| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I62ff5898c7a955aaaa8af8f7ee7ed018af860f80
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There are three major things in this CL:
1. Abstract a connection with an Android device that is connected to the host via
USB, and there is a TCP port forwarding to this device via 'adb forward' command.
This abstraction is implemented in android/android-device.*
2. A client for android device API that talks to an app on the connected device that
provides values for sensors available on the device. This is implemented in
android/sensors-port.*
3. Changes to the sensor emulation code in android/hw-sensors.c to use sensors port
(when available) for sensors emulation.
Change-Id: I12901e8db6b6a6262fc1703ed96a9f714335d666
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This allows injecting a new runtime property into the system
running on the emulator to control whether to display the new
software back/home keys.
Change-Id: I2bf7cc5c291752090187463332219638e883d052
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Currently camera app will crash on an attempt to switch cameras if camera 0 and 1 are
facing in the same direction. So, user should be warned about that on emulator start.
Change-Id: Ic85da614d30295b04d2a318fb1c2015cc52f1140
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-webcam name=<name>[,dir=<direction>] options controls web cameras to use for emulation.
Change-Id: I961fd399c7e041541adda040dd24f194cc383cb9
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- Enable / Disable fake camera
- Set fake camera facing direction: back, or front
Change-Id: Iab741a694daf2bf752e91e23df566a83ac7a97e7
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This patch adds a new hardware property to enable GPU emulation
(named hw.gpu.enabled). It is currently disabled by default.
It also modifies the UI code to display the GL output properly
inside the UI window. And sets the kernel parameter qemu.gles
to either 0 or 1 to indicate to the guest system's GLES libraries
whether to use GPU emulation or fallback to the software renderer.
A future patch will also add auto-detection of desktop GL capabilities.
For example, if the emulator is started on a headless server without
an X11/GL display, hw.gpu.enabled will be forced to 'no', forcing the
guest to use the software renderer.
Another patch will allow to change the property from the command-line
for debugging purpose.
NOTE: If you want to test GPU emulation, change the default value of
the property in android/avd/hardware-properties.ini from 'no'
to 'yes'. You will need to run a ToT master AOSP tree with
the following pending patches applied:
https://review.source.android.com/25797
https://review.source.android.com/25154
https://review.source.android.com/25759
Change-Id: I1fa3512be24395244fd5068f2bf59ad54db5c7d5
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properties"..."
This reverts commit cccd28ca5064a7bd14282cd774ee5bb7126d5845.
c80340 add a CL to tools_r13 that broken the build. It was therefore reverted
with cccd28. This revert was merged into tools_r13 but shouldn't have been.
This reverts the revert to put back the CL in master.
Change-Id: I95fcefedb77596cfdf76269f248b2ae80c85c830
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Change-Id: Iabd0b49a5c3ad991da1b4f636ecdf881b1c271aa
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properties". do not merge.
This reverts commit f490aee025b3bab5bcdb065e5fc1b1abecf16b97.
Change-Id: I59a0b2aebc8ab2b788a820a206c6eb4fc6e6e6d2
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The name of the emulated charmap must be passed to the guest
kernel because it is used by the guest input handling code to
load the proper charmap files from the system partition.
This mandates that the name becomes a hardware property for
the sake of supporting proper snapshotting and ui/core separation.
From now on, the charmap name found in a skin will be ignored
completely. This shouldn't be a problem in practice because all
skins used the default name (qwerty2) anyway.
The only reason to change the default value would be if emulating
a guest system image that depends on a different charmap during
emulation.
Change-Id: If571684000b159ae9e9849661c9ff18e19b4cc75
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This is a back-port from master to tools_r13
This patch fixes the processing of the -sysdir option. Previously,
using -sysdir <path> would imply that the -system <path>/<path>/system.img
is used, which is incorrect.
Also fixes the skin search for the case where we are using the emulator
without a pre-existing AVD outside of platform builds (e.g. when running tests).
This happens with stuff like:
emulator -sysdir /path/to/known/sdk/platforms/<name>/images
The patch ensures that the /path/to/known/sdk/platforms/<name>/skins directory
is probed (this was the behaviour of the Tools R11 emulator).
Change-Id: Ibf7ad97de8e1da375f1049600807e0b3d30bfaaa
Orig-Change-Id: I32398bec0d7a28ead234f63c847d3ec95ed14b63
Orig-Change-Id: Id77ea9bdc55bb99c1bfbd2ade291ec41f31ec65d
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The name of the emulated charmap must be passed to the guest
kernel because it is used by the guest input handling code to
load the proper charmap files from the system partition.
This mandates that the name becomes a hardware property for
the sake of supporting proper snapshotting and ui/core separation.
From now on, the charmap name found in a skin will be ignored
completely. This shouldn't be a problem in practice because all
skins used the default name (qwerty2) anyway.
The only reason to change the default value would be if emulating
a guest system image that depends on a different charmap during
emulation.
Change-Id: If571684000b159ae9e9849661c9ff18e19b4cc75
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This patch modifies the emulator's build system to place the
auto-generated file android/avd/hw-config-defs.h into the build
directory. Before that, the file was placed in the source tree.
+ Fix the standalone build system to properly deal with
generated source file dependencies + LOCAL_C_INCLUDES
Change-Id: I4e77cd20bf4ca21f79d5dd19f27724bd8be53a79
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This patch fixes the processing of the -sysdir option. Previously,
using -sysdir <path> would imply that the -system <path>/<path>/system.img
is used, which is incorrect.
Also fixes the skin search for the case where we are using the emulator
without a pre-existing AVD outside of platform builds (e.g. when running tests).
This happens with stuff like:
emulator -sysdir /path/to/known/sdk/platforms/<name>/images
The patch ensures that the /path/to/known/sdk/platforms/<name>/skins directory
is probed (this was the behaviour of the Tools R11 emulator).
Change-Id: I32398bec0d7a28ead234f63c847d3ec95ed14b63
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This patches forces the emulator-arm program to emulate a Cortex A8
when it detects that it is launching a platform build that was built
for the ARMv7-A architecture.
This is done by parsing the build.prop file and comparing the target
ABI to the value 'armeabi-v7a'. When this is the case, this will also
automatically adjust which prebuilt kernel image is selected from the
Android tree.
Note that nothing is changed for SDK AVDs in this change. They will
still need to define 'hw.cpu.model = cortex-a8' in their config.ini
to enable ARMv7-A support.
Change-Id: Ibba2a9a4bafbea3c33cb2dd365a881d488de15a9
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Change-Id: Ib5f7644242c9f02f3a8eed51aa1d24d1e98ff2aa
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A previous patch introducing the "emulator" launcher program
did regress the way ANDROID_SDK_HOME is parsed. Fix that by
actually trusting bufprint_config_path() to always do the right
thing :-)
Change-Id: I11a13fea95727ee9c487595fd4ae5e81805986da
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This patch renames the current ARM-specific emulator binary to 'emulator-arm'
and introduces a new tiny (less than 20KB) 'emulator' launcher program.
The role of 'emulator' is to launch either 'emulator-arm' or 'emulator-x86'
based on the target AVD or platform build being used.
This program will be replaced in the future by what is currently known
as 'emulator-ui', but is a good placeholder until this work is completed.
+ Move some utility functions from android/avd/info.[hc] to
android/avd/util.[hc] so that 'emulator' can use them directly.
IMPORTANT: For platform builds, the target architecture is detected
automatically by parsing the build.prop file.
For SDK AVDs however, there is no easy way to determine the
target architecture, so the patch adds a new hw.cpu.arch
property which can have value 'arm' or 'x86'
Change-Id: I0084c196695a75c8b9230ba716b3cd2e12610ded
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Change-Id: I02dc12caa76c86de5d294b6fc857ae37b74f0130
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This patch modifies the emulator to extract the target API level for
the AVD or the current platform release, and use it to set the
default value of hw.keyboard.lid.
This will *not* affect any existing AVD/platform that sets the value
explicitely in its config.ini (for AVDs) or hardware.ini (for platform
builds).
The change is beneficial for platform builds targetting API level >= 12,
because the input framework changed its the window orientation behaviour
depending on the availability of a hardware lid.
In short, this allows platform builds to be correctly oriented, even
if they don't provide a custom hardware.ini.
Fix for bug 4128604
Change-Id: I195135aae6f3c4cc11d2f01e1293f3cd6cad2f58
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Use a hardware property to send the AVD name to the core.
The -android-avdname core option is still supported though.
Change-Id: I4daac5c9fb65ed5261b5c04c1e1a18daed057a3f
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Change-Id: I3c2b4668593391026da028194503fc87246e44ba
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Change-Id: Ic8da3ccaed9bab7dbb44c0bb341b0dba20b90980
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Change-Id: I2c2b782fe4711cc8c323433e7976222b878cf679
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Change-Id: I2c8fa2a7df3d79ed4222296a93b787994a8ee11d
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Change-Id: I1f887e6f8fc38e43b1fff3f7bab3814b52542762
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The QEMU -kernel, -initrd and -append options are still supported for
overriding the hardware configuration.
Change-Id: I034d9e25d0a23341086aa052f449db5de50b2c8d
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This patch changes the code in android/avd/info.c to prepare
for future patches that will move initialization disk images
to the core (including locking and creating temporary files).
+ Remove AvdInfo structure dependencies on many of the
functions, to make them more generic/usable.
+ Remove skin-related processing from avdInfo_new() and
avdInfo_newFromBuild().
+ Remove avdInfo_getSkinName() and avdInfo_getSkinDir(), and
replace them with a single avdInfo_getSkinInfo().
+ Rename 'qemu-hardware.ini' to 'hardware-qemu.ini' to follow
the same naming convention than the one used for disk
images (e.g. "userdata-qemu.img" and "system-qemu.img")
Change-Id: I32cb0a5850f8c0b9df93d2630552941fd2b461c1
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The feature is no longer optional.
Change-Id: I4558f12e3804e42069e8a3e6bcf0837d350206ed
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This removes the hard-coding of the prebuilt architecture path in
android/avd/info.c, in order to build a single version of this source
that can work with any supported architectures.
NOTE: The target architeture is only useful in the case of the
Android build system. We check the target arch by parsing
$ANDROID_PRODUCT_OUT/system/build.prop and look for a line
that looks like:
ro.product.cpu.abi=<abi>
Change-Id: I4e573343fa532e66eb034c895a5759754f2d1aef
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Change-Id: Id26cd578fc3faf1fee1a55f4999c3613e47c0e96
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This is used to control the lid switch virtual device.
+ Add support for a "version <number>" field to the skin format.
This will later be used for skin format #3.
+ Fix a bug where string hw properties didn't work/compile
Change-Id: I678a0988d2cd24169dd0c2ece96e7ab0b2822104
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This patch removes the need for the -m <memory> core option.
Instead, the RAM size is taken by default from qemu-hardware.ini.
Also, the default value of vm.heapSize is no longer 16MB, it is
now adjusted based on the RAM size (16/32/48 values)
+ Get rid of core -lcd-density option (use .ini file instead)
Change-Id: I93919926b61a132c7943a1bb2c41f7a3ab7f2d2f
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Instead, pass all LCD configuration in qemu-hardware.ini.
+ Make the latter file mandatory to launch a core. You can easily
generate one by launching "emulator <options>" though.
Change-Id: I81a1938217562517e4c2bbb828aef934033c29a5
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Do not write the core's hardware configuration file to a temporary file.
Instead, stored it under the AVD's content directory with the name
qemu-hardware.ini. For platform builds, use $ANDROID_PRODUCT_OUT/qemu-hardware.ini
The purpose of this auto-generated file is to contain all hardware configuration
required to properly launch a core from the UI. Further patches will get rid of
special core command-line options (e.g. -android-gui) and rely on the content of
this file, by adding new hw properties.
Change-Id: Id761151c8c8990f1cfa7380779b720080f49469f
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This fails to build on MacOS X
This reverts commit a39b10bd2574825a815d6ad854499dd127cfa9cb.
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Change-Id: I105c5a097c988cb964b47b40b71c7a08af0d9210
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Change-Id: Ic73cca0fc6c6e5cf74f63daa6080d00aa7c392bb
Signed-off-by: Xiaohui Xin <xiaohui.xin@intel.com>
Signed-off-by: Yunhong Jiang <yunhong.jiang@intel.com>
Signed-off-by: Jun Nakajima <jun.nakajima@intel.com>
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Starting the emulator with a new AVD should create a new user data image
(userdata-qemu.img) as a copy of existing user data image (userdata.img).
This is not done since the flag IMAGE_EMPTY_IF_MISSING will cause
the user data image to be reset. By not setting the flag the user data
is initialized in the way documented in code and on-line help.
Change-Id: I787bcbc904f79edf241fbacb7446f459fc5f2ad0
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This patch generates a temporary hardware.ini from the hardware
configuration. The idea is to move as much hw config info as possible
to a single file that the core can read.
Other patches will change how various config info is passed to the
core, from command-line options to the generated hardware.ini.
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This change is used when using a magic skin (e.g. -skin 800x600)
or when using the full Android build system, in order to determine
a good default for the RAM size.
Change-Id: I900e28146592cdd3f0df9b3f1828b119309eea85
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Proximity sensor is added in emulator and avd ini file is modified to
be able add a proximity seensor to a avd.
Change-Id: I4d2645c0c4861511451b606e18d2fd9b9a2d27ed
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Change-Id: Ib5c43306376e51a2a0866868f990ca8c8899ae7a
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This patch adds support for an optional file "snapshots.img" in the
data directory of an AVD. This file should be an image formatted with
the qcow2 file system and will be mounted on -hdb when the emulator
starts up. If present, the emulator will attempt to load the snapshot
named "default-boot" from this image, rather than going through the
full boot procedure.
To control the behaviour of this functionality, this patch introduces
the following new command line options for the emulator:
-snapstorage <file>: override the default location of the
snapshot storage file.
-no-snapstorage: do not load the snapshots file, even if an explicit
path is given.
-snapshot <name>: instead of loading "default-boot", load the state
snapshot with the given name.
-no-snapshot: do not load a snapshot, but force a full boot
sequence, even if a snapshots file is mounted. Useful for
creating snapshots.
Note that this functionality is experimental and will be enabled
only if the constant CONFIG_ANDROID_SNAPSHOTS in
android/config/config.h is set to "1" before building. It is turned
off by default.
Change-Id: Iee2e9096a27f3414bacfc271f90ef93a98730c82
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on the command line check for a skin in $ANDROID_PRODUCT_OUT/skin.
Change-Id: I776aa481b38bd4e48982fdb5c032a10c970576a8
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The previous patch modifies SD Card hardware emulation in a way that is
not backwards compatible with previous SDK platform releases. This has
the unfortunate effect of making SD Card emulation not work properly
when running existing AVDs.
Reverting the patch until we get a better one.
Change-Id: I82dac87709d88aa3bd292bf2ed0008ae74d95853
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in the skin directory, and we are using the Android build system.
Change-Id: I62480314f73ae60e769c113d6e4421e9946bb818
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