From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- distrib/sdl-1.2.12/src/events/SDL_events.c | 500 ----------------------------- 1 file changed, 500 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/events/SDL_events.c (limited to 'distrib/sdl-1.2.12/src/events/SDL_events.c') diff --git a/distrib/sdl-1.2.12/src/events/SDL_events.c b/distrib/sdl-1.2.12/src/events/SDL_events.c deleted file mode 100644 index e246fb7..0000000 --- a/distrib/sdl-1.2.12/src/events/SDL_events.c +++ /dev/null @@ -1,500 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* General event handling code for SDL */ - -#include "SDL.h" -#include "SDL_syswm.h" -#include "SDL_sysevents.h" -#include "SDL_events_c.h" -#include "../timer/SDL_timer_c.h" -#if !SDL_JOYSTICK_DISABLED -#include "../joystick/SDL_joystick_c.h" -#endif - -/* Public data -- the event filter */ -SDL_EventFilter SDL_EventOK = NULL; -Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; -static Uint32 SDL_eventstate = 0; - -/* Private data -- event queue */ -#define MAXEVENTS 128 -static struct { - SDL_mutex *lock; - int active; - int head; - int tail; - SDL_Event event[MAXEVENTS]; - int wmmsg_next; - struct SDL_SysWMmsg wmmsg[MAXEVENTS]; -} SDL_EventQ; - -/* Private data -- event locking structure */ -static struct { - SDL_mutex *lock; - int safe; -} SDL_EventLock; - -/* Thread functions */ -static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */ -static Uint32 event_thread; /* The event thread id */ - -void SDL_Lock_EventThread(void) -{ - if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { - /* Grab lock and spin until we're sure event thread stopped */ - SDL_mutexP(SDL_EventLock.lock); - while ( ! SDL_EventLock.safe ) { - SDL_Delay(1); - } - } -} -void SDL_Unlock_EventThread(void) -{ - if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) { - SDL_mutexV(SDL_EventLock.lock); - } -} - -#ifdef __OS2__ -/* - * We'll increase the priority of GobbleEvents thread, so it will process - * events in time for sure! For this, we need the DosSetPriority() API - * from the os2.h include file. - */ -#define INCL_DOSPROCESS -#include -#include -#endif - -static int SDLCALL SDL_GobbleEvents(void *unused) -{ - event_thread = SDL_ThreadID(); - -#ifdef __OS2__ -#ifdef USE_DOSSETPRIORITY - /* Increase thread priority, so it will process events in time for sure! */ - DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0); -#endif -#endif - - while ( SDL_EventQ.active ) { - SDL_VideoDevice *video = current_video; - SDL_VideoDevice *this = current_video; - - /* Get events from the video subsystem */ - if ( video ) { - video->PumpEvents(this); - } - - /* Queue pending key-repeat events */ - SDL_CheckKeyRepeat(); - -#if !SDL_JOYSTICK_DISABLED - /* Check for joystick state change */ - if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { - SDL_JoystickUpdate(); - } -#endif - - /* Give up the CPU for the rest of our timeslice */ - SDL_EventLock.safe = 1; - if ( SDL_timer_running ) { - SDL_ThreadedTimerCheck(); - } - SDL_Delay(1); - - /* Check for event locking. - On the P of the lock mutex, if the lock is held, this thread - will wait until the lock is released before continuing. The - safe flag will be set, meaning that the other thread can go - about it's business. The safe flag is reset before the V, - so as soon as the mutex is free, other threads can see that - it's not safe to interfere with the event thread. - */ - SDL_mutexP(SDL_EventLock.lock); - SDL_EventLock.safe = 0; - SDL_mutexV(SDL_EventLock.lock); - } - SDL_SetTimerThreaded(0); - event_thread = 0; - return(0); -} - -static int SDL_StartEventThread(Uint32 flags) -{ - /* Reset everything to zero */ - SDL_EventThread = NULL; - SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock)); - - /* Create the lock and set ourselves active */ -#if !SDL_THREADS_DISABLED - SDL_EventQ.lock = SDL_CreateMutex(); - if ( SDL_EventQ.lock == NULL ) { -#ifdef __MACOS__ /* MacOS classic you can't multithread, so no lock needed */ - ; -#else - return(-1); -#endif - } -#endif /* !SDL_THREADS_DISABLED */ - SDL_EventQ.active = 1; - - if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { - SDL_EventLock.lock = SDL_CreateMutex(); - if ( SDL_EventLock.lock == NULL ) { - return(-1); - } - SDL_EventLock.safe = 0; - - /* The event thread will handle timers too */ - SDL_SetTimerThreaded(2); -#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__) -#undef SDL_CreateThread - SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL); -#else - SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL); -#endif - if ( SDL_EventThread == NULL ) { - return(-1); - } - } else { - event_thread = 0; - } - return(0); -} - -static void SDL_StopEventThread(void) -{ - SDL_EventQ.active = 0; - if ( SDL_EventThread ) { - SDL_WaitThread(SDL_EventThread, NULL); - SDL_EventThread = NULL; - SDL_DestroyMutex(SDL_EventLock.lock); - } -#ifndef IPOD - SDL_DestroyMutex(SDL_EventQ.lock); -#endif -} - -Uint32 SDL_EventThreadID(void) -{ - return(event_thread); -} - -/* Public functions */ - -void SDL_StopEventLoop(void) -{ - /* Halt the event thread, if running */ - SDL_StopEventThread(); - - /* Shutdown event handlers */ - SDL_AppActiveQuit(); - SDL_KeyboardQuit(); - SDL_MouseQuit(); - SDL_QuitQuit(); - - /* Clean out EventQ */ - SDL_EventQ.head = 0; - SDL_EventQ.tail = 0; - SDL_EventQ.wmmsg_next = 0; -} - -/* This function (and associated calls) may be called more than once */ -int SDL_StartEventLoop(Uint32 flags) -{ - int retcode; - - /* Clean out the event queue */ - SDL_EventThread = NULL; - SDL_EventQ.lock = NULL; - SDL_StopEventLoop(); - - /* No filter to start with, process most event types */ - SDL_EventOK = NULL; - SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents)); - SDL_eventstate = ~0; - /* It's not save to call SDL_EventState() yet */ - SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); - SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE; - - /* Initialize event handlers */ - retcode = 0; - retcode += SDL_AppActiveInit(); - retcode += SDL_KeyboardInit(); - retcode += SDL_MouseInit(); - retcode += SDL_QuitInit(); - if ( retcode < 0 ) { - /* We don't expect them to fail, but... */ - return(-1); - } - - /* Create the lock and event thread */ - if ( SDL_StartEventThread(flags) < 0 ) { - SDL_StopEventLoop(); - return(-1); - } - return(0); -} - - -/* Add an event to the event queue -- called with the queue locked */ -static int SDL_AddEvent(SDL_Event *event) -{ - int tail, added; - - tail = (SDL_EventQ.tail+1)%MAXEVENTS; - if ( tail == SDL_EventQ.head ) { - /* Overflow, drop event */ - added = 0; - } else { - SDL_EventQ.event[SDL_EventQ.tail] = *event; - if (event->type == SDL_SYSWMEVENT) { - /* Note that it's possible to lose an event */ - int next = SDL_EventQ.wmmsg_next; - SDL_EventQ.wmmsg[next] = *event->syswm.msg; - SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = - &SDL_EventQ.wmmsg[next]; - SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS; - } - SDL_EventQ.tail = tail; - added = 1; - } - return(added); -} - -/* Cut an event, and return the next valid spot, or the tail */ -/* -- called with the queue locked */ -static int SDL_CutEvent(int spot) -{ - if ( spot == SDL_EventQ.head ) { - SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS; - return(SDL_EventQ.head); - } else - if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) { - SDL_EventQ.tail = spot; - return(SDL_EventQ.tail); - } else - /* We cut the middle -- shift everything over */ - { - int here, next; - - /* This can probably be optimized with SDL_memcpy() -- careful! */ - if ( --SDL_EventQ.tail < 0 ) { - SDL_EventQ.tail = MAXEVENTS-1; - } - for ( here=spot; here != SDL_EventQ.tail; here = next ) { - next = (here+1)%MAXEVENTS; - SDL_EventQ.event[here] = SDL_EventQ.event[next]; - } - return(spot); - } - /* NOTREACHED */ -} - -/* Lock the event queue, take a peep at it, and unlock it */ -int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, - Uint32 mask) -{ - int i, used; - - /* Don't look after we've quit */ - if ( ! SDL_EventQ.active ) { - return(-1); - } - /* Lock the event queue */ - used = 0; - if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) { - if ( action == SDL_ADDEVENT ) { - for ( i=0; iPumpEvents(this); - } - - /* Queue pending key-repeat events */ - SDL_CheckKeyRepeat(); - -#if !SDL_JOYSTICK_DISABLED - /* Check for joystick state change */ - if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { - SDL_JoystickUpdate(); - } -#endif - } -} - -/* Public functions */ - -int SDL_PollEvent (SDL_Event *event) -{ - SDL_PumpEvents(); - - /* We can't return -1, just return 0 (no event) on error */ - if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 ) - return 0; - return 1; -} - -int SDL_WaitEvent (SDL_Event *event) -{ - while ( 1 ) { - SDL_PumpEvents(); - switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) { - case -1: return 0; - case 1: return 1; - case 0: SDL_Delay(10); - } - } -} - -int SDL_PushEvent(SDL_Event *event) -{ - if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 ) - return -1; - return 0; -} - -void SDL_SetEventFilter (SDL_EventFilter filter) -{ - SDL_Event bitbucket; - - /* Set filter and discard pending events */ - SDL_EventOK = filter; - while ( SDL_PollEvent(&bitbucket) > 0 ) - ; -} - -SDL_EventFilter SDL_GetEventFilter(void) -{ - return(SDL_EventOK); -} - -Uint8 SDL_EventState (Uint8 type, int state) -{ - SDL_Event bitbucket; - Uint8 current_state; - - /* If SDL_ALLEVENTS was specified... */ - if ( type == 0xFF ) { - current_state = SDL_IGNORE; - for ( type=0; type 0 ) - ; - return(current_state); - } - - /* Just set the state for one event type */ - current_state = SDL_ProcessEvents[type]; - switch (state) { - case SDL_IGNORE: - case SDL_ENABLE: - /* Set state and discard pending events */ - SDL_ProcessEvents[type] = state; - if ( state == SDL_ENABLE ) { - SDL_eventstate |= (0x00000001 << (type)); - } else { - SDL_eventstate &= ~(0x00000001 << (type)); - } - while ( SDL_PollEvent(&bitbucket) > 0 ) - ; - break; - default: - /* Querying state? */ - break; - } - return(current_state); -} - -/* This is a generic event handler. - */ -int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message) -{ - int posted; - - posted = 0; - if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) { - SDL_Event event; - SDL_memset(&event, 0, sizeof(event)); - event.type = SDL_SYSWMEVENT; - event.syswm.msg = message; - if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { - posted = 1; - SDL_PushEvent(&event); - } - } - /* Update internal event state */ - return(posted); -} -- cgit v1.1