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As it turned out, emulator has been sending Fb updates faster than MT handler on the
device could process them. This lead to significant screen lag between the emulator
and the device. With this CL emulator will not send FB updates to the device until
the device has fully proccesed the previous FB update.
Change-Id: I9a39e9f358f87d5bd6baaa2617a79e7de59ae99e
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When MT handler gets deactivated, and then activated again, it shows a stale emulator
display, since it didn't have a chance to catch up with emulator display updates. This
CL ensures that entire emulator display is pushed to the device when MT handler gets
activated.
Change-Id: I58c1680f50e2af3e6afa0518f6bcaa3ed087638d
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Quite often (especially on older XP machines) attempts to allocate large VM RAM is
going to fail, and crash the emulator. Since it's failing deep inside QEMU, it's
not really possible to provide the user with a meaningful explanation for the crash.
So, before initializing VM we should check if QEMU is going to be able to allocate
requested amount of RAM, and if not, try to come up with a recomendation.
Change-Id: Id6213d50c70f6bd3b32c4df2ded96d8e3013ec40
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It turned out, that OpenGLES framebuffer update callback is expensive, and since it's
used rather rarely (since multi-touch emulation is usually off), it's a waste to have
that callback always active. So OpenGLES has now an ability to enable / disable framebuffer
update callback, and emulator needs to catch up with that change.
Change-Id: Iee028ed79f1d9472c3f31bbfbcb5676c4716c34c
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1. Apparently, emulator build fails when configured with --no-gles option due to
missing android_setPostCallback implementation.
2. It's painful to configure standalone emulator build WITH OpenGLES, since it requires
explicit using of --gles-include, and --gles-lib when launching android-configure.sh
To ease that pain, just use default location for standalone emulator build.
Change-Id: I2d9ed56d68a4ab1cb1ec294817f22dca80d33223
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When building emulator-ui, build fails complaining that android_startOpenglesRenderer
implementation doesn't match routine declaration. Fixing that.
Change-Id: I5f3f588969c1b4c9a59035f8abddb63cc6c917ad
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The GLES renderer interface now allows the per-frame callback to be
registered after initialization. This change updates the emulator to
use the new interface. Since reading back completed frames is slow
(due to pipeline flush/stall), a future change will enable the
callback only while multitouch emulation is actually in use.
Change-Id: I7ad23b4bebe1bd3077863da4d50333cc0578519e
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With ANDROID_BUILD_TOP android-configure.sh searches for prebuilt
directories later used for locating ccache. At this moment, ccache
is located in different location between AOSP and internal tree.
Beside, "prebuilt" is gone in internal tree.
Change-Id: Ib14b8c91c9f8026605617f2abf94c3bee9ddadb6
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Use the same linker option for handling dynamic libraries on OS X 10.8
as has been previously used on 10.7
Change-Id: I18860d779a2caa695cf4016da6d2123726b58427
Signed-off-by: Al Sutton <al@funkyandroid.com>
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* commit '9d26d64c356817e2f320e8aee958012ee6c5bed5':
Emulator64-mips segfaults, disable it for now.
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