From 46be48730333120a7b939116cef075e61c12c703 Mon Sep 17 00:00:00 2001 From: David 'Digit' Turner Date: Thu, 4 Jun 2009 16:07:01 +0200 Subject: Add our modified SDL sources under distrib/sdl-1.2.12 Fix distrib/make-distrib.sh script to work with git Fix distrib/build-emulator.sh to accomodate for new SDL configure script Handle Tiger SDK usage in SDL configure script --- .../sdl-1.2.12/src/video/picogui/SDL_pgevents.c | 117 +++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 distrib/sdl-1.2.12/src/video/picogui/SDL_pgevents.c (limited to 'distrib/sdl-1.2.12/src/video/picogui/SDL_pgevents.c') diff --git a/distrib/sdl-1.2.12/src/video/picogui/SDL_pgevents.c b/distrib/sdl-1.2.12/src/video/picogui/SDL_pgevents.c new file mode 100644 index 0000000..0d6b530 --- /dev/null +++ b/distrib/sdl-1.2.12/src/video/picogui/SDL_pgevents.c @@ -0,0 +1,117 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + + Micah Dowty + micahjd@users.sourceforge.net +*/ +#include "SDL_config.h" + +#include "SDL.h" +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "SDL_pgvideo.h" +#include "SDL_pgevents_c.h" + +int PG_HandleClose(struct pgEvent *evt) +{ + SDL_PrivateQuit(); + return 1; /* Intercept the event's normal quit handling */ +} + +int PG_HandleResize(struct pgEvent *evt) +{ + SDL_PrivateResize(evt->e.size.w, evt->e.size.h); + return 0; +} + +int PG_HandleKey(struct pgEvent *evt) +{ + SDL_keysym sym; + SDL_memset(&sym,0,sizeof(sym)); + sym.sym = evt->e.kbd.key; + sym.mod = evt->e.kbd.mods; + SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); + return 0; +} + +int PG_HandleChar(struct pgEvent *evt) +{ + SDL_keysym sym; + SDL_memset(&sym,0,sizeof(sym)); + sym.unicode = evt->e.kbd.key; + sym.mod = evt->e.kbd.mods; + SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); + return 0; +} + +int PG_HandleMouseButton(struct pgEvent *evt) +{ + /* We need to focus the canvas when it's clicked */ + if (evt->extra) { + SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; + pgFocus(this->hidden->wCanvas); + } + SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, + evt->e.pntr.x, evt->e.pntr.y); + return 0; +} + +int PG_HandleMouseMotion(struct pgEvent *evt) +{ + SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); + return 0; +} + +void PG_PumpEvents(_THIS) +{ + /* Process all pending events */ + pgEventPoll(); +} + +void PG_InitOSKeymap(_THIS) +{ + /* We need no keymap */ +} + +void PG_InitEvents(_THIS) +{ + /* Turn on all the mouse and keyboard triggers for our canvas, normally less important + * events like mouse movement are ignored to save bandwidth. */ + pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, + pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | + PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | + PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); + + /* Start our canvas out focused, so we get keyboard input */ + pgFocus(this->hidden->wCanvas); + + /* Set up bindings for all the above event handlers */ + pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); + pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); + pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); + pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); + pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); + pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); + pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); + pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); +} + +/* end of SDL_pgevents.c ... */ -- cgit v1.1