From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsvideo.c | 689 ----------------------- 1 file changed, 689 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsvideo.c (limited to 'distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsvideo.c') diff --git a/distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsvideo.c b/distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsvideo.c deleted file mode 100644 index 878b32a..0000000 --- a/distrib/sdl-1.2.12/src/video/ps2gs/SDL_gsvideo.c +++ /dev/null @@ -1,689 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* Framebuffer console based SDL video driver implementation. -*/ - -#include -#include -#include -#include - -#include "SDL_video.h" -#include "SDL_mouse.h" -#include "../SDL_sysvideo.h" -#include "../SDL_pixels_c.h" -#include "../../events/SDL_events_c.h" -#include "../SDL_cursor_c.h" -#include "SDL_gsvideo.h" -#include "SDL_gsmouse_c.h" -#include "SDL_gsevents_c.h" -#include "SDL_gsyuv_c.h" - - -/* Initialization/Query functions */ -static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); -static void GS_VideoQuit(_THIS); - -/* Hardware surface functions */ -static int GS_AllocHWSurface(_THIS, SDL_Surface *surface); -static int GS_LockHWSurface(_THIS, SDL_Surface *surface); -static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void GS_FreeHWSurface(_THIS, SDL_Surface *surface); - -/* GS driver bootstrap functions */ - -static int GS_Available(void) -{ - int console, memory; - - console = open(PS2_DEV_GS, O_RDWR, 0); - if ( console >= 0 ) { - close(console); - } - memory = open(PS2_DEV_MEM, O_RDWR, 0); - if ( memory >= 0 ) { - close(memory); - } - return((console >= 0) && (memory >= 0)); -} - -static void GS_DeleteDevice(SDL_VideoDevice *device) -{ - SDL_free(device->hidden); - SDL_free(device); -} - -static SDL_VideoDevice *GS_CreateDevice(int devindex) -{ - SDL_VideoDevice *this; - - /* Initialize all variables that we clean on shutdown */ - this = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( this ) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *this->hidden)); - } - if ( (this == NULL) || (this->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( this ) { - SDL_free(this); - } - return(0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - mouse_fd = -1; - keyboard_fd = -1; - - /* Set the function pointers */ - this->VideoInit = GS_VideoInit; - this->ListModes = GS_ListModes; - this->SetVideoMode = GS_SetVideoMode; - this->CreateYUVOverlay = GS_CreateYUVOverlay; - this->SetColors = GS_SetColors; - this->UpdateRects = NULL; - this->VideoQuit = GS_VideoQuit; - this->AllocHWSurface = GS_AllocHWSurface; - this->CheckHWBlit = NULL; - this->FillHWRect = NULL; - this->SetHWColorKey = NULL; - this->SetHWAlpha = NULL; - this->LockHWSurface = GS_LockHWSurface; - this->UnlockHWSurface = GS_UnlockHWSurface; - this->FlipHWSurface = NULL; - this->FreeHWSurface = GS_FreeHWSurface; - this->SetIcon = NULL; - this->SetCaption = NULL; - this->GetWMInfo = NULL; - this->FreeWMCursor = GS_FreeWMCursor; - this->CreateWMCursor = GS_CreateWMCursor; - this->ShowWMCursor = GS_ShowWMCursor; - this->MoveWMCursor = GS_MoveWMCursor; - this->InitOSKeymap = GS_InitOSKeymap; - this->PumpEvents = GS_PumpEvents; - - this->free = GS_DeleteDevice; - - return this; -} - -VideoBootStrap PS2GS_bootstrap = { - "ps2gs", "PlayStation 2 Graphics Synthesizer", - GS_Available, GS_CreateDevice -}; - -/* These are the pixel formats for the 32, 24, and 16 bit video modes */ -static struct { - int bpp; - Uint32 r; - Uint32 g; - Uint32 b; -} GS_pixelmasks[] = { - { 32, 0x000000FF, /* RGB little-endian */ - 0x0000FF00, - 0x00FF0000 }, - { 24, 0x000000FF, /* RGB little-endian */ - 0x0000FF00, - 0x00FF0000 }, - { 16, 0x0000001f, /* RGB little-endian */ - 0x000003e0, - 0x00007c00 }, -}; -/* This is a mapping from SDL bytes-per-pixel to GS pixel format */ -static int GS_formatmap[] = { - -1, /* 0 bpp, not a legal value */ - -1, /* 8 bpp, not supported (yet?) */ - PS2_GS_PSMCT16, /* 16 bpp */ - PS2_GS_PSMCT24, /* 24 bpp */ - PS2_GS_PSMCT32 /* 32 bpp */ -}; - -static unsigned long long head_tags[] __attribute__((aligned(16))) = { - 4 | (1LL << 60), /* GIFtag */ - 0x0e, /* A+D */ - 0, /* 2 */ - PS2_GS_BITBLTBUF, - 0, /* 4 */ - PS2_GS_TRXPOS, - 0, /* 6 */ - PS2_GS_TRXREG, - 0, /* 8 */ - PS2_GS_TRXDIR -}; - -#define MAXIMG (32767 * 16) -#define MAXTAGS 8 - -static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size, - unsigned long long *hm, - unsigned long long *im) -{ - struct ps2_plist plist; - struct ps2_packet packet[1 + MAXTAGS * 2]; - int isize; - int pnum, it, eop; - char *data; - - /* initialize the variables */ - data = (char *)image->ptr; - pnum = it = eop = 0; - plist.packet = packet; - - /* make BITBLT packet */ - packet[pnum].ptr = hm; - packet[pnum].len = sizeof(head_tags); - pnum++; - hm[2] = ((unsigned long long)image->fbp << 32) | - ((unsigned long long)image->fbw << 48) | - ((unsigned long long)image->psm << 56); - hm[4] = ((unsigned long long)image->x << 32) | - ((unsigned long long)image->y << 48); - hm[6] = (unsigned long long)image->w | - ((unsigned long long)image->h << 32); - - /* make image mode tags */ - while (!eop) { - isize = size > MAXIMG ? MAXIMG : size; - size -= isize; - eop = (size == 0); - - packet[pnum].ptr = &im[it]; - packet[pnum].len = sizeof(unsigned long long) * 2; - pnum++; - im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58); - im[it++] = 0; - - packet[pnum].ptr = (void *)data; - packet[pnum].len = isize; - pnum++; - data += isize; - } - plist.num = pnum; - - return ioctl(fd, PS2IOC_SENDL, &plist); -} - -static unsigned long long tex_tags[] __attribute__((aligned(16))) = { - 3 | (1LL << 60), /* GIFtag */ - 0x0e, /* A+D */ - 0, /* 2 */ - PS2_GS_TEX0_1, - (1 << 5) + (1 << 6), - PS2_GS_TEX1_1, - 0, - PS2_GS_TEXFLUSH -}; -static unsigned long long scale_tags[] __attribute__((aligned(16))) = { - 5 | (1LL << 60), /* GIFtag */ - 0x0e, /* A+D */ - 6 + (1 << 4) + (1 << 8), - PS2_GS_PRIM, - ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16), - PS2_GS_UV, - ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16), - PS2_GS_XYZ2, - 0, /* 8 */ - PS2_GS_UV, - 0, /* 10 */ - PS2_GS_XYZ2 -}; - - -int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm) -{ - struct ps2_plist plist; - struct ps2_packet packet[2]; - - /* initialize the variables */ - plist.num = 2; - plist.packet = packet; - - packet[0].ptr = tm; - packet[0].len = sizeof(tex_tags); - packet[1].ptr = sm; - packet[1].len = sizeof(scale_tags); - - return ioctl(fd, PS2IOC_SENDL, &plist); -} - -static int power_of_2(int value) -{ - int shift; - - for ( shift = 0; (1<info.current_w = vinfo.w; - this->info.current_h = vinfo.h; - - /* Determine the current screen depth */ - switch (vinfo.psm) { - /* Supported pixel formats */ - case PS2_GS_PSMCT32: - case PS2_GS_PSMCT24: - case PS2_GS_PSMCT16: - break; - default: - GS_VideoQuit(this); - SDL_SetError("Unknown console pixel format: %d", vinfo.psm); - return(-1); - } - vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp; - vformat->Rmask = GS_pixelmasks[vinfo.psm].r; - vformat->Gmask = GS_pixelmasks[vinfo.psm].g; - vformat->Bmask = GS_pixelmasks[vinfo.psm].b; - saved_vinfo = vinfo; - - /* Enable mouse and keyboard support */ - if ( GS_OpenKeyboard(this) < 0 ) { - GS_VideoQuit(this); - SDL_SetError("Unable to open keyboard"); - return(-1); - } - if ( GS_OpenMouse(this) < 0 ) { - const char *sdl_nomouse; - - sdl_nomouse = SDL_getenv("SDL_NOMOUSE"); - if ( ! sdl_nomouse ) { - GS_VideoQuit(this); - SDL_SetError("Unable to open mouse"); - return(-1); - } - } - - /* We're done! */ - return(0); -} - -static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) -{ - static SDL_Rect GS_vesa_mode_list[] = { - { 0, 0, 1280, 1024 }, - { 0, 0, 1024, 768 }, - { 0, 0, 800, 600 }, - { 0, 0, 640, 480 } - }; - static SDL_Rect *GS_vesa_modes[] = { - &GS_vesa_mode_list[0], - &GS_vesa_mode_list[1], - &GS_vesa_mode_list[2], - &GS_vesa_mode_list[3], - NULL - }; - static SDL_Rect GS_tvout_stretch; - static SDL_Rect GS_tvout_mode; - static SDL_Rect *GS_tvout_modes[3]; - SDL_Rect **modes = NULL; - - switch (format->BitsPerPixel) { - case 16: - case 24: - case 32: - if ( saved_vinfo.mode == PS2_GS_VESA ) { - modes = GS_vesa_modes; - } else { - int i, j = 0; - -// FIXME - what's wrong with the stretch code at 16 bpp? -if ( format->BitsPerPixel != 32 ) break; - /* Add a mode that we could possibly stretch to */ - for ( i=0; GS_vesa_modes[i]; ++i ) { - if ( (GS_vesa_modes[i]->w == saved_vinfo.w) && - (GS_vesa_modes[i]->h != saved_vinfo.h) ) { - GS_tvout_stretch.w=GS_vesa_modes[i]->w; - GS_tvout_stretch.h=GS_vesa_modes[i]->h; - GS_tvout_modes[j++] = &GS_tvout_stretch; - break; - } - } - /* Add the current TV video mode */ - GS_tvout_mode.w = saved_vinfo.w; - GS_tvout_mode.h = saved_vinfo.h; - GS_tvout_modes[j++] = &GS_tvout_mode; - GS_tvout_modes[j++] = NULL; - - /* Return the created list of modes */ - modes = GS_tvout_modes; - } - break; - default: - break; - } - return(modes); -} - -/* Various screen update functions available */ -static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects); - -static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) -{ - struct ps2_screeninfo vinfo; - - /* Set the terminal into graphics mode */ - if ( GS_EnterGraphicsMode(this) < 0 ) { - return(NULL); - } - - /* Set the video mode and get the final screen format */ - if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) { - SDL_SetError("Couldn't get console screen info"); - return(NULL); - } - if ( (vinfo.w != width) || (vinfo.h != height) || - (GS_pixelmasks[vinfo.psm].bpp != bpp) ) { - /* If we're not in VESA mode, we have to scale resolution */ - if ( saved_vinfo.mode == PS2_GS_VESA ) { - switch (width) { - case 640: - vinfo.res = PS2_GS_640x480; - break; - case 800: - vinfo.res = PS2_GS_800x600; - break; - case 1024: - vinfo.res = PS2_GS_1024x768; - break; - case 1280: - vinfo.res = PS2_GS_1280x1024; - break; - default: - SDL_SetError("Unsupported resolution: %dx%d\n", - width, height); - return(NULL); - } - vinfo.res |= (PS2_GS_75Hz << 8); - vinfo.w = width; - vinfo.h = height; - } - vinfo.fbp = 0; - vinfo.psm = GS_formatmap[bpp/8]; - if ( vinfo.psm < 0 ) { - SDL_SetError("Unsupported depth: %d bpp\n", bpp); - return(NULL); - } - if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) { - SDL_SetError("Couldn't set console screen info"); - return(NULL); - } - - /* Unmap the previous DMA buffer */ - if ( mapped_mem ) { - munmap(mapped_mem, mapped_len); - mapped_mem = NULL; - } - } - if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp, - GS_pixelmasks[vinfo.psm].r, - GS_pixelmasks[vinfo.psm].g, - GS_pixelmasks[vinfo.psm].b, 0) ) { - return(NULL); - } - - /* Set up the new mode framebuffer */ - current->flags = SDL_FULLSCREEN; - current->w = width; - current->h = height; - current->pitch = SDL_CalculatePitch(current); - - /* Memory map the DMA area for block memory transfer */ - if ( ! mapped_mem ) { - pixels_len = height * current->pitch; - mapped_len = pixels_len + - /* Screen update DMA command area */ - sizeof(head_tags) + ((2 * MAXTAGS) * 16); - if ( saved_vinfo.mode != PS2_GS_VESA ) { - mapped_len += sizeof(tex_tags) + sizeof(scale_tags); - } - mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE, - MAP_SHARED, memory_fd, 0); - if ( mapped_mem == MAP_FAILED ) { - SDL_SetError("Unable to map %d bytes for DMA", - mapped_len); - mapped_mem = NULL; - return(NULL); - } - - /* Set up the entire screen for DMA transfer */ - screen_image.ptr = mapped_mem; - screen_image.fbp = 0; - screen_image.fbw = (vinfo.w + 63) / 64; - screen_image.psm = vinfo.psm; - screen_image.x = 0; - if ( vinfo.h == height ) { - screen_image.y = 0; - } else { - /* Put image offscreen and scale to screen height */ - screen_image.y = vinfo.h; - } - screen_image.w = current->w; - screen_image.h = current->h; - - /* get screen image data size (qword aligned) */ - screen_image_size = (screen_image.w * screen_image.h); - switch (screen_image.psm) { - case PS2_GS_PSMCT32: - screen_image_size *= 4; - break; - case PS2_GS_PSMCT24: - screen_image_size *= 3; - break; - case PS2_GS_PSMCT16: - screen_image_size *= 2; - break; - } - screen_image_size = (screen_image_size + 15) & ~15; - - /* Set up the memory for screen update DMA commands */ - head_tags_mem = (unsigned long long *) - (mapped_mem + pixels_len); - image_tags_mem = (unsigned long long *) - ((caddr_t)head_tags_mem + sizeof(head_tags)); - SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags)); - if ( saved_vinfo.mode != PS2_GS_VESA ) { - tex_tags_mem = (unsigned long long *) - ((caddr_t)image_tags_mem + ((2*MAXTAGS)*16)); - scale_tags_mem = (unsigned long long *) - ((caddr_t)tex_tags_mem + sizeof(tex_tags)); - SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags)); - tex_tags_mem[2] = - (vinfo.h * vinfo.w) / 64 + - ((unsigned long long)screen_image.fbw << 14) + - ((unsigned long long)screen_image.psm << 20) + - ((unsigned long long)power_of_2(screen_image.w) << 26) + - ((unsigned long long)power_of_2(screen_image.h) << 30) + - ((unsigned long long)1 << 34) + - ((unsigned long long)1 << 35); - SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags)); - scale_tags_mem[8] = - ((unsigned long long)screen_image.w * 16) + - (((unsigned long long)screen_image.h * 16) << 16); - scale_tags_mem[10] = - ((unsigned long long)vinfo.w * 16) + - (((unsigned long long)vinfo.h * 16) << 16); - } - } - current->pixels = NULL; - if ( SDL_getenv("SDL_FULLSCREEN_UPDATE") ) { - /* Correct semantics */ - current->flags |= SDL_ASYNCBLIT; - } else { - /* We lie here - the screen memory isn't really the visible - display memory and still requires an update, but this - has the desired effect for most applications. - */ - current->flags |= SDL_HWSURFACE; - } - - /* Set the update rectangle function */ - this->UpdateRects = GS_DMAFullUpdate; - - /* We're done */ - return(current); -} - -/* We don't support hardware surfaces yet */ -static int GS_AllocHWSurface(_THIS, SDL_Surface *surface) -{ - return(-1); -} -static void GS_FreeHWSurface(_THIS, SDL_Surface *surface) -{ - return; -} -static int GS_LockHWSurface(_THIS, SDL_Surface *surface) -{ - if ( surface == this->screen ) { - /* Since mouse motion affects 'pixels', lock it */ - SDL_LockCursor(); - - /* Make sure any pending DMA has completed */ - if ( dma_pending ) { - ioctl(console_fd, PS2IOC_SENDQCT, 1); - dma_pending = 0; - } - - /* If the cursor is drawn on the DMA area, remove it */ - if ( cursor_drawn ) { - surface->pixels = mapped_mem + surface->offset; - SDL_EraseCursorNoLock(this->screen); - cursor_drawn = 0; - } - - /* Set the surface pixels to the base of the DMA area */ - surface->pixels = mapped_mem; - - /* We're finished! */ - SDL_UnlockCursor(); - } - return(0); -} -static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface) -{ - if ( surface == this->screen ) { - /* Since mouse motion affects 'pixels', lock it */ - SDL_LockCursor(); - surface->pixels = NULL; - SDL_UnlockCursor(); - } -} - -static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects) -{ - /* Lock so we aren't interrupted by a mouse update */ - SDL_LockCursor(); - - /* Make sure any pending DMA has completed */ - if ( dma_pending ) { - ioctl(console_fd, PS2IOC_SENDQCT, 1); - dma_pending = 0; - } - - /* If the mouse is visible, draw it on the DMA area */ - if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) { - this->screen->pixels = mapped_mem + this->screen->offset; - SDL_DrawCursorNoLock(this->screen); - this->screen->pixels = NULL; - cursor_drawn = 1; - } - - /* Put the image onto the screen */ - loadimage_nonblock(console_fd, - &screen_image, screen_image_size, - head_tags_mem, image_tags_mem); - if ( screen_image.y > 0 ) { - /* Need to scale offscreen image to TV output */ - ioctl(console_fd, PS2IOC_SENDQCT, 1); - dma_pending = 0; - scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem); - } else { - dma_pending = 1; - } - - /* We're finished! */ - SDL_UnlockCursor(); -} - -static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) -{ - return(0); -} - -static void GS_VideoQuit(_THIS) -{ - /* Close console and input file descriptors */ - if ( console_fd > 0 ) { - /* Unmap the video framebuffer */ - if ( mapped_mem ) { - /* Unmap the video framebuffer */ - munmap(mapped_mem, mapped_len); - mapped_mem = NULL; - } - close(memory_fd); - - /* Restore the original video mode */ - if ( GS_InGraphicsMode(this) ) { - ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo); - } - - /* We're all done with the graphics device */ - close(console_fd); - console_fd = -1; - } - GS_CloseMouse(this); - GS_CloseKeyboard(this); -} -- cgit v1.1