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website + </a>. Make sure that it is installed and properly configured. </p> + +<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under + the SDL source directory. Type "make -f SDL.mak" to build SDL and "make + -f SDLmain.mak". There are also makefiles for all of the <a + href="#tests">test programs</a>, if you wish to build them. All .exes and +DLLs are created in the "test" SDL directory. Ify ou would like to create +the DLL and all the test applications, I have thrown together a basic batchfile +called "makeall.bat" which should create everything in the right order. </p> + +<h3> <b> Output files </b> </h3> + No matter which compiler you used, three important files should have + been produced: +<ul> + <li> SDL.dll ( Borland format ) </li> + <li> SDL.lib ( Borland format ) </li> + <li> SDLmain.lib ( Borland format ) </li> + +</ul> + Both of the *.lib files will need to be added to all the projects +that use SDL and SDL.dll must be placed some where the Windows dynamic +linker can find it (either in your project directory or on the system +path, C:\WINDOWS\SYSTEM). +<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix + 3 ) </b> </h3> + +<p> Inside of the "Borland" directory there is a "k3" directory that contains + a number of Builder project files. Double-click on the "libSDL.bpg" file + icon. Once Builder has started click on the "<u>P</u>rojects" menu on +the menu-bar and go down to "B<u>u</u>ild All Projects" option. This will +proceed to build all the <a href="#tests">test programs</a>. <br> + Linux users do not need *.lib files as the Shared Object is linked right + into the project ( very neat actually, Windows should do this sort of thing + as it is a lot easier for the developer ). <br> + <b>NOTE :</b> The C++ Builder for Windows project format, is not + compatible with the Kylix 3 project format, hence the reason why they are + in separate directories.</p> + +<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib + directory as libSDL_*.so and the Mesa OpenGL shared objects are located +in /usr/X11R6/lib as libGL*.so<br> + <br> + So if your setup is different you may need to change the project file + so that they re-link to the ones on your system.<br> + <br> + On Mandrake 8.1 the headers files are located at /usr/include/SDL/. + So if you you have not installed the development RPMs ( usually named libSDL-devel* + ) for SDL ( not included ) you may have to change the include directory + within some of the projects.<br> + </p> + +<h3> Known Problems</h3> + The only known problem is that I ( Dominique Louis ), was unable to +create the projects that rebuilt the SDL shared objects under Linux, due +to time constraints and my lack of intimate knowledge of Linux. +<h3><a name="tests"><b> Test programs </b> </a></h3> + Some of the test programs require included media files ( *.wav; *.bmp +etc ). All the test programs are now created in the "test" directory, where +the media files are ( usually ) so they should be ready to go. <br> + <br> + <br> + <br> +</body> +</html> |