From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- .../sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h | 237 --------------------- 1 file changed, 237 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h (limited to 'distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h') diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h deleted file mode 100644 index 404803d..0000000 --- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h +++ /dev/null @@ -1,237 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2003 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -/* - @file SDL_QuartzVideo.h - @author Darrell Walisser, Max Horn, et al. - - @abstract SDL video driver for Mac OS X. - - @discussion - - TODO - - Hardware Cursor support with NSCursor instead of Carbon - - Keyboard repeat/mouse speed adjust (if needed) - - Multiple monitor support (currently only main display) - - Accelerated blitting support - - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) - - Find out what events should be sent/ignored if window is minimized - - Find a way to deal with external resolution/depth switch while app is running - - Check accuracy of QZ_SetGamma() - Problems: - - OGL not working in full screen with software renderer - - SetColors sets palette correctly but clears framebuffer - - Crash in CG after several mode switches (I think this has been fixed) - - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) - - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) - - Warping cursor delays mouse events for a fraction of a second, - there is a hack around this that helps a bit -*/ - -/* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */ -#include "SDL_opengl.h" - -#include -#include -#include -#include /* For CGL functions and types */ -#include /* For powersave handling */ -#include - -#include "SDL_thread.h" -#include "SDL_video.h" -#include "SDL_error.h" -#include "SDL_timer.h" -#include "SDL_loadso.h" -#include "SDL_syswm.h" -#include "../SDL_sysvideo.h" -#include "../SDL_pixels_c.h" -#include "../../events/SDL_events_c.h" - -/* - This is a workaround to directly access NSOpenGLContext's CGL context - We need this to check for errors NSOpenGLContext doesn't support -*/ -@interface NSOpenGLContext (CGLContextAccess) -- (CGLContextObj) cglContext; -@end - - -/* Main driver structure to store required state information */ -typedef struct SDL_PrivateVideoData { - - BOOL allow_screensaver; /* 0 == disable screensaver */ - CGDirectDisplayID display; /* 0 == main display (only support single display) */ - CFDictionaryRef mode; /* current mode of the display */ - CFDictionaryRef save_mode; /* original mode of the display */ - CFArrayRef mode_list; /* list of available fullscreen modes */ - CGDirectPaletteRef palette; /* palette of an 8-bit display */ - NSOpenGLContext *gl_context; /* OpenGL rendering context */ - Uint32 width, height, bpp; /* frequently used data about the display */ - Uint32 flags; /* flags for current mode, for teardown purposes */ - Uint32 video_set; /* boolean; indicates if video was set correctly */ - Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ - Uint32 warp_ticks; /* timestamp when the warp occured */ - NSWindow *window; /* Cocoa window to implement the SDL window */ - NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ - SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ - SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ - SDL_Rect **client_mode_list; /* resolution list to pass back to client */ - SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ - Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ - NSText *field_edit; /* a field editor for keyboard composition processing */ - Uint32 last_virtual_button;/* last virtual mouse button pressed */ - io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ - Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ - Uint8 grab_state; /* used to manage grab behavior */ - NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ - BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ - BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ - Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ - SDL_Thread *thread; /* thread for async updates to the screen */ - SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ - Uint8 *current_buffer; /* the buffer being copied to the screen */ - BOOL quit_thread; /* used to quit the async blitting thread */ - SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */ - - ImageDescriptionHandle yuv_idh; - MatrixRecordPtr yuv_matrix; - DecompressorComponent yuv_codec; - ImageSequence yuv_seq; - PlanarPixmapInfoYUV420 *yuv_pixmap; - Sint16 yuv_width, yuv_height; - CGrafPtr yuv_port; - - void *opengl_library; /* dynamically loaded OpenGL library. */ -} SDL_PrivateVideoData; - -#define _THIS SDL_VideoDevice *this -#define display_id (this->hidden->display) -#define mode (this->hidden->mode) -#define save_mode (this->hidden->save_mode) -#define allow_screensaver (this->hidden->allow_screensaver) -#define mode_list (this->hidden->mode_list) -#define palette (this->hidden->palette) -#define gl_context (this->hidden->gl_context) -#define device_width (this->hidden->width) -#define device_height (this->hidden->height) -#define device_bpp (this->hidden->bpp) -#define mode_flags (this->hidden->flags) -#define qz_window (this->hidden->window) -#define window_view (this->hidden->view) -#define video_set (this->hidden->video_set) -#define warp_ticks (this->hidden->warp_ticks) -#define warp_flag (this->hidden->warp_flag) -#define resize_icon (this->hidden->resize_icon) -#define current_grab_mode (this->hidden->current_grab_mode) -#define client_mode_list (this->hidden->client_mode_list) -#define keymap (this->hidden->keymap) -#define current_mods (this->hidden->current_mods) -#define field_edit (this->hidden->field_edit) -#define last_virtual_button (this->hidden->last_virtual_button) -#define power_connection (this->hidden->power_connection) -#define expect_mouse_up (this->hidden->expect_mouse_up) -#define grab_state (this->hidden->grab_state) -#define cursor_loc (this->hidden->cursor_loc) -#define cursor_should_be_visible (this->hidden->cursor_should_be_visible) -#define cursor_visible (this->hidden->cursor_visible) -#define sw_buffers (this->hidden->sw_buffers) -#define thread (this->hidden->thread) -#define sem1 (this->hidden->sem1) -#define sem2 (this->hidden->sem2) -#define current_buffer (this->hidden->current_buffer) -#define quit_thread (this->hidden->quit_thread) -#define system_version (this->hidden->system_version) -#define opengl_library (this->hidden->opengl_library) - -/* grab states - the input is in one of these states */ -enum { - QZ_UNGRABBED = 0, - QZ_VISIBLE_GRAB, - QZ_INVISIBLE_GRAB -}; - -/* grab actions - these can change the grabbed state */ -enum { - QZ_ENABLE_GRAB = 0, - QZ_DISABLE_GRAB, - QZ_HIDECURSOR, - QZ_SHOWCURSOR -}; - -/* Gamma Functions */ -int QZ_SetGamma (_THIS, float red, float green, float blue); -int QZ_GetGamma (_THIS, float *red, float *green, float *blue); -int QZ_SetGammaRamp (_THIS, Uint16 *ramp); -int QZ_GetGammaRamp (_THIS, Uint16 *ramp); - -/* OpenGL functions */ -int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); -void QZ_TearDownOpenGL (_THIS); -void* QZ_GL_GetProcAddress (_THIS, const char *proc); -int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); -int QZ_GL_MakeCurrent (_THIS); -void QZ_GL_SwapBuffers (_THIS); -int QZ_GL_LoadLibrary (_THIS, const char *location); - -/* Cursor and Mouse functions */ -void QZ_FreeWMCursor (_THIS, WMcursor *cursor); -WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, - int w, int h, int hot_x, int hot_y); -int QZ_ShowWMCursor (_THIS, WMcursor *cursor); -void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); -void QZ_MoveWMCursor (_THIS, int x, int y); -void QZ_CheckMouseMode (_THIS); -void QZ_UpdateMouse (_THIS); - -/* Event functions */ -void QZ_InitOSKeymap (_THIS); -void QZ_PumpEvents (_THIS); - -/* Window Manager functions */ -void QZ_SetCaption (_THIS, const char *title, const char *icon); -void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); -int QZ_IconifyWindow (_THIS); -void QZ_SetWindowPos (_THIS, int x, int y); -void QZ_GetWindowPos (_THIS, int *px, int *py); -int QZ_IsWindowVisible (_THIS, int recenter); -int QZ_GetMonitorDPI (_THIS, int *xDpi, int *yDpi); -int QZ_GetMonitorRect (_THIS, SDL_Rect *rect); - -SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); -int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info); - -/* YUV functions */ -SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, - Uint32 format, SDL_Surface *display); - - -/* Private functions (used internally) */ -void QZ_PrivateWarpCursor (_THIS, int x, int y); -void QZ_ChangeGrabState (_THIS, int action); -void QZ_RegisterForSleepNotifications (_THIS); -void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); -void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); -BOOL QZ_IsMouseInWindow (_THIS); -void QZ_DoActivate (_THIS); -void QZ_DoDeactivate (_THIS); -- cgit v1.1