| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I02dc12caa76c86de5d294b6fc857ae37b74f0130
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This patch modifies the emulator to extract the target API level for
the AVD or the current platform release, and use it to set the
default value of hw.keyboard.lid.
This will *not* affect any existing AVD/platform that sets the value
explicitely in its config.ini (for AVDs) or hardware.ini (for platform
builds).
The change is beneficial for platform builds targetting API level >= 12,
because the input framework changed its the window orientation behaviour
depending on the availability of a hardware lid.
In short, this allows platform builds to be correctly oriented, even
if they don't provide a custom hardware.ini.
Fix for bug 4128604
Change-Id: I195135aae6f3c4cc11d2f01e1293f3cd6cad2f58
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Use a hardware property to send the AVD name to the core.
The -android-avdname core option is still supported though.
Change-Id: I4daac5c9fb65ed5261b5c04c1e1a18daed057a3f
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Change-Id: Ic8da3ccaed9bab7dbb44c0bb341b0dba20b90980
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Change-Id: I2c2b782fe4711cc8c323433e7976222b878cf679
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Change-Id: I2c8fa2a7df3d79ed4222296a93b787994a8ee11d
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The QEMU -kernel, -initrd and -append options are still supported for
overriding the hardware configuration.
Change-Id: I034d9e25d0a23341086aa052f449db5de50b2c8d
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Change-Id: Id26cd578fc3faf1fee1a55f4999c3613e47c0e96
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This is used to control the lid switch virtual device.
+ Add support for a "version <number>" field to the skin format.
This will later be used for skin format #3.
+ Fix a bug where string hw properties didn't work/compile
Change-Id: I678a0988d2cd24169dd0c2ece96e7ab0b2822104
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This patch removes the need for the -m <memory> core option.
Instead, the RAM size is taken by default from qemu-hardware.ini.
Also, the default value of vm.heapSize is no longer 16MB, it is
now adjusted based on the RAM size (16/32/48 values)
+ Get rid of core -lcd-density option (use .ini file instead)
Change-Id: I93919926b61a132c7943a1bb2c41f7a3ab7f2d2f
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Instead, pass all LCD configuration in qemu-hardware.ini.
+ Make the latter file mandatory to launch a core. You can easily
generate one by launching "emulator <options>" though.
Change-Id: I81a1938217562517e4c2bbb828aef934033c29a5
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This change is used when using a magic skin (e.g. -skin 800x600)
or when using the full Android build system, in order to determine
a good default for the RAM size.
Change-Id: I900e28146592cdd3f0df9b3f1828b119309eea85
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Proximity sensor is added in emulator and avd ini file is modified to
be able add a proximity seensor to a avd.
Change-Id: I4d2645c0c4861511451b606e18d2fd9b9a2d27ed
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Also remove the error/abort message in case an AVD's image files
are larger than the default.
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Allows to control the maximum heap size of Dalvik applications when running
under emulation.
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This is required to run the SDK system image with the new assets
in multiple densities.
Change-Id: I4ab21a9c5ef554d1d8d63a32c3e88719e6d49253
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disk.systemPartition.size (default 66MB)
disk.dataPartition.size (default 66MB)
If the emulator detects that an image file is larger than the corresponding
setting, it will do the following:
- for AVDs running from the SDK, an error message will be printed and
the emulator aborts. Note that this can only happen if there are some
serious mis-configuration of AVDs anyway.
- when launching the emulator from the Android build system, a warning
will be printed, and the partition size will be automatically adjusted
at launch.
Previously, trying to launch an over-sized system image would result in the
emulated system booting, but then failing to find certain files, depending on
how the yaffs2 disk images are built. This caused hard-to-debug issues.
Note that the option -partition-size <size> can be used to override the AVD's
setting at runtime.
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This value can be overriden with the already existing -dpi-device <value> option.
The value is mapped to one of 120,160 and 240, then set to the boot-time property
named qemu.sf.lcd_density used by the framework to properly select assets and/or
resize them at runtime.
This means that "emulator -dpi-device 130" will select 120 lcd_density, or
"emulator -dpi-device 220" will select a 240 one.
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