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* Fix EsounD audio backend and bump version number.David 'Digit' Turner2009-08-211-12/+11
| | | | | | | | | | | | | | | | | | | | | The original esdaudio.c file from upstream contains a nasty race condition that can be triggered when the emulator exists while the audio record thread is in a blocking read() call. In this case, exit() will end up calling esd_fini_in which will try to pthread_join() the blocked thread, resulting in a dead-lock. This change just gets rid of the helper threads and just performs audio output and input in the main event loop, avoiding blocking i/o completely. I haven't experienced any difference compared to the original one, be it in audio lag or CPU usage when playing a simple MP3 file in the emulated system. The change also updates the update-audio.sh script since we don't store our sources in p4 anymore. A small fix in common.sh deals removes an obsolete special case that is not needed anymore when determining the location of the host prebuilt binaries. The version number is also bumped to 1.12 and CHANGES.TXT updated accordingly.
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-031-0/+95
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* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-031-95/+0
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* auto import from //branches/cupcake/...@127436The Android Open Source Project2009-01-221-5/+15
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* Initial ContributionThe Android Open Source Project2008-10-211-0/+85