| Commit message (Collapse) | Author | Age | Files | Lines |
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Squashed commit of the following:
commit aeefab810c6331e2f96e81f20e4408b39dd3a2ca
Author: Vladimir Chtchetkine <vchtchetkine@google.com>
Date: Thu Dec 2 07:40:34 2010 -0800
Implement -attach-core UI option
Change-Id: I4168e2d707cab1b4873ee16d86d5126c1a316abf
Change-Id: I2da1ef5d53641f3c60d83d8d5ddf3aff34b0c6c7
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This is a workaround for the emulator not being able to detect the guest's
power-down situation, and simply lingering like a zombie: on exit it's saved
as a zombie, and is restored as a zombie which isn't useful. Denying autoload
forces a reboot.
Change-Id: I48f32600f5ce18cd5c71aa01d1b71b382102f227
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compatible use."
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Change-Id: Id4f427dfb918d69e3fb52725cbe88bce1666dddc
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auto-savevm-on-exit behaviour."
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behaviour.
Autosave fires when loadvm would have been tried - whether it succeeded or not - in
order to bootstrap from an empty snapshot file.
- New autosave behaviour inhibited with -no_snapshot_save flag.
- Underlying behaviour implemented with a new qemu option -savevm_on_exit
Change-Id: If64d89f004565ecbb431bc7e96ecc37e27876d67
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Change-Id: I1fa22c34203b163e1b0a78240be73a4a7473691e
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Change-Id: I93af5f740decb1fb0f6e037a76223fa8dd5305ac
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Change-Id: I383927c7805e840031d83ef7154c335519e1f5a4
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Also stored some other parameters, speculatively.
Guard ftruncate and lseek against EINTR
Change-Id: I4237640318564db6c375a90415097c00e4fcafaa
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build the UI"
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Change-Id: I1c7baeaa8447fe1df895869bfb6b74631b765845
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This routine takes socket address in the form of [host:]port and creates array of SockAddress for it.
Change-Id: Ib2d4c1035d109d9d3df100961c4eec728d15e485
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Modify the implementation of list_cores() to perform all 16
connection requests in parallel, using a generic looper and
and asyncConsoleConnector per probed port, with a global
timeout of half a second.
This is also a demonstration of the new asynchronous helpers.
Change-Id: Ib09adf44b00d0694ec29d7ed0b26b44eef77f88a
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<android/async-utils.h> contains generic helpers to read, write
and connect to sockets.
<android/async-console.h> contains a helper class to connect
to Android console port asynchronously.
Change-Id: I5d0a49a770ad974c5d4382438d75e9eb624368d1
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+ allow looper_run() to return a value that indicates why
it exited.
+ add looper_runWithDeadline() and looper_runWithTimeout()
in the case where you want to run only for a limited time.
looper_runWithTimeout(looper,0) can be used to poll the
event state and return asap after firing all the callbacks.
+ fix iolooper_modify()
Change-Id: Iba3b0385a7fd8d90f4f3334ebf313e79267f7b3d
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+ make AREFSET_FOREACH take the name of an existing type variable
which avoids an annoying type-cast in each statement.
Change-Id: Icf9d886601a9876fa29c15eb0e60a9bf6c8ec163
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This patch adds "android/looper.h" which provides an
abstraction for event loops:
- android/looper-qemu.c implements it on top of the QEMU main event loop.
- android/looper-generic.c implements it on top of an IoLooper object.
The main idea is to move the UI-related code to use the abstraction
to handle timers and asynchronous (network) i/o.
NOTE: Code compiles but has not been heavily tested.
Change-Id: Ib6820c1b9a9950dc22449a332bc1b066a07af203
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This introduces a few new features to android/utils/ that will
be used in later patches.
+ <android/utils/assert.h> to handle assertions
+ <android/utils/vector.h> to handle dynamic arrays
+ <android/utils/reflist.h> slightly updated (more docs)
+ <android/utils/refset.h> implements a set of pointers
Change-Id: Iebc14cfefd1c0e8aaecda9958a980d40f0be610a
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This is needed if there's already a /tmp/android which the current user
can't access on the system. It would prevent the emulator from starting
with a cryptic error message:
NAND: could not create temp file for system NAND disk image: Permission deniedemulator: User-config was not changed.
SDK Bug: 3154431
Change-Id: Iefe7fd6a5139da545aaef5670fb7f42d210d0edc
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Change-Id: I5b7e0c0b09e97cbdc80636c4a55177a82ac5936b
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Change-Id: I514ffe11bcdac2fe3c6b44998892d9a604b9966f
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Change-Id: Id2a031a0cb76aaf18b9c09bfba75f45045dde1de
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Fix incorrect orientation at boot.
The goldfish kernel's event driver is very picky about the
state of the virtual device it talks to. Essentially, it can
only listen to h/w events if the corresponding IRQ is raised
_after_ it has completed some initial setup.
If the IRQ is raised before, the driver will refuse to listen
to events, and any interaction becomes impossible.
We changed the way our UI windows are built and managed
previously, and this had the unfortunate effect of sending
one h/w event too soon, which, in the old code, would raise
the IRQ prematurely. This resulted in an input freeze.
To work around this the UI code was modified to not send
the initial h/w event, but this resulted in bad orientation
of the home screen at the end of the boot sequence.
This change allows the virtual device to wait for the kernel
driver before raising the IRQ, in the case any h/w event has
been buffered. It also removes the hack in the UI code,
allowing the send of the initial h/w event at startup.
BONUS MINOR CHANGES:
EsounD probe: fix error message.
console: fix compiler warnings
libpng: proper handling of MMX support.
android-configure.sh: fix --ignore-audio handling
The option didn't do anything if the audio development packages
are properly installed on the system.
Change-Id: I675d181abb662222bb03f264aa87238fd8edb8cc
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Also fixed a bug in iolooper-select.c (io_looper_del_write was buggy)
Also switched iolooper-select.c to use malloc/free instead of qemu_xxx
Change-Id: Ief47608f30a863d624af6363620e93e903cbdadc
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This patch introduces the flag '-snapshot-list', which causes the
emulator to output a table of snapshots in the currently mounted
snapshot storage file.
The snapshot file is accessed with a very simple driver for the Qcow2
file system, independent of Qemu's block driver framework. This way,
the flag is available in the emulator-ui builds as well. Using Qemu's
framework would have resulted in adding a lot of Qemu dependencies to
the UI build, which we are explicitly trying to avoid.
Change-Id: I059b9ac53e2f8e051757a5c637761eccf8ea17cb
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This patch exposes Qemu's save, load, delete and list commands for
state snapshots on the Android console. A level of indirection is
added by means of the OutputChannel construct. This allows us to show
the output of the Qemu commands on the console rather than on the
monitor, while minimizing the differences with the upstream codebase.
The new commands are exposed only when the configuration constant
CONFIG_ANDROID_SNAPSHOTS is not 0.
Change-Id: I558d5cd505d321fe2da5835713d341d151f60534
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Change-Id: Iccbb8fd9ddd10af227b55d77c4eb228891eb4db7
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Fix invalid "geo fix" formatting bug.
See http://code.google.com/p/android/issues/detail?id=2928
for details.
Change-Id: Id2a497b2f8ac35890e4670f7385fa393da692a90
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