From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- distrib/sdl-1.2.12/include/SDL_keyboard.h | 121 ------------------------------ 1 file changed, 121 deletions(-) delete mode 100644 distrib/sdl-1.2.12/include/SDL_keyboard.h (limited to 'distrib/sdl-1.2.12/include/SDL_keyboard.h') diff --git a/distrib/sdl-1.2.12/include/SDL_keyboard.h b/distrib/sdl-1.2.12/include/SDL_keyboard.h deleted file mode 100644 index 1ad7dca..0000000 --- a/distrib/sdl-1.2.12/include/SDL_keyboard.h +++ /dev/null @@ -1,121 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/* Include file for SDL keyboard event handling */ - -#ifndef _SDL_keyboard_h -#define _SDL_keyboard_h - -#include "SDL_stdinc.h" -#include "SDL_error.h" -#include "SDL_keysym.h" - -#include "begin_code.h" -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Keysym structure - - The scancode is hardware dependent, and should not be used by general - applications. If no hardware scancode is available, it will be 0. - - - The 'unicode' translated character is only available when character - translation is enabled by the SDL_EnableUNICODE() API. If non-zero, - this is a UNICODE character corresponding to the keypress. If the - high 9 bits of the character are 0, then this maps to the equivalent - ASCII character: - char ch; - if ( (keysym.unicode & 0xFF80) == 0 ) { - ch = keysym.unicode & 0x7F; - } else { - An international character.. - } - */ -typedef struct SDL_keysym { - Uint8 scancode; /* hardware specific scancode */ - SDLKey sym; /* SDL virtual keysym */ - SDLMod mod; /* current key modifiers */ - Uint16 unicode; /* translated character */ -} SDL_keysym; - -/* This is the mask which refers to all hotkey bindings */ -#define SDL_ALL_HOTKEYS 0xFFFFFFFF - -/* Function prototypes */ -/* - * Enable/Disable UNICODE translation of keyboard input. - * This translation has some overhead, so translation defaults off. - * If 'enable' is 1, translation is enabled. - * If 'enable' is 0, translation is disabled. - * If 'enable' is -1, the translation state is not changed. - * It returns the previous state of keyboard translation. - */ -extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); - -/* - * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. - * 'delay' is the initial delay in ms between the time when a key is - * pressed, and keyboard repeat begins. - * 'interval' is the time in ms between keyboard repeat events. - */ -#define SDL_DEFAULT_REPEAT_DELAY 500 -#define SDL_DEFAULT_REPEAT_INTERVAL 30 -/* - * If 'delay' is set to 0, keyboard repeat is disabled. - */ -extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); -extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); - -/* - * Get a snapshot of the current state of the keyboard. - * Returns an array of keystates, indexed by the SDLK_* syms. - * Used: - * Uint8 *keystate = SDL_GetKeyState(NULL); - * if ( keystate[SDLK_RETURN] ) ... is pressed. - */ -extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); - -/* - * Get the current key modifier state - */ -extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); - -/* - * Set the current key modifier state - * This does not change the keyboard state, only the key modifier flags. - */ -extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); - -/* - * Get the name of an SDL virtual keysym - */ -extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); - - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include "close_code.h" - -#endif /* _SDL_keyboard_h */ -- cgit v1.1