| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|/ / / / / / / / / / / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
The root of the issue was that some cameras / camera drivers don't set
compression type in the bitmap header explicitly to a V4L2_XXX, but set
it to BI_RGB, which is unknown value for frame converters. To fix this,
this CL converts BI_RGB to an appropriate V4L2_XXX value.
Change-Id: Ifd70aa44138ab38fe66e8c80806a7dbb91725cf2
|
| |_|_|/ / / / / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | |
This change enables compression of RGB565 input to YCbCr (default) output format.
Main intention for this change is to enable the emulator to directly compress
RGB565 framebuffer without converting it into RGB888 prior to passing it to the
compression routine.
Change-Id: I86240a2481fd1904eb9b9140b18b372200a71093
|
| |_|_|/ / / / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
This is a temporary solution fixing emulator crash due to the difficulties in
implementing GPU state save to and reload from snapshot.
Change-Id: Id62830d3447538472d3c7a83ade97f4f09dfaa06
|
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | |
This is a fix for a user reported issue #15922:Using multiple (named) snapshots does not work.
Change-Id: I71989a99d182f9d84c6ee08414d35e2154ca4357
|
| |_|_|/ / / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | | |
This is a fix for a user reported issue #24794. In the nutshell, when emulator grabs
a frame from webcam it leaves its bitmap in the clipboard (which is global). So, when
user does a 'paste' somewhere else, that bitmap will be pasted there. Being bad by
itself, it gets worst, because 'copy / paste' will be globally broken while camera
application is running in the emulator. I.e, if you have camera app running in the
emulator, and at the same time you're editing a Word file (for example), copy / paste
will not work in Word.
This CL contains a fix such as when possible, camera emulator on windows will not use
clipboard to grab video frames, but will grab video frames using frame callback.
Change-Id: I115a9c653b252620cf5407173c1e1eec69b4a2ee
|
| |_|_|/ / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | | |
We are going to need JPEG compression for transferring emulator's framebuffers to
the multi-touch supporting application running on an android device. The source
for JPEG compressor has been copied over from external/jpeg
To that I've added distrib/jpeg-6b/sources.make containing build instruction for
JPEG compressor. That file gets included into Makefile.common to compile JPEG
compressor sources along with the emulator sources.
Change-Id: I7bfccb7a10f873f90edabab5d3b1b2ca4dd57449
|
| |_|_|/ / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | | |
Change-Id: Ifce399aec98540fca4e1cca8c3599142d9ff6887
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | | |
|
| | |_|/ / / / / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
Contains new routines that allow sending multiple blocks of data within a single
query. Also, these routines allow to avoid restriction on queries as zero-terminated
strings.
Change-Id: Ia5789a01a7eadbae5b1f5014a67864eea463af43
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | | |
QEMU emulator interacts with the HAX kernel module. A HAX (Hardware-based Accelerated eXecution)
kernel module is required to use HAX support. Most guest instructions run in VMX non-root
(i.e. in hardware) mode and achieve near-native (relative to the host) performance.
QEMU still emulates PIO/MMIO instructions and non-PG (paging) mode operations.
HAX is supported only on Mac OS X and Windows hosts when Intel VT is present.
Change-Id: I8dd52a35e315437dc568f555742bb8ab7e9d8ab2
Signed-off-by: Zhang, Xiantao <xiantao.zhang@intel.com>
Signed-off-by: Xin, Xiaohui <xiaohui.xin@intel.com>
Signed-off-by: Jiang Yunhong <yunhong.jiang@intel.com>
Signed-off-by: Nakajima, Jun <jun.nakajima@intel.com>
|
| |_|_|/ / / / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Move routines that pulls values out of the parameter string from camera-service.c
to misc.c
Those are general purpose routines that are also used in multitouch emulation, so
it's better to keep it an an general utility file.
Change-Id: I02978075b64b42ff07f5042cda770bbef8939e24
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ |
|
| | |_|_|/ / / / / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | | |
Makes sure that snapshots are not loaded if data partition for which the snapshot
has been saved is overwritten (with -wipe-data option for example). We want the
loaded snapshot to be consistent with the data underneath it.
Change-Id: I605c9b5a66870aad76ffd97d641a08c75730de7f
|
|/ / / / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | | | |
1. "<build-root>/prebuilt/android-arm/kernel/" -> "<build-root>/prebuilts/qemu-kernel/"
2. "<build-root>/sdk/emulator/skins/" -> "<build-root>/development/tools/emulator/skins/"
Change-Id: I46cf9f805506753271bf4b88cebd47faa3775f45
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / / / / /
| | | | / / / / / / / / / / / / / / / / /
| |_|_|/ / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | | |
|
|/ / / / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
HAX (Hardware-based Accelerated eXecution) employes hardware virtualization
technology to boost performance of the Android emulator on Mac OS X or Windows
hosts.
This changeset includes the changes required to the existing files. To pass
the compilation, hax.h is added, but CONFIG_HAX is disabled so that no
real changes added.
Change-Id: Ifa5777e8788e6698747c1ec4cd91315161c2ca0b
Signed-off-by: Zhang, Xiantao <xiantao.zhang@intel.com>
Signed-off-by: Xin, Xiaohui <xiaohui.xin@intel.com>
Signed-off-by: Jiang Yunhong <yunhong.jiang@intel.com>
Signed-off-by: Nakajima, Jun <jun.nakajima@intel.com>
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | | |
|
| | |_|/ / / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
Changing HW configuration properties may cause emulator / guest system crash on
condition that VM has been loaded from a snapshot. This CL addresses this issue
in the following way:
1. Each time a snapshot is saved, a backup copy of HW config is saved with it.
2. Each time a snapshot is loaded, emulator finds an appropriate HW config
backup, and compares current HW config with the one that was saved in the
backup, and if configs are different, emulator exits with an appropriate
error.
Change-Id: I730bec0afbe166e88189fdcc4804b76e109e4422
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | | |
* commit 'a9fd5a1492276fe429eab8527fc425cee5c62ed8':
Fix signal handling for GS_RESTORE hack
|
| |/ / / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
Currently we hack QEMU's signal handler because of the GS_BASE MSR KVM bug.
The reason of the hack is, when signal happens during KVM_RUN ioctl, the
GS_BASE is broken, we have to restore the correct gs before run the signal
handler.
However, currently we take signal even when signal is set as SIG_DFL/SIG_IGN,
or the signal is set with SIG_SIGINFO. Currently "kill -13" to emulator causes
emulator crash.
This patch fixed it as:
1) If the signal handler is set as SIG_DFL or SIG_IGN, we don't take the signal
2) If the signal handler is set with SIG_SIGINFO, we will use sa_sigaction
3) Cover all potential signals
One thing left is, if the signal handler is setup dynamically, this method may
still have issue because currently the signal handlers are taken statically
when first KVM_RUN ioctl. Luckily this does not happen now.
Change-Id: Icfbe43db665a11f2b6eaf9593075b3e643783ee7
Signed-off-by: Jiang Yunhong <yunhong.jiang@intel.com>
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | |
|
| | |_|/ / / / / / / / / / / / / /
| |/| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
XInitThreads() enables thread-safety in Xlib, so multiple threads can
safely call into it concurrently. This happens with GLES passthrough
enabled: the GLES system serializes its own Xlib and GLX calls, but
there is no serialization between the GLES system and the SDL code
running the main UI.
This call must be the first Xlib call, so I put it here in the loading
code rather than the multiple places that call XOpenDisplay().
Change-Id: I3cd3177fb8e0904a803a6b5c8f89a4ecda73bd1c
|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
This reverts commit 6e8d9298782ce4d5a7d506638ced4de0396735f9.
|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
Change-Id: Id28db802a5401141a5ec1052de81dbee5033577f
|
|/ / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Warning that is displayed when "realisting sensors emulation" component in emulator
is not able to connect to an application streaming sensor changes from an actual
device, that warning confuses users, making them think that emulator didn't
initialize properly. To avoid that confusion, hide that warning under -verbose,
displaying it only if -verbose option has been specified on emulator start.
Change-Id: If40cc726db9bec4ab631dcbdcd02fb98cc30d93a
|
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Change-Id: Id990e37b9d8803aa5a23c365076c4044ef4719af
|
| |_|/ / / / / / / / / / / / /
|/| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
The emulator crashes when loading a goldfish pipe from snapshot if it
was still in PipeConnection state when saved, since there is no
service associated with the pipe. Check for service existence before
dereferencing the service pointer.
Change-Id: I9093bdf403fd3532e9fb6584b98994d9d4dc686c
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
* commit 'd3ed299f15c993bda873cbd56648eedabc7f45c9':
Reference kernels from their new location
|
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
* commit '8edd3e9e2959868ec221a1f3c1d4f9f16eb91177':
Reference kernels from their new location
|
| | |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | | |
* commit '18006f77ef9e760c225d1aa0dbbbe9cf5401aa8e':
Reference kernels from their new location
|
| | | | | | | | | | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | | |
|
| |/ / / / / / / / / / / / / / / /
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | |
Turns of webcam emulation on condition that 'camera' AVD property is set to 'false'.
Note that command line options (-webcam) will enable webcam emulation even if
'camera' AVD property is set to 'false'
Change-Id: I493446f1d12b732ed49f9a5a9967b87b31b180f6
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |/ / / / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | | |
|
| | |_|_|/ / / / / / / / / / / /
| |/| | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Change-Id: Idb86b2e8bbb396ee1bca606a32569b9b6b46dcb8
|
|\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / / / / / / / /
|/| | | | | | | | | | | | | | | |
|
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
Change-Id: Ia011e2642f7411991052281af4c26ffcbb335c36
|
|/ / / / / / / / / / / / / / /
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | |
This way, we don't rely on the relative position of the source
directory and the out directory, and the emulator works when
using OUT_DIR_COMMON_BASE
Change-Id: I319f4fffc9ffee676d8040ebbb017831db08f6b6
|
|/ / / / / / / / / / / / / /
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | | |
Lion/XCode4 needs to be explicitly told the dynamic library
lookup symbols in the precompiled libSDL are resolved at
runtime
|
| |_|/ / / / / / / / / / /
|/| | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
This goes invisible on case-insensitive filesystems, but fails
when XCode is installed on a case-sensitive filesystem.
|
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | |
| | | | | | | | | | | | | |
Force the inclusion of the dynamic linker libraries used by the
prebuilt libSDL. I did look at turning the switch on to build libSDL
from source, but libSDL-1.2 isn't buildable under 10.7/XCode 4,
and they've moved on to 1.3 now, so that would have been a dead end;
Change-Id: Idf75bb46e855929543395811d4d56e1f7dfa3785
|
| |_|/ / / / / / / / / /
|/| | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | |
| | | | | | | | | | | | |
This is change of a check in the emulator build file so it only
applies a rule when it's being run on 10.6 instead of what it
currently does, which is apply the run to any build running on
10.5 and above. This is needed because it's the part of the
emulator build which requires the 10.4 SDK, which, of course,
isn't available under XCode 4;
Change-Id: I4748cc4ac50c966a7add04e000aa665d4738ba62
|
| |_|/ / / / / / / / /
|/| | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
This updates the build-kernel.sh script to be able to rebuild
the x86 goldfish kernel from sources using our NDK-compatible
toolchain. This is needed because the toolchain is configured
with -mfpmath=sse and -fpic by default, which we need to disable.
Because the kernel build system doesn't allow us to provide extra
compiler flags easily, we create a "magic" wrapper toolchain to
do it for us (see toolbox.sh)
Change-Id: Ie868497dc5543d1149c51f354daa567863b638dc
|
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Change-Id: I62ff5898c7a955aaaa8af8f7ee7ed018af860f80
|
|\ \ \ \ \ \ \ \ \ \ \
| |_|_|/ / / / / / / /
|/| | | | | | | | | | |
|
| | |_|_|/ / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Change-Id: Id2dbb227280f0c0e1b5708ef78b9f19b087f92d5
|
| |_|_|/ / / / / /
|/| | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
This is part of a bigger CL (coming later this week) that uses qemu pipes to
hook up host ADB with ADBD daemon running on the guest system.
Change-Id: I625b020531af636b9b9fa4e4aa52b7586749c693
|
|/ / / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
The pipe client should really be closed (and destructed) only when the guest closes
its handle to the pipe. When pipe client is closed from within the emulator, it
should only notify the guest about disconnection, and wait for the guest to
explicitly close the pipe handle.
Change-Id: I6bde3ae1e05ff5dc40e9903282c3fc46df0b9b57
|
| |_|/ / / / /
|/| | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This fixes the 64-bit Linux build (i.e. ./android-rebuild.sh --try-64).
You can't really call _mm_empty() when your target CPU doesn't support MMX.
We should probably try to use XMM registers instead of MMX for this in
the future, but this should be good enough for now.
Change-Id: If5abf747939022ef47daf7eb4badf1798e22bf95
|