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diff --git a/distrib/sdl-1.2.15/docs/html/sdlsurface.html b/distrib/sdl-1.2.15/docs/html/sdlsurface.html new file mode 100644 index 0000000..fda55f1 --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlsurface.html @@ -0,0 +1,597 @@ +<HTML +><HEAD +><TITLE +>SDL_Surface</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_PixelFormat" +HREF="sdlpixelformat.html"><LINK +REL="NEXT" +TITLE="SDL_VideoInfo" +HREF="sdlvideoinfo.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +SUMMARY="Header navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlpixelformat.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlvideoinfo.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLSURFACE" +></A +>SDL_Surface</H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN3263" +></A +><H2 +>Name</H2 +>SDL_Surface -- Graphical Surface Structure</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3266" +></A +><H2 +>Structure Definition</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ + + /* This structure also contains private fields not shown here */ +} SDL_Surface;</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3269" +></A +><H2 +>Structure Data</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN3271" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>flags</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface flags</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pixel <A +HREF="sdlpixelformat.html" +>format</A +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>w, h</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Width and height of the surface</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>pitch</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Length of a surface scanline in bytes</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pointer to the actual pixel data</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>clip_rect</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>surface clip <A +HREF="sdlrect.html" +>rectangle</A +></TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3300" +></A +><H2 +>Description</H2 +><P +><SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +>'s represent areas of "graphical" +memory, memory that can be drawn to. The video framebuffer is returned +as a <SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +> by +<A +HREF="sdlsetvideomode.html" +><TT +CLASS="FUNCTION" +>SDL_SetVideoMode</TT +></A +> +and <A +HREF="sdlgetvideosurface.html" +><TT +CLASS="FUNCTION" +>SDL_GetVideoSurface</TT +></A +>. +Most of the fields should be pretty obvious. +<TT +CLASS="STRUCTFIELD" +><I +>w</I +></TT +> and <TT +CLASS="STRUCTFIELD" +><I +>h</I +></TT +> are the +width and height of the surface in pixels. +<TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +> is a pointer to the actual pixel data, +the surface should be <A +HREF="sdllocksurface.html" +>locked</A +> +before accessing this field. The <TT +CLASS="STRUCTFIELD" +><I +>clip_rect</I +></TT +> field +is the clipping rectangle as set by +<A +HREF="sdlsetcliprect.html" +><TT +CLASS="FUNCTION" +>SDL_SetClipRect</TT +></A +>.</P +><P +>The following are supported in the +<TT +CLASS="STRUCTFIELD" +><I +>flags</I +></TT +> field.</P +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN3318" +></A +><P +></P +><TABLE +BORDER="1" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_SWSURFACE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is stored in system memory</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_HWSURFACE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is stored in video memory</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_ASYNCBLIT</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface uses asynchronous blits if possible</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_ANYFORMAT</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Allows any pixel-format (Display surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_HWPALETTE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface has exclusive palette</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_DOUBLEBUF</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is double buffered (Display surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_FULLSCREEN</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is full screen (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_OPENGL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface has an OpenGL context (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_OPENGLBLIT</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface supports OpenGL blitting (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_RESIZABLE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is resizable (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_HWACCEL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface blit uses hardware acceleration</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface use colorkey blitting</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_RLEACCEL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Colorkey blitting is accelerated with RLE</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface blit uses alpha blending</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_PREALLOC</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface uses preallocated memory</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3381" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlpixelformat.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_PixelFormat</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlpixelformat.html" +ACCESSKEY="P" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +ACCESSKEY="H" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlvideoinfo.html" +ACCESSKEY="N" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_PixelFormat</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +ACCESSKEY="U" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_VideoInfo</TD +></TR +></TABLE +></DIV +></BODY +></HTML +>
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