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This removes init_skinned_ui() and adds parse_skin_files() and init_sdl_ui().
The first function only parses skin files and options, and doesn't do anything
related to the UI.
The second function does setup the SDL UI after all options/skin processing has
been performed. We also modify main.c and main-ui.c to move the call to
init_sdl_ui() as far as possible after the options parsing.
+ Move core attachment code to the end of qemu_main() in main-ui.c
Change-Id: I2bf5f0a096d827ae1fee070a8fa45cbd4629d54f
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