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-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_lowvideo.h152
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_sysevents.c855
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse.c259
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse_c.h33
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm.c297
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm_c.h35
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl.c659
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl_c.h135
-rw-r--r--distrib/sdl-1.2.15/src/video/wincommon/wmmsg.h1030
9 files changed, 3455 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_lowvideo.h b/distrib/sdl-1.2.15/src/video/wincommon/SDL_lowvideo.h
new file mode 100644
index 0000000..89d1a88
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_lowvideo.h
@@ -0,0 +1,152 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_lowvideo_h
+#define _SDL_lowvideo_h
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#ifndef SetClassLongPtr
+#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GetWindowLongPtr
+#define GetWindowLongPtr GetWindowLong
+#endif
+#ifndef SetWindowLongPtr
+#define SetWindowLongPtr SetWindowLong
+#endif
+#ifndef GWLP_WNDPROC
+#define GWLP_WNDPROC GWL_WNDPROC
+#endif
+#ifndef GWLP_HINSTANCE
+#define GWLP_HINSTANCE GWL_HINSTANCE
+#endif
+#ifndef GCLP_HICON
+#define GCLP_HICON GCL_HICON
+#endif
+
+#include "../SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice *this
+
+#define FULLSCREEN() \
+ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)
+
+#define WINDIB_FULLSCREEN() \
+( \
+ SDL_VideoSurface && \
+ FULLSCREEN() && \
+ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \
+ ((SDL_strcmp(this->name, "windib") == 0) || \
+ (SDL_strcmp(this->name, "gapi") == 0))) \
+)
+#define DDRAW_FULLSCREEN() \
+( \
+ SDL_VideoSurface && \
+ FULLSCREEN() && \
+ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
+ (SDL_strcmp(this->name, "directx") == 0) \
+)
+
+#define DINPUT_FULLSCREEN() \
+( \
+ FULLSCREEN() && \
+ (strcmp(this->name, "directx") == 0) \
+)
+
+#define DINPUT() (strcmp(this->name, "directx") == 0)
+
+/* The main window -- and a function to set it for the audio */
+#ifdef _WIN32_WCE
+extern LPWSTR SDL_Appname;
+#else
+extern LPSTR SDL_Appname;
+#endif
+extern HINSTANCE SDL_Instance;
+extern HWND SDL_Window;
+extern BOOL SDL_windowid;
+
+/* Variables and functions exported to other parts of the native video
+ subsystem (SDL_sysevents.c)
+*/
+extern void WIN_FlushMessageQueue();
+
+/* Called by windows message loop when application is activated */
+extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized);
+
+/* Called by windows message loop when system palette is available */
+extern void (*WIN_RealizePalette)(_THIS);
+
+/* Called by windows message loop when the system palette changes */
+extern void (*WIN_PaletteChanged)(_THIS, HWND window);
+
+/* Called by windows message loop when a portion of the screen needs update */
+extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
+
+/* Called by windows message loop when the message isn't handled */
+extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+/* The window cursor (from SDL_sysmouse.c) */
+extern HCURSOR SDL_hcursor;
+
+/* The bounds of the window in screen coordinates */
+extern RECT SDL_bounds;
+
+/* The position of the window in windowed mode */
+extern int SDL_windowX;
+extern int SDL_windowY;
+
+/* Flag -- SDL is performing a resize, rather than the user */
+extern int SDL_resizing;
+
+/* Flag -- the mouse is in relative motion mode */
+extern int mouse_relative;
+
+/* The GDI fullscreen mode currently active */
+#ifndef NO_CHANGEDISPLAYSETTINGS
+extern DEVMODE SDL_desktop_mode;
+extern DEVMODE SDL_fullscreen_mode;
+#endif
+
+/* The system gamma ramp for GDI modes */
+extern WORD *gamma_saved;
+
+/* This is really from SDL_dx5audio.c */
+extern void DX5_SoundFocus(HWND window);
+
+/* DJM: This is really from SDL_sysevents.c, we need it in
+ GDL_CreateWindow as well */
+LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
+
+#ifdef _WIN64
+#define SDL_ToUnicode ToUnicode
+#else
+/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
+typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, const BYTE *, LPWSTR, int, UINT);
+
+extern ToUnicodeFN SDL_ToUnicode;
+#endif
+
+#endif /* SDL_lowvideo_h */
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysevents.c b/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysevents.c
new file mode 100644
index 0000000..76c67a1
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysevents.c
@@ -0,0 +1,855 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
+#ifndef WM_XBUTTONDOWN
+#define WM_XBUTTONDOWN 0x020B
+#endif
+#ifndef WM_XBUTTONUP
+#define WM_XBUTTONUP 0x020C
+#endif
+#ifndef GET_XBUTTON_WPARAM
+#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
+#endif
+
+#include "SDL_events.h"
+#include "SDL_video.h"
+#include "SDL_syswm.h"
+#include "../SDL_sysvideo.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_lowvideo.h"
+#include "SDL_syswm_c.h"
+#include "SDL_main.h"
+#include "SDL_loadso.h"
+
+#ifdef WMMSG_DEBUG
+#include "wmmsg.h"
+#endif
+
+#include "../windib/SDL_gapidibvideo.h"
+
+#ifdef SDL_VIDEO_DRIVER_GAPI
+#include "../gapi/SDL_gapivideo.h"
+#endif
+
+#ifdef _WIN32_WCE
+#define IsZoomed(HWND) 1
+#define NO_GETKEYBOARDSTATE
+#if _WIN32_WCE < 420
+#define NO_CHANGEDISPLAYSETTINGS
+#endif
+#endif
+
+/* The window we use for everything... */
+#ifdef _WIN32_WCE
+LPWSTR SDL_Appname = NULL;
+#else
+LPSTR SDL_Appname = NULL;
+#endif
+Uint32 SDL_Appstyle = 0;
+HINSTANCE SDL_Instance = NULL;
+HWND SDL_Window = NULL;
+RECT SDL_bounds = {0, 0, 0, 0};
+int SDL_windowX = 0;
+int SDL_windowY = 0;
+int SDL_resizing = 0;
+int mouse_relative = 0;
+int posted = 0;
+#ifndef NO_CHANGEDISPLAYSETTINGS
+DEVMODE SDL_desktop_mode;
+DEVMODE SDL_fullscreen_mode;
+#endif
+WORD *gamma_saved = NULL;
+
+
+/* Functions called by the message processing function */
+LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)=NULL;
+void (*WIN_Activate)(_THIS, BOOL active, BOOL iconic);
+void (*WIN_RealizePalette)(_THIS);
+void (*WIN_PaletteChanged)(_THIS, HWND window);
+void (*WIN_WinPAINT)(_THIS, HDC hdc);
+extern void DIB_SwapGamma(_THIS);
+
+#ifndef NO_GETKEYBOARDSTATE
+#ifndef _WIN64
+/* Variables and support functions for SDL_ToUnicode() */
+static int codepage;
+static int Is9xME();
+static int GetCodePage();
+static int WINAPI ToUnicode9xME(UINT vkey, UINT scancode, const BYTE *keystate, LPWSTR wchars, int wsize, UINT flags);
+
+ToUnicodeFN SDL_ToUnicode = ToUnicode9xME;
+#endif
+#endif /* !NO_GETKEYBOARDSTATE */
+
+
+#if defined(_WIN32_WCE)
+
+//AdjustWindowRect is not available under WinCE 2003
+#define AdjustWindowRect(a,b,c) (AdjustWindowRectEx((a),(b),(c),0))
+
+// dynamically load aygshell dll because we want SDL to work on HPC and be300
+HINSTANCE aygshell = NULL;
+BOOL (WINAPI *SHFullScreen)(HWND hwndRequester, DWORD dwState) = 0;
+
+#define SHFS_SHOWTASKBAR 0x0001
+#define SHFS_HIDETASKBAR 0x0002
+#define SHFS_SHOWSIPBUTTON 0x0004
+#define SHFS_HIDESIPBUTTON 0x0008
+#define SHFS_SHOWSTARTICON 0x0010
+#define SHFS_HIDESTARTICON 0x0020
+
+static void LoadAygshell(void)
+{
+ if( !aygshell )
+ aygshell = SDL_LoadObject("aygshell.dll");
+ if( (aygshell != 0) && (SHFullScreen == 0) )
+ {
+ SHFullScreen = (int (WINAPI *)(struct HWND__ *,unsigned long)) SDL_LoadFunction(aygshell, "SHFullScreen");
+ }
+}
+
+#endif
+
+/* JC 14 Mar 2006
+ This is used all over the place, in the windib driver and in the dx5 driver
+ So we may as well stick it here instead of having multiple copies scattered
+ about
+*/
+void WIN_FlushMessageQueue()
+{
+ MSG msg;
+ while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) {
+ if ( msg.message == WM_QUIT ) break;
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+}
+
+static void SDL_RestoreGameMode(void)
+{
+#ifdef _WIN32_WCE //Under ce we don't minimize, therefore no restore
+
+#ifdef SDL_VIDEO_DRIVER_GAPI
+ SDL_VideoDevice *this = current_video;
+ if(SDL_strcmp(this->name, "gapi") == 0)
+ {
+ if( this->hidden->gapiInfo->suspended )
+ {
+ this->hidden->gapiInfo->suspended = 0;
+ }
+ }
+#endif
+
+#else
+ ShowWindow(SDL_Window, SW_RESTORE);
+#endif
+
+#ifndef NO_CHANGEDISPLAYSETTINGS
+#ifndef _WIN32_WCE
+ ChangeDisplaySettings(&SDL_fullscreen_mode, CDS_FULLSCREEN);
+#endif
+#endif /* NO_CHANGEDISPLAYSETTINGS */
+}
+static void SDL_RestoreDesktopMode(void)
+{
+
+#ifdef _WIN32_WCE
+
+#ifdef SDL_VIDEO_DRIVER_GAPI
+ SDL_VideoDevice *this = current_video;
+ if(SDL_strcmp(this->name, "gapi") == 0)
+ {
+ if( !this->hidden->gapiInfo->suspended )
+ {
+ this->hidden->gapiInfo->suspended = 1;
+ }
+ }
+#endif
+
+#else
+ /* WinCE does not have a taskbar, so minimizing is not convenient */
+ ShowWindow(SDL_Window, SW_MINIMIZE);
+#endif
+
+#ifndef NO_CHANGEDISPLAYSETTINGS
+#ifndef _WIN32_WCE
+ ChangeDisplaySettings(NULL, 0);
+#endif
+#endif /* NO_CHANGEDISPLAYSETTINGS */
+}
+
+#ifdef WM_MOUSELEAVE
+/*
+ Special code to handle mouse leave events - this sucks...
+ http://support.microsoft.com/support/kb/articles/q183/1/07.asp
+
+ TrackMouseEvent() is only available on Win98 and WinNT.
+ _TrackMouseEvent() is available on Win95, but isn't yet in the mingw32
+ development environment, and only works on systems that have had IE 3.0
+ or newer installed on them (which is not the case with the base Win95).
+ Therefore, we implement our own version of _TrackMouseEvent() which
+ uses our own implementation if TrackMouseEvent() is not available.
+*/
+static BOOL (WINAPI *_TrackMouseEvent)(TRACKMOUSEEVENT *ptme) = NULL;
+
+static VOID CALLBACK
+TrackMouseTimerProc(HWND hWnd, UINT uMsg, UINT idEvent, DWORD dwTime)
+{
+ union { RECT rect; POINT pt; } rectpt; /* prevent type-punning issue. */
+ POINT pt;
+
+ GetClientRect(hWnd, &rectpt.rect);
+ MapWindowPoints(hWnd, NULL, &rectpt.pt, 2);
+ GetCursorPos(&pt);
+ if ( !PtInRect(&rectpt.rect, pt) || (WindowFromPoint(pt) != hWnd) ) {
+ if ( !KillTimer(hWnd, idEvent) ) {
+ /* Error killing the timer! */
+ }
+ PostMessage(hWnd, WM_MOUSELEAVE, 0, 0);
+ }
+}
+static BOOL WINAPI WIN_TrackMouseEvent(TRACKMOUSEEVENT *ptme)
+{
+ if ( ptme->dwFlags == TME_LEAVE ) {
+ return SetTimer(ptme->hwndTrack, ptme->dwFlags, 100,
+ (TIMERPROC)TrackMouseTimerProc) != 0;
+ }
+ return FALSE;
+}
+#endif /* WM_MOUSELEAVE */
+
+int sysevents_mouse_pressed = 0;
+
+/* The main Win32 event handler
+DJM: This is no longer static as (DX5/DIB)_CreateWindow needs it
+*/
+LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+ SDL_VideoDevice *this = current_video;
+#ifdef WMMSG_DEBUG
+ fprintf(stderr, "Received windows message: ");
+ if ( msg > MAX_WMMSG ) {
+ fprintf(stderr, "%d", msg);
+ } else {
+ fprintf(stderr, "%s", wmtab[msg]);
+ }
+ fprintf(stderr, " -- 0x%X, 0x%X\n", wParam, lParam);
+#endif
+ switch (msg) {
+
+ case WM_ACTIVATE: {
+ SDL_VideoDevice *this = current_video;
+ BOOL active, minimized;
+ Uint8 appstate;
+
+ minimized = HIWORD(wParam);
+ active = (LOWORD(wParam) != WA_INACTIVE) && !minimized;
+ if ( active ) {
+ /* Gain the following states */
+ appstate = SDL_APPACTIVE|SDL_APPINPUTFOCUS;
+ if ( !(SDL_GetAppState() & SDL_APPINPUTFOCUS) ) {
+ if ( this->input_grab != SDL_GRAB_OFF ) {
+ WIN_GrabInput(this, SDL_GRAB_ON);
+ }
+ if ( ! DDRAW_FULLSCREEN() ) {
+ DIB_SwapGamma(this);
+ }
+ if ( WINDIB_FULLSCREEN() ) {
+ SDL_RestoreGameMode();
+ }
+ }
+#if defined(_WIN32_WCE)
+ if ( WINDIB_FULLSCREEN() ) {
+ LoadAygshell();
+ if( SHFullScreen )
+ SHFullScreen(SDL_Window, SHFS_HIDESTARTICON|SHFS_HIDETASKBAR|SHFS_HIDESIPBUTTON);
+ else
+ ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_HIDE);
+ }
+#endif
+ posted = SDL_PrivateAppActive(1, appstate);
+ } else {
+ /* Lose the following states */
+ appstate = SDL_APPINPUTFOCUS;
+ if ( minimized ) {
+ appstate |= SDL_APPACTIVE;
+ }
+
+ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
+ if ( this->input_grab != SDL_GRAB_OFF ) {
+ WIN_GrabInput(this, SDL_GRAB_OFF);
+ }
+ if ( ! DDRAW_FULLSCREEN() ) {
+ DIB_SwapGamma(this);
+ }
+ if ( WINDIB_FULLSCREEN() ) {
+ appstate |= SDL_APPMOUSEFOCUS;
+ SDL_RestoreDesktopMode();
+ /* A fullscreen app gets hidden but will not get a minimize event */
+ appstate |= (SDL_APPACTIVE | SDL_APPMOUSEFOCUS);
+#if defined(_WIN32_WCE)
+ LoadAygshell();
+ if( SHFullScreen )
+ SHFullScreen(SDL_Window, SHFS_SHOWSTARTICON|SHFS_SHOWTASKBAR|SHFS_SHOWSIPBUTTON);
+ else
+ ShowWindow(FindWindow(TEXT("HHTaskBar"),NULL),SW_SHOW);
+#endif
+ }
+ }
+ posted = SDL_PrivateAppActive(0, appstate);
+ }
+ WIN_Activate(this, active, minimized);
+ return(0);
+ }
+ break;
+
+ case WM_MOUSEMOVE: {
+
+#ifdef WM_MOUSELEAVE
+ if ( SDL_VideoSurface ) {
+ /* mouse has entered the window */
+
+ if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ TRACKMOUSEEVENT tme;
+
+ tme.cbSize = sizeof(tme);
+ tme.dwFlags = TME_LEAVE;
+ tme.hwndTrack = SDL_Window;
+ _TrackMouseEvent(&tme);
+ }
+ }
+#endif /* WM_MOUSELEAVE */
+
+ /* Mouse motion is handled in DIB_PumpEvents or
+ * DX5_PumpEvents, depending on the video driver
+ * in use */
+
+ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
+ }
+ return(0);
+
+#ifdef WM_MOUSELEAVE
+ case WM_MOUSELEAVE: {
+
+ if ( SDL_VideoSurface ) {
+ /* mouse has left the window */
+ posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+ }
+ }
+ return(0);
+#endif /* WM_MOUSELEAVE */
+
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_XBUTTONDOWN:
+ case WM_XBUTTONUP: {
+ /* Mouse is handled by DirectInput when fullscreen */
+ if ( SDL_VideoSurface && ! DINPUT() ) {
+ WORD xbuttonval = 0;
+ Uint8 button, state;
+ int x, y;
+
+ /* DJM:
+ We want the SDL window to take focus so that
+ it acts like a normal windows "component"
+ (e.g. gains keyboard focus on a mouse click).
+ */
+ SetFocus(SDL_Window);
+
+ /* Figure out which button to use */
+ switch (msg) {
+ case WM_LBUTTONDOWN:
+ button = SDL_BUTTON_LEFT;
+ state = SDL_PRESSED;
+ break;
+ case WM_LBUTTONUP:
+ button = SDL_BUTTON_LEFT;
+ state = SDL_RELEASED;
+ break;
+ case WM_MBUTTONDOWN:
+ button = SDL_BUTTON_MIDDLE;
+ state = SDL_PRESSED;
+ break;
+ case WM_MBUTTONUP:
+ button = SDL_BUTTON_MIDDLE;
+ state = SDL_RELEASED;
+ break;
+ case WM_RBUTTONDOWN:
+ button = SDL_BUTTON_RIGHT;
+ state = SDL_PRESSED;
+ break;
+ case WM_RBUTTONUP:
+ button = SDL_BUTTON_RIGHT;
+ state = SDL_RELEASED;
+ break;
+ case WM_XBUTTONDOWN:
+ xbuttonval = GET_XBUTTON_WPARAM(wParam);
+ button = SDL_BUTTON_X1 + xbuttonval - 1;
+ state = SDL_PRESSED;
+ break;
+ case WM_XBUTTONUP:
+ xbuttonval = GET_XBUTTON_WPARAM(wParam);
+ button = SDL_BUTTON_X1 + xbuttonval - 1;
+ state = SDL_RELEASED;
+ break;
+ default:
+ /* Eh? Unknown button? */
+ return(0);
+ }
+ if ( state == SDL_PRESSED ) {
+ /* Grab mouse so we get up events */
+ if ( ++sysevents_mouse_pressed > 0 ) {
+ SetCapture(hwnd);
+ }
+ } else {
+ /* Release mouse after all up events */
+ if ( --sysevents_mouse_pressed <= 0 ) {
+ ReleaseCapture();
+ sysevents_mouse_pressed = 0;
+ }
+ }
+ if ( mouse_relative ) {
+ /* RJR: March 28, 2000
+ report internal mouse position if in relative mode */
+ x = 0; y = 0;
+ } else {
+ x = (Sint16)LOWORD(lParam);
+ y = (Sint16)HIWORD(lParam);
+#ifdef _WIN32_WCE
+ if (SDL_VideoSurface)
+ GapiTransform(this->hidden->userOrientation,
+this->hidden->hiresFix, &x, &y);
+#endif
+ }
+ posted = SDL_PrivateMouseButton(
+ state, button, x, y);
+
+ /*
+ * MSDN says:
+ * "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP
+ * messages, an application should return TRUE from [an
+ * XBUTTON message] if it processes it. Doing so will allow
+ * software that simulates this message on Microsoft Windows
+ * systems earlier than Windows 2000 to determine whether
+ * the window procedure processed the message or called
+ * DefWindowProc to process it.
+ */
+ if (xbuttonval > 0)
+ return(TRUE);
+ }
+ }
+ return(0);
+
+
+#if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400)
+ case WM_MOUSEWHEEL:
+ if ( SDL_VideoSurface && ! DINPUT() ) {
+ int move = (short)HIWORD(wParam);
+ if ( move ) {
+ Uint8 button;
+ if ( move > 0 )
+ button = SDL_BUTTON_WHEELUP;
+ else
+ button = SDL_BUTTON_WHEELDOWN;
+ posted = SDL_PrivateMouseButton(
+ SDL_PRESSED, button, 0, 0);
+ posted |= SDL_PrivateMouseButton(
+ SDL_RELEASED, button, 0, 0);
+ }
+ }
+ return(0);
+#endif
+
+#ifdef WM_GETMINMAXINFO
+ /* This message is sent as a way for us to "check" the values
+ * of a position change. If we don't like it, we can adjust
+ * the values before they are changed.
+ */
+ case WM_GETMINMAXINFO: {
+ MINMAXINFO *info;
+ RECT size;
+ int x, y;
+ int style;
+ int width;
+ int height;
+
+ /* We don't want to clobber an internal resize */
+ if ( SDL_resizing )
+ return(0);
+
+ /* We allow resizing with the SDL_RESIZABLE flag */
+ if ( SDL_PublicSurface &&
+ (SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
+ return(0);
+ }
+
+ /* Get the current position of our window */
+ GetWindowRect(SDL_Window, &size);
+ x = size.left;
+ y = size.top;
+
+ /* Calculate current width and height of our window */
+ size.top = 0;
+ size.left = 0;
+ if ( SDL_PublicSurface != NULL ) {
+ size.bottom = SDL_PublicSurface->h;
+ size.right = SDL_PublicSurface->w;
+ } else {
+ size.bottom = 0;
+ size.right = 0;
+ }
+
+ /* DJM - according to the docs for GetMenu(), the
+ return value is undefined if hwnd is a child window.
+ Aparently it's too difficult for MS to check
+ inside their function, so I have to do it here.
+ */
+ style = GetWindowLong(hwnd, GWL_STYLE);
+ AdjustWindowRect(
+ &size,
+ style,
+ style & WS_CHILDWINDOW ? FALSE
+ : GetMenu(hwnd) != NULL);
+
+ width = size.right - size.left;
+ height = size.bottom - size.top;
+
+ /* Fix our size to the current size */
+ info = (MINMAXINFO *)lParam;
+ info->ptMaxSize.x = width;
+ info->ptMaxSize.y = height;
+ info->ptMaxPosition.x = x;
+ info->ptMaxPosition.y = y;
+ info->ptMinTrackSize.x = width;
+ info->ptMinTrackSize.y = height;
+ info->ptMaxTrackSize.x = width;
+ info->ptMaxTrackSize.y = height;
+ }
+ return(0);
+#endif /* WM_GETMINMAXINFO */
+
+ case WM_WINDOWPOSCHANGING: {
+ WINDOWPOS *windowpos = (WINDOWPOS*)lParam;
+
+ /* When menu is at the side or top, Windows likes
+ to try to reposition the fullscreen window when
+ changing video modes.
+ */
+ if ( !SDL_resizing &&
+ SDL_PublicSurface &&
+ (SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
+ windowpos->x = 0;
+ windowpos->y = 0;
+ }
+ }
+ return(0);
+
+ case WM_WINDOWPOSCHANGED: {
+ SDL_VideoDevice *this = current_video;
+ POINT pt;
+ int w, h;
+
+ GetClientRect(SDL_Window, &SDL_bounds);
+
+ /* avoiding type-punning here... */
+ pt.x = SDL_bounds.left;
+ pt.y = SDL_bounds.top;
+ ClientToScreen(SDL_Window, &pt);
+ SDL_bounds.left = pt.x;
+ SDL_bounds.top = pt.y;
+
+ pt.x = SDL_bounds.right;
+ pt.y = SDL_bounds.bottom;
+ ClientToScreen(SDL_Window, &pt);
+ SDL_bounds.right = pt.x;
+ SDL_bounds.bottom = pt.y;
+
+ if ( !SDL_resizing && !IsZoomed(SDL_Window) &&
+ SDL_PublicSurface &&
+ !(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
+ SDL_windowX = SDL_bounds.left;
+ SDL_windowY = SDL_bounds.top;
+ }
+ w = SDL_bounds.right-SDL_bounds.left;
+ h = SDL_bounds.bottom-SDL_bounds.top;
+ if ( this->input_grab != SDL_GRAB_OFF ) {
+ ClipCursor(&SDL_bounds);
+ }
+ if ( SDL_PublicSurface &&
+ (SDL_PublicSurface->flags & SDL_RESIZABLE) ) {
+ SDL_PrivateResize(w, h);
+ }
+ }
+ break;
+
+ /* We need to set the cursor */
+ case WM_SETCURSOR: {
+ Uint16 hittest;
+
+ hittest = LOWORD(lParam);
+ if ( hittest == HTCLIENT ) {
+ SetCursor(SDL_hcursor);
+ return(TRUE);
+ }
+ }
+ break;
+
+ /* We are about to get palette focus! */
+ case WM_QUERYNEWPALETTE: {
+ WIN_RealizePalette(current_video);
+ return(TRUE);
+ }
+ break;
+
+ /* Another application changed the palette */
+ case WM_PALETTECHANGED: {
+ WIN_PaletteChanged(current_video, (HWND)wParam);
+ }
+ break;
+
+ /* We were occluded, refresh our display */
+ case WM_PAINT: {
+ HDC hdc;
+ PAINTSTRUCT ps;
+
+ hdc = BeginPaint(SDL_Window, &ps);
+ if ( current_video->screen &&
+ !(current_video->screen->flags & SDL_OPENGL) ) {
+ WIN_WinPAINT(current_video, hdc);
+ }
+ EndPaint(SDL_Window, &ps);
+ }
+ return(0);
+
+ /* DJM: Send an expose event in this case */
+ case WM_ERASEBKGND: {
+ posted = SDL_PrivateExpose();
+ }
+ return(0);
+
+ case WM_CLOSE: {
+ if ( (posted = SDL_PrivateQuit()) )
+ PostQuitMessage(0);
+ }
+ return(0);
+
+ case WM_DESTROY: {
+ PostQuitMessage(0);
+ }
+ return(0);
+
+#ifndef NO_GETKEYBOARDSTATE
+ case WM_INPUTLANGCHANGE:
+#ifndef _WIN64
+ codepage = GetCodePage();
+#endif
+ return(TRUE);
+#endif
+
+ default: {
+ /* Special handling by the video driver */
+ if (HandleMessage) {
+ return(HandleMessage(current_video,
+ hwnd, msg, wParam, lParam));
+ }
+ }
+ break;
+ }
+ return(DefWindowProc(hwnd, msg, wParam, lParam));
+}
+
+/* Allow the application handle to be stored and retrieved later */
+static void *SDL_handle = NULL;
+
+void SDL_SetModuleHandle(void *handle)
+{
+ SDL_handle = handle;
+}
+void *SDL_GetModuleHandle(void)
+{
+ void *handle;
+
+ if ( SDL_handle ) {
+ handle = SDL_handle;
+ } else {
+ handle = GetModuleHandle(NULL);
+ }
+ return(handle);
+}
+
+/* This allows the SDL_WINDOWID hack */
+BOOL SDL_windowid = FALSE;
+
+static int app_registered = 0;
+
+/* Register the class for this application -- exported for winmain.c */
+int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
+{
+ WNDCLASS class;
+#ifdef WM_MOUSELEAVE
+ HMODULE handle;
+#endif
+
+ /* Only do this once... */
+ if ( app_registered ) {
+ ++app_registered;
+ return(0);
+ }
+
+#ifndef CS_BYTEALIGNCLIENT
+#define CS_BYTEALIGNCLIENT 0
+#endif
+ if ( ! name && ! SDL_Appname ) {
+ name = "SDL_app";
+ SDL_Appstyle = CS_BYTEALIGNCLIENT;
+ SDL_Instance = hInst ? hInst : SDL_GetModuleHandle();
+ }
+
+ if ( name ) {
+#ifdef _WIN32_WCE
+ /* WinCE uses the UNICODE version */
+ SDL_Appname = SDL_iconv_utf8_ucs2(name);
+#else
+ SDL_Appname = SDL_iconv_utf8_locale(name);
+#endif /* _WIN32_WCE */
+ SDL_Appstyle = style;
+ SDL_Instance = hInst ? hInst : SDL_GetModuleHandle();
+ }
+
+ /* Register the application class */
+ class.hCursor = NULL;
+ class.hIcon = LoadImage(SDL_Instance, SDL_Appname,
+ IMAGE_ICON,
+ 0, 0, LR_DEFAULTCOLOR);
+ class.lpszMenuName = NULL;
+ class.lpszClassName = SDL_Appname;
+ class.hbrBackground = NULL;
+ class.hInstance = SDL_Instance;
+ class.style = SDL_Appstyle;
+#if SDL_VIDEO_OPENGL
+ class.style |= CS_OWNDC;
+#endif
+ class.lpfnWndProc = WinMessage;
+ class.cbWndExtra = 0;
+ class.cbClsExtra = 0;
+ if ( ! RegisterClass(&class) ) {
+ SDL_SetError("Couldn't register application class");
+ return(-1);
+ }
+
+#ifdef WM_MOUSELEAVE
+ /* Get the version of TrackMouseEvent() we use */
+ _TrackMouseEvent = NULL;
+ handle = GetModuleHandle("USER32.DLL");
+ if ( handle ) {
+ _TrackMouseEvent = (BOOL (WINAPI *)(TRACKMOUSEEVENT *))GetProcAddress(handle, "TrackMouseEvent");
+ }
+ if ( _TrackMouseEvent == NULL ) {
+ _TrackMouseEvent = WIN_TrackMouseEvent;
+ }
+#endif /* WM_MOUSELEAVE */
+
+#ifndef NO_GETKEYBOARDSTATE
+#ifndef _WIN64
+ /* Initialise variables for SDL_ToUnicode() */
+ codepage = GetCodePage();
+
+ /* Cygwin headers don't match windows.h, so we have to cast around a
+ const issue here... */
+ SDL_ToUnicode = Is9xME() ? ToUnicode9xME : (ToUnicodeFN) ToUnicode;
+#endif
+#endif /* NO_GETKEYBOARDSTATE */
+
+ app_registered = 1;
+ return(0);
+}
+
+/* Unregisters the windowclass registered in SDL_RegisterApp above. */
+void SDL_UnregisterApp()
+{
+ WNDCLASS class;
+
+ /* SDL_RegisterApp might not have been called before */
+ if ( !app_registered ) {
+ return;
+ }
+ --app_registered;
+ if ( app_registered == 0 ) {
+ /* Check for any registered window classes. */
+ if ( GetClassInfo(SDL_Instance, SDL_Appname, &class) ) {
+ UnregisterClass(SDL_Appname, SDL_Instance);
+ }
+ SDL_free(SDL_Appname);
+ SDL_Appname = NULL;
+ }
+}
+
+#ifndef NO_GETKEYBOARDSTATE
+#ifndef _WIN64
+/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
+
+static int Is9xME()
+{
+ OSVERSIONINFO info;
+
+ SDL_memset(&info, 0, sizeof(info));
+ info.dwOSVersionInfoSize = sizeof(info);
+ if (!GetVersionEx(&info)) {
+ return 0;
+ }
+ return (info.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS);
+}
+
+static int GetCodePage()
+{
+ char buff[8];
+ int lcid = MAKELCID(LOWORD(GetKeyboardLayout(0)), SORT_DEFAULT);
+ int cp = GetACP();
+
+ if (GetLocaleInfo(lcid, LOCALE_IDEFAULTANSICODEPAGE, buff, sizeof(buff))) {
+ cp = SDL_atoi(buff);
+ }
+ return cp;
+}
+
+static int WINAPI ToUnicode9xME(UINT vkey, UINT scancode, const BYTE *keystate, LPWSTR wchars, int wsize, UINT flags)
+{
+ BYTE chars[2];
+
+ /* arg #3 should be const BYTE *, but cygwin lists it as PBYTE. */
+ if (ToAsciiEx(vkey, scancode, (PBYTE) keystate, (WORD*)chars, 0, GetKeyboardLayout(0)) == 1) {
+ return MultiByteToWideChar(codepage, 0, (LPCSTR) chars, 1, wchars, wsize);
+ }
+ return 0;
+}
+#endif
+#endif /* !NO_GETKEYBOARDSTATE */
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse.c b/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse.c
new file mode 100644
index 0000000..12d17e0
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse.c
@@ -0,0 +1,259 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#include "SDL_mouse.h"
+#include "../../events/SDL_events_c.h"
+#include "../SDL_cursor_c.h"
+#include "SDL_sysmouse_c.h"
+#include "SDL_lowvideo.h"
+
+#ifdef _WIN32_WCE
+#define USE_STATIC_CURSOR
+#endif
+
+HCURSOR SDL_hcursor = NULL; /* Exported for SDL_eventloop.c */
+
+/* The implementation dependent data for the window manager cursor */
+/* For some reason when creating a windows cursor, the ands and xors memory
+ is not copied, so we need to keep track of it and free it when we are done
+ with the cursor. If we free the memory prematurely, the app crashes. :-}
+*/
+struct WMcursor {
+ HCURSOR curs;
+#ifndef USE_STATIC_CURSOR
+ Uint8 *ands;
+ Uint8 *xors;
+#endif
+};
+
+/* Convert bits to padded bytes */
+#define PAD_BITS(bits) ((bits+7)/8)
+
+#ifdef CURSOR_DEBUG
+static void PrintBITMAP(FILE *out, char *bits, int w, int h)
+{
+ int i;
+ unsigned char ch;
+
+ while ( h-- > 0 ) {
+ for ( i=0; i<w; ++i ) {
+ if ( (i%8) == 0 )
+ ch = *bits++;
+ if ( ch&0x80 )
+ fprintf(out, "X");
+ else
+ fprintf(out, " ");
+ ch <<= 1;
+ }
+ fprintf(out, "\n");
+ }
+}
+#endif
+
+#ifndef USE_STATIC_CURSOR
+/* Local functions to convert the SDL cursor mask into Windows format */
+static void memnot(Uint8 *dst, Uint8 *src, int len)
+{
+ while ( len-- > 0 )
+ *dst++ = ~*src++;
+}
+static void memxor(Uint8 *dst, Uint8 *src1, Uint8 *src2, int len)
+{
+ while ( len-- > 0 )
+ *dst++ = (*src1++)^(*src2++);
+}
+#endif /* !USE_STATIC_CURSOR */
+
+void WIN_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+#ifndef USE_STATIC_CURSOR
+ if ( cursor->curs == GetCursor() )
+ SetCursor(NULL);
+ if ( cursor->curs != NULL )
+ DestroyCursor(cursor->curs);
+ if ( cursor->ands != NULL )
+ SDL_free(cursor->ands);
+ if ( cursor->xors != NULL )
+ SDL_free(cursor->xors);
+#endif /* !USE_STATIC_CURSOR */
+ SDL_free(cursor);
+}
+
+WMcursor *WIN_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+#ifdef USE_STATIC_CURSOR
+ WMcursor *cursor;
+
+ /* Allocate the cursor */
+ cursor = (WMcursor *)SDL_malloc(sizeof(*cursor));
+ if ( cursor ) {
+ cursor->curs = LoadCursor(NULL, IDC_ARROW);
+ }
+ return(cursor);
+#else
+ WMcursor *cursor;
+ int allowed_x;
+ int allowed_y;
+ int run, pad, i;
+ Uint8 *aptr, *xptr;
+
+ /* Check to make sure the cursor size is okay */
+ allowed_x = GetSystemMetrics(SM_CXCURSOR);
+ allowed_y = GetSystemMetrics(SM_CYCURSOR);
+ if ( (w > allowed_x) || (h > allowed_y) ) {
+ SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
+ allowed_x, allowed_y);
+ return(NULL);
+ }
+
+ /* Allocate the cursor */
+ cursor = (WMcursor *)SDL_malloc(sizeof(*cursor));
+ if ( cursor == NULL ) {
+ SDL_SetError("Out of memory");
+ return(NULL);
+ }
+ cursor->curs = NULL;
+ cursor->ands = NULL;
+ cursor->xors = NULL;
+
+ /* Pad out to the normal cursor size */
+ run = PAD_BITS(w);
+ pad = PAD_BITS(allowed_x)-run;
+ aptr = cursor->ands = (Uint8 *)SDL_malloc((run+pad)*allowed_y);
+ xptr = cursor->xors = (Uint8 *)SDL_malloc((run+pad)*allowed_y);
+ if ( (aptr == NULL) || (xptr == NULL) ) {
+ WIN_FreeWMCursor(NULL, cursor);
+ SDL_OutOfMemory();
+ return(NULL);
+ }
+ for ( i=0; i<h; ++i ) {
+ memxor(xptr, data, mask, run);
+ xptr += run;
+ data += run;
+ memnot(aptr, mask, run);
+ mask += run;
+ aptr += run;
+ SDL_memset(xptr, 0, pad);
+ xptr += pad;
+ SDL_memset(aptr, ~0, pad);
+ aptr += pad;
+ }
+ pad += run;
+ for ( ; i<allowed_y; ++i ) {
+ SDL_memset(xptr, 0, pad);
+ xptr += pad;
+ SDL_memset(aptr, ~0, pad);
+ aptr += pad;
+ }
+
+ /* Create the cursor */
+ cursor->curs = CreateCursor(
+ (HINSTANCE)GetWindowLongPtr(SDL_Window, GWLP_HINSTANCE),
+ hot_x, hot_y, allowed_x, allowed_y,
+ cursor->ands, cursor->xors);
+ if ( cursor->curs == NULL ) {
+ WIN_FreeWMCursor(NULL, cursor);
+ SDL_SetError("Windows couldn't create the requested cursor");
+ return(NULL);
+ }
+ return(cursor);
+#endif /* USE_STATIC_CURSOR */
+}
+
+int WIN_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+ POINT mouse_pos;
+
+ if ( !this->screen ) {
+ return(0);
+ }
+
+ /* Set the window cursor to our cursor, if applicable */
+ if ( cursor != NULL ) {
+ SDL_hcursor = cursor->curs;
+ } else {
+ SDL_hcursor = NULL;
+ }
+ GetCursorPos(&mouse_pos);
+ if ( PtInRect(&SDL_bounds, mouse_pos) ) {
+ SetCursor(SDL_hcursor);
+ }
+ return(1);
+}
+
+void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+ if ( mouse_relative) {
+ /* RJR: March 28, 2000
+ leave physical cursor at center of screen if
+ mouse hidden and grabbed */
+ SDL_PrivateMouseMotion(0, 0, x, y);
+ } else {
+ POINT pt;
+
+ /* With DirectInput the position doesn't follow
+ * the cursor, so it is set manually */
+ if ( DINPUT() ) {
+ SDL_PrivateMouseMotion(0, 0, x, y);
+ }
+
+ pt.x = x;
+ pt.y = y;
+ ClientToScreen(SDL_Window, &pt);
+ SetCursorPos(pt.x, pt.y);
+ }
+}
+
+/* Update the current mouse state and position */
+void WIN_UpdateMouse(_THIS)
+{
+ POINT pt;
+
+ /* Always unset SDL_APPMOUSEFOCUS to give the WM_MOUSEMOVE event
+ * handler a chance to install a TRACKMOUSEEVENT */
+ SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
+
+ GetCursorPos(&pt);
+ ScreenToClient(SDL_Window, &pt);
+ SDL_PrivateMouseMotion(0,0, (Sint16)pt.x, (Sint16)pt.y);
+}
+
+/* Check to see if we need to enter or leave mouse relative mode */
+void WIN_CheckMouseMode(_THIS)
+{
+#ifndef _WIN32_WCE
+ /* If the mouse is hidden and input is grabbed, we use relative mode */
+ if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
+ (this->input_grab != SDL_GRAB_OFF) ) {
+ mouse_relative = 1;
+ } else {
+ mouse_relative = 0;
+ }
+#else
+ mouse_relative = 0;
+#endif
+}
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse_c.h b/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse_c.h
new file mode 100644
index 0000000..5d5fe8d
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_sysmouse_c.h
@@ -0,0 +1,33 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_lowvideo.h"
+
+/* Functions to be exported */
+extern void WIN_FreeWMCursor(_THIS, WMcursor *cursor);
+extern WMcursor *WIN_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+extern int WIN_ShowWMCursor(_THIS, WMcursor *cursor);
+extern void WIN_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
+extern void WIN_UpdateMouse(_THIS);
+extern void WIN_CheckMouseMode(_THIS);
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm.c b/distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm.c
new file mode 100644
index 0000000..504d95d
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm.c
@@ -0,0 +1,297 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+#include "SDL_version.h"
+#include "SDL_video.h"
+#include "SDL_loadso.h"
+#include "SDL_syswm.h"
+#include "../SDL_pixels_c.h"
+#include "../SDL_cursor_c.h"
+#include "SDL_syswm_c.h"
+#include "SDL_wingl_c.h"
+
+
+#ifdef _WIN32_WCE
+#define DISABLE_ICON_SUPPORT
+#endif
+
+/* The screen icon -- needs to be freed on SDL_VideoQuit() */
+HICON screen_icn = NULL;
+
+/* Win32 icon mask semantics are different from those of SDL:
+ SDL applies the mask to the icon and copies result to desktop.
+ Win32 applies the mask to the desktop and XORs the icon on.
+ This means that the SDL mask needs to be applied to the icon and
+ then inverted and passed to Win32.
+*/
+void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
+{
+#ifdef DISABLE_ICON_SUPPORT
+ return;
+#else
+ SDL_Palette *pal_256;
+ SDL_Surface *icon_256;
+ Uint8 *pdata, *pwin32;
+ Uint8 *mdata, *mwin32, m = 0;
+ int icon_len;
+ int icon_plen;
+ int icon_mlen;
+ int icon_pitch;
+ int mask_pitch;
+ SDL_Rect bounds;
+ int i, skip;
+ int row, col;
+ struct /* quasi-BMP format */ Win32Icon {
+ Uint32 biSize;
+ Sint32 biWidth;
+ Sint32 biHeight;
+ Uint16 biPlanes;
+ Uint16 biBitCount;
+ Uint32 biCompression;
+ Uint32 biSizeImage;
+ Sint32 biXPelsPerMeter;
+ Sint32 biYPelsPerMeter;
+ Uint32 biClrUsed;
+ Uint32 biClrImportant;
+ struct /* RGBQUAD -- note it's BGR ordered */ {
+ Uint8 rgbBlue;
+ Uint8 rgbGreen;
+ Uint8 rgbRed;
+ Uint8 rgbReserved;
+ } biColors[256];
+ /* Pixels:
+ Uint8 pixels[]
+ */
+ /* Mask:
+ Uint8 mask[]
+ */
+ } *icon_win32;
+
+ /* Allocate the win32 bmp icon and set everything to zero */
+ icon_pitch = ((icon->w+3)&~3);
+ mask_pitch = ((icon->w+7)/8);
+ icon_plen = icon->h*icon_pitch;
+ icon_mlen = icon->h*mask_pitch;
+ icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen;
+ icon_win32 = (struct Win32Icon *)SDL_stack_alloc(Uint8, icon_len);
+ if ( icon_win32 == NULL ) {
+ return;
+ }
+ SDL_memset(icon_win32, 0, icon_len);
+
+ /* Set the basic BMP parameters */
+ icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors);
+ icon_win32->biWidth = icon->w;
+ icon_win32->biHeight = icon->h*2;
+ icon_win32->biPlanes = 1;
+ icon_win32->biBitCount = 8;
+ icon_win32->biSizeImage = icon_plen+icon_mlen;
+
+ /* Allocate a standard 256 color icon surface */
+ icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
+ icon_win32->biBitCount, 0, 0, 0, 0);
+ if ( icon_256 == NULL ) {
+ SDL_stack_free(icon_win32);
+ return;
+ }
+ pal_256 = icon_256->format->palette;
+ if (icon->format->palette &&
+ (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){
+ Uint8 black;
+ SDL_memcpy(pal_256->colors, icon->format->palette->colors,
+ pal_256->ncolors*sizeof(SDL_Color));
+ /* Make sure that 0 is black! */
+ black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00);
+ pal_256->colors[black] = pal_256->colors[0];
+ pal_256->colors[0].r = 0x00;
+ pal_256->colors[0].g = 0x00;
+ pal_256->colors[0].b = 0x00;
+ } else {
+ SDL_DitherColors(pal_256->colors,
+ icon_256->format->BitsPerPixel);
+ }
+
+ /* Now copy color data to the icon BMP */
+ for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) {
+ icon_win32->biColors[i].rgbRed = pal_256->colors[i].r;
+ icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g;
+ icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b;
+ }
+
+ /* Convert icon to a standard surface format. This may not always
+ be necessary, as Windows supports a variety of BMP formats, but
+ it greatly simplifies our code.
+ */
+ bounds.x = 0;
+ bounds.y = 0;
+ bounds.w = icon->w;
+ bounds.h = icon->h;
+ if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) {
+ SDL_stack_free(icon_win32);
+ SDL_FreeSurface(icon_256);
+ return;
+ }
+
+ /* Copy pixels upside-down to icon BMP, masked with the icon mask */
+ if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) {
+ SDL_stack_free(icon_win32);
+ SDL_FreeSurface(icon_256);
+ SDL_SetError("Warning: Unexpected icon_256 characteristics");
+ return;
+ }
+ pdata = (Uint8 *)icon_256->pixels;
+ mdata = mask;
+ pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch;
+ skip = icon_pitch - icon->w;
+ for ( row=0; row<icon->h; ++row ) {
+ for ( col=0; col<icon->w; ++col ) {
+ if ( (col%8) == 0 ) {
+ m = *mdata++;
+ }
+ if ( (m&0x80) != 0x00 ) {
+ *pwin32 = *pdata;
+ }
+ m <<= 1;
+ ++pdata;
+ ++pwin32;
+ }
+ pdata += skip;
+ pwin32 += skip;
+ pwin32 -= 2*icon_pitch;
+ }
+ SDL_FreeSurface(icon_256);
+
+ /* Copy mask inverted and upside-down to icon BMP */
+ mdata = mask;
+ mwin32 = (Uint8 *)icon_win32
+ +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch;
+ for ( row=0; row<icon->h; ++row ) {
+ for ( col=0; col<mask_pitch; ++col ) {
+ *mwin32++ = ~*mdata++;
+ }
+ mwin32 -= 2*mask_pitch;
+ }
+
+ /* Finally, create the icon handle and set the window icon */
+ screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len,
+ TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR);
+ if ( screen_icn == NULL ) {
+ SDL_SetError("Couldn't create Win32 icon handle");
+ } else {
+ SetClassLongPtr(SDL_Window, GCLP_HICON, (LONG_PTR)screen_icn);
+ }
+ SDL_stack_free(icon_win32);
+#endif /* DISABLE_ICON_SUPPORT */
+}
+
+typedef BOOL (WINAPI *PtrSetWindowTextW)(HWND hWnd, LPCWSTR lpString);
+
+void WIN_SetWMCaption(_THIS, const char *title, const char *icon)
+{
+#ifdef _WIN32_WCE
+ /* WinCE uses the UNICODE version */
+ LPWSTR lpszW = SDL_iconv_utf8_ucs2((char *)title);
+ SetWindowText(SDL_Window, lpszW);
+ SDL_free(lpszW);
+#else
+ Uint16 *lpsz = SDL_iconv_utf8_ucs2(title);
+ size_t len = WideCharToMultiByte(CP_ACP, 0, lpsz, -1, NULL, 0, NULL, NULL);
+ char *cvt = SDL_stack_alloc(char, len + 1);
+ WideCharToMultiByte(CP_ACP, 0, lpsz, -1, cvt, len, NULL, NULL);
+ SetWindowText(SDL_Window, cvt);
+ SDL_stack_free(cvt);
+ SDL_free(lpsz);
+#endif
+}
+
+int WIN_IconifyWindow(_THIS)
+{
+ ShowWindow(SDL_Window, SW_MINIMIZE);
+ return(1);
+}
+
+SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode)
+{
+ if ( mode == SDL_GRAB_OFF ) {
+ ClipCursor(NULL);
+ if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
+ /* RJR: March 28, 2000
+ must be leaving relative mode, move mouse from
+ center of window to where it belongs ... */
+ POINT pt;
+ int x, y;
+ SDL_GetMouseState(&x,&y);
+ pt.x = x;
+ pt.y = y;
+ ClientToScreen(SDL_Window, &pt);
+ SetCursorPos(pt.x,pt.y);
+ }
+#ifdef _WIN32_WCE
+ AllKeys(0);
+#endif
+ } else {
+ ClipCursor(&SDL_bounds);
+ if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) {
+ /* RJR: March 28, 2000
+ must be entering relative mode, get ready by
+ moving mouse to center of window ... */
+ POINT pt;
+ pt.x = (SDL_VideoSurface->w/2);
+ pt.y = (SDL_VideoSurface->h/2);
+ ClientToScreen(SDL_Window, &pt);
+ SetCursorPos(pt.x, pt.y);
+ }
+#ifdef _WIN32_WCE
+ AllKeys(1);
+#endif
+ }
+ return(mode);
+}
+
+/* If 'info' is the right version, this function fills it and returns 1.
+ Otherwise, in case of a version mismatch, it returns -1.
+*/
+int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info)
+{
+ if ( info->version.major <= SDL_MAJOR_VERSION ) {
+ info->window = SDL_Window;
+ if ( SDL_VERSIONNUM(info->version.major,
+ info->version.minor,
+ info->version.patch) >=
+ SDL_VERSIONNUM(1, 2, 5) ) {
+#if SDL_VIDEO_OPENGL
+ info->hglrc = GL_hrc;
+#else
+ info->hglrc = NULL;
+#endif
+ }
+ return(1);
+ } else {
+ SDL_SetError("Application not compiled with SDL %d.%d\n",
+ SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
+ return(-1);
+ }
+}
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm_c.h b/distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm_c.h
new file mode 100644
index 0000000..a103b43
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_syswm_c.h
@@ -0,0 +1,35 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_lowvideo.h"
+
+/* Data that needs to be freed at SDL_SYS_VideoQuit() */
+extern HICON screen_icn;
+
+/* Functions to be exported */
+extern void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask);
+extern void WIN_SetWMCaption(_THIS, const char *title, const char *icon);
+extern int WIN_IconifyWindow(_THIS);
+extern SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode);
+extern int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info);
+
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl.c b/distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl.c
new file mode 100644
index 0000000..fc4e984
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl.c
@@ -0,0 +1,659 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* WGL implementation of SDL OpenGL support */
+
+#if SDL_VIDEO_OPENGL
+#include "SDL_opengl.h"
+#endif
+#include "SDL_lowvideo.h"
+#include "SDL_wingl_c.h"
+
+#if SDL_VIDEO_OPENGL
+#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
+#endif
+
+/* If setting the HDC fails, we may need to recreate the window (MSDN) */
+static int WIN_GL_ResetWindow(_THIS)
+{
+ int status = 0;
+
+#ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */
+ /* This doesn't work with DirectX code (see CVS comments) */
+ /* If we were passed a window, then we can't create a new one */
+ if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) {
+ /* Save the existing window attributes */
+ LONG style;
+ RECT rect = { 0, 0, 0, 0 };
+ style = GetWindowLong(SDL_Window, GWL_STYLE);
+ GetWindowRect(SDL_Window, &rect);
+ DestroyWindow(SDL_Window);
+ WIN_FlushMessageQueue();
+
+ SDL_resizing = 1;
+ SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
+ style,
+ rect.left, rect.top,
+ (rect.right-rect.left)+1,
+ (rect.bottom-rect.top)+1,
+ NULL, NULL, SDL_Instance, NULL);
+ WIN_FlushMessageQueue();
+ SDL_resizing = 0;
+
+ if ( SDL_Window ) {
+ this->SetCaption(this, this->wm_title, this->wm_icon);
+ } else {
+ SDL_SetError("Couldn't create window");
+ status = -1;
+ }
+ } else
+#endif /* !_WIN32_WCE */
+ {
+ SDL_SetError("Unable to reset window for OpenGL context");
+ status = -1;
+ }
+ return(status);
+}
+
+#if SDL_VIDEO_OPENGL
+
+static int ExtensionSupported(const char *extension, const char *extensions)
+{
+ const char *start;
+ const char *where, *terminator;
+
+ /* Extension names should not have spaces. */
+ where = SDL_strchr(extension, ' ');
+ if ( where || *extension == '\0' )
+ return 0;
+
+ if ( ! extensions )
+ return 0;
+
+ /* It takes a bit of care to be fool-proof about parsing the
+ * OpenGL extensions string. Don't be fooled by sub-strings,
+ * etc. */
+
+ start = extensions;
+
+ for (;;)
+ {
+ where = SDL_strstr(start, extension);
+ if (!where) break;
+
+ terminator = where + SDL_strlen(extension);
+ if (where == start || *(where - 1) == ' ')
+ if (*terminator == ' ' || *terminator == '\0') return 1;
+
+ start = terminator;
+ }
+
+ return 0;
+}
+
+static int ChoosePixelFormatARB(_THIS, const int *iAttribs, const FLOAT *fAttribs)
+{
+ HWND hwnd;
+ HDC hdc;
+ HGLRC hglrc;
+ const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0;
+ const char *extensions;
+ int pformat = 0;
+ UINT matches = 0;
+
+ hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED,
+ 0, 0, 10, 10,
+ NULL, NULL, SDL_Instance, NULL);
+ WIN_FlushMessageQueue();
+
+ hdc = GetDC(hwnd);
+
+ SetPixelFormat(hdc, ChoosePixelFormat(hdc, &GL_pfd), &GL_pfd);
+
+ hglrc = this->gl_data->wglCreateContext(hdc);
+ if ( hglrc ) {
+ this->gl_data->wglMakeCurrent(hdc, hglrc);
+ }
+
+ wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC))
+ this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
+
+ if( wglGetExtensionsStringARB ) {
+ extensions = wglGetExtensionsStringARB(hdc);
+ } else {
+ extensions = NULL;
+ }
+
+ this->gl_data->WGL_ARB_pixel_format = 0;
+ if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) {
+ BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+ wglChoosePixelFormatARB =
+ (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *))
+ this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB");
+ if( wglChoosePixelFormatARB &&
+ wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pformat, &matches) && pformat ) {
+ this->gl_data->WGL_ARB_pixel_format = 1;
+ }
+ }
+
+ if ( hglrc ) {
+ this->gl_data->wglMakeCurrent(NULL, NULL);
+ this->gl_data->wglDeleteContext(hglrc);
+ }
+ ReleaseDC(hwnd, hdc);
+ DestroyWindow(hwnd);
+ WIN_FlushMessageQueue();
+
+ return pformat;
+}
+
+#endif /* SDL_VIDEO_OPENGL */
+
+int WIN_GL_SetupWindow(_THIS)
+{
+ int retval;
+#if SDL_VIDEO_OPENGL
+ int i;
+ int iAttribs[64];
+ int *iAttr;
+ int *iAccelAttr = NULL;
+ float fAttribs[1] = { 0 };
+ const GLubyte *(WINAPI *glGetStringFunc)(GLenum);
+ const char *wglext;
+
+ /* load the gl driver from a default path */
+ if ( ! this->gl_config.driver_loaded ) {
+ /* no driver has been loaded, use default (ourselves) */
+ if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) {
+ return(-1);
+ }
+ }
+
+ /* Set up the pixel format descriptor with our needed format */
+ SDL_memset(&GL_pfd, 0, sizeof(GL_pfd));
+ GL_pfd.nSize = sizeof(GL_pfd);
+ GL_pfd.nVersion = 1;
+ GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
+ if ( this->gl_config.double_buffer ) {
+ GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
+ }
+ if ( this->gl_config.stereo ) {
+ GL_pfd.dwFlags |= PFD_STEREO;
+ }
+ GL_pfd.iPixelType = PFD_TYPE_RGBA;
+ GL_pfd.cColorBits = this->gl_config.buffer_size;
+ GL_pfd.cRedBits = this->gl_config.red_size;
+ GL_pfd.cGreenBits = this->gl_config.green_size;
+ GL_pfd.cBlueBits = this->gl_config.blue_size;
+ GL_pfd.cAlphaBits = this->gl_config.alpha_size;
+ GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
+ GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
+ GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
+ GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
+ GL_pfd.cAccumBits =
+ (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
+ GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
+ GL_pfd.cDepthBits = this->gl_config.depth_size;
+ GL_pfd.cStencilBits = this->gl_config.stencil_size;
+
+ /* setup WGL_ARB_pixel_format attribs */
+ iAttr = &iAttribs[0];
+
+ *iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
+ *iAttr++ = GL_TRUE;
+ *iAttr++ = WGL_RED_BITS_ARB;
+ *iAttr++ = this->gl_config.red_size;
+ *iAttr++ = WGL_GREEN_BITS_ARB;
+ *iAttr++ = this->gl_config.green_size;
+ *iAttr++ = WGL_BLUE_BITS_ARB;
+ *iAttr++ = this->gl_config.blue_size;
+
+ /* We always choose either FULL or NO accel on Windows, because of flaky
+ drivers. If the app didn't specify, we use FULL, because that's
+ probably what they wanted (and if you didn't care and got FULL, that's
+ a perfectly valid result in any case. */
+ *iAttr++ = WGL_ACCELERATION_ARB;
+ iAccelAttr = iAttr;
+ if (this->gl_config.accelerated) {
+ *iAttr++ = WGL_FULL_ACCELERATION_ARB;
+ } else {
+ *iAttr++ = WGL_NO_ACCELERATION_ARB;
+ }
+
+ if ( this->gl_config.alpha_size ) {
+ *iAttr++ = WGL_ALPHA_BITS_ARB;
+ *iAttr++ = this->gl_config.alpha_size;
+ }
+
+ *iAttr++ = WGL_DOUBLE_BUFFER_ARB;
+ *iAttr++ = this->gl_config.double_buffer;
+
+ *iAttr++ = WGL_DEPTH_BITS_ARB;
+ *iAttr++ = this->gl_config.depth_size;
+
+ if ( this->gl_config.stencil_size ) {
+ *iAttr++ = WGL_STENCIL_BITS_ARB;
+ *iAttr++ = this->gl_config.stencil_size;
+ }
+
+ if ( this->gl_config.accum_red_size ) {
+ *iAttr++ = WGL_ACCUM_RED_BITS_ARB;
+ *iAttr++ = this->gl_config.accum_red_size;
+ }
+
+ if ( this->gl_config.accum_green_size ) {
+ *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
+ *iAttr++ = this->gl_config.accum_green_size;
+ }
+
+ if ( this->gl_config.accum_blue_size ) {
+ *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
+ *iAttr++ = this->gl_config.accum_blue_size;
+ }
+
+ if ( this->gl_config.accum_alpha_size ) {
+ *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
+ *iAttr++ = this->gl_config.accum_alpha_size;
+ }
+
+ if ( this->gl_config.stereo ) {
+ *iAttr++ = WGL_STEREO_ARB;
+ *iAttr++ = GL_TRUE;
+ }
+
+ if ( this->gl_config.multisamplebuffers ) {
+ *iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
+ *iAttr++ = this->gl_config.multisamplebuffers;
+ }
+
+ if ( this->gl_config.multisamplesamples ) {
+ *iAttr++ = WGL_SAMPLES_ARB;
+ *iAttr++ = this->gl_config.multisamplesamples;
+ }
+
+ *iAttr = 0;
+
+ for ( i=0; ; ++i ) {
+ /* Get the window device context for our OpenGL drawing */
+ GL_hdc = GetDC(SDL_Window);
+ if ( GL_hdc == NULL ) {
+ SDL_SetError("Unable to get DC for SDL_Window");
+ return(-1);
+ }
+
+ /* Choose and set the closest available pixel format */
+ pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs);
+ /* App said "don't care about accel" and FULL accel failed. Try NO. */
+ if ( ( !pixel_format ) && ( this->gl_config.accelerated < 0 ) ) {
+ *iAccelAttr = WGL_NO_ACCELERATION_ARB;
+ pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs);
+ *iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */
+ }
+ if ( !pixel_format ) {
+ pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
+ }
+ if ( !pixel_format ) {
+ SDL_SetError("No matching GL pixel format available");
+ return(-1);
+ }
+ if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
+ if ( i == 0 ) {
+ /* First time through, try resetting the window */
+ if ( WIN_GL_ResetWindow(this) < 0 ) {
+ return(-1);
+ }
+ continue;
+ }
+ SDL_SetError("Unable to set HDC pixel format");
+ return(-1);
+ }
+ /* We either succeeded or failed by this point */
+ break;
+ }
+ DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);
+
+ GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
+ if ( GL_hrc == NULL ) {
+ SDL_SetError("Unable to create GL context");
+ return(-1);
+ }
+ if ( WIN_GL_MakeCurrent(this) < 0 ) {
+ return(-1);
+ }
+ gl_active = 1;
+
+ /* Get the wglGetPixelFormatAttribivARB pointer for the context */
+ if ( this->gl_data->WGL_ARB_pixel_format ) {
+ this->gl_data->wglGetPixelFormatAttribivARB =
+ (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *))
+ this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB");
+ } else {
+ this->gl_data->wglGetPixelFormatAttribivARB = NULL;
+ }
+
+ /* Vsync control under Windows. Checking glGetString here is
+ * somewhat a documented and reliable hack - it was originally
+ * as a feature added by mistake, but since so many people rely
+ * on it, it will not be removed. strstr should be safe here.*/
+ glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString");
+ if ( glGetStringFunc ) {
+ wglext = (const char *)glGetStringFunc(GL_EXTENSIONS);
+ } else {
+ /* Uh oh, something is seriously wrong here... */
+ wglext = NULL;
+ }
+ if ( wglext && SDL_strstr(wglext, "WGL_EXT_swap_control") ) {
+ this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT");
+ this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT");
+ } else {
+ this->gl_data->wglSwapIntervalEXT = NULL;
+ this->gl_data->wglGetSwapIntervalEXT = NULL;
+ }
+ if ( this->gl_config.swap_control >= 0 ) {
+ if ( this->gl_data->wglSwapIntervalEXT ) {
+ this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control);
+ }
+ }
+#else
+ SDL_SetError("WIN driver not configured with OpenGL");
+#endif
+ if ( gl_active ) {
+ retval = 0;
+ } else {
+ retval = -1;
+ }
+ return(retval);
+}
+
+void WIN_GL_ShutDown(_THIS)
+{
+#if SDL_VIDEO_OPENGL
+ /* Clean up OpenGL */
+ if ( GL_hrc ) {
+ this->gl_data->wglMakeCurrent(NULL, NULL);
+ this->gl_data->wglDeleteContext(GL_hrc);
+ GL_hrc = NULL;
+ }
+ if ( GL_hdc ) {
+ ReleaseDC(SDL_Window, GL_hdc);
+ GL_hdc = NULL;
+ }
+ gl_active = 0;
+
+ WIN_GL_UnloadLibrary(this);
+#endif /* SDL_VIDEO_OPENGL */
+}
+
+#if SDL_VIDEO_OPENGL
+
+/* Make the current context active */
+int WIN_GL_MakeCurrent(_THIS)
+{
+ int retval;
+
+ retval = 0;
+ if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) {
+ SDL_SetError("Unable to make GL context current");
+ retval = -1;
+ }
+ return(retval);
+}
+
+/* Get attribute data from wgl. */
+int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
+{
+ int retval;
+
+ if (attrib == SDL_GL_SWAP_CONTROL) {
+ if ( this->gl_data->wglGetSwapIntervalEXT ) {
+ *value = this->gl_data->wglGetSwapIntervalEXT();
+ return 0;
+ }
+ return -1;
+ }
+
+ if ( this->gl_data->wglGetPixelFormatAttribivARB ) {
+ int wgl_attrib;
+
+ switch(attrib) {
+ case SDL_GL_RED_SIZE:
+ wgl_attrib = WGL_RED_BITS_ARB;
+ break;
+ case SDL_GL_GREEN_SIZE:
+ wgl_attrib = WGL_GREEN_BITS_ARB;
+ break;
+ case SDL_GL_BLUE_SIZE:
+ wgl_attrib = WGL_BLUE_BITS_ARB;
+ break;
+ case SDL_GL_ALPHA_SIZE:
+ wgl_attrib = WGL_ALPHA_BITS_ARB;
+ break;
+ case SDL_GL_DOUBLEBUFFER:
+ wgl_attrib = WGL_DOUBLE_BUFFER_ARB;
+ break;
+ case SDL_GL_BUFFER_SIZE:
+ wgl_attrib = WGL_COLOR_BITS_ARB;
+ break;
+ case SDL_GL_DEPTH_SIZE:
+ wgl_attrib = WGL_DEPTH_BITS_ARB;
+ break;
+ case SDL_GL_STENCIL_SIZE:
+ wgl_attrib = WGL_STENCIL_BITS_ARB;
+ break;
+ case SDL_GL_ACCUM_RED_SIZE:
+ wgl_attrib = WGL_ACCUM_RED_BITS_ARB;
+ break;
+ case SDL_GL_ACCUM_GREEN_SIZE:
+ wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB;
+ break;
+ case SDL_GL_ACCUM_BLUE_SIZE:
+ wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB;
+ break;
+ case SDL_GL_ACCUM_ALPHA_SIZE:
+ wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB;
+ break;
+ case SDL_GL_STEREO:
+ wgl_attrib = WGL_STEREO_ARB;
+ break;
+ case SDL_GL_MULTISAMPLEBUFFERS:
+ wgl_attrib = WGL_SAMPLE_BUFFERS_ARB;
+ break;
+ case SDL_GL_MULTISAMPLESAMPLES:
+ wgl_attrib = WGL_SAMPLES_ARB;
+ break;
+ case SDL_GL_ACCELERATED_VISUAL:
+ wgl_attrib = WGL_ACCELERATION_ARB;
+ this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);
+ if ( *value == WGL_NO_ACCELERATION_ARB ) {
+ *value = SDL_FALSE;
+ } else {
+ *value = SDL_TRUE;
+ }
+ return 0;
+ default:
+ return(-1);
+ }
+ this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value);
+
+ return 0;
+ }
+
+ retval = 0;
+ switch ( attrib ) {
+ case SDL_GL_RED_SIZE:
+ *value = GL_pfd.cRedBits;
+ break;
+ case SDL_GL_GREEN_SIZE:
+ *value = GL_pfd.cGreenBits;
+ break;
+ case SDL_GL_BLUE_SIZE:
+ *value = GL_pfd.cBlueBits;
+ break;
+ case SDL_GL_ALPHA_SIZE:
+ *value = GL_pfd.cAlphaBits;
+ break;
+ case SDL_GL_DOUBLEBUFFER:
+ if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) {
+ *value = 1;
+ } else {
+ *value = 0;
+ }
+ break;
+ case SDL_GL_BUFFER_SIZE:
+ *value = GL_pfd.cColorBits;
+ break;
+ case SDL_GL_DEPTH_SIZE:
+ *value = GL_pfd.cDepthBits;
+ break;
+ case SDL_GL_STENCIL_SIZE:
+ *value = GL_pfd.cStencilBits;
+ break;
+ case SDL_GL_ACCUM_RED_SIZE:
+ *value = GL_pfd.cAccumRedBits;
+ break;
+ case SDL_GL_ACCUM_GREEN_SIZE:
+ *value = GL_pfd.cAccumGreenBits;
+ break;
+ case SDL_GL_ACCUM_BLUE_SIZE:
+ *value = GL_pfd.cAccumBlueBits;
+ break;
+ case SDL_GL_ACCUM_ALPHA_SIZE:
+ *value = GL_pfd.cAccumAlphaBits;
+ break;
+ case SDL_GL_STEREO:
+ if ( GL_pfd.dwFlags & PFD_STEREO ) {
+ *value = 1;
+ } else {
+ *value = 0;
+ }
+ break;
+ case SDL_GL_MULTISAMPLEBUFFERS:
+ *value = 0;
+ break;
+ case SDL_GL_MULTISAMPLESAMPLES:
+ *value = 1;
+ break;
+ case SDL_GL_SWAP_CONTROL:
+ if ( this->gl_data->wglGetSwapIntervalEXT ) {
+ *value = this->gl_data->wglGetSwapIntervalEXT();
+ return 0;
+ } else {
+ return -1;
+ }
+ break;
+ default:
+ retval = -1;
+ break;
+ }
+ return retval;
+}
+
+void WIN_GL_SwapBuffers(_THIS)
+{
+ SwapBuffers(GL_hdc);
+}
+
+void WIN_GL_UnloadLibrary(_THIS)
+{
+ if ( this->gl_config.driver_loaded ) {
+ FreeLibrary((HMODULE)this->gl_config.dll_handle);
+
+ this->gl_data->wglGetProcAddress = NULL;
+ this->gl_data->wglCreateContext = NULL;
+ this->gl_data->wglDeleteContext = NULL;
+ this->gl_data->wglMakeCurrent = NULL;
+ this->gl_data->wglGetPixelFormatAttribivARB = NULL;
+ this->gl_data->wglSwapIntervalEXT = NULL;
+ this->gl_data->wglGetSwapIntervalEXT = NULL;
+
+ this->gl_config.dll_handle = NULL;
+ this->gl_config.driver_loaded = 0;
+ }
+}
+
+/* Passing a NULL path means load pointers from the application */
+int WIN_GL_LoadLibrary(_THIS, const char* path)
+{
+ HMODULE handle;
+
+ if ( gl_active ) {
+ SDL_SetError("OpenGL context already created");
+ return -1;
+ }
+
+ if ( path == NULL ) {
+ path = DEFAULT_GL_DRIVER_PATH;
+ }
+ handle = LoadLibrary(path);
+ if ( handle == NULL ) {
+ SDL_SetError("Could not load OpenGL library");
+ return -1;
+ }
+
+ /* Unload the old driver and reset the pointers */
+ WIN_GL_UnloadLibrary(this);
+
+ /* Load new function pointers */
+ SDL_memset(this->gl_data, 0, sizeof(*this->gl_data));
+ this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
+ GetProcAddress(handle, "wglGetProcAddress");
+ this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
+ GetProcAddress(handle, "wglCreateContext");
+ this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC))
+ GetProcAddress(handle, "wglDeleteContext");
+ this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC))
+ GetProcAddress(handle, "wglMakeCurrent");
+ this->gl_data->wglSwapIntervalEXT = (void (WINAPI *)(int))
+ GetProcAddress(handle, "wglSwapIntervalEXT");
+ this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *)(void))
+ GetProcAddress(handle, "wglGetSwapIntervalEXT");
+
+ if ( (this->gl_data->wglGetProcAddress == NULL) ||
+ (this->gl_data->wglCreateContext == NULL) ||
+ (this->gl_data->wglDeleteContext == NULL) ||
+ (this->gl_data->wglMakeCurrent == NULL) ) {
+ SDL_SetError("Could not retrieve OpenGL functions");
+ FreeLibrary(handle);
+ return -1;
+ }
+
+ this->gl_config.dll_handle = handle;
+ SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path));
+ this->gl_config.driver_loaded = 1;
+ return 0;
+}
+
+void *WIN_GL_GetProcAddress(_THIS, const char* proc)
+{
+ void *func;
+
+ /* This is to pick up extensions */
+ func = this->gl_data->wglGetProcAddress(proc);
+ if ( ! func ) {
+ /* This is probably a normal GL function */
+ func = GetProcAddress(this->gl_config.dll_handle, proc);
+ }
+ return func;
+}
+
+#endif /* SDL_VIDEO_OPENGL */
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl_c.h b/distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl_c.h
new file mode 100644
index 0000000..c3f2291
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/SDL_wingl_c.h
@@ -0,0 +1,135 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* WGL implementation of SDL OpenGL support */
+
+#include "../SDL_sysvideo.h"
+
+
+struct SDL_PrivateGLData {
+ int gl_active; /* to stop switching drivers while we have a valid context */
+
+#if SDL_VIDEO_OPENGL
+ PIXELFORMATDESCRIPTOR GL_pfd;
+ HDC GL_hdc;
+ HGLRC GL_hrc;
+ int pixel_format;
+ int WGL_ARB_pixel_format;
+
+ void * (WINAPI *wglGetProcAddress)(const char *proc);
+
+ HGLRC (WINAPI *wglCreateContext)(HDC hdc);
+
+ BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc);
+
+ BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc);
+
+ BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ int *piValues);
+ void (WINAPI *wglSwapIntervalEXT)(int interval);
+ int (WINAPI *wglGetSwapIntervalEXT)(void);
+#endif /* SDL_VIDEO_OPENGL */
+};
+
+/* Old variable names */
+#define gl_active (this->gl_data->gl_active)
+#define GL_pfd (this->gl_data->GL_pfd)
+#define GL_hdc (this->gl_data->GL_hdc)
+#define GL_hrc (this->gl_data->GL_hrc)
+#define pixel_format (this->gl_data->pixel_format)
+
+/* OpenGL functions */
+extern int WIN_GL_SetupWindow(_THIS);
+extern void WIN_GL_ShutDown(_THIS);
+#if SDL_VIDEO_OPENGL
+extern int WIN_GL_MakeCurrent(_THIS);
+extern int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
+extern void WIN_GL_SwapBuffers(_THIS);
+extern void WIN_GL_UnloadLibrary(_THIS);
+extern int WIN_GL_LoadLibrary(_THIS, const char* path);
+extern void *WIN_GL_GetProcAddress(_THIS, const char* proc);
+#endif
+
+#if SDL_VIDEO_OPENGL
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+#endif
diff --git a/distrib/sdl-1.2.15/src/video/wincommon/wmmsg.h b/distrib/sdl-1.2.15/src/video/wincommon/wmmsg.h
new file mode 100644
index 0000000..175a8ce
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/wincommon/wmmsg.h
@@ -0,0 +1,1030 @@
+
+#define MAX_WMMSG (sizeof(wmtab)/sizeof(wmtab[0]))
+
+char *wmtab[] = {
+ "WM_NULL",
+ "WM_CREATE",
+ "WM_DESTROY",
+ "WM_MOVE",
+ "UNKNOWN (4)",
+ "WM_SIZE",
+ "WM_ACTIVATE",
+ "WM_SETFOCUS",
+ "WM_KILLFOCUS",
+ "UNKNOWN (9)",
+ "WM_ENABLE",
+ "WM_SETREDRAW",
+ "WM_SETTEXT",
+ "WM_GETTEXT",
+ "WM_GETTEXTLENGTH",
+ "WM_PAINT",
+ "WM_CLOSE",
+ "WM_QUERYENDSESSION",
+ "WM_QUIT",
+ "WM_QUERYOPEN",
+ "WM_ERASEBKGND",
+ "WM_SYSCOLORCHANGE",
+ "WM_ENDSESSION",
+ "UNKNOWN (23)",
+ "WM_SHOWWINDOW",
+ "UNKNOWN (25)",
+ "WM_SETTINGCHANGE",
+ "WM_DEVMODECHANGE",
+ "WM_ACTIVATEAPP",
+ "WM_FONTCHANGE",
+ "WM_TIMECHANGE",
+ "WM_CANCELMODE",
+ "WM_SETCURSOR",
+ "WM_MOUSEACTIVATE",
+ "WM_CHILDACTIVATE",
+ "WM_QUEUESYNC",
+ "WM_GETMINMAXINFO",
+ "UNKNOWN (37)",
+ "WM_PAINTICON",
+ "WM_ICONERASEBKGND",
+ "WM_NEXTDLGCTL",
+ "UNKNOWN (41)",
+ "WM_SPOOLERSTATUS",
+ "WM_DRAWITEM",
+ "WM_MEASUREITEM",
+ "WM_DELETEITEM",
+ "WM_VKEYTOITEM",
+ "WM_CHARTOITEM",
+ "WM_SETFONT",
+ "WM_GETFONT",
+ "WM_SETHOTKEY",
+ "WM_GETHOTKEY",
+ "UNKNOWN (52)",
+ "UNKNOWN (53)",
+ "UNKNOWN (54)",
+ "WM_QUERYDRAGICON",
+ "UNKNOWN (56)",
+ "WM_COMPAREITEM",
+ "UNKNOWN (58)",
+ "UNKNOWN (59)",
+ "UNKNOWN (60)",
+ "WM_GETOBJECT",
+ "UNKNOWN (62)",
+ "UNKNOWN (63)",
+ "UNKNOWN (64)",
+ "WM_COMPACTING",
+ "UNKNOWN (66)",
+ "UNKNOWN (67)",
+ "WM_COMMNOTIFY",
+ "UNKNOWN (69)",
+ "WM_WINDOWPOSCHANGING",
+ "WM_WINDOWPOSCHANGED",
+ "WM_POWER",
+ "UNKNOWN (73)",
+ "WM_COPYDATA",
+ "WM_CANCELJOURNAL",
+ "UNKNOWN (76)",
+ "UNKNOWN (77)",
+ "WM_NOTIFY",
+ "UNKNOWN (79)",
+ "WM_INPUTLANGCHANGEREQUEST",
+ "WM_INPUTLANGCHANGE",
+ "WM_TCARD",
+ "WM_HELP",
+ "WM_USERCHANGED",
+ "WM_NOTIFYFORMAT",
+ "UNKNOWN (86)",
+ "UNKNOWN (87)",
+ "UNKNOWN (88)",
+ "UNKNOWN (89)",
+ "UNKNOWN (90)",
+ "UNKNOWN (91)",
+ "UNKNOWN (92)",
+ "UNKNOWN (93)",
+ "UNKNOWN (94)",
+ "UNKNOWN (95)",
+ "UNKNOWN (96)",
+ "UNKNOWN (97)",
+ "UNKNOWN (98)",
+ "UNKNOWN (99)",
+ "UNKNOWN (100)",
+ "UNKNOWN (101)",
+ "UNKNOWN (102)",
+ "UNKNOWN (103)",
+ "UNKNOWN (104)",
+ "UNKNOWN (105)",
+ "UNKNOWN (106)",
+ "UNKNOWN (107)",
+ "UNKNOWN (108)",
+ "UNKNOWN (109)",
+ "UNKNOWN (110)",
+ "UNKNOWN (111)",
+ "UNKNOWN (112)",
+ "UNKNOWN (113)",
+ "UNKNOWN (114)",
+ "UNKNOWN (115)",
+ "UNKNOWN (116)",
+ "UNKNOWN (117)",
+ "UNKNOWN (118)",
+ "UNKNOWN (119)",
+ "UNKNOWN (120)",
+ "UNKNOWN (121)",
+ "UNKNOWN (122)",
+ "WM_CONTEXTMENU",
+ "WM_STYLECHANGING",
+ "WM_STYLECHANGED",
+ "WM_DISPLAYCHANGE",
+ "WM_GETICON",
+ "WM_SETICON",
+ "WM_NCCREATE",
+ "WM_NCDESTROY",
+ "WM_NCCALCSIZE",
+ "WM_NCHITTEST",
+ "WM_NCPAINT",
+ "WM_NCACTIVATE",
+ "WM_GETDLGCODE",
+ "WM_SYNCPAINT",
+ "UNKNOWN (137)",
+ "UNKNOWN (138)",
+ "UNKNOWN (139)",
+ "UNKNOWN (140)",
+ "UNKNOWN (141)",
+ "UNKNOWN (142)",
+ "UNKNOWN (143)",
+ "UNKNOWN (144)",
+ "UNKNOWN (145)",
+ "UNKNOWN (146)",
+ "UNKNOWN (147)",
+ "UNKNOWN (148)",
+ "UNKNOWN (149)",
+ "UNKNOWN (150)",
+ "UNKNOWN (151)",
+ "UNKNOWN (152)",
+ "UNKNOWN (153)",
+ "UNKNOWN (154)",
+ "UNKNOWN (155)",
+ "UNKNOWN (156)",
+ "UNKNOWN (157)",
+ "UNKNOWN (158)",
+ "UNKNOWN (159)",
+ "WM_NCMOUSEMOVE",
+ "WM_NCLBUTTONDOWN",
+ "WM_NCLBUTTONUP",
+ "WM_NCLBUTTONDBLCLK",
+ "WM_NCRBUTTONDOWN",
+ "WM_NCRBUTTONUP",
+ "WM_NCRBUTTONDBLCLK",
+ "WM_NCMBUTTONDOWN",
+ "WM_NCMBUTTONUP",
+ "WM_NCMBUTTONDBLCLK",
+ "UNKNOWN (170)",
+ "UNKNOWN (171)",
+ "UNKNOWN (172)",
+ "UNKNOWN (173)",
+ "UNKNOWN (174)",
+ "UNKNOWN (175)",
+ "UNKNOWN (176)",
+ "UNKNOWN (177)",
+ "UNKNOWN (178)",
+ "UNKNOWN (179)",
+ "UNKNOWN (180)",
+ "UNKNOWN (181)",
+ "UNKNOWN (182)",
+ "UNKNOWN (183)",
+ "UNKNOWN (184)",
+ "UNKNOWN (185)",
+ "UNKNOWN (186)",
+ "UNKNOWN (187)",
+ "UNKNOWN (188)",
+ "UNKNOWN (189)",
+ "UNKNOWN (190)",
+ "UNKNOWN (191)",
+ "UNKNOWN (192)",
+ "UNKNOWN (193)",
+ "UNKNOWN (194)",
+ "UNKNOWN (195)",
+ "UNKNOWN (196)",
+ "UNKNOWN (197)",
+ "UNKNOWN (198)",
+ "UNKNOWN (199)",
+ "UNKNOWN (200)",
+ "UNKNOWN (201)",
+ "UNKNOWN (202)",
+ "UNKNOWN (203)",
+ "UNKNOWN (204)",
+ "UNKNOWN (205)",
+ "UNKNOWN (206)",
+ "UNKNOWN (207)",
+ "UNKNOWN (208)",
+ "UNKNOWN (209)",
+ "UNKNOWN (210)",
+ "UNKNOWN (211)",
+ "UNKNOWN (212)",
+ "UNKNOWN (213)",
+ "UNKNOWN (214)",
+ "UNKNOWN (215)",
+ "UNKNOWN (216)",
+ "UNKNOWN (217)",
+ "UNKNOWN (218)",
+ "UNKNOWN (219)",
+ "UNKNOWN (220)",
+ "UNKNOWN (221)",
+ "UNKNOWN (222)",
+ "UNKNOWN (223)",
+ "UNKNOWN (224)",
+ "UNKNOWN (225)",
+ "UNKNOWN (226)",
+ "UNKNOWN (227)",
+ "UNKNOWN (228)",
+ "UNKNOWN (229)",
+ "UNKNOWN (230)",
+ "UNKNOWN (231)",
+ "UNKNOWN (232)",
+ "UNKNOWN (233)",
+ "UNKNOWN (234)",
+ "UNKNOWN (235)",
+ "UNKNOWN (236)",
+ "UNKNOWN (237)",
+ "UNKNOWN (238)",
+ "UNKNOWN (239)",
+ "UNKNOWN (240)",
+ "UNKNOWN (241)",
+ "UNKNOWN (242)",
+ "UNKNOWN (243)",
+ "UNKNOWN (244)",
+ "UNKNOWN (245)",
+ "UNKNOWN (246)",
+ "UNKNOWN (247)",
+ "UNKNOWN (248)",
+ "UNKNOWN (249)",
+ "UNKNOWN (250)",
+ "UNKNOWN (251)",
+ "UNKNOWN (252)",
+ "UNKNOWN (253)",
+ "UNKNOWN (254)",
+ "UNKNOWN (255)",
+ "WM_KEYDOWN",
+ "WM_KEYUP",
+ "WM_CHAR",
+ "WM_DEADCHAR",
+ "WM_SYSKEYDOWN",
+ "WM_SYSKEYUP",
+ "WM_SYSCHAR",
+ "WM_SYSDEADCHAR",
+ "WM_KEYLAST",
+ "UNKNOWN (265)",
+ "UNKNOWN (266)",
+ "UNKNOWN (267)",
+ "UNKNOWN (268)",
+ "UNKNOWN (269)",
+ "UNKNOWN (270)",
+ "UNKNOWN (271)",
+ "WM_INITDIALOG",
+ "WM_COMMAND",
+ "WM_SYSCOMMAND",
+ "WM_TIMER",
+ "WM_HSCROLL",
+ "WM_VSCROLL",
+ "WM_INITMENU",
+ "WM_INITMENUPOPUP",
+ "UNKNOWN (280)",
+ "UNKNOWN (281)",
+ "UNKNOWN (282)",
+ "UNKNOWN (283)",
+ "UNKNOWN (284)",
+ "UNKNOWN (285)",
+ "UNKNOWN (286)",
+ "WM_MENUSELECT",
+ "WM_MENUCHAR",
+ "WM_ENTERIDLE",
+ "WM_MENURBUTTONUP",
+ "WM_MENUDRAG",
+ "WM_MENUGETOBJECT",
+ "WM_UNINITMENUPOPUP",
+ "WM_MENUCOMMAND",
+ "UNKNOWN (295)",
+ "UNKNOWN (296)",
+ "UNKNOWN (297)",
+ "UNKNOWN (298)",
+ "UNKNOWN (299)",
+ "UNKNOWN (300)",
+ "UNKNOWN (301)",
+ "UNKNOWN (302)",
+ "UNKNOWN (303)",
+ "UNKNOWN (304)",
+ "UNKNOWN (305)",
+ "WM_CTLCOLORMSGBOX",
+ "WM_CTLCOLOREDIT",
+ "WM_CTLCOLORLISTBOX",
+ "WM_CTLCOLORBTN",
+ "WM_CTLCOLORDLG",
+ "WM_CTLCOLORSCROLLBAR",
+ "WM_CTLCOLORSTATIC",
+ "UNKNOWN (313)",
+ "UNKNOWN (314)",
+ "UNKNOWN (315)",
+ "UNKNOWN (316)",
+ "UNKNOWN (317)",
+ "UNKNOWN (318)",
+ "UNKNOWN (319)",
+ "UNKNOWN (320)",
+ "UNKNOWN (321)",
+ "UNKNOWN (322)",
+ "UNKNOWN (323)",
+ "UNKNOWN (324)",
+ "UNKNOWN (325)",
+ "UNKNOWN (326)",
+ "UNKNOWN (327)",
+ "UNKNOWN (328)",
+ "UNKNOWN (329)",
+ "UNKNOWN (330)",
+ "UNKNOWN (331)",
+ "UNKNOWN (332)",
+ "UNKNOWN (333)",
+ "UNKNOWN (334)",
+ "UNKNOWN (335)",
+ "UNKNOWN (336)",
+ "UNKNOWN (337)",
+ "UNKNOWN (338)",
+ "UNKNOWN (339)",
+ "UNKNOWN (340)",
+ "UNKNOWN (341)",
+ "UNKNOWN (342)",
+ "UNKNOWN (343)",
+ "UNKNOWN (344)",
+ "UNKNOWN (345)",
+ "UNKNOWN (346)",
+ "UNKNOWN (347)",
+ "UNKNOWN (348)",
+ "UNKNOWN (349)",
+ "UNKNOWN (350)",
+ "UNKNOWN (351)",
+ "UNKNOWN (352)",
+ "UNKNOWN (353)",
+ "UNKNOWN (354)",
+ "UNKNOWN (355)",
+ "UNKNOWN (356)",
+ "UNKNOWN (357)",
+ "UNKNOWN (358)",
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+};