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Diffstat (limited to 'distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application')
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/English.lproj/InfoPlist.stringsbin0 -> 644 bytes
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/Info.plist37
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.h16
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.m383
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch9
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icnsbin0 -> 111234 bytes
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist12
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj352
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.c459
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.h65
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/dolphin.c1934
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/shark.c1308
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/swim.c188
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/whale.c1798
-rw-r--r--distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/main.c179
15 files changed, 6740 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/English.lproj/InfoPlist.strings b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/English.lproj/InfoPlist.strings
new file mode 100644
index 0000000..6e721b0
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/English.lproj/InfoPlist.strings
Binary files differ
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/Info.plist b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/Info.plist
new file mode 100644
index 0000000..a2e9429
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/Info.plist
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>CFBundleDevelopmentRegion</key>
+ <string>English</string>
+ <key>CFBundleExecutable</key>
+ <string>${EXECUTABLE_NAME}</string>
+ <key>CFBundleIconFile</key>
+ <string></string>
+ <key>CFBundleIdentifier</key>
+ <string>com.yourcompany.___PROJECTNAMEASXML___</string>
+ <key>CFBundleInfoDictionaryVersion</key>
+ <string>6.0</string>
+ <key>CFBundleName</key>
+ <string>${PRODUCT_NAME}</string>
+ <key>CFBundlePackageType</key>
+ <string>APPL</string>
+ <key>CFBundleSignature</key>
+ <string>????</string>
+ <key>CFBundleVersion</key>
+ <string>1.0</string>
+ <key>NSMainNibFile</key>
+ <string>SDLMain</string>
+ <key>NSPrincipalClass</key>
+ <string>NSApplication</string>
+ <key>LSMinimumSystemVersionByArchitecture</key>
+ <dict>
+ <key>x86_64</key>
+ <string>10.6.0</string>
+ <key>i386</key>
+ <string>10.4.0</string>
+ <key>ppc</key>
+ <string>10.4.0</string>
+ </dict>
+</dict>
+</plist>
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.h b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.h
new file mode 100644
index 0000000..c56d90c
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.h
@@ -0,0 +1,16 @@
+/* SDLMain.m - main entry point for our Cocoa-ized SDL app
+ Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
+ Non-NIB-Code & other changes: Max Horn <max@quendi.de>
+
+ Feel free to customize this file to suit your needs
+*/
+
+#ifndef _SDLMain_h_
+#define _SDLMain_h_
+
+#import <Cocoa/Cocoa.h>
+
+@interface SDLMain : NSObject
+@end
+
+#endif /* _SDLMain_h_ */
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.m b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.m
new file mode 100644
index 0000000..b065a20
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLMain.m
@@ -0,0 +1,383 @@
+/* SDLMain.m - main entry point for our Cocoa-ized SDL app
+ Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
+ Non-NIB-Code & other changes: Max Horn <max@quendi.de>
+
+ Feel free to customize this file to suit your needs
+*/
+
+#include "SDL.h"
+#include "SDLMain.h"
+#include <sys/param.h> /* for MAXPATHLEN */
+#include <unistd.h>
+
+/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
+ but the method still is there and works. To avoid warnings, we declare
+ it ourselves here. */
+@interface NSApplication(SDL_Missing_Methods)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+
+/* Use this flag to determine whether we use SDLMain.nib or not */
+#define SDL_USE_NIB_FILE 0
+
+/* Use this flag to determine whether we use CPS (docking) or not */
+#define SDL_USE_CPS 1
+#ifdef SDL_USE_CPS
+/* Portions of CPS.h */
+typedef struct CPSProcessSerNum
+{
+ UInt32 lo;
+ UInt32 hi;
+} CPSProcessSerNum;
+
+extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
+extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
+
+#endif /* SDL_USE_CPS */
+
+static int gArgc;
+static char **gArgv;
+static BOOL gFinderLaunch;
+static BOOL gCalledAppMainline = FALSE;
+
+static NSString *getApplicationName(void)
+{
+ const NSDictionary *dict;
+ NSString *appName = 0;
+
+ /* Determine the application name */
+ dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
+ if (dict)
+ appName = [dict objectForKey: @"CFBundleName"];
+
+ if (![appName length])
+ appName = [[NSProcessInfo processInfo] processName];
+
+ return appName;
+}
+
+#if SDL_USE_NIB_FILE
+/* A helper category for NSString */
+@interface NSString (ReplaceSubString)
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
+@end
+#endif
+
+@interface SDLApplication : NSApplication
+@end
+
+@implementation SDLApplication
+/* Invoked from the Quit menu item */
+- (void)terminate:(id)sender
+{
+ /* Post a SDL_QUIT event */
+ SDL_Event event;
+ event.type = SDL_QUIT;
+ SDL_PushEvent(&event);
+}
+@end
+
+/* The main class of the application, the application's delegate */
+@implementation SDLMain
+
+/* Set the working directory to the .app's parent directory */
+- (void) setupWorkingDirectory:(BOOL)shouldChdir
+{
+ if (shouldChdir)
+ {
+ char parentdir[MAXPATHLEN];
+ CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+ CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
+ if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
+ chdir(parentdir); /* chdir to the binary app's parent */
+ }
+ CFRelease(url);
+ CFRelease(url2);
+ }
+}
+
+#if SDL_USE_NIB_FILE
+
+/* Fix menu to contain the real app name instead of "SDL App" */
+- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
+{
+ NSRange aRange;
+ NSEnumerator *enumerator;
+ NSMenuItem *menuItem;
+
+ aRange = [[aMenu title] rangeOfString:@"SDL App"];
+ if (aRange.length != 0)
+ [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
+
+ enumerator = [[aMenu itemArray] objectEnumerator];
+ while ((menuItem = [enumerator nextObject]))
+ {
+ aRange = [[menuItem title] rangeOfString:@"SDL App"];
+ if (aRange.length != 0)
+ [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
+ if ([menuItem hasSubmenu])
+ [self fixMenu:[menuItem submenu] withAppName:appName];
+ }
+ [ aMenu sizeToFit ];
+}
+
+#else
+
+static void setApplicationMenu(void)
+{
+ /* warning: this code is very odd */
+ NSMenu *appleMenu;
+ NSMenuItem *menuItem;
+ NSString *title;
+ NSString *appName;
+
+ appName = getApplicationName();
+ appleMenu = [[NSMenu alloc] initWithTitle:@""];
+
+ /* Add menu items */
+ title = [@"About " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Hide " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+ menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+ [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+ [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+ [appleMenu addItem:[NSMenuItem separatorItem]];
+
+ title = [@"Quit " stringByAppendingString:appName];
+ [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+
+ /* Put menu into the menubar */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+ [menuItem setSubmenu:appleMenu];
+ [[NSApp mainMenu] addItem:menuItem];
+
+ /* Tell the application object that this is now the application menu */
+ [NSApp setAppleMenu:appleMenu];
+
+ /* Finally give up our references to the objects */
+ [appleMenu release];
+ [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+ NSMenu *windowMenu;
+ NSMenuItem *windowMenuItem;
+ NSMenuItem *menuItem;
+
+ windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+
+ /* "Minimize" item */
+ menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+ [windowMenu addItem:menuItem];
+ [menuItem release];
+
+ /* Put menu into the menubar */
+ windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+ [windowMenuItem setSubmenu:windowMenu];
+ [[NSApp mainMenu] addItem:windowMenuItem];
+
+ /* Tell the application object that this is now the window menu */
+ [NSApp setWindowsMenu:windowMenu];
+
+ /* Finally give up our references to the objects */
+ [windowMenu release];
+ [windowMenuItem release];
+}
+
+/* Replacement for NSApplicationMain */
+static void CustomApplicationMain (int argc, char **argv)
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ SDLMain *sdlMain;
+
+ /* Ensure the application object is initialised */
+ [SDLApplication sharedApplication];
+
+#ifdef SDL_USE_CPS
+ {
+ CPSProcessSerNum PSN;
+ /* Tell the dock about us */
+ if (!CPSGetCurrentProcess(&PSN))
+ if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
+ if (!CPSSetFrontProcess(&PSN))
+ [SDLApplication sharedApplication];
+ }
+#endif /* SDL_USE_CPS */
+
+ /* Set up the menubar */
+ [NSApp setMainMenu:[[NSMenu alloc] init]];
+ setApplicationMenu();
+ setupWindowMenu();
+
+ /* Create SDLMain and make it the app delegate */
+ sdlMain = [[SDLMain alloc] init];
+ [NSApp setDelegate:sdlMain];
+
+ /* Start the main event loop */
+ [NSApp run];
+
+ [sdlMain release];
+ [pool release];
+}
+
+#endif
+
+
+/*
+ * Catch document open requests...this lets us notice files when the app
+ * was launched by double-clicking a document, or when a document was
+ * dragged/dropped on the app's icon. You need to have a
+ * CFBundleDocumentsType section in your Info.plist to get this message,
+ * apparently.
+ *
+ * Files are added to gArgv, so to the app, they'll look like command line
+ * arguments. Previously, apps launched from the finder had nothing but
+ * an argv[0].
+ *
+ * This message may be received multiple times to open several docs on launch.
+ *
+ * This message is ignored once the app's mainline has been called.
+ */
+- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
+{
+ const char *temparg;
+ size_t arglen;
+ char *arg;
+ char **newargv;
+
+ if (!gFinderLaunch) /* MacOS is passing command line args. */
+ return FALSE;
+
+ if (gCalledAppMainline) /* app has started, ignore this document. */
+ return FALSE;
+
+ temparg = [filename UTF8String];
+ arglen = SDL_strlen(temparg) + 1;
+ arg = (char *) SDL_malloc(arglen);
+ if (arg == NULL)
+ return FALSE;
+
+ newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
+ if (newargv == NULL)
+ {
+ SDL_free(arg);
+ return FALSE;
+ }
+ gArgv = newargv;
+
+ SDL_strlcpy(arg, temparg, arglen);
+ gArgv[gArgc++] = arg;
+ gArgv[gArgc] = NULL;
+ return TRUE;
+}
+
+
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification *) note
+{
+ int status;
+
+ /* Set the working directory to the .app's parent directory */
+ [self setupWorkingDirectory:gFinderLaunch];
+
+#if SDL_USE_NIB_FILE
+ /* Set the main menu to contain the real app name instead of "SDL App" */
+ [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
+#endif
+
+ /* Hand off to main application code */
+ gCalledAppMainline = TRUE;
+ status = SDL_main (gArgc, gArgv);
+
+ /* We're done, thank you for playing */
+ exit(status);
+}
+@end
+
+
+@implementation NSString (ReplaceSubString)
+
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
+{
+ unsigned int bufferSize;
+ unsigned int selfLen = [self length];
+ unsigned int aStringLen = [aString length];
+ unichar *buffer;
+ NSRange localRange;
+ NSString *result;
+
+ bufferSize = selfLen + aStringLen - aRange.length;
+ buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
+
+ /* Get first part into buffer */
+ localRange.location = 0;
+ localRange.length = aRange.location;
+ [self getCharacters:buffer range:localRange];
+
+ /* Get middle part into buffer */
+ localRange.location = 0;
+ localRange.length = aStringLen;
+ [aString getCharacters:(buffer+aRange.location) range:localRange];
+
+ /* Get last part into buffer */
+ localRange.location = aRange.location + aRange.length;
+ localRange.length = selfLen - localRange.location;
+ [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
+
+ /* Build output string */
+ result = [NSString stringWithCharacters:buffer length:bufferSize];
+
+ NSDeallocateMemoryPages(buffer, bufferSize);
+
+ return result;
+}
+
+@end
+
+
+
+#ifdef main
+# undef main
+#endif
+
+
+/* Main entry point to executable - should *not* be SDL_main! */
+int main (int argc, char **argv)
+{
+ /* Copy the arguments into a global variable */
+ /* This is passed if we are launched by double-clicking */
+ if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
+ gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
+ gArgv[0] = argv[0];
+ gArgv[1] = NULL;
+ gArgc = 1;
+ gFinderLaunch = YES;
+ } else {
+ int i;
+ gArgc = argc;
+ gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
+ for (i = 0; i <= argc; i++)
+ gArgv[i] = argv[i];
+ gFinderLaunch = NO;
+ }
+
+#if SDL_USE_NIB_FILE
+ [SDLApplication poseAsClass:[NSApplication class]];
+ NSApplicationMain (argc, argv);
+#else
+ CustomApplicationMain (argc, argv);
+#endif
+ return 0;
+}
+
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
new file mode 100644
index 0000000..0009507
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
@@ -0,0 +1,9 @@
+//
+// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
+//
+
+#include "SDL.h"
+
+#ifdef __OBJC__
+ #import <Cocoa/Cocoa.h>
+#endif
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
new file mode 100644
index 0000000..ae0b02b
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
Binary files differ
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
new file mode 100644
index 0000000..ba87745
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
@@ -0,0 +1,12 @@
+{
+ FilesToRename = {
+ "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch";
+ };
+ FilesToMacroExpand = (
+ "ÇPROJECTNAMEÈ_Prefix.pch",
+ "Info.plist",
+ "English.lproj/InfoPlist.strings",
+ "main.c",
+ );
+ Description = "This project builds an SDL-based application that uses OpenGL.";
+}
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj
new file mode 100644
index 0000000..5683273
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj
@@ -0,0 +1,352 @@
+// !$*UTF8*$!
+{
+ archiveVersion = 1;
+ classes = {
+ };
+ objectVersion = 46;
+ objects = {
+
+/* Begin PBXBuildFile section */
+ 002F39FA09D0881F00EBEB88 /* SDL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; };
+ 002F3A0009D0884600EBEB88 /* SDL.framework in Copy Frameworks into .app bundle */ = {isa = PBXBuildFile; fileRef = 002F39F909D0881F00EBEB88 /* SDL.framework */; };
+ 002F3A2E09D0888800EBEB88 /* SDLMain.m in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A2C09D0888800EBEB88 /* SDLMain.m */; };
+ 002F3A3F09D088BA00EBEB88 /* main.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3A3E09D088BA00EBEB88 /* main.c */; };
+ 002F3BFA09D0938900EBEB88 /* atlantis.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF409D0938900EBEB88 /* atlantis.c */; };
+ 002F3BFC09D0938900EBEB88 /* dolphin.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF609D0938900EBEB88 /* dolphin.c */; };
+ 002F3BFD09D0938900EBEB88 /* shark.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF709D0938900EBEB88 /* shark.c */; };
+ 002F3BFE09D0938900EBEB88 /* swim.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF809D0938900EBEB88 /* swim.c */; };
+ 002F3BFF09D0938900EBEB88 /* whale.c in Sources */ = {isa = PBXBuildFile; fileRef = 002F3BF909D0938900EBEB88 /* whale.c */; };
+ 002F3C0109D093BD00EBEB88 /* OpenGL.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F3C0009D093BD00EBEB88 /* OpenGL.framework */; };
+ 002F3C6109D0951E00EBEB88 /* GLUT.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 002F3C6009D0951E00EBEB88 /* GLUT.framework */; };
+ 8D11072B0486CEB800E47090 /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = 089C165CFE840E0CC02AAC07 /* InfoPlist.strings */; };
+ 8D11072F0486CEB800E47090 /* Cocoa.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */; };
+/* End PBXBuildFile section */
+
+/* Begin PBXCopyFilesBuildPhase section */
+ 002F39FD09D0883400EBEB88 /* Copy Frameworks into .app bundle */ = {
+ isa = PBXCopyFilesBuildPhase;
+ buildActionMask = 2147483647;
+ dstPath = "";
+ dstSubfolderSpec = 10;
+ files = (
+ 002F3A0009D0884600EBEB88 /* SDL.framework in Copy Frameworks into .app bundle */,
+ );
+ name = "Copy Frameworks into .app bundle";
+ runOnlyForDeploymentPostprocessing = 0;
+ };
+/* End PBXCopyFilesBuildPhase section */
+
+/* Begin PBXFileReference section */
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diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.c
new file mode 100644
index 0000000..4efdf6c
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.c
@@ -0,0 +1,459 @@
+
+/* Copyright (c) Mark J. Kilgard, 1994. */
+
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <sys/time.h>
+#include <GLUT/glut.h>
+#include "atlantis.h"
+
+fishRec sharks[NUM_SHARKS];
+fishRec momWhale;
+fishRec babyWhale;
+fishRec dolph;
+
+GLboolean Timing = GL_TRUE;
+
+int w_win = 640;
+int h_win = 480;
+GLint count = 0;
+GLenum StrMode = GL_VENDOR;
+
+GLboolean moving;
+
+static double mtime(void)
+{
+ struct timeval tk_time;
+ struct timezone tz;
+
+ gettimeofday(&tk_time, &tz);
+
+ return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
+}
+
+static double filter(double in, double *save)
+{
+ static double k1 = 0.9;
+ static double k2 = 0.05;
+
+ save[3] = in;
+ save[1] = save[0]*k1 + k2*(save[3] + save[2]);
+
+ save[0]=save[1];
+ save[2]=save[3];
+
+ return(save[1]);
+}
+
+void DrawStr(const char *str)
+{
+ GLint i = 0;
+
+ if(!str) return;
+
+ while(str[i])
+ {
+ glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
+ i++;
+ }
+}
+
+void
+InitFishs(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SHARKS; i++) {
+ sharks[i].x = 70000.0 + rand() % 6000;
+ sharks[i].y = rand() % 6000;
+ sharks[i].z = rand() % 6000;
+ sharks[i].psi = rand() % 360 - 180.0;
+ sharks[i].v = 1.0;
+ }
+
+ dolph.x = 30000.0;
+ dolph.y = 0.0;
+ dolph.z = 6000.0;
+ dolph.psi = 90.0;
+ dolph.theta = 0.0;
+ dolph.v = 3.0;
+
+ momWhale.x = 70000.0;
+ momWhale.y = 0.0;
+ momWhale.z = 0.0;
+ momWhale.psi = 90.0;
+ momWhale.theta = 0.0;
+ momWhale.v = 3.0;
+
+ babyWhale.x = 60000.0;
+ babyWhale.y = -2000.0;
+ babyWhale.z = -2000.0;
+ babyWhale.psi = 90.0;
+ babyWhale.theta = 0.0;
+ babyWhale.v = 3.0;
+}
+
+void
+Atlantis_Init(void)
+{
+ static float ambient[] = {0.2, 0.2, 0.2, 1.0};
+ static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+ static float position[] = {0.0, 1.0, 0.0, 0.0};
+ static float mat_shininess[] = {90.0};
+ static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
+ static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
+ static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
+ static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
+ static float lmodel_localviewer[] = {0.0};
+ //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
+ //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
+ static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
+
+ glFrontFace(GL_CCW);
+
+ glDepthFunc(GL_LESS);
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
+
+ InitFishs();
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE, GL_EXP);
+ glFogf(GL_FOG_DENSITY, 0.0000025);
+ glFogfv(GL_FOG_COLOR, fog_color);
+
+ glClearColor(0.0, 0.5, 0.9, 1.0);
+}
+
+void
+Atlantis_Reshape(int width, int height)
+{
+ w_win = width;
+ h_win = height;
+
+ glViewport(0, 0, width, height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+void
+Atlantis_Animate(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SHARKS; i++) {
+ SharkPilot(&sharks[i]);
+ SharkMiss(i);
+ }
+ WhalePilot(&dolph);
+ dolph.phi++;
+ //glutPostRedisplay();
+ WhalePilot(&momWhale);
+ momWhale.phi++;
+ WhalePilot(&babyWhale);
+ babyWhale.phi++;
+}
+
+void
+Atlantis_Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ Timing = !Timing;
+ break;
+ case ' ':
+ switch(StrMode)
+ {
+ case GL_EXTENSIONS:
+ StrMode = GL_VENDOR;
+ break;
+ case GL_VENDOR:
+ StrMode = GL_RENDERER;
+ break;
+ case GL_RENDERER:
+ StrMode = GL_VERSION;
+ break;
+ case GL_VERSION:
+ StrMode = GL_EXTENSIONS;
+ break;
+ }
+ break;
+ case 27: /* Esc will quit */
+ exit(1);
+ break;
+ case 's': /* "s" start animation */
+ moving = GL_TRUE;
+ //glutIdleFunc(Animate);
+ break;
+ case 'a': /* "a" stop animation */
+ moving = GL_FALSE;
+ //glutIdleFunc(NULL);
+ break;
+ case '.': /* "." will advance frame */
+ if (!moving) {
+ Atlantis_Animate();
+ }
+ }
+}
+/*
+void Display(void)
+{
+ static float P123[3] = {-448.94, -203.14, 9499.60};
+ static float P124[3] = {-442.64, -185.20, 9528.07};
+ static float P125[3] = {-441.07, -148.05, 9528.07};
+ static float P126[3] = {-443.43, -128.84, 9499.60};
+ static float P127[3] = {-456.87, -146.78, 9466.67};
+ static float P128[3] = {-453.68, -183.93, 9466.67};
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ FishTransform(&dolph);
+ DrawDolphin(&dolph);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+*/
+
+void
+Atlantis_Display(void)
+{
+ int i;
+ static double th[4] = {0.0, 0.0, 0.0, 0.0};
+ static double t1 = 0.0, t2 = 0.0, t;
+ char num_str[128];
+
+ t1 = t2;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ for (i = 0; i < NUM_SHARKS; i++) {
+ glPushMatrix();
+ FishTransform(&sharks[i]);
+ DrawShark(&sharks[i]);
+ glPopMatrix();
+ }
+
+ glPushMatrix();
+ FishTransform(&dolph);
+ DrawDolphin(&dolph);
+ glPopMatrix();
+
+ glPushMatrix();
+ FishTransform(&momWhale);
+ DrawWhale(&momWhale);
+ glPopMatrix();
+
+ glPushMatrix();
+ FishTransform(&babyWhale);
+ glScalef(0.45, 0.45, 0.3);
+ DrawWhale(&babyWhale);
+ glPopMatrix();
+
+ if(Timing)
+ {
+ t2 = mtime();
+ t = t2 - t1;
+ if(t > 0.0001) t = 1.0 / t;
+
+ glDisable(GL_LIGHTING);
+ //glDisable(GL_DEPTH_TEST);
+
+ glColor3f(1.0, 0.0, 0.0);
+
+ glMatrixMode (GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
+
+ glRasterPos2f(5.0, 5.0);
+
+ switch(StrMode)
+ {
+ case GL_VENDOR:
+ sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_VENDOR));
+ break;
+ case GL_RENDERER:
+ sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_RENDERER));
+ break;
+ case GL_VERSION:
+ sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_VERSION));
+ break;
+ case GL_EXTENSIONS:
+ sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
+ DrawStr(num_str);
+ DrawStr(glGetString(GL_EXTENSIONS));
+ break;
+ }
+
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+
+ glEnable(GL_LIGHTING);
+ //glEnable(GL_DEPTH_TEST);
+ }
+
+ count++;
+
+ glutSwapBuffers();
+}
+
+/*
+void
+Visible(int state)
+{
+ if (state == GLUT_VISIBLE) {
+ if (moving)
+ glutIdleFunc(Animate);
+ } else {
+ if (moving)
+ glutIdleFunc(NULL);
+ }
+}
+
+
+void
+timingSelect(int value)
+{
+ switch(value)
+ {
+ case 1:
+ StrMode = GL_VENDOR;
+ break;
+ case 2:
+ StrMode = GL_RENDERER;
+ break;
+ case 3:
+ StrMode = GL_VERSION;
+ break;
+ case 4:
+ StrMode = GL_EXTENSIONS;
+ break;
+ }
+}
+
+void
+menuSelect(int value)
+{
+ switch (value) {
+ case 1:
+ moving = GL_TRUE;
+ glutIdleFunc(Animate);
+ break;
+ case 2:
+ moving = GL_FALSE;
+ glutIdleFunc(NULL);
+ break;
+ case 4:
+ exit(0);
+ break;
+ }
+}
+
+int
+main(int argc, char **argv)
+{
+ GLboolean fullscreen = GL_FALSE;
+ GLint time_menu;
+
+ srand(0);
+
+ glutInit(&argc, argv);
+ if (argc > 1 && !strcmp(argv[1], "-w"))
+ fullscreen = GL_FALSE;
+
+ //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
+ glutInitDisplayString("rgba double depth=24");
+ if (fullscreen) {
+ glutGameModeString("1024x768:32");
+ glutEnterGameMode();
+ } else {
+ glutInitWindowSize(320, 240);
+ glutCreateWindow("Atlantis Timing");
+ }
+ Init();
+ glutDisplayFunc(Display);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ moving = GL_TRUE;
+glutIdleFunc(Animate);
+ glutVisibilityFunc(Visible);
+
+ time_menu = glutCreateMenu(timingSelect);
+ glutAddMenuEntry("GL_VENDOR", 1);
+ glutAddMenuEntry("GL_RENDERER", 2);
+ glutAddMenuEntry("GL_VERSION", 3);
+ glutAddMenuEntry("GL_EXTENSIONS", 4);
+
+ glutCreateMenu(menuSelect);
+ glutAddMenuEntry("Start motion", 1);
+ glutAddMenuEntry("Stop motion", 2);
+ glutAddSubMenu("Timing Mode", time_menu);
+ glutAddMenuEntry("Quit", 4);
+
+ //glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutAttachMenu(GLUT_RIGHT_BUTTON);
+ glutMainLoop();
+ return 0; // ANSI C requires main to return int.
+}
+*/ \ No newline at end of file
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.h b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.h
new file mode 100644
index 0000000..6ccf2d5
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/atlantis.h
@@ -0,0 +1,65 @@
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#define RAD 57.295
+#define RRAD 0.01745
+
+#define NUM_SHARKS 4
+#define SHARKSIZE 6000
+#define SHARKSPEED 100.0
+
+#define WHALESPEED 250.0
+
+typedef struct _fishRec {
+ float x, y, z, phi, theta, psi, v;
+ float xt, yt, zt;
+ float htail, vtail;
+ float dtheta;
+ int spurt, attack;
+} fishRec;
+
+extern fishRec sharks[NUM_SHARKS];
+extern fishRec momWhale;
+extern fishRec babyWhale;
+extern fishRec dolph;
+
+extern void FishTransform(fishRec *);
+extern void WhalePilot(fishRec *);
+extern void SharkPilot(fishRec *);
+extern void SharkMiss(int);
+extern void DrawWhale(fishRec *);
+extern void DrawShark(fishRec *);
+extern void DrawDolphin(fishRec *);
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/dolphin.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/dolphin.c
new file mode 100644
index 0000000..9fba3ba
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/dolphin.c
@@ -0,0 +1,1934 @@
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#include <math.h>
+#include <GLUT/glut.h>
+#include "atlantis.h"
+/* *INDENT-OFF* */
+static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767};
+static float N002[3] = {0.936780 ,-0.200803 ,0.286569};
+static float N003[3] = {-0.233062 ,0.972058 ,0.028007};
+static float N005[3] = {0.898117 ,0.360171 ,0.252315};
+static float N006[3] = {-0.915437 ,0.348456 ,0.201378};
+static float N007[3] = {0.602263 ,-0.777527 ,0.180920};
+static float N008[3] = {-0.906912 ,-0.412015 ,0.088061};
+static float N012[3] = {0.884408 ,-0.429417 ,-0.182821};
+static float N013[3] = {0.921121 ,0.311084 ,-0.234016};
+static float N014[3] = {0.382635 ,0.877882 ,-0.287948};
+static float N015[3] = {-0.380046 ,0.888166 ,-0.258316};
+static float N016[3] = {-0.891515 ,0.392238 ,-0.226607};
+static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763};
+static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243};
+static float N019[3] = {0.339539 ,-0.924846 ,-0.171388};
+static float N020[3] = {0.914706 ,-0.378617 ,-0.141290};
+static float N021[3] = {0.950662 ,0.262713 ,-0.164994};
+static float N022[3] = {0.546359 ,0.801460 ,-0.243218};
+static float N023[3] = {-0.315796 ,0.917068 ,-0.243431};
+static float N024[3] = {-0.825687 ,0.532277 ,-0.186875};
+static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435};
+static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119};
+static float N027[3] = {0.380210 ,-0.910817 ,-0.160786};
+static float N028[3] = {0.923772 ,-0.358322 ,-0.135093};
+static float N029[3] = {0.951202 ,0.275053 ,-0.139859};
+static float N030[3] = {0.686099 ,0.702548 ,-0.188932};
+static float N031[3] = {-0.521865 ,0.826719 ,-0.210220};
+static float N032[3] = {-0.923820 ,0.346739 ,-0.162258};
+static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646};
+static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404};
+static float N035[3] = {0.456469 ,-0.880293 ,-0.129305};
+static float N036[3] = {0.873401 ,-0.475489 ,-0.105266};
+static float N037[3] = {0.970825 ,0.179861 ,-0.158584};
+static float N038[3] = {0.675609 ,0.714187 ,-0.183004};
+static float N039[3] = {-0.523574 ,0.830212 ,-0.191360};
+static float N040[3] = {-0.958895 ,0.230808 ,-0.165071};
+static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542};
+static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888};
+static float N043[3] = {0.404497 ,-0.908807 ,-0.102231};
+static float N044[3] = {0.930538 ,-0.365155 ,-0.027588};
+static float N045[3] = {0.921920 ,0.374157 ,-0.100345};
+static float N046[3] = {0.507346 ,0.860739 ,0.041562};
+static float N047[3] = {-0.394646 ,0.918815 ,-0.005730};
+static float N048[3] = {-0.925411 ,0.373024 ,-0.066837};
+static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551};
+static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072};
+static float N051[3] = {0.488835 ,-0.871950 ,-0.027261};
+static float N052[3] = {0.902599 ,-0.421397 ,0.087969};
+static float N053[3] = {0.938636 ,0.322606 ,0.122020};
+static float N054[3] = {0.484605 ,0.871078 ,0.079878};
+static float N055[3] = {-0.353607 ,0.931559 ,0.084619};
+static float N056[3] = {-0.867759 ,0.478564 ,0.134054};
+static float N057[3] = {-0.951583 ,-0.296030 ,0.082794};
+static float N058[3] = {-0.672355 ,-0.730209 ,0.121384};
+static float N059[3] = {0.528336 ,-0.842452 ,0.105525};
+static float N060[3] = {0.786913 ,-0.564760 ,0.248627};
+static float N062[3] = {0.622098 ,0.765230 ,0.165584};
+static float N063[3] = {-0.631711 ,0.767816 ,0.106773};
+static float N064[3] = {-0.687886 ,0.606351 ,0.398938};
+static float N065[3] = {-0.946327 ,-0.281623 ,0.158598};
+static float N066[3] = {-0.509549 ,-0.860437 ,0.002776};
+static float N067[3] = {0.462594 ,-0.876692 ,0.131977};
+static float N071[3] = {0.000000 ,1.000000 ,0.000000};
+static float N077[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N078[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N079[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N080[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N081[3] = {-0.571197 ,0.816173 ,0.087152};
+static float N082[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N083[3] = {-0.571197 ,0.816173 ,0.087152};
+static float N084[3] = {-0.571197 ,0.816173 ,0.087152};
+static float N085[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N086[3] = {-0.571197 ,0.816173 ,0.087152};
+static float N087[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N088[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N089[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N090[3] = {-0.880770 ,0.461448 ,0.106351};
+static float N091[3] = {0.000000 ,1.000000 ,0.000000};
+static float N092[3] = {0.000000 ,1.000000 ,0.000000};
+static float N093[3] = {0.000000 ,1.000000 ,0.000000};
+static float N094[3] = {1.000000 ,0.000000 ,0.000000};
+static float N095[3] = {-1.000000 ,0.000000 ,0.000000};
+static float N097[3] = {-0.697296 ,0.702881 ,0.140491};
+static float N098[3] = {0.918864 ,0.340821 ,0.198819};
+static float N099[3] = {-0.932737 ,0.201195 ,0.299202};
+static float N100[3] = {0.029517 ,0.981679 ,0.188244};
+static float N102[3] = {0.813521 ,-0.204936 ,0.544229};
+static float N110[3] = {-0.781480 ,-0.384779 ,0.491155};
+static float N111[3] = {-0.722243 ,0.384927 ,0.574627};
+static float N112[3] = {-0.752278 ,0.502679 ,0.425901};
+static float N113[3] = {0.547257 ,0.367910 ,0.751766};
+static float N114[3] = {0.725949 ,-0.232568 ,0.647233};
+static float N115[3] = {-0.747182 ,-0.660786 ,0.071280};
+static float N116[3] = {0.931519 ,0.200748 ,0.303270};
+static float N117[3] = {-0.828928 ,0.313757 ,0.463071};
+static float N118[3] = {0.902554 ,-0.370967 ,0.218587};
+static float N119[3] = {-0.879257 ,-0.441851 ,0.177973};
+static float N120[3] = {0.642327 ,0.611901 ,0.461512};
+static float N121[3] = {0.964817 ,-0.202322 ,0.167910};
+static float N122[3] = {0.000000 ,1.000000 ,0.000000};
+static float P001[3] = {5.68, -300.95, 1324.70};
+static float P002[3] = {338.69, -219.63, 9677.03};
+static float P003[3] = {12.18, 474.59, 9138.14};
+static float P005[3] = {487.51, 198.05, 9350.78};
+static float P006[3] = {-457.61, 68.74, 9427.85};
+static float P007[3] = {156.52, -266.72, 10311.68};
+static float P008[3] = {-185.56, -266.51, 10310.47};
+static float P009[3] = {124.39, -261.46, 1942.34};
+static float P010[3] = {-130.05, -261.46, 1946.03};
+static float P011[3] = {141.07, -320.11, 1239.38};
+static float P012[3] = {156.48, -360.12, 2073.41};
+static float P013[3] = {162.00, -175.88, 2064.44};
+static float P014[3] = {88.16, -87.72, 2064.02};
+static float P015[3] = {-65.21, -96.13, 2064.02};
+static float P016[3] = {-156.48, -180.96, 2064.44};
+static float P017[3] = {-162.00, -368.93, 2082.39};
+static float P018[3] = {-88.16, -439.22, 2082.39};
+static float P019[3] = {65.21, -440.32, 2083.39};
+static float P020[3] = {246.87, -356.02, 2576.95};
+static float P021[3] = {253.17, -111.15, 2567.15};
+static float P022[3] = {132.34, 51.41, 2559.84};
+static float P023[3] = {-97.88, 40.44, 2567.15};
+static float P024[3] = {-222.97, -117.49, 2567.15};
+static float P025[3] = {-252.22, -371.53, 2569.92};
+static float P026[3] = {-108.44, -518.19, 2586.75};
+static float P027[3] = {97.88, -524.79, 2586.75};
+static float P028[3] = {370.03, -421.19, 3419.70};
+static float P029[3] = {351.15, -16.98, 3423.17};
+static float P030[3] = {200.66, 248.46, 3430.37};
+static float P031[3] = {-148.42, 235.02, 3417.91};
+static float P032[3] = {-360.21, -30.27, 3416.84};
+static float P033[3] = {-357.90, -414.89, 3407.04};
+static float P034[3] = {-148.88, -631.35, 3409.90};
+static float P035[3] = {156.38, -632.59, 3419.70};
+static float P036[3] = {462.61, -469.21, 4431.51};
+static float P037[3] = {466.60, 102.25, 4434.98};
+static float P038[3] = {243.05, 474.34, 4562.02};
+static float P039[3] = {-191.23, 474.40, 4554.42};
+static float P040[3] = {-476.12, 111.05, 4451.11};
+static float P041[3] = {-473.36, -470.74, 4444.78};
+static float P042[3] = {-266.95, -748.41, 4447.78};
+static float P043[3] = {211.14, -749.91, 4429.73};
+static float P044[3] = {680.57, -370.27, 5943.46};
+static float P045[3] = {834.01, 363.09, 6360.63};
+static float P046[3] = {371.29, 804.51, 6486.26};
+static float P047[3] = {-291.43, 797.22, 6494.28};
+static float P048[3] = {-784.13, 370.75, 6378.01};
+static float P049[3] = {-743.29, -325.82, 5943.46};
+static float P050[3] = {-383.24, -804.77, 5943.46};
+static float P051[3] = {283.47, -846.09, 5943.46};
+static float iP001[3] = {5.68, -300.95, 1324.70};
+static float iP009[3] = {124.39, -261.46, 1942.34};
+static float iP010[3] = {-130.05, -261.46, 1946.03};
+static float iP011[3] = {141.07, -320.11, 1239.38};
+static float iP012[3] = {156.48, -360.12, 2073.41};
+static float iP013[3] = {162.00, -175.88, 2064.44};
+static float iP014[3] = {88.16, -87.72, 2064.02};
+static float iP015[3] = {-65.21, -96.13, 2064.02};
+static float iP016[3] = {-156.48, -180.96, 2064.44};
+static float iP017[3] = {-162.00, -368.93, 2082.39};
+static float iP018[3] = {-88.16, -439.22, 2082.39};
+static float iP019[3] = {65.21, -440.32, 2083.39};
+static float iP020[3] = {246.87, -356.02, 2576.95};
+static float iP021[3] = {253.17, -111.15, 2567.15};
+static float iP022[3] = {132.34, 51.41, 2559.84};
+static float iP023[3] = {-97.88, 40.44, 2567.15};
+static float iP024[3] = {-222.97, -117.49, 2567.15};
+static float iP025[3] = {-252.22, -371.53, 2569.92};
+static float iP026[3] = {-108.44, -518.19, 2586.75};
+static float iP027[3] = {97.88, -524.79, 2586.75};
+static float iP028[3] = {370.03, -421.19, 3419.70};
+static float iP029[3] = {351.15, -16.98, 3423.17};
+static float iP030[3] = {200.66, 248.46, 3430.37};
+static float iP031[3] = {-148.42, 235.02, 3417.91};
+static float iP032[3] = {-360.21, -30.27, 3416.84};
+static float iP033[3] = {-357.90, -414.89, 3407.04};
+static float iP034[3] = {-148.88, -631.35, 3409.90};
+static float iP035[3] = {156.38, -632.59, 3419.70};
+static float iP036[3] = {462.61, -469.21, 4431.51};
+static float iP037[3] = {466.60, 102.25, 4434.98};
+static float iP038[3] = {243.05, 474.34, 4562.02};
+static float iP039[3] = {-191.23, 474.40, 4554.42};
+static float iP040[3] = {-476.12, 111.05, 4451.11};
+static float iP041[3] = {-473.36, -470.74, 4444.78};
+static float iP042[3] = {-266.95, -748.41, 4447.78};
+static float iP043[3] = {211.14, -749.91, 4429.73};
+static float iP044[3] = {680.57, -370.27, 5943.46};
+static float iP045[3] = {834.01, 363.09, 6360.63};
+static float iP046[3] = {371.29, 804.51, 6486.26};
+static float iP047[3] = {-291.43, 797.22, 6494.28};
+static float iP048[3] = {-784.13, 370.75, 6378.01};
+static float iP049[3] = {-743.29, -325.82, 5943.46};
+static float iP050[3] = {-383.24, -804.77, 5943.46};
+static float iP051[3] = {283.47, -846.09, 5943.46};
+static float P052[3] = {599.09, -300.15, 7894.03};
+static float P053[3] = {735.48, 306.26, 7911.92};
+static float P054[3] = {246.22, 558.53, 8460.50};
+static float P055[3] = {-230.41, 559.84, 8473.23};
+static float P056[3] = {-698.66, 320.83, 7902.59};
+static float P057[3] = {-643.29, -299.16, 7902.59};
+static float P058[3] = {-341.47, -719.30, 7902.59};
+static float P059[3] = {252.57, -756.12, 7902.59};
+static float P060[3] = {458.39, -265.31, 9355.44};
+static float P062[3] = {224.04, 338.75, 9450.30};
+static float P063[3] = {-165.71, 341.04, 9462.35};
+static float P064[3] = {-298.11, 110.13, 10180.37};
+static float P065[3] = {-473.99, -219.71, 9355.44};
+static float P066[3] = {-211.97, -479.87, 9355.44};
+static float P067[3] = {192.86, -491.45, 9348.73};
+static float P068[3] = {-136.29, -319.84, 1228.73};
+static float P069[3] = {1111.17, -314.14, 1314.19};
+static float P070[3] = {-1167.34, -321.61, 1319.45};
+static float P071[3] = {1404.86, -306.66, 1235.45};
+static float P072[3] = {-1409.73, -314.14, 1247.66};
+static float P073[3] = {1254.01, -296.87, 1544.58};
+static float P074[3] = {-1262.09, -291.70, 1504.26};
+static float P075[3] = {965.71, -269.26, 1742.65};
+static float P076[3] = {-900.97, -276.74, 1726.07};
+static float iP068[3] = {-136.29, -319.84, 1228.73};
+static float iP069[3] = {1111.17, -314.14, 1314.19};
+static float iP070[3] = {-1167.34, -321.61, 1319.45};
+static float iP071[3] = {1404.86, -306.66, 1235.45};
+static float iP072[3] = {-1409.73, -314.14, 1247.66};
+static float iP073[3] = {1254.01, -296.87, 1544.58};
+static float iP074[3] = {-1262.09, -291.70, 1504.26};
+static float iP075[3] = {965.71, -269.26, 1742.65};
+static float iP076[3] = {-900.97, -276.74, 1726.07};
+static float P077[3] = {1058.00, -448.81, 8194.66};
+static float P078[3] = {-1016.51, -456.43, 8190.62};
+static float P079[3] = {-1515.96, -676.45, 7754.93};
+static float P080[3] = {1856.75, -830.34, 7296.56};
+static float P081[3] = {1472.16, -497.38, 7399.68};
+static float P082[3] = {-1775.26, -829.51, 7298.46};
+static float P083[3] = {911.09, -252.51, 7510.99};
+static float P084[3] = {-1451.94, -495.62, 7384.30};
+static float P085[3] = {1598.75, -669.26, 7769.90};
+static float P086[3] = {-836.53, -250.08, 7463.25};
+static float P087[3] = {722.87, -158.18, 8006.41};
+static float P088[3] = {-688.86, -162.28, 7993.89};
+static float P089[3] = {-626.92, -185.30, 8364.98};
+static float P090[3] = {647.72, -189.46, 8354.99};
+static float P091[3] = {0.00, 835.01, 5555.62};
+static float P092[3] = {0.00, 1350.18, 5220.86};
+static float P093[3] = {0.00, 1422.94, 5285.27};
+static float P094[3] = {0.00, 1296.75, 5650.19};
+static float P095[3] = {0.00, 795.63, 6493.88};
+static float iP091[3] = {0.00, 835.01, 5555.62};
+static float iP092[3] = {0.00, 1350.18, 5220.86};
+static float iP093[3] = {0.00, 1422.94, 5285.27};
+static float iP094[3] = {0.00, 1296.75, 5650.19};
+static float iP095[3] = {0.00, 795.63, 6493.88};
+static float P097[3] = {-194.91, -357.14, 10313.32};
+static float P098[3] = {135.35, -357.66, 10307.94};
+static float iP097[3] = {-194.91, -357.14, 10313.32};
+static float iP098[3] = {135.35, -357.66, 10307.94};
+static float P099[3] = {-380.53, -221.14, 9677.98};
+static float P100[3] = {0.00, 412.99, 9629.33};
+static float P102[3] = {59.51, -412.55, 10677.58};
+static float iP102[3] = {59.51, -412.55, 10677.58};
+static float P103[3] = {6.50, 484.74, 9009.94};
+static float P105[3] = {-41.86, 476.51, 9078.17};
+static float P108[3] = {49.20, 476.83, 9078.24};
+static float P110[3] = {-187.62, -410.04, 10674.12};
+static float iP110[3] = {-187.62, -410.04, 10674.12};
+static float P111[3] = {-184.25, -318.70, 10723.88};
+static float iP111[3] = {-184.25, -318.70, 10723.88};
+static float P112[3] = {-179.61, -142.81, 10670.26};
+static float P113[3] = {57.43, -147.94, 10675.26};
+static float P114[3] = {54.06, -218.90, 10712.44};
+static float P115[3] = {-186.35, -212.09, 10713.76};
+static float P116[3] = {205.90, -84.61, 10275.97};
+static float P117[3] = {-230.96, -83.26, 10280.09};
+static float iP118[3] = {216.78, -509.17, 10098.94};
+static float iP119[3] = {-313.21, -510.79, 10102.62};
+static float P118[3] = {216.78, -509.17, 10098.94};
+static float P119[3] = {-313.21, -510.79, 10102.62};
+static float P120[3] = {217.95, 96.34, 10161.62};
+static float P121[3] = {71.99, -319.74, 10717.70};
+static float iP121[3] = {71.99, -319.74, 10717.70};
+static float P122[3] = {0.00, 602.74, 5375.84};
+static float iP122[3] = {0.00, 602.74, 5375.84};
+static float P123[3] = {-448.94, -203.14, 9499.60};
+static float P124[3] = {-442.64, -185.20, 9528.07};
+static float P125[3] = {-441.07, -148.05, 9528.07};
+static float P126[3] = {-443.43, -128.84, 9499.60};
+static float P127[3] = {-456.87, -146.78, 9466.67};
+static float P128[3] = {-453.68, -183.93, 9466.67};
+static float P129[3] = {428.43, -124.08, 9503.03};
+static float P130[3] = {419.73, -142.14, 9534.56};
+static float P131[3] = {419.92, -179.96, 9534.56};
+static float P132[3] = {431.20, -199.73, 9505.26};
+static float P133[3] = {442.28, -181.67, 9475.96};
+static float P134[3] = {442.08, -143.84, 9475.96};
+/* *INDENT-ON* */
+
+void
+Dolphin001(void)
+{
+ glNormal3fv(N071);
+ glBegin(GL_POLYGON);
+ glVertex3fv(P001);
+ glVertex3fv(P068);
+ glVertex3fv(P010);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P068);
+ glVertex3fv(P076);
+ glVertex3fv(P010);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P068);
+ glVertex3fv(P070);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P076);
+ glVertex3fv(P070);
+ glVertex3fv(P074);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P070);
+ glVertex3fv(P072);
+ glVertex3fv(P074);
+ glEnd();
+ glNormal3fv(N119);
+ glBegin(GL_POLYGON);
+ glVertex3fv(P072);
+ glVertex3fv(P070);
+ glVertex3fv(P074);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P074);
+ glVertex3fv(P070);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P070);
+ glVertex3fv(P068);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P076);
+ glVertex3fv(P068);
+ glVertex3fv(P010);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P068);
+ glVertex3fv(P001);
+ glVertex3fv(P010);
+ glEnd();
+}
+
+void
+Dolphin002(void)
+{
+ glNormal3fv(N071);
+ glBegin(GL_POLYGON);
+ glVertex3fv(P011);
+ glVertex3fv(P001);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P075);
+ glVertex3fv(P011);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P069);
+ glVertex3fv(P011);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P069);
+ glVertex3fv(P075);
+ glVertex3fv(P073);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P071);
+ glVertex3fv(P069);
+ glVertex3fv(P073);
+ glEnd();
+ glNormal3fv(N119);
+ glBegin(GL_POLYGON);
+ glVertex3fv(P001);
+ glVertex3fv(P011);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P009);
+ glVertex3fv(P011);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P011);
+ glVertex3fv(P069);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P069);
+ glVertex3fv(P073);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P069);
+ glVertex3fv(P071);
+ glVertex3fv(P073);
+ glEnd();
+}
+
+void
+Dolphin003(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glEnd();
+}
+
+void
+Dolphin004(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glEnd();
+}
+
+void
+Dolphin005(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+}
+
+void
+Dolphin006(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N093);
+ glVertex3fv(P093);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N093);
+ glVertex3fv(P093);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N091);
+ glVertex3fv(P091);
+ glNormal3fv(N095);
+ glVertex3fv(P095);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N091);
+ glVertex3fv(P091);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glNormal3fv(N095);
+ glVertex3fv(P095);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N122);
+ glVertex3fv(P122);
+ glNormal3fv(N095);
+ glVertex3fv(P095);
+ glNormal3fv(N091);
+ glVertex3fv(P091);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N122);
+ glVertex3fv(P122);
+ glNormal3fv(N091);
+ glVertex3fv(P091);
+ glNormal3fv(N095);
+ glVertex3fv(P095);
+ glEnd();
+}
+
+void
+Dolphin007(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+}
+
+void
+Dolphin008(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glEnd();
+}
+
+void
+Dolphin009(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glEnd();
+}
+
+void
+Dolphin010(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N080);
+ glVertex3fv(P080);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N090);
+ glVertex3fv(P090);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N080);
+ glVertex3fv(P080);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glNormal3fv(N090);
+ glVertex3fv(P090);
+ glEnd();
+}
+
+void
+Dolphin011(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N082);
+ glVertex3fv(P082);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N088);
+ glVertex3fv(P088);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glNormal3fv(N088);
+ glVertex3fv(P088);
+ glNormal3fv(N089);
+ glVertex3fv(P089);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N088);
+ glVertex3fv(P088);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N089);
+ glVertex3fv(P089);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N089);
+ glVertex3fv(P089);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N082);
+ glVertex3fv(P082);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+}
+
+void
+Dolphin012(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glEnd();
+}
+
+void
+Dolphin013(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N116);
+ glVertex3fv(P116);
+ glNormal3fv(N117);
+ glVertex3fv(P117);
+ glNormal3fv(N112);
+ glVertex3fv(P112);
+ glNormal3fv(N113);
+ glVertex3fv(P113);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N114);
+ glVertex3fv(P114);
+ glNormal3fv(N113);
+ glVertex3fv(P113);
+ glNormal3fv(N112);
+ glVertex3fv(P112);
+ glNormal3fv(N115);
+ glVertex3fv(P115);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N114);
+ glVertex3fv(P114);
+ glNormal3fv(N116);
+ glVertex3fv(P116);
+ glNormal3fv(N113);
+ glVertex3fv(P113);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N114);
+ glVertex3fv(P114);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glNormal3fv(N116);
+ glVertex3fv(P116);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N116);
+ glVertex3fv(P116);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P002);
+ glVertex3fv(P007);
+ glVertex3fv(P008);
+ glVertex3fv(P099);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P007);
+ glVertex3fv(P114);
+ glVertex3fv(P115);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N117);
+ glVertex3fv(P117);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N117);
+ glVertex3fv(P117);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N112);
+ glVertex3fv(P112);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N112);
+ glVertex3fv(P112);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N115);
+ glVertex3fv(P115);
+ glEnd();
+}
+
+void
+Dolphin014(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N111);
+ glVertex3fv(P111);
+ glNormal3fv(N110);
+ glVertex3fv(P110);
+ glNormal3fv(N102);
+ glVertex3fv(P102);
+ glNormal3fv(N121);
+ glVertex3fv(P121);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N111);
+ glVertex3fv(P111);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glNormal3fv(N110);
+ glVertex3fv(P110);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glNormal3fv(N119);
+ glVertex3fv(P119);
+ glNormal3fv(N110);
+ glVertex3fv(P110);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glNormal3fv(N119);
+ glVertex3fv(P119);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N119);
+ glVertex3fv(P119);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N119);
+ glVertex3fv(P119);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P098);
+ glVertex3fv(P097);
+ glVertex3fv(P111);
+ glVertex3fv(P121);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P002);
+ glVertex3fv(P099);
+ glVertex3fv(P097);
+ glVertex3fv(P098);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N110);
+ glVertex3fv(P110);
+ glNormal3fv(N119);
+ glVertex3fv(P119);
+ glNormal3fv(N118);
+ glVertex3fv(P118);
+ glNormal3fv(N102);
+ glVertex3fv(P102);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N119);
+ glVertex3fv(P119);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N118);
+ glVertex3fv(P118);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N118);
+ glVertex3fv(P118);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N118);
+ glVertex3fv(P118);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N098);
+ glVertex3fv(P098);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N118);
+ glVertex3fv(P118);
+ glNormal3fv(N098);
+ glVertex3fv(P098);
+ glNormal3fv(N102);
+ glVertex3fv(P102);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N102);
+ glVertex3fv(P102);
+ glNormal3fv(N098);
+ glVertex3fv(P098);
+ glNormal3fv(N121);
+ glVertex3fv(P121);
+ glEnd();
+}
+
+void
+Dolphin015(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N120);
+ glVertex3fv(P120);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glNormal3fv(N117);
+ glVertex3fv(P117);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N120);
+ glVertex3fv(P120);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N117);
+ glVertex3fv(P117);
+ glNormal3fv(N116);
+ glVertex3fv(P116);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N120);
+ glVertex3fv(P120);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N120);
+ glVertex3fv(P120);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N120);
+ glVertex3fv(P120);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N120);
+ glVertex3fv(P120);
+ glNormal3fv(N116);
+ glVertex3fv(P116);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+}
+
+void
+Dolphin016(void)
+{
+
+ glDisable(GL_DEPTH_TEST);
+ glBegin(GL_POLYGON);
+ glVertex3fv(P123);
+ glVertex3fv(P124);
+ glVertex3fv(P125);
+ glVertex3fv(P126);
+ glVertex3fv(P127);
+ glVertex3fv(P128);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P129);
+ glVertex3fv(P130);
+ glVertex3fv(P131);
+ glVertex3fv(P132);
+ glVertex3fv(P133);
+ glVertex3fv(P134);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P103);
+ glVertex3fv(P105);
+ glVertex3fv(P108);
+ glEnd();
+ glEnable(GL_DEPTH_TEST);
+}
+
+void
+DrawDolphin(fishRec * fish)
+{
+ float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
+ float pitch, thrash, chomp;
+
+ fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360;
+
+ thrash = 70.0 * fish->v;
+
+ seg0 = 1.0 * thrash * sin((fish->htail) * RRAD);
+ seg3 = 1.0 * thrash * sin((fish->htail) * RRAD);
+ seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD);
+ seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD);
+ seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD);
+ seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD);
+ seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD);
+ seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD);
+
+ pitch = fish->v * sin((fish->htail + 180.0) * RRAD);
+
+ if (fish->v > 2.0) {
+ chomp = -(fish->v - 2.0) * 200.0;
+ }
+ chomp = 100.0;
+
+ P012[1] = iP012[1] + seg5;
+ P013[1] = iP013[1] + seg5;
+ P014[1] = iP014[1] + seg5;
+ P015[1] = iP015[1] + seg5;
+ P016[1] = iP016[1] + seg5;
+ P017[1] = iP017[1] + seg5;
+ P018[1] = iP018[1] + seg5;
+ P019[1] = iP019[1] + seg5;
+
+ P020[1] = iP020[1] + seg4;
+ P021[1] = iP021[1] + seg4;
+ P022[1] = iP022[1] + seg4;
+ P023[1] = iP023[1] + seg4;
+ P024[1] = iP024[1] + seg4;
+ P025[1] = iP025[1] + seg4;
+ P026[1] = iP026[1] + seg4;
+ P027[1] = iP027[1] + seg4;
+
+ P028[1] = iP028[1] + seg2;
+ P029[1] = iP029[1] + seg2;
+ P030[1] = iP030[1] + seg2;
+ P031[1] = iP031[1] + seg2;
+ P032[1] = iP032[1] + seg2;
+ P033[1] = iP033[1] + seg2;
+ P034[1] = iP034[1] + seg2;
+ P035[1] = iP035[1] + seg2;
+
+ P036[1] = iP036[1] + seg1;
+ P037[1] = iP037[1] + seg1;
+ P038[1] = iP038[1] + seg1;
+ P039[1] = iP039[1] + seg1;
+ P040[1] = iP040[1] + seg1;
+ P041[1] = iP041[1] + seg1;
+ P042[1] = iP042[1] + seg1;
+ P043[1] = iP043[1] + seg1;
+
+ P044[1] = iP044[1] + seg0;
+ P045[1] = iP045[1] + seg0;
+ P046[1] = iP046[1] + seg0;
+ P047[1] = iP047[1] + seg0;
+ P048[1] = iP048[1] + seg0;
+ P049[1] = iP049[1] + seg0;
+ P050[1] = iP050[1] + seg0;
+ P051[1] = iP051[1] + seg0;
+
+ P009[1] = iP009[1] + seg6;
+ P010[1] = iP010[1] + seg6;
+ P075[1] = iP075[1] + seg6;
+ P076[1] = iP076[1] + seg6;
+
+ P001[1] = iP001[1] + seg7;
+ P011[1] = iP011[1] + seg7;
+ P068[1] = iP068[1] + seg7;
+ P069[1] = iP069[1] + seg7;
+ P070[1] = iP070[1] + seg7;
+ P071[1] = iP071[1] + seg7;
+ P072[1] = iP072[1] + seg7;
+ P073[1] = iP073[1] + seg7;
+ P074[1] = iP074[1] + seg7;
+
+ P091[1] = iP091[1] + seg3;
+ P092[1] = iP092[1] + seg3;
+ P093[1] = iP093[1] + seg3;
+ P094[1] = iP094[1] + seg3;
+ P095[1] = iP095[1] + seg3;
+ P122[1] = iP122[1] + seg3 * 1.5;
+
+ P097[1] = iP097[1] + chomp;
+ P098[1] = iP098[1] + chomp;
+ P102[1] = iP102[1] + chomp;
+ P110[1] = iP110[1] + chomp;
+ P111[1] = iP111[1] + chomp;
+ P121[1] = iP121[1] + chomp;
+ P118[1] = iP118[1] + chomp;
+ P119[1] = iP119[1] + chomp;
+
+ glPushMatrix();
+
+ glRotatef(pitch, 1.0, 0.0, 0.0);
+
+ glTranslatef(0.0, 0.0, 7000.0);
+
+ glRotatef(180.0, 0.0, 1.0, 0.0);
+
+ glEnable(GL_CULL_FACE);
+ Dolphin014();
+ Dolphin010();
+ Dolphin009();
+ Dolphin012();
+ Dolphin013();
+ Dolphin006();
+ Dolphin002();
+ Dolphin001();
+ Dolphin003();
+ Dolphin015();
+ Dolphin004();
+ Dolphin005();
+ Dolphin007();
+ Dolphin008();
+ Dolphin011();
+ Dolphin016();
+ glDisable(GL_CULL_FACE);
+
+ glPopMatrix();
+}
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/shark.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/shark.c
new file mode 100644
index 0000000..9c847db
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/shark.c
@@ -0,0 +1,1308 @@
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#include <GLUT/glut.h>
+#include <math.h>
+#include "atlantis.h"
+/* *INDENT-OFF* */
+static float N002[3] = {0.000077 ,-0.020611 ,0.999788};
+static float N003[3] = {0.961425 ,0.258729 ,-0.093390};
+static float N004[3] = {0.510811 ,-0.769633 ,-0.383063};
+static float N005[3] = {0.400123 ,0.855734 ,-0.328055};
+static float N006[3] = {-0.770715 ,0.610204 ,-0.183440};
+static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316};
+static float N008[3] = {-0.972788 ,0.208921 ,-0.100179};
+static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383};
+static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589};
+static float N011[3] = {0.591434 ,-0.768401 ,-0.244471};
+static float N012[3] = {0.935152 ,-0.328495 ,-0.132598};
+static float N013[3] = {0.997102 ,0.074243 ,-0.016593};
+static float N014[3] = {0.969995 ,0.241712 ,-0.026186};
+static float N015[3] = {0.844539 ,0.502628 ,-0.184714};
+static float N016[3] = {-0.906608 ,0.386308 ,-0.169787};
+static float N017[3] = {-0.970016 ,0.241698 ,-0.025516};
+static float N018[3] = {-0.998652 ,0.050493 ,-0.012045};
+static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556};
+static float N020[3] = {-0.660944 ,-0.750276 ,0.015480};
+static float N021[3] = {0.503549 ,-0.862908 ,-0.042749};
+static float N022[3] = {0.953202 ,-0.302092 ,-0.012089};
+static float N023[3] = {0.998738 ,0.023574 ,0.044344};
+static float N024[3] = {0.979297 ,0.193272 ,0.060202};
+static float N025[3] = {0.798300 ,0.464885 ,0.382883};
+static float N026[3] = {-0.756590 ,0.452403 ,0.472126};
+static float N027[3] = {-0.953855 ,0.293003 ,0.065651};
+static float N028[3] = {-0.998033 ,0.040292 ,0.048028};
+static float N029[3] = {-0.977079 ,-0.204288 ,0.059858};
+static float N030[3] = {-0.729117 ,-0.675304 ,0.111140};
+static float N031[3] = {0.598361 ,-0.792753 ,0.116221};
+static float N032[3] = {0.965192 ,-0.252991 ,0.066332};
+static float N033[3] = {0.998201 ,-0.002790 ,0.059892};
+static float N034[3] = {0.978657 ,0.193135 ,0.070207};
+static float N035[3] = {0.718815 ,0.680392 ,0.142733};
+static float N036[3] = {-0.383096 ,0.906212 ,0.178936};
+static float N037[3] = {-0.952831 ,0.292590 ,0.080647};
+static float N038[3] = {-0.997680 ,0.032417 ,0.059861};
+static float N039[3] = {-0.982629 ,-0.169881 ,0.074700};
+static float N040[3] = {-0.695424 ,-0.703466 ,0.146700};
+static float N041[3] = {0.359323 ,-0.915531 ,0.180805};
+static float N042[3] = {0.943356 ,-0.319387 ,0.089842};
+static float N043[3] = {0.998272 ,-0.032435 ,0.048993};
+static float N044[3] = {0.978997 ,0.193205 ,0.065084};
+static float N045[3] = {0.872144 ,0.470094 ,-0.135565};
+static float N046[3] = {-0.664282 ,0.737945 ,-0.119027};
+static float N047[3] = {-0.954508 ,0.288570 ,0.075107};
+static float N048[3] = {-0.998273 ,0.032406 ,0.048993};
+static float N049[3] = {-0.979908 ,-0.193579 ,0.048038};
+static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938};
+static float N051[3] = {0.643545 ,-0.763887 ,-0.048237};
+static float N052[3] = {0.955580 ,-0.288954 ,0.058068};
+static float N058[3] = {0.000050 ,0.793007 ,-0.609213};
+static float N059[3] = {0.913510 ,0.235418 ,-0.331779};
+static float N060[3] = {-0.807970 ,0.495000 ,-0.319625};
+static float N061[3] = {0.000000 ,0.784687 ,-0.619892};
+static float N062[3] = {0.000000 ,-1.000000 ,0.000000};
+static float N063[3] = {0.000000 ,1.000000 ,0.000000};
+static float N064[3] = {0.000000 ,1.000000 ,0.000000};
+static float N065[3] = {0.000000 ,1.000000 ,0.000000};
+static float N066[3] = {-0.055784 ,0.257059 ,0.964784};
+static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127};
+static float N070[3] = {0.000000 ,1.000000 ,0.000000};
+static float P002[3] = {0.00, -36.59, 5687.72};
+static float P003[3] = {90.00, 114.73, 724.38};
+static float P004[3] = {58.24, -146.84, 262.35};
+static float P005[3] = {27.81, 231.52, 510.43};
+static float P006[3] = {-27.81, 230.43, 509.76};
+static float P007[3] = {-46.09, -146.83, 265.84};
+static float P008[3] = {-90.00, 103.84, 718.53};
+static float P009[3] = {-131.10, -165.92, 834.85};
+static float P010[3] = {-27.81, -285.31, 500.00};
+static float P011[3] = {27.81, -285.32, 500.00};
+static float P012[3] = {147.96, -170.89, 845.50};
+static float P013[3] = {180.00, 0.00, 2000.00};
+static float P014[3] = {145.62, 352.67, 2000.00};
+static float P015[3] = {55.62, 570.63, 2000.00};
+static float P016[3] = {-55.62, 570.64, 2000.00};
+static float P017[3] = {-145.62, 352.68, 2000.00};
+static float P018[3] = {-180.00, 0.01, 2000.00};
+static float P019[3] = {-178.20, -352.66, 2001.61};
+static float P020[3] = {-55.63, -570.63, 2000.00};
+static float P021[3] = {55.62, -570.64, 2000.00};
+static float P022[3] = {179.91, -352.69, 1998.39};
+static float P023[3] = {150.00, 0.00, 3000.00};
+static float P024[3] = {121.35, 293.89, 3000.00};
+static float P025[3] = {46.35, 502.93, 2883.09};
+static float P026[3] = {-46.35, 497.45, 2877.24};
+static float P027[3] = {-121.35, 293.90, 3000.00};
+static float P028[3] = {-150.00, 0.00, 3000.00};
+static float P029[3] = {-152.21, -304.84, 2858.68};
+static float P030[3] = {-46.36, -475.52, 3000.00};
+static float P031[3] = {46.35, -475.53, 3000.00};
+static float P032[3] = {155.64, -304.87, 2863.50};
+static float P033[3] = {90.00, 0.00, 4000.00};
+static float P034[3] = {72.81, 176.33, 4000.00};
+static float P035[3] = {27.81, 285.32, 4000.00};
+static float P036[3] = {-27.81, 285.32, 4000.00};
+static float P037[3] = {-72.81, 176.34, 4000.00};
+static float P038[3] = {-90.00, 0.00, 4000.00};
+static float P039[3] = {-72.81, -176.33, 4000.00};
+static float P040[3] = {-27.81, -285.31, 4000.00};
+static float P041[3] = {27.81, -285.32, 4000.00};
+static float P042[3] = {72.81, -176.34, 4000.00};
+static float P043[3] = {30.00, 0.00, 5000.00};
+static float P044[3] = {24.27, 58.78, 5000.00};
+static float P045[3] = {9.27, 95.11, 5000.00};
+static float P046[3] = {-9.27, 95.11, 5000.00};
+static float P047[3] = {-24.27, 58.78, 5000.00};
+static float P048[3] = {-30.00, 0.00, 5000.00};
+static float P049[3] = {-24.27, -58.78, 5000.00};
+static float P050[3] = {-9.27, -95.10, 5000.00};
+static float P051[3] = {9.27, -95.11, 5000.00};
+static float P052[3] = {24.27, -58.78, 5000.00};
+static float P058[3] = {0.00, 1212.72, 2703.08};
+static float P059[3] = {50.36, 0.00, 108.14};
+static float P060[3] = {-22.18, 0.00, 108.14};
+static float P061[3] = {0.00, 1181.61, 6344.65};
+static float P062[3] = {516.45, -887.08, 2535.45};
+static float P063[3] = {-545.69, -879.31, 2555.63};
+static float P064[3] = {618.89, -1005.64, 2988.32};
+static float P065[3] = {-635.37, -1014.79, 2938.68};
+static float P066[3] = {0.00, 1374.43, 3064.18};
+static float P069[3] = {0.00, -418.25, 5765.04};
+static float P070[3] = {0.00, 1266.91, 6629.60};
+static float P071[3] = {-139.12, -124.96, 997.98};
+static float P072[3] = {-139.24, -110.18, 1020.68};
+static float P073[3] = {-137.33, -94.52, 1022.63};
+static float P074[3] = {-137.03, -79.91, 996.89};
+static float P075[3] = {-135.21, -91.48, 969.14};
+static float P076[3] = {-135.39, -110.87, 968.76};
+static float P077[3] = {150.23, -78.44, 995.53};
+static float P078[3] = {152.79, -92.76, 1018.46};
+static float P079[3] = {154.19, -110.20, 1020.55};
+static float P080[3] = {151.33, -124.15, 993.77};
+static float P081[3] = {150.49, -111.19, 969.86};
+static float P082[3] = {150.79, -92.41, 969.70};
+static float iP002[3] = {0.00, -36.59, 5687.72};
+static float iP004[3] = {58.24, -146.84, 262.35};
+static float iP007[3] = {-46.09, -146.83, 265.84};
+static float iP010[3] = {-27.81, -285.31, 500.00};
+static float iP011[3] = {27.81, -285.32, 500.00};
+static float iP023[3] = {150.00, 0.00, 3000.00};
+static float iP024[3] = {121.35, 293.89, 3000.00};
+static float iP025[3] = {46.35, 502.93, 2883.09};
+static float iP026[3] = {-46.35, 497.45, 2877.24};
+static float iP027[3] = {-121.35, 293.90, 3000.00};
+static float iP028[3] = {-150.00, 0.00, 3000.00};
+static float iP029[3] = {-121.35, -304.84, 2853.86};
+static float iP030[3] = {-46.36, -475.52, 3000.00};
+static float iP031[3] = {46.35, -475.53, 3000.00};
+static float iP032[3] = {121.35, -304.87, 2853.86};
+static float iP033[3] = {90.00, 0.00, 4000.00};
+static float iP034[3] = {72.81, 176.33, 4000.00};
+static float iP035[3] = {27.81, 285.32, 4000.00};
+static float iP036[3] = {-27.81, 285.32, 4000.00};
+static float iP037[3] = {-72.81, 176.34, 4000.00};
+static float iP038[3] = {-90.00, 0.00, 4000.00};
+static float iP039[3] = {-72.81, -176.33, 4000.00};
+static float iP040[3] = {-27.81, -285.31, 4000.00};
+static float iP041[3] = {27.81, -285.32, 4000.00};
+static float iP042[3] = {72.81, -176.34, 4000.00};
+static float iP043[3] = {30.00, 0.00, 5000.00};
+static float iP044[3] = {24.27, 58.78, 5000.00};
+static float iP045[3] = {9.27, 95.11, 5000.00};
+static float iP046[3] = {-9.27, 95.11, 5000.00};
+static float iP047[3] = {-24.27, 58.78, 5000.00};
+static float iP048[3] = {-30.00, 0.00, 5000.00};
+static float iP049[3] = {-24.27, -58.78, 5000.00};
+static float iP050[3] = {-9.27, -95.10, 5000.00};
+static float iP051[3] = {9.27, -95.11, 5000.00};
+static float iP052[3] = {24.27, -58.78, 5000.00};
+static float iP061[3] = {0.00, 1181.61, 6344.65};
+static float iP069[3] = {0.00, -418.25, 5765.04};
+static float iP070[3] = {0.00, 1266.91, 6629.60};
+/* *INDENT-ON* */
+
+void
+Fish001(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P071);
+ glVertex3fv(P072);
+ glVertex3fv(P073);
+ glVertex3fv(P074);
+ glVertex3fv(P075);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P077);
+ glVertex3fv(P078);
+ glVertex3fv(P079);
+ glVertex3fv(P080);
+ glVertex3fv(P081);
+ glVertex3fv(P082);
+ glEnd();
+}
+
+void
+Fish002(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+}
+
+void
+Fish003(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glEnd();
+}
+
+void
+Fish004(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glEnd();
+}
+
+void
+Fish005(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+}
+
+void
+Fish006(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+}
+
+void
+Fish007(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+}
+
+void
+Fish008(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+}
+
+void
+Fish009(void)
+{
+ glBegin(GL_POLYGON);
+ glVertex3fv(P059);
+ glVertex3fv(P012);
+ glVertex3fv(P009);
+ glVertex3fv(P060);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P012);
+ glVertex3fv(P004);
+ glVertex3fv(P007);
+ glVertex3fv(P009);
+ glEnd();
+}
+
+void
+Fish_1(void)
+{
+ Fish004();
+ Fish005();
+ Fish003();
+ Fish007();
+ Fish006();
+ Fish002();
+ Fish008();
+ Fish009();
+ Fish001();
+}
+
+void
+Fish_2(void)
+{
+ Fish005();
+ Fish004();
+ Fish003();
+ Fish008();
+ Fish006();
+ Fish002();
+ Fish007();
+ Fish009();
+ Fish001();
+}
+
+void
+Fish_3(void)
+{
+ Fish005();
+ Fish004();
+ Fish007();
+ Fish003();
+ Fish002();
+ Fish008();
+ Fish009();
+ Fish001();
+ Fish006();
+}
+
+void
+Fish_4(void)
+{
+ Fish005();
+ Fish004();
+ Fish008();
+ Fish003();
+ Fish002();
+ Fish007();
+ Fish009();
+ Fish001();
+ Fish006();
+}
+
+void
+Fish_5(void)
+{
+ Fish009();
+ Fish006();
+ Fish007();
+ Fish001();
+ Fish002();
+ Fish003();
+ Fish008();
+ Fish004();
+ Fish005();
+}
+
+void
+Fish_6(void)
+{
+ Fish009();
+ Fish006();
+ Fish008();
+ Fish001();
+ Fish002();
+ Fish007();
+ Fish003();
+ Fish004();
+ Fish005();
+}
+
+void
+Fish_7(void)
+{
+ Fish009();
+ Fish001();
+ Fish007();
+ Fish005();
+ Fish002();
+ Fish008();
+ Fish003();
+ Fish004();
+ Fish006();
+}
+
+void
+Fish_8(void)
+{
+ Fish009();
+ Fish008();
+ Fish001();
+ Fish002();
+ Fish007();
+ Fish003();
+ Fish005();
+ Fish004();
+ Fish006();
+}
+
+void
+DrawShark(fishRec * fish)
+{
+ float mat[4][4];
+ int n;
+ float seg1, seg2, seg3, seg4, segup;
+ float thrash, chomp;
+
+ fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
+
+ thrash = 50.0 * fish->v;
+
+ seg1 = 0.6 * thrash * sin(fish->htail * RRAD);
+ seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD);
+ seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD);
+ seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD);
+
+ chomp = 0.0;
+ if (fish->v > 2.0) {
+ chomp = -(fish->v - 2.0) * 200.0;
+ }
+ P004[1] = iP004[1] + chomp;
+ P007[1] = iP007[1] + chomp;
+ P010[1] = iP010[1] + chomp;
+ P011[1] = iP011[1] + chomp;
+
+ P023[0] = iP023[0] + seg1;
+ P024[0] = iP024[0] + seg1;
+ P025[0] = iP025[0] + seg1;
+ P026[0] = iP026[0] + seg1;
+ P027[0] = iP027[0] + seg1;
+ P028[0] = iP028[0] + seg1;
+ P029[0] = iP029[0] + seg1;
+ P030[0] = iP030[0] + seg1;
+ P031[0] = iP031[0] + seg1;
+ P032[0] = iP032[0] + seg1;
+ P033[0] = iP033[0] + seg2;
+ P034[0] = iP034[0] + seg2;
+ P035[0] = iP035[0] + seg2;
+ P036[0] = iP036[0] + seg2;
+ P037[0] = iP037[0] + seg2;
+ P038[0] = iP038[0] + seg2;
+ P039[0] = iP039[0] + seg2;
+ P040[0] = iP040[0] + seg2;
+ P041[0] = iP041[0] + seg2;
+ P042[0] = iP042[0] + seg2;
+ P043[0] = iP043[0] + seg3;
+ P044[0] = iP044[0] + seg3;
+ P045[0] = iP045[0] + seg3;
+ P046[0] = iP046[0] + seg3;
+ P047[0] = iP047[0] + seg3;
+ P048[0] = iP048[0] + seg3;
+ P049[0] = iP049[0] + seg3;
+ P050[0] = iP050[0] + seg3;
+ P051[0] = iP051[0] + seg3;
+ P052[0] = iP052[0] + seg3;
+ P002[0] = iP002[0] + seg4;
+ P061[0] = iP061[0] + seg4;
+ P069[0] = iP069[0] + seg4;
+ P070[0] = iP070[0] + seg4;
+
+ fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
+
+ if (fish->vtail > 0.5) {
+ fish->vtail = 0.5;
+ } else if (fish->vtail < -0.5) {
+ fish->vtail = -0.5;
+ }
+ segup = thrash * fish->vtail;
+
+ P023[1] = iP023[1] + segup;
+ P024[1] = iP024[1] + segup;
+ P025[1] = iP025[1] + segup;
+ P026[1] = iP026[1] + segup;
+ P027[1] = iP027[1] + segup;
+ P028[1] = iP028[1] + segup;
+ P029[1] = iP029[1] + segup;
+ P030[1] = iP030[1] + segup;
+ P031[1] = iP031[1] + segup;
+ P032[1] = iP032[1] + segup;
+ P033[1] = iP033[1] + segup * 5.0;
+ P034[1] = iP034[1] + segup * 5.0;
+ P035[1] = iP035[1] + segup * 5.0;
+ P036[1] = iP036[1] + segup * 5.0;
+ P037[1] = iP037[1] + segup * 5.0;
+ P038[1] = iP038[1] + segup * 5.0;
+ P039[1] = iP039[1] + segup * 5.0;
+ P040[1] = iP040[1] + segup * 5.0;
+ P041[1] = iP041[1] + segup * 5.0;
+ P042[1] = iP042[1] + segup * 5.0;
+ P043[1] = iP043[1] + segup * 12.0;
+ P044[1] = iP044[1] + segup * 12.0;
+ P045[1] = iP045[1] + segup * 12.0;
+ P046[1] = iP046[1] + segup * 12.0;
+ P047[1] = iP047[1] + segup * 12.0;
+ P048[1] = iP048[1] + segup * 12.0;
+ P049[1] = iP049[1] + segup * 12.0;
+ P050[1] = iP050[1] + segup * 12.0;
+ P051[1] = iP051[1] + segup * 12.0;
+ P052[1] = iP052[1] + segup * 12.0;
+ P002[1] = iP002[1] + segup * 17.0;
+ P061[1] = iP061[1] + segup * 17.0;
+ P069[1] = iP069[1] + segup * 17.0;
+ P070[1] = iP070[1] + segup * 17.0;
+
+ glPushMatrix();
+
+ glTranslatef(0.0, 0.0, -3000.0);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]);
+ n = 0;
+ if (mat[0][2] >= 0.0) {
+ n += 1;
+ }
+ if (mat[1][2] >= 0.0) {
+ n += 2;
+ }
+ if (mat[2][2] >= 0.0) {
+ n += 4;
+ }
+ glScalef(2.0, 1.0, 1.0);
+
+ glEnable(GL_CULL_FACE);
+ switch (n) {
+ case 0:
+ Fish_1();
+ break;
+ case 1:
+ Fish_2();
+ break;
+ case 2:
+ Fish_3();
+ break;
+ case 3:
+ Fish_4();
+ break;
+ case 4:
+ Fish_5();
+ break;
+ case 5:
+ Fish_6();
+ break;
+ case 6:
+ Fish_7();
+ break;
+ case 7:
+ Fish_8();
+ break;
+ }
+ glDisable(GL_CULL_FACE);
+
+ glPopMatrix();
+}
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/swim.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/swim.c
new file mode 100644
index 0000000..cac7b60
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/swim.c
@@ -0,0 +1,188 @@
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#include <math.h>
+#include <stdlib.h> /* For rand(). */
+#include <GLUT/glut.h>
+#include "atlantis.h"
+
+void
+FishTransform(fishRec * fish)
+{
+
+ glTranslatef(fish->y, fish->z, -fish->x);
+ glRotatef(-fish->psi, 0.0, 1.0, 0.0);
+ glRotatef(fish->theta, 1.0, 0.0, 0.0);
+ glRotatef(-fish->phi, 0.0, 0.0, 1.0);
+}
+
+void
+WhalePilot(fishRec * fish)
+{
+
+ fish->phi = -20.0;
+ fish->theta = 0.0;
+ fish->psi -= 0.5;
+
+ fish->x += WHALESPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
+ fish->y += WHALESPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
+ fish->z += WHALESPEED * fish->v * sin(fish->theta / RAD);
+}
+
+void
+SharkPilot(fishRec * fish)
+{
+ static int sign = 1;
+ float X, Y, Z, tpsi, ttheta, thetal;
+
+ fish->xt = 60000.0;
+ fish->yt = 0.0;
+ fish->zt = 0.0;
+
+ X = fish->xt - fish->x;
+ Y = fish->yt - fish->y;
+ Z = fish->zt - fish->z;
+
+ thetal = fish->theta;
+
+ ttheta = RAD * atan(Z / (sqrt(X * X + Y * Y)));
+
+ if (ttheta > fish->theta + 0.25) {
+ fish->theta += 0.5;
+ } else if (ttheta < fish->theta - 0.25) {
+ fish->theta -= 0.5;
+ }
+ if (fish->theta > 90.0) {
+ fish->theta = 90.0;
+ }
+ if (fish->theta < -90.0) {
+ fish->theta = -90.0;
+ }
+ fish->dtheta = fish->theta - thetal;
+
+ tpsi = RAD * atan2(Y, X);
+
+ fish->attack = 0;
+
+ if (fabs(tpsi - fish->psi) < 10.0) {
+ fish->attack = 1;
+ } else if (fabs(tpsi - fish->psi) < 45.0) {
+ if (fish->psi > tpsi) {
+ fish->psi -= 0.5;
+ if (fish->psi < -180.0) {
+ fish->psi += 360.0;
+ }
+ } else if (fish->psi < tpsi) {
+ fish->psi += 0.5;
+ if (fish->psi > 180.0) {
+ fish->psi -= 360.0;
+ }
+ }
+ } else {
+ if (rand() % 100 > 98) {
+ sign = 1 - sign;
+ }
+ fish->psi += sign;
+ if (fish->psi > 180.0) {
+ fish->psi -= 360.0;
+ }
+ if (fish->psi < -180.0) {
+ fish->psi += 360.0;
+ }
+ }
+
+ if (fish->attack) {
+ if (fish->v < 1.1) {
+ fish->spurt = 1;
+ }
+ if (fish->spurt) {
+ fish->v += 0.2;
+ }
+ if (fish->v > 5.0) {
+ fish->spurt = 0;
+ }
+ if ((fish->v > 1.0) && (!fish->spurt)) {
+ fish->v -= 0.2;
+ }
+ } else {
+ if (!(rand() % 400) && (!fish->spurt)) {
+ fish->spurt = 1;
+ }
+ if (fish->spurt) {
+ fish->v += 0.05;
+ }
+ if (fish->v > 3.0) {
+ fish->spurt = 0;
+ }
+ if ((fish->v > 1.0) && (!fish->spurt)) {
+ fish->v -= 0.05;
+ }
+ }
+
+ fish->x += SHARKSPEED * fish->v * cos(fish->psi / RAD) * cos(fish->theta / RAD);
+ fish->y += SHARKSPEED * fish->v * sin(fish->psi / RAD) * cos(fish->theta / RAD);
+ fish->z += SHARKSPEED * fish->v * sin(fish->theta / RAD);
+}
+
+void
+SharkMiss(int i)
+{
+ int j;
+ float avoid, thetal;
+ float X, Y, Z, R;
+
+ for (j = 0; j < NUM_SHARKS; j++) {
+ if (j != i) {
+ X = sharks[j].x - sharks[i].x;
+ Y = sharks[j].y - sharks[i].y;
+ Z = sharks[j].z - sharks[i].z;
+
+ R = sqrt(X * X + Y * Y + Z * Z);
+
+ avoid = 1.0;
+ thetal = sharks[i].theta;
+
+ if (R < SHARKSIZE) {
+ if (Z > 0.0) {
+ sharks[i].theta -= avoid;
+ } else {
+ sharks[i].theta += avoid;
+ }
+ }
+ sharks[i].dtheta += (sharks[i].theta - thetal);
+ }
+ }
+}
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/whale.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/whale.c
new file mode 100644
index 0000000..828640a
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/whale.c
@@ -0,0 +1,1798 @@
+/**
+ * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
+ */
+#include <GLUT/glut.h>
+#include <math.h>
+#include "atlantis.h"
+/* *INDENT-OFF* */
+static float N001[3] = {0.019249 ,0.011340 ,-0.999750};
+static float N002[3] = {-0.132579 ,0.954547 ,0.266952};
+static float N003[3] = {-0.196061 ,0.980392 ,-0.019778};
+static float N004[3] = {0.695461 ,0.604704 ,0.388158};
+static float N005[3] = {0.870600 ,0.425754 ,0.246557};
+static float N006[3] = {-0.881191 ,0.392012 ,0.264251};
+static float N008[3] = {-0.341437 ,0.887477 ,0.309523};
+static float N009[3] = {0.124035 ,-0.992278 ,0.000000};
+static float N010[3] = {0.242536 ,0.000000 ,-0.970143};
+static float N011[3] = {0.588172 ,0.000000 ,0.808736};
+static float N012[3] = {0.929824 ,-0.340623 ,-0.139298};
+static float N013[3] = {0.954183 ,0.267108 ,-0.134865};
+static float N014[3] = {0.495127 ,0.855436 ,-0.151914};
+static float N015[3] = {-0.390199 ,0.906569 ,-0.160867};
+static float N016[3] = {-0.923605 ,0.354581 ,-0.145692};
+static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036};
+static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540};
+static float N019[3] = {0.405300 ,-0.901974 ,-0.148913};
+static float N020[3] = {0.909913 ,-0.392746 ,-0.133451};
+static float N021[3] = {0.936494 ,0.331147 ,-0.115414};
+static float N022[3] = {0.600131 ,0.793724 ,-0.099222};
+static float N023[3] = {-0.231556 ,0.968361 ,-0.093053};
+static float N024[3] = {-0.844369 ,0.525330 ,-0.105211};
+static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164};
+static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241};
+static float N027[3] = {0.263884 ,-0.959981 ,-0.093817};
+static float N028[3] = {0.842057 ,-0.525192 ,-0.122938};
+static float N029[3] = {0.921620 ,0.367565 ,-0.124546};
+static float N030[3] = {0.613927 ,0.784109 ,-0.090918};
+static float N031[3] = {-0.448754 ,0.888261 ,-0.098037};
+static float N032[3] = {-0.891865 ,0.434376 ,-0.126077};
+static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437};
+static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183};
+static float N035[3] = {0.307998 ,-0.941371 ,-0.137688};
+static float N036[3] = {0.806316 ,-0.574647 ,-0.140124};
+static float N037[3] = {0.961346 ,0.233646 ,-0.145681};
+static float N038[3] = {0.488451 ,0.865586 ,-0.110351};
+static float N039[3] = {-0.374290 ,0.921953 ,-0.099553};
+static float N040[3] = {-0.928504 ,0.344533 ,-0.138485};
+static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189};
+static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968};
+static float N043[3] = {0.339204 ,-0.920273 ,-0.195036};
+static float N044[3] = {0.921475 ,-0.387382 ,-0.028636};
+static float N045[3] = {0.842465 ,0.533335 ,-0.076204};
+static float N046[3] = {0.380110 ,0.924939 ,0.002073};
+static float N047[3] = {-0.276128 ,0.961073 ,-0.009579};
+static float N048[3] = {-0.879684 ,0.473001 ,-0.049250};
+static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321};
+static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363};
+static float N051[3] = {0.466794 ,-0.880921 ,-0.077990};
+static float N052[3] = {0.898509 ,-0.432277 ,0.076279};
+static float N053[3] = {0.938985 ,0.328141 ,0.103109};
+static float N054[3] = {0.442420 ,0.895745 ,0.043647};
+static float N055[3] = {-0.255163 ,0.966723 ,0.018407};
+static float N056[3] = {-0.833769 ,0.540650 ,0.111924};
+static float N057[3] = {-0.953653 ,-0.289939 ,0.080507};
+static float N058[3] = {-0.672357 ,-0.730524 ,0.119461};
+static float N059[3] = {0.522249 ,-0.846652 ,0.102157};
+static float N060[3] = {0.885868 ,-0.427631 ,0.179914};
+static float N062[3] = {0.648942 ,0.743116 ,0.163255};
+static float N063[3] = {-0.578967 ,0.807730 ,0.111219};
+static float N065[3] = {-0.909864 ,-0.352202 ,0.219321};
+static float N066[3] = {-0.502541 ,-0.818090 ,0.279610};
+static float N067[3] = {0.322919 ,-0.915358 ,0.240504};
+static float N068[3] = {0.242536 ,0.000000 ,-0.970143};
+static float N069[3] = {0.000000 ,1.000000 ,0.000000};
+static float N070[3] = {0.000000 ,1.000000 ,0.000000};
+static float N071[3] = {0.000000 ,1.000000 ,0.000000};
+static float N072[3] = {0.000000 ,1.000000 ,0.000000};
+static float N073[3] = {0.000000 ,1.000000 ,0.000000};
+static float N074[3] = {0.000000 ,1.000000 ,0.000000};
+static float N075[3] = {0.031220 ,0.999025 ,-0.031220};
+static float N076[3] = {0.000000 ,1.000000 ,0.000000};
+static float N077[3] = {0.446821 ,0.893642 ,0.041889};
+static float N078[3] = {0.863035 ,-0.100980 ,0.494949};
+static float N079[3] = {0.585597 ,-0.808215 ,0.062174};
+static float N080[3] = {0.000000 ,1.000000 ,0.000000};
+static float N081[3] = {1.000000 ,0.000000 ,0.000000};
+static float N082[3] = {0.000000 ,1.000000 ,0.000000};
+static float N083[3] = {-1.000000 ,0.000000 ,0.000000};
+static float N084[3] = {-0.478893 ,0.837129 ,-0.264343};
+static float N085[3] = {0.000000 ,1.000000 ,0.000000};
+static float N086[3] = {0.763909 ,0.539455 ,-0.354163};
+static float N087[3] = {0.446821 ,0.893642 ,0.041889};
+static float N088[3] = {0.385134 ,-0.908288 ,0.163352};
+static float N089[3] = {-0.605952 ,0.779253 ,-0.159961};
+static float N090[3] = {0.000000 ,1.000000 ,0.000000};
+static float N091[3] = {0.000000 ,1.000000 ,0.000000};
+static float N092[3] = {0.000000 ,1.000000 ,0.000000};
+static float N093[3] = {0.000000 ,1.000000 ,0.000000};
+static float N094[3] = {1.000000 ,0.000000 ,0.000000};
+static float N095[3] = {-1.000000 ,0.000000 ,0.000000};
+static float N096[3] = {0.644444 ,-0.621516 ,0.445433};
+static float N097[3] = {-0.760896 ,-0.474416 ,0.442681};
+static float N098[3] = {0.636888 ,-0.464314 ,0.615456};
+static float N099[3] = {-0.710295 ,0.647038 ,0.277168};
+static float N100[3] = {0.009604 ,0.993655 ,0.112063};
+static float iP001[3] = {18.74, 13.19, 3.76};
+static float P001[3] = {18.74, 13.19, 3.76};
+static float P002[3] = {0.00, 390.42, 10292.57};
+static float P003[3] = {55.80, 622.31, 8254.35};
+static float P004[3] = {20.80, 247.66, 10652.13};
+static float P005[3] = {487.51, 198.05, 9350.78};
+static float P006[3] = {-457.61, 199.04, 9353.01};
+static float P008[3] = {-34.67, 247.64, 10663.71};
+static float iP009[3] = {97.46, 67.63, 593.82};
+static float iP010[3] = {-84.33, 67.63, 588.18};
+static float iP011[3] = {118.69, 8.98, -66.91};
+static float P009[3] = {97.46, 67.63, 593.82};
+static float P010[3] = {-84.33, 67.63, 588.18};
+static float P011[3] = {118.69, 8.98, -66.91};
+static float iP012[3] = {156.48, -31.95, 924.54};
+static float iP013[3] = {162.00, 110.22, 924.54};
+static float iP014[3] = {88.16, 221.65, 924.54};
+static float iP015[3] = {-65.21, 231.16, 924.54};
+static float iP016[3] = {-156.48, 121.97, 924.54};
+static float iP017[3] = {-162.00, -23.93, 924.54};
+static float iP018[3] = {-88.16, -139.10, 924.54};
+static float iP019[3] = {65.21, -148.61, 924.54};
+static float iP020[3] = {246.87, -98.73, 1783.04};
+static float iP021[3] = {253.17, 127.76, 1783.04};
+static float iP022[3] = {132.34, 270.77, 1783.04};
+static float iP023[3] = {-97.88, 285.04, 1783.04};
+static float iP024[3] = {-222.97, 139.80, 1783.04};
+static float iP025[3] = {-225.29, -86.68, 1783.04};
+static float iP026[3] = {-108.44, -224.15, 1783.04};
+static float iP027[3] = {97.88, -221.56, 1783.04};
+static float iP028[3] = {410.55, -200.66, 3213.87};
+static float iP029[3] = {432.19, 148.42, 3213.87};
+static float iP030[3] = {200.66, 410.55, 3213.87};
+static float iP031[3] = {-148.42, 432.19, 3213.87};
+static float iP032[3] = {-407.48, 171.88, 3213.87};
+static float iP033[3] = {-432.19, -148.42, 3213.87};
+static float iP034[3] = {-148.88, -309.74, 3213.87};
+static float iP035[3] = {156.38, -320.17, 3213.87};
+static float iP036[3] = {523.39, -303.81, 4424.57};
+static float iP037[3] = {574.66, 276.84, 4424.57};
+static float iP038[3] = {243.05, 492.50, 4424.57};
+static float iP039[3] = {-191.23, 520.13, 4424.57};
+static float iP040[3] = {-523.39, 304.01, 4424.57};
+static float iP041[3] = {-574.66, -231.83, 4424.57};
+static float iP042[3] = {-266.95, -578.17, 4424.57};
+static float iP043[3] = {211.14, -579.67, 4424.57};
+static float iP044[3] = {680.57, -370.27, 5943.46};
+static float iP045[3] = {834.01, 363.09, 5943.46};
+static float iP046[3] = {371.29, 614.13, 5943.46};
+static float iP047[3] = {-291.43, 621.86, 5943.46};
+static float iP048[3] = {-784.13, 362.60, 5943.46};
+static float iP049[3] = {-743.29, -325.82, 5943.46};
+static float iP050[3] = {-383.24, -804.77, 5943.46};
+static float iP051[3] = {283.47, -846.09, 5943.46};
+static float P012[3] = {156.48, -31.95, 924.54};
+static float P013[3] = {162.00, 110.22, 924.54};
+static float P014[3] = {88.16, 221.65, 924.54};
+static float P015[3] = {-65.21, 231.16, 924.54};
+static float P016[3] = {-156.48, 121.97, 924.54};
+static float P017[3] = {-162.00, -23.93, 924.54};
+static float P018[3] = {-88.16, -139.10, 924.54};
+static float P019[3] = {65.21, -148.61, 924.54};
+static float P020[3] = {246.87, -98.73, 1783.04};
+static float P021[3] = {253.17, 127.76, 1783.04};
+static float P022[3] = {132.34, 270.77, 1783.04};
+static float P023[3] = {-97.88, 285.04, 1783.04};
+static float P024[3] = {-222.97, 139.80, 1783.04};
+static float P025[3] = {-225.29, -86.68, 1783.04};
+static float P026[3] = {-108.44, -224.15, 1783.04};
+static float P027[3] = {97.88, -221.56, 1783.04};
+static float P028[3] = {410.55, -200.66, 3213.87};
+static float P029[3] = {432.19, 148.42, 3213.87};
+static float P030[3] = {200.66, 410.55, 3213.87};
+static float P031[3] = {-148.42, 432.19, 3213.87};
+static float P032[3] = {-407.48, 171.88, 3213.87};
+static float P033[3] = {-432.19, -148.42, 3213.87};
+static float P034[3] = {-148.88, -309.74, 3213.87};
+static float P035[3] = {156.38, -320.17, 3213.87};
+static float P036[3] = {523.39, -303.81, 4424.57};
+static float P037[3] = {574.66, 276.84, 4424.57};
+static float P038[3] = {243.05, 492.50, 4424.57};
+static float P039[3] = {-191.23, 520.13, 4424.57};
+static float P040[3] = {-523.39, 304.01, 4424.57};
+static float P041[3] = {-574.66, -231.83, 4424.57};
+static float P042[3] = {-266.95, -578.17, 4424.57};
+static float P043[3] = {211.14, -579.67, 4424.57};
+static float P044[3] = {680.57, -370.27, 5943.46};
+static float P045[3] = {834.01, 363.09, 5943.46};
+static float P046[3] = {371.29, 614.13, 5943.46};
+static float P047[3] = {-291.43, 621.86, 5943.46};
+static float P048[3] = {-784.13, 362.60, 5943.46};
+static float P049[3] = {-743.29, -325.82, 5943.46};
+static float P050[3] = {-383.24, -804.77, 5943.46};
+static float P051[3] = {283.47, -846.09, 5943.46};
+static float P052[3] = {599.09, -332.24, 7902.59};
+static float P053[3] = {735.48, 306.26, 7911.92};
+static float P054[3] = {321.55, 558.53, 7902.59};
+static float P055[3] = {-260.54, 559.84, 7902.59};
+static float P056[3] = {-698.66, 320.83, 7902.59};
+static float P057[3] = {-643.29, -299.16, 7902.59};
+static float P058[3] = {-341.47, -719.30, 7902.59};
+static float P059[3] = {252.57, -756.12, 7902.59};
+static float P060[3] = {458.39, -265.31, 9355.44};
+static float P062[3] = {224.04, 438.98, 9364.77};
+static float P063[3] = {-165.71, 441.27, 9355.44};
+static float P065[3] = {-473.99, -219.71, 9355.44};
+static float P066[3] = {-211.97, -479.87, 9355.44};
+static float P067[3] = {192.86, -504.03, 9355.44};
+static float iP068[3] = {-112.44, 9.25, -64.42};
+static float iP069[3] = {1155.63, 0.00, -182.46};
+static float iP070[3] = {-1143.13, 0.00, -181.54};
+static float iP071[3] = {1424.23, 0.00, -322.09};
+static float iP072[3] = {-1368.01, 0.00, -310.38};
+static float iP073[3] = {1255.57, 2.31, 114.05};
+static float iP074[3] = {-1149.38, 0.00, 117.12};
+static float iP075[3] = {718.36, 0.00, 433.36};
+static float iP076[3] = {-655.90, 0.00, 433.36};
+static float P068[3] = {-112.44, 9.25, -64.42};
+static float P069[3] = {1155.63, 0.00, -182.46};
+static float P070[3] = {-1143.13, 0.00, -181.54};
+static float P071[3] = {1424.23, 0.00, -322.09};
+static float P072[3] = {-1368.01, 0.00, -310.38};
+static float P073[3] = {1255.57, 2.31, 114.05};
+static float P074[3] = {-1149.38, 0.00, 117.12};
+static float P075[3] = {718.36, 0.00, 433.36};
+static float P076[3] = {-655.90, 0.00, 433.36};
+static float P077[3] = {1058.00, -2.66, 7923.51};
+static float P078[3] = {-1016.51, -15.47, 7902.87};
+static float P079[3] = {-1363.99, -484.50, 7593.38};
+static float P080[3] = {1478.09, -861.47, 7098.12};
+static float P081[3] = {1338.06, -284.68, 7024.15};
+static float P082[3] = {-1545.51, -860.64, 7106.60};
+static float P083[3] = {1063.19, -70.46, 7466.60};
+static float P084[3] = {-1369.18, -288.11, 7015.34};
+static float P085[3] = {1348.44, -482.50, 7591.41};
+static float P086[3] = {-1015.45, -96.80, 7474.86};
+static float P087[3] = {731.04, 148.38, 7682.58};
+static float P088[3] = {-697.03, 151.82, 7668.81};
+static float P089[3] = {-686.82, 157.09, 7922.29};
+static float P090[3] = {724.73, 147.75, 7931.39};
+static float iP091[3] = {0.00, 327.10, 2346.55};
+static float iP092[3] = {0.00, 552.28, 2311.31};
+static float iP093[3] = {0.00, 721.16, 2166.41};
+static float iP094[3] = {0.00, 693.42, 2388.80};
+static float iP095[3] = {0.00, 389.44, 2859.97};
+static float P091[3] = {0.00, 327.10, 2346.55};
+static float P092[3] = {0.00, 552.28, 2311.31};
+static float P093[3] = {0.00, 721.16, 2166.41};
+static float P094[3] = {0.00, 693.42, 2388.80};
+static float P095[3] = {0.00, 389.44, 2859.97};
+static float iP096[3] = {222.02, -183.67, 10266.89};
+static float iP097[3] = {-128.90, -182.70, 10266.89};
+static float iP098[3] = {41.04, 88.31, 10659.36};
+static float iP099[3] = {-48.73, 88.30, 10659.36};
+static float P096[3] = {222.02, -183.67, 10266.89};
+static float P097[3] = {-128.90, -182.70, 10266.89};
+static float P098[3] = {41.04, 88.31, 10659.36};
+static float P099[3] = {-48.73, 88.30, 10659.36};
+static float P100[3] = {0.00, 603.42, 9340.68};
+static float P104[3] = {-9.86, 567.62, 7858.65};
+static float P105[3] = {31.96, 565.27, 7908.46};
+static float P106[3] = {22.75, 568.13, 7782.83};
+static float P107[3] = {58.93, 568.42, 7775.94};
+static float P108[3] = {55.91, 565.59, 7905.86};
+static float P109[3] = {99.21, 566.00, 7858.65};
+static float P110[3] = {-498.83, 148.14, 9135.10};
+static float P111[3] = {-495.46, 133.24, 9158.48};
+static float P112[3] = {-490.82, 146.23, 9182.76};
+static float P113[3] = {-489.55, 174.11, 9183.66};
+static float P114[3] = {-492.92, 189.00, 9160.28};
+static float P115[3] = {-497.56, 176.02, 9136.00};
+static float P116[3] = {526.54, 169.68, 9137.70};
+static float P117[3] = {523.49, 184.85, 9161.42};
+static float P118[3] = {518.56, 171.78, 9186.06};
+static float P119[3] = {516.68, 143.53, 9186.98};
+static float P120[3] = {519.73, 128.36, 9163.26};
+static float P121[3] = {524.66, 141.43, 9138.62};
+/* *INDENT-ON* */
+
+void
+Whale001(void)
+{
+
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N068);
+ glVertex3fv(P068);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N068);
+ glVertex3fv(P068);
+ glNormal3fv(N076);
+ glVertex3fv(P076);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N068);
+ glVertex3fv(P068);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N076);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N076);
+ glVertex3fv(P076);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N074);
+ glVertex3fv(P074);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N072);
+ glVertex3fv(P072);
+ glNormal3fv(N074);
+ glVertex3fv(P074);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N072);
+ glVertex3fv(P072);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N074);
+ glVertex3fv(P074);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N074);
+ glVertex3fv(P074);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N076);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N068);
+ glVertex3fv(P068);
+ glNormal3fv(N076);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N076);
+ glVertex3fv(P076);
+ glNormal3fv(N068);
+ glVertex3fv(P068);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N068);
+ glVertex3fv(P068);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glEnd();
+}
+
+void
+Whale002(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N075);
+ glVertex3fv(P075);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N075);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N075);
+ glVertex3fv(P075);
+ glNormal3fv(N073);
+ glVertex3fv(P073);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N071);
+ glVertex3fv(P071);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N073);
+ glVertex3fv(P073);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N075);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N075);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N073);
+ glVertex3fv(P073);
+ glNormal3fv(N075);
+ glVertex3fv(P075);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N071);
+ glVertex3fv(P071);
+ glNormal3fv(N073);
+ glVertex3fv(P073);
+ glEnd();
+}
+
+void
+Whale003(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N001);
+ glVertex3fv(P001);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glEnd();
+}
+
+void
+Whale004(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glEnd();
+}
+
+void
+Whale005(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+}
+
+void
+Whale006(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N093);
+ glVertex3fv(P093);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N093);
+ glVertex3fv(P093);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N091);
+ glVertex3fv(P091);
+ glNormal3fv(N095);
+ glVertex3fv(P095);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N091);
+ glVertex3fv(P091);
+ glNormal3fv(N092);
+ glVertex3fv(P092);
+ glNormal3fv(N094);
+ glVertex3fv(P094);
+ glNormal3fv(N095);
+ glVertex3fv(P095);
+ glEnd();
+}
+
+void
+Whale007(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+}
+
+void
+Whale008(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glEnd();
+}
+
+void
+Whale009(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glEnd();
+}
+
+void
+Whale010(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N080);
+ glVertex3fv(P080);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N090);
+ glVertex3fv(P090);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N080);
+ glVertex3fv(P080);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N081);
+ glVertex3fv(P081);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N085);
+ glVertex3fv(P085);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N083);
+ glVertex3fv(P083);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N087);
+ glVertex3fv(P087);
+ glNormal3fv(N077);
+ glVertex3fv(P077);
+ glNormal3fv(N090);
+ glVertex3fv(P090);
+ glEnd();
+}
+
+void
+Whale011(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N082);
+ glVertex3fv(P082);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N088);
+ glVertex3fv(P088);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glNormal3fv(N088);
+ glVertex3fv(P088);
+ glNormal3fv(N089);
+ glVertex3fv(P089);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N088);
+ glVertex3fv(P088);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N089);
+ glVertex3fv(P089);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N089);
+ glVertex3fv(P089);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N086);
+ glVertex3fv(P086);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N078);
+ glVertex3fv(P078);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N084);
+ glVertex3fv(P084);
+ glNormal3fv(N082);
+ glVertex3fv(P082);
+ glNormal3fv(N079);
+ glVertex3fv(P079);
+ glEnd();
+}
+
+void
+Whale012(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N057);
+ glVertex3fv(P057);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N056);
+ glVertex3fv(P056);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N053);
+ glVertex3fv(P053);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+}
+
+void
+Whale013(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N096);
+ glVertex3fv(P096);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glNormal3fv(N096);
+ glVertex3fv(P096);
+ glNormal3fv(N098);
+ glVertex3fv(P098);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N067);
+ glVertex3fv(P067);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N096);
+ glVertex3fv(P096);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N096);
+ glVertex3fv(P096);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N096);
+ glVertex3fv(P096);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N098);
+ glVertex3fv(P098);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N097);
+ glVertex3fv(P097);
+ glNormal3fv(N099);
+ glVertex3fv(P099);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P005);
+ glVertex3fv(P006);
+ glVertex3fv(P099);
+ glVertex3fv(P098);
+ glEnd();
+}
+
+void
+Whale014(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P006);
+ glVertex3fv(P005);
+ glVertex3fv(P004);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glEnd();
+}
+
+void
+Whale015(void)
+{
+ glBegin(GL_POLYGON);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N055);
+ glVertex3fv(P055);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N054);
+ glVertex3fv(P054);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glNormal3fv(N100);
+ glVertex3fv(P100);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glEnd();
+}
+
+void
+Whale016(void)
+{
+ glBegin(GL_POLYGON);
+ glVertex3fv(P104);
+ glVertex3fv(P105);
+ glVertex3fv(P106);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P107);
+ glVertex3fv(P108);
+ glVertex3fv(P109);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P110);
+ glVertex3fv(P111);
+ glVertex3fv(P112);
+ glVertex3fv(P113);
+ glVertex3fv(P114);
+ glVertex3fv(P115);
+ glEnd();
+ glBegin(GL_POLYGON);
+ glVertex3fv(P116);
+ glVertex3fv(P117);
+ glVertex3fv(P118);
+ glVertex3fv(P119);
+ glVertex3fv(P120);
+ glVertex3fv(P121);
+ glEnd();
+}
+
+void
+DrawWhale(fishRec * fish)
+{
+ float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7;
+ float pitch, thrash, chomp;
+
+ fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
+
+ thrash = 70.0 * fish->v;
+
+ seg0 = 1.5 * thrash * sin((fish->htail) * RRAD);
+ seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD);
+ seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD);
+ seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD);
+ seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD);
+ seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD);
+ seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD);
+ seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD);
+
+ pitch = fish->v * sin((fish->htail - 160.0) * RRAD);
+
+ chomp = 0.0;
+ if (fish->v > 2.0) {
+ chomp = -(fish->v - 2.0) * 200.0;
+ }
+ P012[1] = iP012[1] + seg5;
+ P013[1] = iP013[1] + seg5;
+ P014[1] = iP014[1] + seg5;
+ P015[1] = iP015[1] + seg5;
+ P016[1] = iP016[1] + seg5;
+ P017[1] = iP017[1] + seg5;
+ P018[1] = iP018[1] + seg5;
+ P019[1] = iP019[1] + seg5;
+
+ P020[1] = iP020[1] + seg4;
+ P021[1] = iP021[1] + seg4;
+ P022[1] = iP022[1] + seg4;
+ P023[1] = iP023[1] + seg4;
+ P024[1] = iP024[1] + seg4;
+ P025[1] = iP025[1] + seg4;
+ P026[1] = iP026[1] + seg4;
+ P027[1] = iP027[1] + seg4;
+
+ P028[1] = iP028[1] + seg2;
+ P029[1] = iP029[1] + seg2;
+ P030[1] = iP030[1] + seg2;
+ P031[1] = iP031[1] + seg2;
+ P032[1] = iP032[1] + seg2;
+ P033[1] = iP033[1] + seg2;
+ P034[1] = iP034[1] + seg2;
+ P035[1] = iP035[1] + seg2;
+
+ P036[1] = iP036[1] + seg1;
+ P037[1] = iP037[1] + seg1;
+ P038[1] = iP038[1] + seg1;
+ P039[1] = iP039[1] + seg1;
+ P040[1] = iP040[1] + seg1;
+ P041[1] = iP041[1] + seg1;
+ P042[1] = iP042[1] + seg1;
+ P043[1] = iP043[1] + seg1;
+
+ P044[1] = iP044[1] + seg0;
+ P045[1] = iP045[1] + seg0;
+ P046[1] = iP046[1] + seg0;
+ P047[1] = iP047[1] + seg0;
+ P048[1] = iP048[1] + seg0;
+ P049[1] = iP049[1] + seg0;
+ P050[1] = iP050[1] + seg0;
+ P051[1] = iP051[1] + seg0;
+
+ P009[1] = iP009[1] + seg6;
+ P010[1] = iP010[1] + seg6;
+ P075[1] = iP075[1] + seg6;
+ P076[1] = iP076[1] + seg6;
+
+ P001[1] = iP001[1] + seg7;
+ P011[1] = iP011[1] + seg7;
+ P068[1] = iP068[1] + seg7;
+ P069[1] = iP069[1] + seg7;
+ P070[1] = iP070[1] + seg7;
+ P071[1] = iP071[1] + seg7;
+ P072[1] = iP072[1] + seg7;
+ P073[1] = iP073[1] + seg7;
+ P074[1] = iP074[1] + seg7;
+
+ P091[1] = iP091[1] + seg3 * 1.1;
+ P092[1] = iP092[1] + seg3;
+ P093[1] = iP093[1] + seg3;
+ P094[1] = iP094[1] + seg3;
+ P095[1] = iP095[1] + seg3 * 0.9;
+
+ P099[1] = iP099[1] + chomp;
+ P098[1] = iP098[1] + chomp;
+ P097[1] = iP097[1] + chomp;
+ P096[1] = iP096[1] + chomp;
+
+ glPushMatrix();
+
+ glRotatef(pitch, 1.0, 0.0, 0.0);
+
+ glTranslatef(0.0, 0.0, 8000.0);
+
+ glRotatef(180.0, 0.0, 1.0, 0.0);
+
+ glScalef(3.0, 3.0, 3.0);
+
+ glEnable(GL_CULL_FACE);
+
+ Whale001();
+ Whale002();
+ Whale003();
+ Whale004();
+ Whale005();
+ Whale006();
+ Whale007();
+ Whale008();
+ Whale009();
+ Whale010();
+ Whale011();
+ Whale012();
+ Whale013();
+ Whale014();
+ Whale015();
+ Whale016();
+
+ glDisable(GL_CULL_FACE);
+
+ glPopMatrix();
+}
diff --git a/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/main.c b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/main.c
new file mode 100644
index 0000000..b7794b3
--- /dev/null
+++ b/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/main.c
@@ -0,0 +1,179 @@
+
+/* Simple program: Create a blank window, wait for keypress, quit.
+
+ Please see the SDL documentation for details on using the SDL API:
+ /Developer/Documentation/SDL/docs.html
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "SDL.h"
+
+extern void Atlantis_Init ();
+extern void Atlantis_Reshape (int w, int h);
+extern void Atlantis_Animate ();
+extern void Atlantis_Display ();
+
+static SDL_Surface *gScreen;
+
+static void initAttributes ()
+{
+ // Setup attributes we want for the OpenGL context
+
+ int value;
+
+ // Don't set color bit sizes (SDL_GL_RED_SIZE, etc)
+ // Mac OS X will always use 8-8-8-8 ARGB for 32-bit screens and
+ // 5-5-5 RGB for 16-bit screens
+
+ // Request a 16-bit depth buffer (without this, there is no depth buffer)
+ value = 16;
+ SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, value);
+
+
+ // Request double-buffered OpenGL
+ // The fact that windows are double-buffered on Mac OS X has no effect
+ // on OpenGL double buffering.
+ value = 1;
+ SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, value);
+}
+
+static void printAttributes ()
+{
+ // Print out attributes of the context we created
+ int nAttr;
+ int i;
+
+ int attr[] = { SDL_GL_RED_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_GREEN_SIZE,
+ SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE };
+
+ char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", "Green size: %d bits\n",
+ "Alpha size: %d bits\n", "Color buffer size: %d bits\n",
+ "Depth bufer size: %d bits\n" };
+
+ nAttr = sizeof(attr) / sizeof(int);
+
+ for (i = 0; i < nAttr; i++) {
+
+ int value;
+ SDL_GL_GetAttribute (attr[i], &value);
+ printf (desc[i], value);
+ }
+}
+
+static void createSurface (int fullscreen)
+{
+ Uint32 flags = 0;
+
+ flags = SDL_OPENGL;
+ if (fullscreen)
+ flags |= SDL_FULLSCREEN;
+
+ // Create window
+ gScreen = SDL_SetVideoMode (640, 480, 0, flags);
+ if (gScreen == NULL) {
+
+ fprintf (stderr, "Couldn't set 640x480 OpenGL video mode: %s\n",
+ SDL_GetError());
+ SDL_Quit();
+ exit(2);
+ }
+}
+
+static void initGL ()
+{
+ Atlantis_Init ();
+ Atlantis_Reshape (gScreen->w, gScreen->h);
+}
+
+static void drawGL ()
+{
+ Atlantis_Animate ();
+ Atlantis_Display ();
+}
+
+static void mainLoop ()
+{
+ SDL_Event event;
+ int done = 0;
+ int fps = 24;
+ int delay = 1000/fps;
+ int thenTicks = -1;
+ int nowTicks;
+
+ while ( !done ) {
+
+ /* Check for events */
+ while ( SDL_PollEvent (&event) ) {
+ switch (event.type) {
+
+ case SDL_MOUSEMOTION:
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ break;
+ case SDL_KEYDOWN:
+ /* Any keypress quits the app... */
+ case SDL_QUIT:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ }
+
+ // Draw at 24 hz
+ // This approach is not normally recommended - it is better to
+ // use time-based animation and run as fast as possible
+ drawGL ();
+ SDL_GL_SwapBuffers ();
+
+ // Time how long each draw-swap-delay cycle takes
+ // and adjust delay to get closer to target framerate
+ if (thenTicks > 0) {
+ nowTicks = SDL_GetTicks ();
+ delay += (1000/fps - (nowTicks-thenTicks));
+ thenTicks = nowTicks;
+ if (delay < 0)
+ delay = 1000/fps;
+ }
+ else {
+ thenTicks = SDL_GetTicks ();
+ }
+
+ SDL_Delay (delay);
+ }
+}
+
+int main(int argc, char *argv[])
+{
+ // Init SDL video subsystem
+ if ( SDL_Init (SDL_INIT_VIDEO) < 0 ) {
+
+ fprintf(stderr, "Couldn't initialize SDL: %s\n",
+ SDL_GetError());
+ exit(1);
+ }
+
+ // Set GL context attributes
+ initAttributes ();
+
+ // Create GL context
+ createSurface (0);
+
+ // Get GL context attributes
+ printAttributes ();
+
+ // Init GL state
+ initGL ();
+
+ // Draw, get events...
+ mainLoop ();
+
+ // Cleanup
+ SDL_Quit();
+
+ return 0;
+}