| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I3a1cbe3f64cc222ce0bda1aafcbb02700c281277
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Change-Id: I73ed639c5e4e30d39b961721d50c3faf3bd3b177
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This should ease testing of the Windows build during development.
Change-Id: I45cc9e396a0e82d764cf7a27fd40ad7c5367c51a
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Change-Id: Id1637165a9a2e4ef2923e730f85c1448bcf3bd56
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It looks like the mingw32 linker has some issues with WinMain() being in a static library.
Change-Id: I06e61ba3ede40c2f72c97949d13dee8aafdcc7d9
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Change-Id: I923304bd56417260cb244ac4a1d508aa1589bbb4
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executable."
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Change-Id: I792ed4d14686acc3f9379f4ac6200fa2046ccfce
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Change-Id: I9cab6f47bbde9f4dacdb2a426064af63eb4709c4
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Change-Id: I0194413e3ce93ff09aa953f283a22211e93848a1
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Force the minimum platform version to Leopard.
Change-Id: Ibfff1ad611e1f262b81a324a16a3a28f80ae9a17
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Preparation for future UI frontend/backend separation.
This is done to ensure that the code under android/skin/ does not depend
on any QEMU-specific header. We achieve this by adding a new abstract header
"user-events.h" and one QEMU-specific implementations for the functions
defined here.
This also modifies console.h and vl-android.c to make them closer to
upstream (by removing Android-specific changes).
+ fix Makefile.android to always build SDL from sources in standalone mode.
Change-Id: I0d152741e7bb2c9cd283f5c35bd054385c7c1eb3
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The bug was introduced in a past integration patch that moved code from vl.c
to net-android.c
Change-Id: I5415c27959da396975b51bcf047399a9781ccd8a
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Change-Id: I60657e72b13f9425d642b6b5dd770ce4ecd66abd
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This removes the requirement to build the SDL library before the rest
of the emulator. The prebuilt SDL library and installation is now optional
and is only kept for the full Android build on Linux (mainly to avoid having
to install many dev libraries on build servers).
This patch affects both the Android and standalone build systems.
The script android-configure.sh will not use a prebuilt SDL installation
unless you explicitely use --sdl-config=<script>.
Tested for linux-x86 / darwin-x86 / cygwin / linux-mingw builds.
Change-Id: If973b2ad199f06aeeff43aec387d1ac629487529
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This patch adds a -shared-net-id option to the emulator which
joins the emulator in a shared network.
If the option is given the emulator is started with an additional
network interface bound to a multicast socket. This multicast socket
emulates a network hub, interconnecting emulators.
If the -shared-net-id option is not given, nothing changes.
Change-Id: I0ea70a073cdbd34f804161300240fafca34080d0
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This is not needed anymore.
Change-Id: Id41b71c95566804b92185282bb51e317efc67255
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Change-Id: Ic66bb0d07e28088ae02055c88d37bfd00edea592
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Change-Id: I35e1995add0faa00b336c4ef470a93b1c5de5a31
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Change-Id: I8de8e1044794f0ef8427717fc0b3b5e9e121247b
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Change-Id: I24acbdebe58d207352548f54dda1abf5be01e7d4
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Change-Id: I232b9c4df372e1fded97694fffcd72ef9ea113c4
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Change-Id: I7d3eca1350f980d93f9f3198fa5250fb776de729
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Change-Id: If31cbe598bc7bd882800e25f90272f019d1ca9dc
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targets.
Change-Id: I2367d3ca13c1fb1dd8eaab734c7d3e826022b06a
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Change-Id: I18025d9c154a02af5d6298c7d7f72fc9f2c1c5d7
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Change-Id: Idfa93ab5c67c95a3bc1869eeaf3a84a75fe24cd6
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Change-Id: I20964bb5d7fbef5ea22d265427793a2a7fce2017
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Change-Id: I41aa30fff127338665a6a32fa66dcd43dd3bfe8b
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Change-Id: I9c76b9cffd53c23b2c3c1bb90cfa3265b711ddb9
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Change-Id: I5c51f54a7fe2ea702420429bbf0c789ed6d8c534
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Change-Id: Ica9022695d83fb48a8c25fdb1e1f0dc1c63747ff
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Change-Id: Ia19b4e14b84c12edc040a70144a97b5ca9474b00
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Also fix OS X build, which failed with a link error.
Change-Id: Idd63f25dc1f46ea66da5727c7577def34f048c3c
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Change-Id: Icc4cf861961135ff66094e0de98471aef06ba442
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Change-Id: Ibf3d08172807bca7dc46d70bf51d5eadaed4372b
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on the command line check for a skin in $ANDROID_PRODUCT_OUT/skin.
Change-Id: I776aa481b38bd4e48982fdb5c032a10c970576a8
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Change-Id: I6ad57ad0cb13b1411a4811feef3657b2a66d130b
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- Linux being case-sensitve, include "windows.h" instead of "Windows.h" is important.
- Use MinGW's windres.
- No pthread needed.
(Merged from master Change Ib4ce944b)
Change-Id: I29050b0013a6f9a3f1fd72e586a77c27d559b15a
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Change-Id: I860d4b338cba9ea749797d6607b262c8072dd1f6
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The previous patch modifies SD Card hardware emulation in a way that is
not backwards compatible with previous SDK platform releases. This has
the unfortunate effect of making SD Card emulation not work properly
when running existing AVDs.
Reverting the patch until we get a better one.
Change-Id: I82dac87709d88aa3bd292bf2ed0008ae74d95853
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- Linux being case-sensitve, include "windows.h" instead of "Windows.h" is important.
- Use MinGW's windres.
- No pthread needed.
Change-Id: Ib4ce944bb55a8b1d870e230f269c89cb7df0b3f2
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Change-Id: I8b1287b619b6ec77024cb1ce56fabc80d2b1146d
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in the skin directory, and we are using the Android build system.
Change-Id: I62480314f73ae60e769c113d6e4421e9946bb818
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Apparently, that change that supposedly fixed AT-related ARMv7 bug broke
DexOpt step in the build process, resulting in trashed files that crash
the device. Rolling this change back to fix Froyo, until cause of the
DexOpt breaking has been found and fixed
Change-Id: I33b417fcbd65767f7cfe60f5fb5ffa32610b4852
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Change-Id: I77ddd628c7fea0b128623cecd336842673f07940
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Environment variable ANDROID_ADB_SERVER_PORT allows to control the port
the emulator expects adb to be listening on.
Change-Id: Ibe52c02829ac9a0308f2cf5da32a57ab773110f8
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Change-Id: I9f1ac21df0e6644533c4f35fe51e08ae7a979fb3
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