From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- distrib/sdl-1.2.12/src/joystick/os2/joyos2.h | 177 --------------------------- 1 file changed, 177 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/joystick/os2/joyos2.h (limited to 'distrib/sdl-1.2.12/src/joystick/os2/joyos2.h') diff --git a/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h b/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h deleted file mode 100644 index 2980010..0000000 --- a/distrib/sdl-1.2.12/src/joystick/os2/joyos2.h +++ /dev/null @@ -1,177 +0,0 @@ -/*****************************************************************************/ -/* */ -/* COPYRIGHT Copyright (C) 1995 IBM Corporation */ -/* */ -/* The following IBM OS/2 source code is provided to you solely for */ -/* the purpose of assisting you in your development of OS/2 device */ -/* drivers. You may use this code in accordance with the IBM License */ -/* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */ -/* Copyright statement may not be removed. */ -/* */ -/*****************************************************************************/ -#ifndef JOYOS2_H -#define JOYOS2_H - -/****** GAMEPORT.SYS joystick definitions, start *****************************/ -#define GAME_VERSION 0x20 /* 2.0 First IBM version */ -#define GAMEPDDNAME "GAME$ " -#define IOCTL_CAT_USER 0x80 -#define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */ -#define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */ - -#pragma pack(1) /* pack structure size is 1 byte */ -typedef struct { /* GAMEPORT.SYS structure */ - USHORT usJs_AxCnt; /* Joystick_A X position */ - USHORT usJs_AyCnt; /* Joystick_A Y position */ - USHORT usJs_BxCnt; /* Joystick_B X position */ - USHORT usJs_ByCnt; /* Joystick_B Y position */ - USHORT usJs_ButtonA1Cnt; /* button A1 press count */ - USHORT usJs_ButtonA2Cnt; /* button A2 press count */ - USHORT usJs_ButtonB1Cnt; /* button B1 press count */ - USHORT usJs_ButtonB2Cnt; /* button B2 press count */ - UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */ - UCHAR ucJs_ButtonStatus; /* bits of switches down */ - ULONG ulJs_Ticks; /* joystick clock ticks */ -} GAME_PORT_STRUCT; -#pragma pack() /*reset to normal pack size */ -/****** GAMEPORT.SYS joystick definitions, end *******************************/ - - -/****************************************************************************/ -#define GAME_GET_VERSION 0x01 -#define GAME_GET_PARMS 0x02 -#define GAME_SET_PARMS 0x03 -#define GAME_GET_CALIB 0x04 -#define GAME_SET_CALIB 0x05 -#define GAME_GET_DIGSET 0x06 -#define GAME_SET_DIGSET 0x07 -#define GAME_GET_STATUS 0x10 -#define GAME_GET_STATUS_BUTWAIT 0x11 -#define GAME_GET_STATUS_SAMPWAIT 0x12 -/****************************************************************************/ - -/****************************************************************************/ -// bit masks for each axis -#define JOY_AX_BIT 0x01 -#define JOY_AY_BIT 0x02 -#define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT) -#define JOY_BX_BIT 0x04 -#define JOY_BY_BIT 0x08 -#define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT) -#define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS) - -// bit masks for each button -#define JOY_BUT1_BIT 0x10 -#define JOY_BUT2_BIT 0x20 -#define JOY_BUT3_BIT 0x40 -#define JOY_BUT4_BIT 0x80 -#define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT) -/****************************************************************************/ - -/****************************************************************************/ -// 1-D position struct used for each axis -typedef SHORT GAME_POS; /* some data formats require signed values */ - -// simple 2-D position for each joystick -typedef struct -{ - GAME_POS x; - GAME_POS y; -} -GAME_2DPOS_STRUCT; - -// struct defining the instantaneous state of both sticks and all buttons -typedef struct -{ - GAME_2DPOS_STRUCT A; - GAME_2DPOS_STRUCT B; - USHORT butMask; -} -GAME_DATA_STRUCT; - -// struct to be used for calibration and digital response on each axis -typedef struct -{ - GAME_POS lower; - GAME_POS centre; - GAME_POS upper; -} -GAME_3POS_STRUCT; -/****************************************************************************/ - -/****************************************************************************/ -// status struct returned to OS/2 applications: -// current data for all sticks as well as button counts since last read -typedef struct -{ - GAME_DATA_STRUCT curdata; - USHORT b1cnt; - USHORT b2cnt; - USHORT b3cnt; - USHORT b4cnt; -} -GAME_STATUS_STRUCT; -/****************************************************************************/ - -/****************************************************************************/ -/* in use bitmasks originating in 0.2b */ -#define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */ -#define GAME_USE_X_NEWMASK 0x02 -#define GAME_USE_Y_NEWMASK 0x04 -#define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK) -#define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK) -#define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK) - -/* only timed sampling implemented in version 1.0 */ -#define GAME_MODE_TIMED 1 /* timed sampling */ -#define GAME_MODE_REQUEST 2 /* request driven sampling */ - -/* only raw implemented in version 1.0 */ -#define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */ -#define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */ -#define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */ -#define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */ - -// parameters defining the operation of the driver -typedef struct -{ - USHORT useA; /* new bitmasks: see above */ - USHORT useB; - USHORT mode; /* see consts above */ - USHORT format; /* see consts above */ - USHORT sampDiv; /* samp freq = 32 / n */ - USHORT scale; /* scaling factor */ - USHORT res1; /* must be 0 */ - USHORT res2; /* must be 0 */ -} -GAME_PARM_STRUCT; -/****************************************************************************/ - -/****************************************************************************/ -// calibration values for each axis: -// - upper limit on value to be considered in lower range -// - centre value -// - lower limit on value to be considered in upper range -typedef struct -{ - GAME_3POS_STRUCT Ax; - GAME_3POS_STRUCT Ay; - GAME_3POS_STRUCT Bx; - GAME_3POS_STRUCT By; -} -GAME_CALIB_STRUCT; -/****************************************************************************/ - -/****************************************************************************/ -// struct defining the digital response values for all axes -typedef struct -{ - GAME_3POS_STRUCT Ax; - GAME_3POS_STRUCT Ay; - GAME_3POS_STRUCT Bx; - GAME_3POS_STRUCT By; -} -GAME_DIGSET_STRUCT; -/****************************************************************************/ - -#endif -- cgit v1.1