From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- .../sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc | 829 --------------------- 1 file changed, 829 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc (limited to 'distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc') diff --git a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc b/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc deleted file mode 100644 index 59edec6..0000000 --- a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysvideo.cc +++ /dev/null @@ -1,829 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* BWindow based framebuffer implementation */ - -#include - -#include "SDL_BWin.h" -#include "SDL_timer.h" - -extern "C" { - -#include "../SDL_sysvideo.h" -#include "../../events/SDL_events_c.h" -#include "SDL_sysevents_c.h" -#include "SDL_sysmouse_c.h" -#include "SDL_syswm_c.h" -#include "SDL_lowvideo.h" -#include "../SDL_yuvfuncs.h" -#include "SDL_sysyuv.h" -#include "../blank_cursor.h" - -#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */ - -/* Initialization/Query functions */ -static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static void BE_UpdateMouse(_THIS); -static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); -static void BE_VideoQuit(_THIS); - -/* Hardware surface functions */ -static int BE_AllocHWSurface(_THIS, SDL_Surface *surface); -static int BE_LockHWSurface(_THIS, SDL_Surface *surface); -static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void BE_FreeHWSurface(_THIS, SDL_Surface *surface); - -static int BE_ToggleFullScreen(_THIS, int fullscreen); -static SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); - -/* OpenGL functions */ -#if SDL_VIDEO_OPENGL -static int BE_GL_LoadLibrary(_THIS, const char *path); -static void* BE_GL_GetProcAddress(_THIS, const char *proc); -static int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); -static int BE_GL_MakeCurrent(_THIS); -static void BE_GL_SwapBuffers(_THIS); -#endif - -/* FB driver bootstrap functions */ - -static int BE_Available(void) -{ - return(1); -} - -static void BE_DeleteDevice(SDL_VideoDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_VideoDevice *BE_CreateDevice(int devindex) -{ - SDL_VideoDevice *device; - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); - - /* Set the function pointers */ - /* Initialization/Query functions */ - device->VideoInit = BE_VideoInit; - device->ListModes = BE_ListModes; - device->SetVideoMode = BE_SetVideoMode; - device->ToggleFullScreen = BE_ToggleFullScreen; - device->UpdateMouse = BE_UpdateMouse; - device->CreateYUVOverlay = BE_CreateYUVOverlay; - device->SetColors = BE_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = BE_VideoQuit; - /* Hardware acceleration functions */ - device->AllocHWSurface = BE_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = BE_LockHWSurface; - device->UnlockHWSurface = BE_UnlockHWSurface; - device->FlipHWSurface = NULL; - device->FreeHWSurface = BE_FreeHWSurface; - /* Gamma support */ -#if SDL_VIDEO_OPENGL - /* OpenGL support */ - device->GL_LoadLibrary = BE_GL_LoadLibrary; - device->GL_GetProcAddress = BE_GL_GetProcAddress; - device->GL_GetAttribute = BE_GL_GetAttribute; - device->GL_MakeCurrent = BE_GL_MakeCurrent; - device->GL_SwapBuffers = BE_GL_SwapBuffers; -#endif - /* Window manager functions */ - device->SetCaption = BE_SetWMCaption; - device->SetIcon = NULL; - device->IconifyWindow = BE_IconifyWindow; - device->GrabInput = BE_GrabInput; - device->GetWMInfo = BE_GetWMInfo; - /* Cursor manager functions */ - device->FreeWMCursor = BE_FreeWMCursor; - device->CreateWMCursor = BE_CreateWMCursor; - device->ShowWMCursor = BE_ShowWMCursor; - device->WarpWMCursor = BE_WarpWMCursor; - device->MoveWMCursor = NULL; - device->CheckMouseMode = BE_CheckMouseMode; - /* Event manager functions */ - device->InitOSKeymap = BE_InitOSKeymap; - device->PumpEvents = BE_PumpEvents; - - device->free = BE_DeleteDevice; - - /* Set the driver flags */ - device->handles_any_size = 1; - - return device; -} - -VideoBootStrap BWINDOW_bootstrap = { - "bwindow", "BDirectWindow graphics", - BE_Available, BE_CreateDevice -}; - -static inline int ColorSpaceToBitsPerPixel(uint32 colorspace) -{ - int bitsperpixel; - - bitsperpixel = 0; - switch (colorspace) { - case B_CMAP8: - bitsperpixel = 8; - break; - case B_RGB15: - case B_RGBA15: - case B_RGB15_BIG: - case B_RGBA15_BIG: - bitsperpixel = 15; - break; - case B_RGB16: - case B_RGB16_BIG: - bitsperpixel = 16; - break; - case B_RGB32: - case B_RGBA32: - case B_RGB32_BIG: - case B_RGBA32_BIG: - bitsperpixel = 32; - break; - default: - break; - } - return(bitsperpixel); -} - -/* Function to sort the display_list in bscreen */ -static int CompareModes(const void *A, const void *B) -{ - const display_mode *a = (display_mode *)A; - const display_mode *b = (display_mode *)B; - - if ( a->space == b->space ) { - return((b->virtual_width*b->virtual_height)- - (a->virtual_width*a->virtual_height)); - } else { - return(ColorSpaceToBitsPerPixel(b->space)- - ColorSpaceToBitsPerPixel(a->space)); - } -} - -/* Yes, this isn't the fastest it could be, but it works nicely */ -static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h) -{ - SDL_Rect *mode; - int i; - int next_mode; - - /* Check to see if we already have this mode */ - if ( SDL_nummodes[index] > 0 ) { - for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { - mode = SDL_modelist[index][i]; - if ( (mode->w == w) && (mode->h == h) ) { -#ifdef BWINDOW_DEBUG - fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1); -#endif - return(0); - } - } - } - - /* Set up the new video mode rectangle */ - mode = (SDL_Rect *)SDL_malloc(sizeof *mode); - if ( mode == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - mode->x = 0; - mode->y = 0; - mode->w = w; - mode->h = h; -#ifdef BWINDOW_DEBUG - fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); -#endif - - /* Allocate the new list of modes, and fill in the new mode */ - next_mode = SDL_nummodes[index]; - SDL_modelist[index] = (SDL_Rect **) - SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); - if ( SDL_modelist[index] == NULL ) { - SDL_OutOfMemory(); - SDL_nummodes[index] = 0; - SDL_free(mode); - return(-1); - } - SDL_modelist[index][next_mode] = mode; - SDL_modelist[index][next_mode+1] = NULL; - SDL_nummodes[index]++; - - return(0); -} - -int BE_VideoInit(_THIS, SDL_PixelFormat *vformat) -{ - display_mode *modes; - uint32 i, nmodes; - int bpp; - BRect bounds; - - /* Initialize the Be Application for appserver interaction */ - if ( SDL_InitBeApp() < 0 ) { - return(-1); - } - - /* It is important that this be created after SDL_InitBeApp() */ - BScreen bscreen; - - /* Save the current display mode */ - bscreen.GetMode(&saved_mode); - _this->info.current_w = saved_mode.virtual_width; - _this->info.current_h = saved_mode.virtual_height; - - /* Determine the screen depth */ - vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace()); - if ( vformat->BitsPerPixel == 0 ) { - SDL_SetError("Unknown BScreen colorspace: 0x%x", - bscreen.ColorSpace()); - return(-1); - } - - /* Get the video modes we can switch to in fullscreen mode */ - bscreen.GetModeList(&modes, &nmodes); - SDL_qsort(modes, nmodes, sizeof *modes, CompareModes); - for ( i=0; iinfo.wm_available = 1; - - /* We're done! */ - return(0); -} - -/* We support any dimension at our bit-depth */ -SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) -{ - SDL_Rect **modes; - - modes = ((SDL_Rect **)0); - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; - } else { - if ( format->BitsPerPixel == - _this->screen->format->BitsPerPixel ) { - modes = ((SDL_Rect **)-1); - } - } - return(modes); -} - -/* Various screen update functions available */ -static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); - - -/* Find the closest display mode for fullscreen */ -static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp, - display_mode *mode) -{ - BScreen bscreen; - uint32 i, nmodes; - SDL_Rect **modes; - display_mode *dmodes; - display_mode current; - float current_refresh; - bscreen.GetMode(¤t); - current_refresh = (1000 * current.timing.pixel_clock) / - (current.timing.h_total * current.timing.v_total); - - modes = SDL_modelist[((bpp+7)/8)-1]; - for ( i=0; modes[i] && (modes[i]->w > width) && - (modes[i]->h > height); ++i ) { - /* still looking */ - } - if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) { - --i; /* We went too far */ - } - - width = modes[i]->w; - height = modes[i]->h; - - bscreen.GetModeList(&dmodes, &nmodes); - for ( i = 0; i < nmodes; ++i ) { - if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) && - (width == dmodes[i].virtual_width) && - (height == dmodes[i].virtual_height) ) { - break; - } - } - if ( i != nmodes ) { - *mode = dmodes[i]; - if ((mode->virtual_width <= current.virtual_width) && - (mode->virtual_height <= current.virtual_height)) { - float new_refresh = (1000 * mode->timing.pixel_clock) / - (mode->timing.h_total * mode->timing.v_total); - if (new_refresh < current_refresh) { - mode->timing.pixel_clock = (uint32)((mode->timing.h_total * mode->timing.v_total) - * current_refresh / 1000); - } - } - return true; - } else { - return false; - } -} - -static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) -{ - int was_fullscreen; - bool needs_unlock; - BScreen bscreen; - BRect bounds; - display_mode mode; - int width, height, bpp; - - /* Set the fullscreen mode */ - was_fullscreen = SDL_Win->IsFullScreen(); - SDL_Win->SetFullScreen(fullscreen); - fullscreen = SDL_Win->IsFullScreen(); - - width = screen->w; - height = screen->h; - - /* Set the appropriate video mode */ - if ( fullscreen ) { - bpp = screen->format->BitsPerPixel; - bscreen.GetMode(&mode); - if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) || - (width != mode.virtual_width) || - (height != mode.virtual_height)) { - if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) { - bscreen.SetMode(&mode); - /* This simply stops the next resize event from being - * sent to the SDL handler. - */ - SDL_Win->InhibitResize(); - } else { - fullscreen = 0; - SDL_Win->SetFullScreen(fullscreen); - } - } - } - if ( was_fullscreen && ! fullscreen ) { - bscreen.SetMode(&saved_mode); - } - - if ( SDL_Win->Lock() ) { - int cx, cy; - if ( SDL_Win->Shown() ) { - needs_unlock = 1; - SDL_Win->Hide(); - } else { - needs_unlock = 0; - } - /* This resizes the window and view area, but inhibits resizing - * of the BBitmap due to the InhibitResize call above. Thus the - * bitmap (pixel data) never changes. - */ - SDL_Win->ResizeTo(width, height); - bounds = bscreen.Frame(); - /* Calculate offsets - used either to center window - * (windowed mode) or to set drawing offsets (fullscreen mode) - */ - cx = (bounds.IntegerWidth() - width)/2; - cy = (bounds.IntegerHeight() - height)/2; - - if ( fullscreen ) { - /* Set offset for drawing */ - SDL_Win->SetXYOffset(cx, cy); - } else { - SDL_Win->SetXYOffset(0, 0); - } - if ( ! needs_unlock || was_fullscreen ) { - /* Center the window the first time */ - SDL_Win->MoveTo(cx, cy); - } - SDL_Win->Show(); - - /* Unlock the window manually after the first Show() */ - if ( needs_unlock ) { - SDL_Win->Unlock(); - } - } - - /* Set the fullscreen flag in the screen surface */ - if ( fullscreen ) { - screen->flags |= SDL_FULLSCREEN; - } else { - screen->flags &= ~SDL_FULLSCREEN; - } - return(1); -} - -static int BE_ToggleFullScreen(_THIS, int fullscreen) -{ - return BE_SetFullScreen(_this, _this->screen, fullscreen); -} - -/* FIXME: check return values and cleanup here */ -SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) -{ - BScreen bscreen; - BBitmap *bbitmap; - BRect bounds; - Uint32 gl_flags = 0; - - /* Only RGB works on r5 currently */ - gl_flags = BGL_RGB; - if (_this->gl_config.double_buffer) - gl_flags |= BGL_DOUBLE; - else - gl_flags |= BGL_SINGLE; - if (_this->gl_config.alpha_size > 0 || bpp == 32) - gl_flags |= BGL_ALPHA; - if (_this->gl_config.depth_size > 0) - gl_flags |= BGL_DEPTH; - if (_this->gl_config.stencil_size > 0) - gl_flags |= BGL_STENCIL; - if (_this->gl_config.accum_red_size > 0 - || _this->gl_config.accum_green_size > 0 - || _this->gl_config.accum_blue_size > 0 - || _this->gl_config.accum_alpha_size > 0) - gl_flags |= BGL_ACCUM; - - /* Create the view for this window, using found flags */ - if ( SDL_Win->CreateView(flags, gl_flags) < 0 ) { - return(NULL); - } - - current->flags = 0; /* Clear flags */ - current->w = width; - current->h = height; - SDL_Win->SetType(B_TITLED_WINDOW); - if ( flags & SDL_NOFRAME ) { - current->flags |= SDL_NOFRAME; - SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK); - } else { - if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) { - current->flags |= SDL_RESIZABLE; - /* We don't want opaque resizing (TM). :-) */ - SDL_Win->SetFlags(B_OUTLINE_RESIZE); - } else { - SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE); - } - } - - if ( flags & SDL_OPENGL ) { - current->flags |= SDL_OPENGL; - current->pitch = 0; - current->pixels = NULL; - _this->UpdateRects = NULL; - } else { - /* Create the BBitmap framebuffer */ - bounds.top = 0; bounds.left = 0; - bounds.right = width-1; - bounds.bottom = height-1; - bbitmap = new BBitmap(bounds, bscreen.ColorSpace()); - if ( ! bbitmap->IsValid() ) { - SDL_SetError("Couldn't create screen bitmap"); - delete bbitmap; - return(NULL); - } - current->pitch = bbitmap->BytesPerRow(); - current->pixels = (void *)bbitmap->Bits(); - SDL_Win->SetBitmap(bbitmap); - _this->UpdateRects = BE_NormalUpdate; - } - - /* Set the correct fullscreen mode */ - BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0); - - /* We're done */ - return(current); -} - -/* Update the current mouse state and position */ -void BE_UpdateMouse(_THIS) -{ - BPoint point; - uint32 buttons; - - if ( SDL_Win->Lock() ) { - /* Get new input state, if still active */ - if ( SDL_Win->IsActive() ) { - (SDL_Win->View())->GetMouse(&point, &buttons, true); - } else { - point.x = -1; - point.y = -1; - } - SDL_Win->Unlock(); - - if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) && - (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) { - SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); - SDL_PrivateMouseMotion(0, 0, - (Sint16)point.x, (Sint16)point.y); - } else { - SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); - } - } -} - -/* We don't actually allow hardware surfaces other than the main one */ -static int BE_AllocHWSurface(_THIS, SDL_Surface *surface) -{ - return(-1); -} -static void BE_FreeHWSurface(_THIS, SDL_Surface *surface) -{ - return; -} -static int BE_LockHWSurface(_THIS, SDL_Surface *surface) -{ - return(0); -} -static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface) -{ - return; -} - -static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) -{ - if ( SDL_Win->BeginDraw() ) { - int i; - - for ( i=0; iDrawAsync(rect); - } - SDL_Win->EndDraw(); - } -} - -#if SDL_VIDEO_OPENGL -/* Passing a NULL path means load pointers from the application */ -int BE_GL_LoadLibrary(_THIS, const char *path) -{ - if (path == NULL) { - if (_this->gl_config.dll_handle == NULL) { - image_info info; - int32 cookie = 0; - while (get_next_image_info(0,&cookie,&info) == B_OK) { - void *location = NULL; - if (get_image_symbol((image_id)cookie,"glBegin",B_SYMBOL_TYPE_ANY,&location) == B_OK) { - _this->gl_config.dll_handle = (void*)cookie; - _this->gl_config.driver_loaded = 1; - SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_arraysize(_this->gl_config.driver_path)); - } - } - } - } else { - /* - FIXME None of BeOS libGL.so implementations have exported functions - to load BGLView, which should be reloaded from new lib. - So for now just "load" linked libGL.so :( - */ - if (_this->gl_config.dll_handle == NULL) { - return BE_GL_LoadLibrary(_this, NULL); - } - - /* Unload old first */ - /*if (_this->gl_config.dll_handle != NULL) {*/ - /* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */ - /* image_info info; - if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) { - if (info.type != B_APP_IMAGE) { - unload_add_on((image_id)_this->gl_config.dll_handle); - } - } - - } - - if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) { - _this->gl_config.driver_loaded = 1; - SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); - }*/ - } - - if (_this->gl_config.dll_handle != NULL) { - return 0; - } else { - _this->gl_config.dll_handle = NULL; - _this->gl_config.driver_loaded = 0; - *_this->gl_config.driver_path = '\0'; - return -1; - } -} - -void* BE_GL_GetProcAddress(_THIS, const char *proc) -{ - if (_this->gl_config.dll_handle != NULL) { - void *location = NULL; - status_t err; - if ((err = get_image_symbol((image_id)_this->gl_config.dll_handle, proc, B_SYMBOL_TYPE_ANY, &location)) == B_OK) { - return location; - } else { - SDL_SetError("Couldn't find OpenGL symbol"); - return NULL; - } - } else { - SDL_SetError("OpenGL library not loaded"); - return NULL; - } -} - -int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) -{ - /* - FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values - */ - switch (attrib) - { - case SDL_GL_RED_SIZE: - glGetIntegerv(GL_RED_BITS, (GLint*)value); - break; - case SDL_GL_GREEN_SIZE: - glGetIntegerv(GL_GREEN_BITS, (GLint*)value); - break; - case SDL_GL_BLUE_SIZE: - glGetIntegerv(GL_BLUE_BITS, (GLint*)value); - break; - case SDL_GL_ALPHA_SIZE: - glGetIntegerv(GL_ALPHA_BITS, (GLint*)value); - break; - case SDL_GL_DOUBLEBUFFER: - glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean*)value); - break; - case SDL_GL_BUFFER_SIZE: - int v; - glGetIntegerv(GL_RED_BITS, (GLint*)&v); - *value = v; - glGetIntegerv(GL_GREEN_BITS, (GLint*)&v); - *value += v; - glGetIntegerv(GL_BLUE_BITS, (GLint*)&v); - *value += v; - glGetIntegerv(GL_ALPHA_BITS, (GLint*)&v); - *value += v; - break; - case SDL_GL_DEPTH_SIZE: - glGetIntegerv(GL_DEPTH_BITS, (GLint*)value); /* Mesa creates 16 only? r5 always 32 */ - break; - case SDL_GL_STENCIL_SIZE: - glGetIntegerv(GL_STENCIL_BITS, (GLint*)value); - break; - case SDL_GL_ACCUM_RED_SIZE: - glGetIntegerv(GL_ACCUM_RED_BITS, (GLint*)value); - break; - case SDL_GL_ACCUM_GREEN_SIZE: - glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint*)value); - break; - case SDL_GL_ACCUM_BLUE_SIZE: - glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint*)value); - break; - case SDL_GL_ACCUM_ALPHA_SIZE: - glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint*)value); - break; - case SDL_GL_STEREO: - case SDL_GL_MULTISAMPLEBUFFERS: - case SDL_GL_MULTISAMPLESAMPLES: - default: - *value=0; - return(-1); - } - return 0; -} - -int BE_GL_MakeCurrent(_THIS) -{ - /* FIXME: should we glview->unlock and then glview->lock()? */ - return 0; -} - -void BE_GL_SwapBuffers(_THIS) -{ - SDL_Win->SwapBuffers(); -} -#endif - -/* Is the system palette settable? */ -int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) -{ - int i; - SDL_Palette *palette; - const color_map *cmap = BScreen().ColorMap(); - - /* Get the screen colormap */ - palette = _this->screen->format->palette; - for ( i=0; i<256; ++i ) { - palette->colors[i].r = cmap->color_list[i].red; - palette->colors[i].g = cmap->color_list[i].green; - palette->colors[i].b = cmap->color_list[i].blue; - } - return(0); -} - -void BE_VideoQuit(_THIS) -{ - int i, j; - - SDL_Win->Quit(); - SDL_Win = NULL; - - if ( SDL_BlankCursor != NULL ) { - BE_FreeWMCursor(_this, SDL_BlankCursor); - SDL_BlankCursor = NULL; - } - for ( i=0; iscreen ) { - if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - BScreen bscreen; - bscreen.SetMode(&saved_mode); - } - _this->screen->pixels = NULL; - } - -#if SDL_VIDEO_OPENGL - if (_this->gl_config.dll_handle != NULL) - unload_add_on((image_id)_this->gl_config.dll_handle); -#endif - - SDL_QuitBeApp(); -} - -}; /* Extern C */ -- cgit v1.1