| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
The command line tools from Xcode 4.3 create an incorrect implicit definition
for a couple of functions which causes compilation to fail due to the actual
definition not matching the implicit one the compiler creates.
This patch adds explicit definitions alongside the other forward function
definitions for the functions which cause compilation to fail.
[updated: initial commit had the file in the wrong location]
Signed-off-by: Al Sutton <al@funkyandroid.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This CL implements a callback that gets invoked by OpenGLES emulator on it framebuffer
updates. This allows transferring framebuffer changes to the supporting device.
Proper implementation of this new callback also required changes to JPEG compression,
addressing:
1. OpenGLES framebuffer format is RGBA8889, which required implementing line conversion
for this format.
2. OpenGLES framebuffer is (or at least could be) bottom-up arranged. This requires changes
to the compressor, so it compresses the FB starting from the bottom, so the resulting
image is up-bottom.
Change-Id: Icd4efbe4a251c838adfa3518decbfc43a7ef06c8
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Patch to allow emulator searches for emulator64-${ARCH} first on
64-bit OS. If none is found, the original behavior which searchs
for 32-bit emulator-${ARCH} is performed as usual.
64-bit emulator (which still emulates Android built in 32-bit) offers
up to 20% speedup compared to its 32-bit counterpart.
Details:
android/main-emulator.c
1) search emulator64 based on the OS
2) dlopen lib64OpenglRender in 64-bit
Makefile.*
1) Rules to build 64-bit executable emulator64-{x86,arm} and libraries
emulator64-{libui,libqemu,target-i386,target-arm,libelff,common}
2) remove -Wa,-32
3) Changes prebuit toolchain path
android-configure.h
android/build/common.h
1) no longer force 32-bit build (because now prebuilts/tools/gcc-sdk/gcc
can now handle 64-bit
2) set ANDROID_PREBUILTS to correctly locate ccache
android/config/*/config-host.h
1) Detect HOST_X86_64 and HOST_X86_64/HOST_I386
Misc 64-bit porting clean-up
1) use %zx to print variable of type size_t in hex
2) use %zu to print variable of type size_t in dec
3) Initialize query_parm to NULL
4) use PRIu64 to replace PDUd64
5) use PRId64/PRIu64/PRIX64 to print 64-bit
6) drop PRUx64 because PRIx64 does the same
7) cast pointer arith to intptr_t before casting to int
8) fixed 1ULL<<63
Change-Id: Ife62a20063a6ec38d4a9b23977e840af1fce149a
|
|
|
|
|
|
|
|
|
| |
This change enables compression of RGB565 input to YCbCr (default) output format.
Main intention for this change is to enable the emulator to directly compress
RGB565 framebuffer without converting it into RGB888 prior to passing it to the
compression routine.
Change-Id: I86240a2481fd1904eb9b9140b18b372200a71093
|
|
We are going to need JPEG compression for transferring emulator's framebuffers to
the multi-touch supporting application running on an android device. The source
for JPEG compressor has been copied over from external/jpeg
To that I've added distrib/jpeg-6b/sources.make containing build instruction for
JPEG compressor. That file gets included into Makefile.common to compile JPEG
compressor sources along with the emulator sources.
Change-Id: I7bfccb7a10f873f90edabab5d3b1b2ca4dd57449
|