From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- distrib/sdl-1.2.12/src/video/windx5/SDL_dx5video.c | 2518 -------------------- 1 file changed, 2518 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/video/windx5/SDL_dx5video.c (limited to 'distrib/sdl-1.2.12/src/video/windx5/SDL_dx5video.c') diff --git a/distrib/sdl-1.2.12/src/video/windx5/SDL_dx5video.c b/distrib/sdl-1.2.12/src/video/windx5/SDL_dx5video.c deleted file mode 100644 index 50b74f6..0000000 --- a/distrib/sdl-1.2.12/src/video/windx5/SDL_dx5video.c +++ /dev/null @@ -1,2518 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include "directx.h" - -/* Not yet in the mingw32 cross-compile headers */ -#ifndef CDS_FULLSCREEN -#define CDS_FULLSCREEN 4 -#endif - -#include "SDL_timer.h" -#include "SDL_events.h" -#include "SDL_syswm.h" -#include "../SDL_sysvideo.h" -#include "../SDL_blit.h" -#include "../SDL_pixels_c.h" -#include "SDL_dx5video.h" -#include "../wincommon/SDL_syswm_c.h" -#include "../wincommon/SDL_sysmouse_c.h" -#include "SDL_dx5events_c.h" -#include "SDL_dx5yuv_c.h" -#include "../wincommon/SDL_wingl_c.h" - -#ifdef _WIN32_WCE -#define NO_CHANGEDISPLAYSETTINGS -#endif -#ifndef WS_MAXIMIZE -#define WS_MAXIMIZE 0 -#endif -#ifndef SWP_NOCOPYBITS -#define SWP_NOCOPYBITS 0 -#endif -#ifndef PC_NOCOLLAPSE -#define PC_NOCOLLAPSE 0 -#endif - - -/* DirectX function pointers for video and events */ -HRESULT (WINAPI *DDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); -HRESULT (WINAPI *DInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT *ppDI, LPUNKNOWN punkOuter); - -/* This is the rect EnumModes2 uses */ -struct DX5EnumRect { - SDL_Rect r; - int refreshRate; - struct DX5EnumRect* next; -}; -static struct DX5EnumRect *enumlists[NUM_MODELISTS]; - -/* - * Experimentally determined values for c_cfDI* constants used in DirectX 5.0 - */ - -/* Keyboard */ - -static DIOBJECTDATAFORMAT KBD_fmt[] = { - { &GUID_Key, 0, 0x8000000C, 0x00000000 }, - { &GUID_Key, 1, 0x8000010C, 0x00000000 }, - { &GUID_Key, 2, 0x8000020C, 0x00000000 }, - { &GUID_Key, 3, 0x8000030C, 0x00000000 }, - { &GUID_Key, 4, 0x8000040C, 0x00000000 }, - { &GUID_Key, 5, 0x8000050C, 0x00000000 }, - { &GUID_Key, 6, 0x8000060C, 0x00000000 }, - { &GUID_Key, 7, 0x8000070C, 0x00000000 }, - { &GUID_Key, 8, 0x8000080C, 0x00000000 }, - { &GUID_Key, 9, 0x8000090C, 0x00000000 }, - { &GUID_Key, 10, 0x80000A0C, 0x00000000 }, - { &GUID_Key, 11, 0x80000B0C, 0x00000000 }, - { &GUID_Key, 12, 0x80000C0C, 0x00000000 }, - { &GUID_Key, 13, 0x80000D0C, 0x00000000 }, - { &GUID_Key, 14, 0x80000E0C, 0x00000000 }, - { &GUID_Key, 15, 0x80000F0C, 0x00000000 }, - { &GUID_Key, 16, 0x8000100C, 0x00000000 }, - { &GUID_Key, 17, 0x8000110C, 0x00000000 }, - { &GUID_Key, 18, 0x8000120C, 0x00000000 }, - { &GUID_Key, 19, 0x8000130C, 0x00000000 }, - { &GUID_Key, 20, 0x8000140C, 0x00000000 }, - { &GUID_Key, 21, 0x8000150C, 0x00000000 }, - { &GUID_Key, 22, 0x8000160C, 0x00000000 }, - { &GUID_Key, 23, 0x8000170C, 0x00000000 }, - { &GUID_Key, 24, 0x8000180C, 0x00000000 }, - { &GUID_Key, 25, 0x8000190C, 0x00000000 }, - { &GUID_Key, 26, 0x80001A0C, 0x00000000 }, - { &GUID_Key, 27, 0x80001B0C, 0x00000000 }, - { &GUID_Key, 28, 0x80001C0C, 0x00000000 }, - { &GUID_Key, 29, 0x80001D0C, 0x00000000 }, - { &GUID_Key, 30, 0x80001E0C, 0x00000000 }, - { &GUID_Key, 31, 0x80001F0C, 0x00000000 }, - { &GUID_Key, 32, 0x8000200C, 0x00000000 }, - { &GUID_Key, 33, 0x8000210C, 0x00000000 }, - { &GUID_Key, 34, 0x8000220C, 0x00000000 }, - { &GUID_Key, 35, 0x8000230C, 0x00000000 }, - { &GUID_Key, 36, 0x8000240C, 0x00000000 }, - { &GUID_Key, 37, 0x8000250C, 0x00000000 }, - { &GUID_Key, 38, 0x8000260C, 0x00000000 }, - { &GUID_Key, 39, 0x8000270C, 0x00000000 }, - { &GUID_Key, 40, 0x8000280C, 0x00000000 }, - { &GUID_Key, 41, 0x8000290C, 0x00000000 }, - { &GUID_Key, 42, 0x80002A0C, 0x00000000 }, - { &GUID_Key, 43, 0x80002B0C, 0x00000000 }, - { &GUID_Key, 44, 0x80002C0C, 0x00000000 }, - { &GUID_Key, 45, 0x80002D0C, 0x00000000 }, - { &GUID_Key, 46, 0x80002E0C, 0x00000000 }, - { &GUID_Key, 47, 0x80002F0C, 0x00000000 }, - { &GUID_Key, 48, 0x8000300C, 0x00000000 }, - { &GUID_Key, 49, 0x8000310C, 0x00000000 }, - { &GUID_Key, 50, 0x8000320C, 0x00000000 }, - { &GUID_Key, 51, 0x8000330C, 0x00000000 }, - { &GUID_Key, 52, 0x8000340C, 0x00000000 }, - { &GUID_Key, 53, 0x8000350C, 0x00000000 }, - { &GUID_Key, 54, 0x8000360C, 0x00000000 }, - { &GUID_Key, 55, 0x8000370C, 0x00000000 }, - { &GUID_Key, 56, 0x8000380C, 0x00000000 }, - { &GUID_Key, 57, 0x8000390C, 0x00000000 }, - { &GUID_Key, 58, 0x80003A0C, 0x00000000 }, - { &GUID_Key, 59, 0x80003B0C, 0x00000000 }, - { &GUID_Key, 60, 0x80003C0C, 0x00000000 }, - { &GUID_Key, 61, 0x80003D0C, 0x00000000 }, - { &GUID_Key, 62, 0x80003E0C, 0x00000000 }, - { &GUID_Key, 63, 0x80003F0C, 0x00000000 }, - { &GUID_Key, 64, 0x8000400C, 0x00000000 }, - { &GUID_Key, 65, 0x8000410C, 0x00000000 }, - { &GUID_Key, 66, 0x8000420C, 0x00000000 }, - { &GUID_Key, 67, 0x8000430C, 0x00000000 }, - { &GUID_Key, 68, 0x8000440C, 0x00000000 }, - { &GUID_Key, 69, 0x8000450C, 0x00000000 }, - { &GUID_Key, 70, 0x8000460C, 0x00000000 }, - { &GUID_Key, 71, 0x8000470C, 0x00000000 }, - { &GUID_Key, 72, 0x8000480C, 0x00000000 }, - { &GUID_Key, 73, 0x8000490C, 0x00000000 }, - { &GUID_Key, 74, 0x80004A0C, 0x00000000 }, - { &GUID_Key, 75, 0x80004B0C, 0x00000000 }, - { &GUID_Key, 76, 0x80004C0C, 0x00000000 }, - { &GUID_Key, 77, 0x80004D0C, 0x00000000 }, - { &GUID_Key, 78, 0x80004E0C, 0x00000000 }, - { &GUID_Key, 79, 0x80004F0C, 0x00000000 }, - { &GUID_Key, 80, 0x8000500C, 0x00000000 }, - { &GUID_Key, 81, 0x8000510C, 0x00000000 }, - { &GUID_Key, 82, 0x8000520C, 0x00000000 }, - { &GUID_Key, 83, 0x8000530C, 0x00000000 }, - { &GUID_Key, 84, 0x8000540C, 0x00000000 }, - { &GUID_Key, 85, 0x8000550C, 0x00000000 }, - { &GUID_Key, 86, 0x8000560C, 0x00000000 }, - { &GUID_Key, 87, 0x8000570C, 0x00000000 }, - { &GUID_Key, 88, 0x8000580C, 0x00000000 }, - { &GUID_Key, 89, 0x8000590C, 0x00000000 }, - { &GUID_Key, 90, 0x80005A0C, 0x00000000 }, - { &GUID_Key, 91, 0x80005B0C, 0x00000000 }, - { &GUID_Key, 92, 0x80005C0C, 0x00000000 }, - { &GUID_Key, 93, 0x80005D0C, 0x00000000 }, - { &GUID_Key, 94, 0x80005E0C, 0x00000000 }, - { &GUID_Key, 95, 0x80005F0C, 0x00000000 }, - { &GUID_Key, 96, 0x8000600C, 0x00000000 }, - { &GUID_Key, 97, 0x8000610C, 0x00000000 }, - { &GUID_Key, 98, 0x8000620C, 0x00000000 }, - { &GUID_Key, 99, 0x8000630C, 0x00000000 }, - { &GUID_Key, 100, 0x8000640C, 0x00000000 }, - { &GUID_Key, 101, 0x8000650C, 0x00000000 }, - { &GUID_Key, 102, 0x8000660C, 0x00000000 }, - { &GUID_Key, 103, 0x8000670C, 0x00000000 }, - { &GUID_Key, 104, 0x8000680C, 0x00000000 }, - { &GUID_Key, 105, 0x8000690C, 0x00000000 }, - { &GUID_Key, 106, 0x80006A0C, 0x00000000 }, - { &GUID_Key, 107, 0x80006B0C, 0x00000000 }, - { &GUID_Key, 108, 0x80006C0C, 0x00000000 }, - { &GUID_Key, 109, 0x80006D0C, 0x00000000 }, - { &GUID_Key, 110, 0x80006E0C, 0x00000000 }, - { &GUID_Key, 111, 0x80006F0C, 0x00000000 }, - { &GUID_Key, 112, 0x8000700C, 0x00000000 }, - { &GUID_Key, 113, 0x8000710C, 0x00000000 }, - { &GUID_Key, 114, 0x8000720C, 0x00000000 }, - { &GUID_Key, 115, 0x8000730C, 0x00000000 }, - { &GUID_Key, 116, 0x8000740C, 0x00000000 }, - { &GUID_Key, 117, 0x8000750C, 0x00000000 }, - { &GUID_Key, 118, 0x8000760C, 0x00000000 }, - { &GUID_Key, 119, 0x8000770C, 0x00000000 }, - { &GUID_Key, 120, 0x8000780C, 0x00000000 }, - { &GUID_Key, 121, 0x8000790C, 0x00000000 }, - { &GUID_Key, 122, 0x80007A0C, 0x00000000 }, - { &GUID_Key, 123, 0x80007B0C, 0x00000000 }, - { &GUID_Key, 124, 0x80007C0C, 0x00000000 }, - { &GUID_Key, 125, 0x80007D0C, 0x00000000 }, - { &GUID_Key, 126, 0x80007E0C, 0x00000000 }, - { &GUID_Key, 127, 0x80007F0C, 0x00000000 }, - { &GUID_Key, 128, 0x8000800C, 0x00000000 }, - { &GUID_Key, 129, 0x8000810C, 0x00000000 }, - { &GUID_Key, 130, 0x8000820C, 0x00000000 }, - { &GUID_Key, 131, 0x8000830C, 0x00000000 }, - { &GUID_Key, 132, 0x8000840C, 0x00000000 }, - { &GUID_Key, 133, 0x8000850C, 0x00000000 }, - { &GUID_Key, 134, 0x8000860C, 0x00000000 }, - { &GUID_Key, 135, 0x8000870C, 0x00000000 }, - { &GUID_Key, 136, 0x8000880C, 0x00000000 }, - { &GUID_Key, 137, 0x8000890C, 0x00000000 }, - { &GUID_Key, 138, 0x80008A0C, 0x00000000 }, - { &GUID_Key, 139, 0x80008B0C, 0x00000000 }, - { &GUID_Key, 140, 0x80008C0C, 0x00000000 }, - { &GUID_Key, 141, 0x80008D0C, 0x00000000 }, - { &GUID_Key, 142, 0x80008E0C, 0x00000000 }, - { &GUID_Key, 143, 0x80008F0C, 0x00000000 }, - { &GUID_Key, 144, 0x8000900C, 0x00000000 }, - { &GUID_Key, 145, 0x8000910C, 0x00000000 }, - { &GUID_Key, 146, 0x8000920C, 0x00000000 }, - { &GUID_Key, 147, 0x8000930C, 0x00000000 }, - { &GUID_Key, 148, 0x8000940C, 0x00000000 }, - { &GUID_Key, 149, 0x8000950C, 0x00000000 }, - { &GUID_Key, 150, 0x8000960C, 0x00000000 }, - { &GUID_Key, 151, 0x8000970C, 0x00000000 }, - { &GUID_Key, 152, 0x8000980C, 0x00000000 }, - { &GUID_Key, 153, 0x8000990C, 0x00000000 }, - { &GUID_Key, 154, 0x80009A0C, 0x00000000 }, - { &GUID_Key, 155, 0x80009B0C, 0x00000000 }, - { &GUID_Key, 156, 0x80009C0C, 0x00000000 }, - { &GUID_Key, 157, 0x80009D0C, 0x00000000 }, - { &GUID_Key, 158, 0x80009E0C, 0x00000000 }, - { &GUID_Key, 159, 0x80009F0C, 0x00000000 }, - { &GUID_Key, 160, 0x8000A00C, 0x00000000 }, - { &GUID_Key, 161, 0x8000A10C, 0x00000000 }, - { &GUID_Key, 162, 0x8000A20C, 0x00000000 }, - { &GUID_Key, 163, 0x8000A30C, 0x00000000 }, - { &GUID_Key, 164, 0x8000A40C, 0x00000000 }, - { &GUID_Key, 165, 0x8000A50C, 0x00000000 }, - { &GUID_Key, 166, 0x8000A60C, 0x00000000 }, - { &GUID_Key, 167, 0x8000A70C, 0x00000000 }, - { &GUID_Key, 168, 0x8000A80C, 0x00000000 }, - { &GUID_Key, 169, 0x8000A90C, 0x00000000 }, - { &GUID_Key, 170, 0x8000AA0C, 0x00000000 }, - { &GUID_Key, 171, 0x8000AB0C, 0x00000000 }, - { &GUID_Key, 172, 0x8000AC0C, 0x00000000 }, - { &GUID_Key, 173, 0x8000AD0C, 0x00000000 }, - { &GUID_Key, 174, 0x8000AE0C, 0x00000000 }, - { &GUID_Key, 175, 0x8000AF0C, 0x00000000 }, - { &GUID_Key, 176, 0x8000B00C, 0x00000000 }, - { &GUID_Key, 177, 0x8000B10C, 0x00000000 }, - { &GUID_Key, 178, 0x8000B20C, 0x00000000 }, - { &GUID_Key, 179, 0x8000B30C, 0x00000000 }, - { &GUID_Key, 180, 0x8000B40C, 0x00000000 }, - { &GUID_Key, 181, 0x8000B50C, 0x00000000 }, - { &GUID_Key, 182, 0x8000B60C, 0x00000000 }, - { &GUID_Key, 183, 0x8000B70C, 0x00000000 }, - { &GUID_Key, 184, 0x8000B80C, 0x00000000 }, - { &GUID_Key, 185, 0x8000B90C, 0x00000000 }, - { &GUID_Key, 186, 0x8000BA0C, 0x00000000 }, - { &GUID_Key, 187, 0x8000BB0C, 0x00000000 }, - { &GUID_Key, 188, 0x8000BC0C, 0x00000000 }, - { &GUID_Key, 189, 0x8000BD0C, 0x00000000 }, - { &GUID_Key, 190, 0x8000BE0C, 0x00000000 }, - { &GUID_Key, 191, 0x8000BF0C, 0x00000000 }, - { &GUID_Key, 192, 0x8000C00C, 0x00000000 }, - { &GUID_Key, 193, 0x8000C10C, 0x00000000 }, - { &GUID_Key, 194, 0x8000C20C, 0x00000000 }, - { &GUID_Key, 195, 0x8000C30C, 0x00000000 }, - { &GUID_Key, 196, 0x8000C40C, 0x00000000 }, - { &GUID_Key, 197, 0x8000C50C, 0x00000000 }, - { &GUID_Key, 198, 0x8000C60C, 0x00000000 }, - { &GUID_Key, 199, 0x8000C70C, 0x00000000 }, - { &GUID_Key, 200, 0x8000C80C, 0x00000000 }, - { &GUID_Key, 201, 0x8000C90C, 0x00000000 }, - { &GUID_Key, 202, 0x8000CA0C, 0x00000000 }, - { &GUID_Key, 203, 0x8000CB0C, 0x00000000 }, - { &GUID_Key, 204, 0x8000CC0C, 0x00000000 }, - { &GUID_Key, 205, 0x8000CD0C, 0x00000000 }, - { &GUID_Key, 206, 0x8000CE0C, 0x00000000 }, - { &GUID_Key, 207, 0x8000CF0C, 0x00000000 }, - { &GUID_Key, 208, 0x8000D00C, 0x00000000 }, - { &GUID_Key, 209, 0x8000D10C, 0x00000000 }, - { &GUID_Key, 210, 0x8000D20C, 0x00000000 }, - { &GUID_Key, 211, 0x8000D30C, 0x00000000 }, - { &GUID_Key, 212, 0x8000D40C, 0x00000000 }, - { &GUID_Key, 213, 0x8000D50C, 0x00000000 }, - { &GUID_Key, 214, 0x8000D60C, 0x00000000 }, - { &GUID_Key, 215, 0x8000D70C, 0x00000000 }, - { &GUID_Key, 216, 0x8000D80C, 0x00000000 }, - { &GUID_Key, 217, 0x8000D90C, 0x00000000 }, - { &GUID_Key, 218, 0x8000DA0C, 0x00000000 }, - { &GUID_Key, 219, 0x8000DB0C, 0x00000000 }, - { &GUID_Key, 220, 0x8000DC0C, 0x00000000 }, - { &GUID_Key, 221, 0x8000DD0C, 0x00000000 }, - { &GUID_Key, 222, 0x8000DE0C, 0x00000000 }, - { &GUID_Key, 223, 0x8000DF0C, 0x00000000 }, - { &GUID_Key, 224, 0x8000E00C, 0x00000000 }, - { &GUID_Key, 225, 0x8000E10C, 0x00000000 }, - { &GUID_Key, 226, 0x8000E20C, 0x00000000 }, - { &GUID_Key, 227, 0x8000E30C, 0x00000000 }, - { &GUID_Key, 228, 0x8000E40C, 0x00000000 }, - { &GUID_Key, 229, 0x8000E50C, 0x00000000 }, - { &GUID_Key, 230, 0x8000E60C, 0x00000000 }, - { &GUID_Key, 231, 0x8000E70C, 0x00000000 }, - { &GUID_Key, 232, 0x8000E80C, 0x00000000 }, - { &GUID_Key, 233, 0x8000E90C, 0x00000000 }, - { &GUID_Key, 234, 0x8000EA0C, 0x00000000 }, - { &GUID_Key, 235, 0x8000EB0C, 0x00000000 }, - { &GUID_Key, 236, 0x8000EC0C, 0x00000000 }, - { &GUID_Key, 237, 0x8000ED0C, 0x00000000 }, - { &GUID_Key, 238, 0x8000EE0C, 0x00000000 }, - { &GUID_Key, 239, 0x8000EF0C, 0x00000000 }, - { &GUID_Key, 240, 0x8000F00C, 0x00000000 }, - { &GUID_Key, 241, 0x8000F10C, 0x00000000 }, - { &GUID_Key, 242, 0x8000F20C, 0x00000000 }, - { &GUID_Key, 243, 0x8000F30C, 0x00000000 }, - { &GUID_Key, 244, 0x8000F40C, 0x00000000 }, - { &GUID_Key, 245, 0x8000F50C, 0x00000000 }, - { &GUID_Key, 246, 0x8000F60C, 0x00000000 }, - { &GUID_Key, 247, 0x8000F70C, 0x00000000 }, - { &GUID_Key, 248, 0x8000F80C, 0x00000000 }, - { &GUID_Key, 249, 0x8000F90C, 0x00000000 }, - { &GUID_Key, 250, 0x8000FA0C, 0x00000000 }, - { &GUID_Key, 251, 0x8000FB0C, 0x00000000 }, - { &GUID_Key, 252, 0x8000FC0C, 0x00000000 }, - { &GUID_Key, 253, 0x8000FD0C, 0x00000000 }, - { &GUID_Key, 254, 0x8000FE0C, 0x00000000 }, - { &GUID_Key, 255, 0x8000FF0C, 0x00000000 }, -}; - -const DIDATAFORMAT c_dfDIKeyboard = { 24, 16, 0x00000002, 256, 256, KBD_fmt }; - - -/* Mouse */ - -static DIOBJECTDATAFORMAT PTR_fmt[] = { - { &GUID_XAxis, 0, 0x00FFFF03, 0x00000000 }, - { &GUID_YAxis, 4, 0x00FFFF03, 0x00000000 }, - { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000000 }, - { NULL, 12, 0x00FFFF0C, 0x00000000 }, - { NULL, 13, 0x00FFFF0C, 0x00000000 }, - { NULL, 14, 0x80FFFF0C, 0x00000000 }, - { NULL, 15, 0x80FFFF0C, 0x00000000 }, -}; - -const DIDATAFORMAT c_dfDIMouse = { 24, 16, 0x00000002, 16, 7, PTR_fmt }; - - -/* Joystick */ - -static DIOBJECTDATAFORMAT JOY_fmt[] = { - { &GUID_XAxis, 0, 0x80FFFF03, 0x00000100 }, - { &GUID_YAxis, 4, 0x80FFFF03, 0x00000100 }, - { &GUID_ZAxis, 8, 0x80FFFF03, 0x00000100 }, - { &GUID_RxAxis, 12, 0x80FFFF03, 0x00000100 }, - { &GUID_RyAxis, 16, 0x80FFFF03, 0x00000100 }, - { &GUID_RzAxis, 20, 0x80FFFF03, 0x00000100 }, - { &GUID_Slider, 24, 0x80FFFF03, 0x00000100 }, - { &GUID_Slider, 28, 0x80FFFF03, 0x00000100 }, - { &GUID_POV, 32, 0x80FFFF10, 0x00000000 }, - { &GUID_POV, 36, 0x80FFFF10, 0x00000000 }, - { &GUID_POV, 40, 0x80FFFF10, 0x00000000 }, - { &GUID_POV, 44, 0x80FFFF10, 0x00000000 }, - { NULL, 48, 0x80FFFF0C, 0x00000000 }, - { NULL, 49, 0x80FFFF0C, 0x00000000 }, - { NULL, 50, 0x80FFFF0C, 0x00000000 }, - { NULL, 51, 0x80FFFF0C, 0x00000000 }, - { NULL, 52, 0x80FFFF0C, 0x00000000 }, - { NULL, 53, 0x80FFFF0C, 0x00000000 }, - { NULL, 54, 0x80FFFF0C, 0x00000000 }, - { NULL, 55, 0x80FFFF0C, 0x00000000 }, - { NULL, 56, 0x80FFFF0C, 0x00000000 }, - { NULL, 57, 0x80FFFF0C, 0x00000000 }, - { NULL, 58, 0x80FFFF0C, 0x00000000 }, - { NULL, 59, 0x80FFFF0C, 0x00000000 }, - { NULL, 60, 0x80FFFF0C, 0x00000000 }, - { NULL, 61, 0x80FFFF0C, 0x00000000 }, - { NULL, 62, 0x80FFFF0C, 0x00000000 }, - { NULL, 63, 0x80FFFF0C, 0x00000000 }, - { NULL, 64, 0x80FFFF0C, 0x00000000 }, - { NULL, 65, 0x80FFFF0C, 0x00000000 }, - { NULL, 66, 0x80FFFF0C, 0x00000000 }, - { NULL, 67, 0x80FFFF0C, 0x00000000 }, - { NULL, 68, 0x80FFFF0C, 0x00000000 }, - { NULL, 69, 0x80FFFF0C, 0x00000000 }, - { NULL, 70, 0x80FFFF0C, 0x00000000 }, - { NULL, 71, 0x80FFFF0C, 0x00000000 }, - { NULL, 72, 0x80FFFF0C, 0x00000000 }, - { NULL, 73, 0x80FFFF0C, 0x00000000 }, - { NULL, 74, 0x80FFFF0C, 0x00000000 }, - { NULL, 75, 0x80FFFF0C, 0x00000000 }, - { NULL, 76, 0x80FFFF0C, 0x00000000 }, - { NULL, 77, 0x80FFFF0C, 0x00000000 }, - { NULL, 78, 0x80FFFF0C, 0x00000000 }, - { NULL, 79, 0x80FFFF0C, 0x00000000 }, -}; - -const DIDATAFORMAT c_dfDIJoystick = { 24, 16, 0x00000001, 80, 44, JOY_fmt }; - - -/* Initialization/Query functions */ -static int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static int DX5_SetColors(_THIS, int firstcolor, int ncolors, - SDL_Color *colors); -static int DX5_SetGammaRamp(_THIS, Uint16 *ramp); -static int DX5_GetGammaRamp(_THIS, Uint16 *ramp); -static void DX5_VideoQuit(_THIS); - -/* Hardware surface functions */ -static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface); -static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst); -static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); -static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key); -static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha); -static int DX5_LockHWSurface(_THIS, SDL_Surface *surface); -static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface); -static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface); -static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface); - -static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, - LPDIRECTDRAWSURFACE3 requested, Uint32 flag); - -/* Windows message handling functions */ -static void DX5_Activate(_THIS, BOOL active, BOOL minimized); -static void DX5_RealizePalette(_THIS); -static void DX5_PaletteChanged(_THIS, HWND window); -static void DX5_WinPAINT(_THIS, HDC hdc); - -/* WinDIB driver functions for manipulating gamma ramps */ -extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp); -extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp); -extern void DIB_QuitGamma(_THIS); - -/* DX5 driver bootstrap functions */ - -static int DX5_Available(void) -{ - HINSTANCE DInputDLL; - HINSTANCE DDrawDLL; - int dinput_ok; - int ddraw_ok; - - /* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */ - dinput_ok = 0; - DInputDLL = LoadLibrary(TEXT("DINPUT.DLL")); - if ( DInputDLL != NULL ) { - dinput_ok = 1; - FreeLibrary(DInputDLL); - } - ddraw_ok = 0; - DDrawDLL = LoadLibrary(TEXT("DDRAW.DLL")); - if ( DDrawDLL != NULL ) { - HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *); - LPDIRECTDRAW DDraw; - - /* Try to create a valid DirectDraw object */ - DDrawCreate = (void *)GetProcAddress(DDrawDLL, TEXT("DirectDrawCreate")); - if ( (DDrawCreate != NULL) - && !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) { - if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw, - NULL, DDSCL_NORMAL)) ) { - DDSURFACEDESC desc; - LPDIRECTDRAWSURFACE DDrawSurf; - LPDIRECTDRAWSURFACE3 DDrawSurf3; - - /* Try to create a DirectDrawSurface3 object */ - SDL_memset(&desc, 0, sizeof(desc)); - desc.dwSize = sizeof(desc); - desc.dwFlags = DDSD_CAPS; - desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY; - if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc, - &DDrawSurf, NULL)) ) { - if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf, - &IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) { - /* Yay! */ - ddraw_ok = 1; - - /* Clean up.. */ - IDirectDrawSurface3_Release(DDrawSurf3); - } - IDirectDrawSurface_Release(DDrawSurf); - } - } - IDirectDraw_Release(DDraw); - } - FreeLibrary(DDrawDLL); - } - return(dinput_ok && ddraw_ok); -} - -/* Functions for loading the DirectX functions dynamically */ -static HINSTANCE DDrawDLL = NULL; -static HINSTANCE DInputDLL = NULL; - -static void DX5_Unload(void) -{ - if ( DDrawDLL != NULL ) { - FreeLibrary(DDrawDLL); - DDrawCreate = NULL; - DDrawDLL = NULL; - } - if ( DInputDLL != NULL ) { - FreeLibrary(DInputDLL); - DInputCreate = NULL; - DInputDLL = NULL; - } -} -static int DX5_Load(void) -{ - int status; - - DX5_Unload(); - DDrawDLL = LoadLibrary(TEXT("DDRAW.DLL")); - if ( DDrawDLL != NULL ) { - DDrawCreate = (void *)GetProcAddress(DDrawDLL, - TEXT("DirectDrawCreate")); - } - DInputDLL = LoadLibrary(TEXT("DINPUT.DLL")); - if ( DInputDLL != NULL ) { - DInputCreate = (void *)GetProcAddress(DInputDLL, - TEXT("DirectInputCreateA")); - } - if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) { - status = 0; - } else { - DX5_Unload(); - status = -1; - } - return status; -} - -static void DX5_DeleteDevice(SDL_VideoDevice *this) -{ - /* Free DirectDraw object */ - if ( ddraw2 != NULL ) { - IDirectDraw2_Release(ddraw2); - } - DX5_Unload(); - if ( this ) { - if ( this->hidden ) { - SDL_free(this->hidden); - } - if ( this->gl_data ) { - SDL_free(this->gl_data); - } - SDL_free(this); - } -} - -static SDL_VideoDevice *DX5_CreateDevice(int devindex) -{ - SDL_VideoDevice *device; - - /* Load DirectX */ - if ( DX5_Load() < 0 ) { - return(NULL); - } - - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - device->gl_data = (struct SDL_PrivateGLData *) - SDL_malloc((sizeof *device->gl_data)); - } - if ( (device == NULL) || (device->hidden == NULL) || - (device->gl_data == NULL) ) { - SDL_OutOfMemory(); - DX5_DeleteDevice(device); - return(NULL); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); - SDL_memset(device->gl_data, 0, (sizeof *device->gl_data)); - - /* Set the function pointers */ - device->VideoInit = DX5_VideoInit; - device->ListModes = DX5_ListModes; - device->SetVideoMode = DX5_SetVideoMode; - device->UpdateMouse = WIN_UpdateMouse; - device->CreateYUVOverlay = DX5_CreateYUVOverlay; - device->SetColors = DX5_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = DX5_VideoQuit; - device->AllocHWSurface = DX5_AllocHWSurface; - device->CheckHWBlit = DX5_CheckHWBlit; - device->FillHWRect = DX5_FillHWRect; - device->SetHWColorKey = DX5_SetHWColorKey; - device->SetHWAlpha = DX5_SetHWAlpha; - device->LockHWSurface = DX5_LockHWSurface; - device->UnlockHWSurface = DX5_UnlockHWSurface; - device->FlipHWSurface = DX5_FlipHWSurface; - device->FreeHWSurface = DX5_FreeHWSurface; - device->SetGammaRamp = DX5_SetGammaRamp; - device->GetGammaRamp = DX5_GetGammaRamp; -#if SDL_VIDEO_OPENGL - device->GL_LoadLibrary = WIN_GL_LoadLibrary; - device->GL_GetProcAddress = WIN_GL_GetProcAddress; - device->GL_GetAttribute = WIN_GL_GetAttribute; - device->GL_MakeCurrent = WIN_GL_MakeCurrent; - device->GL_SwapBuffers = WIN_GL_SwapBuffers; -#endif - device->SetCaption = WIN_SetWMCaption; - device->SetIcon = WIN_SetWMIcon; - device->IconifyWindow = WIN_IconifyWindow; - device->GrabInput = WIN_GrabInput; - device->GetWMInfo = WIN_GetWMInfo; - device->FreeWMCursor = WIN_FreeWMCursor; - device->CreateWMCursor = WIN_CreateWMCursor; - device->ShowWMCursor = WIN_ShowWMCursor; - device->WarpWMCursor = WIN_WarpWMCursor; - device->CheckMouseMode = WIN_CheckMouseMode; - device->InitOSKeymap = DX5_InitOSKeymap; - device->PumpEvents = DX5_PumpEvents; - - /* Set up the windows message handling functions */ - WIN_Activate = DX5_Activate; - WIN_RealizePalette = DX5_RealizePalette; - WIN_PaletteChanged = DX5_PaletteChanged; - WIN_WinPAINT = DX5_WinPAINT; - HandleMessage = DX5_HandleMessage; - - device->free = DX5_DeleteDevice; - - /* We're finally ready */ - return device; -} - -VideoBootStrap DIRECTX_bootstrap = { - "directx", "Win95/98/2000 DirectX", - DX5_Available, DX5_CreateDevice -}; - -static int cmpmodes(const void *va, const void *vb) -{ - SDL_Rect *a = *(SDL_Rect **)va; - SDL_Rect *b = *(SDL_Rect **)vb; - if ( a->w == b->w ) - return b->h - a->h; - else - return b->w - a->w; -} - -static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata) -{ - SDL_VideoDevice *this = (SDL_VideoDevice *)udata; - struct DX5EnumRect *enumrect; -#if defined(NONAMELESSUNION) - int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount; - int refreshRate = desc->u2.dwRefreshRate; -#else - int bpp = desc->ddpfPixelFormat.dwRGBBitCount; - int refreshRate = desc->dwRefreshRate; -#endif - int maxRefreshRate; - - if ( desc->dwWidth <= SDL_desktop_mode.dmPelsWidth && - desc->dwHeight <= SDL_desktop_mode.dmPelsHeight ) { - maxRefreshRate = SDL_desktop_mode.dmDisplayFrequency; - } else { - maxRefreshRate = 85; /* safe value? */ - } - - switch (bpp) { - case 8: - case 16: - case 24: - case 32: - bpp /= 8; --bpp; - if ( enumlists[bpp] && - enumlists[bpp]->r.w == (Uint16)desc->dwWidth && - enumlists[bpp]->r.h == (Uint16)desc->dwHeight ) { - if ( refreshRate > enumlists[bpp]->refreshRate && - refreshRate <= maxRefreshRate ) { - enumlists[bpp]->refreshRate = refreshRate; -#ifdef DDRAW_DEBUG - fprintf(stderr, "New refresh rate for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate); -#endif - } - break; - } - ++SDL_nummodes[bpp]; - enumrect = (struct DX5EnumRect*)SDL_malloc(sizeof(struct DX5EnumRect)); - if ( !enumrect ) { - SDL_OutOfMemory(); - return(DDENUMRET_CANCEL); - } - enumrect->refreshRate = refreshRate; - enumrect->r.x = 0; - enumrect->r.y = 0; - enumrect->r.w = (Uint16)desc->dwWidth; - enumrect->r.h = (Uint16)desc->dwHeight; - enumrect->next = enumlists[bpp]; - enumlists[bpp] = enumrect; -#ifdef DDRAW_DEBUG - fprintf(stderr, "New mode for %d bpp: %dx%d at %d Hz\n", (bpp+1)*8, (int)desc->dwWidth, (int)desc->dwHeight, refreshRate); -#endif - break; - } - - return(DDENUMRET_OK); -} - -void SetDDerror(const char *function, int code) -{ - static char *error; - static char errbuf[1024]; - - errbuf[0] = 0; - switch (code) { - case DDERR_GENERIC: - error = "Undefined error!"; - break; - case DDERR_EXCEPTION: - error = "Exception encountered"; - break; - case DDERR_INVALIDOBJECT: - error = "Invalid object"; - break; - case DDERR_INVALIDPARAMS: - error = "Invalid parameters"; - break; - case DDERR_NOTFOUND: - error = "Object not found"; - break; - case DDERR_INVALIDRECT: - error = "Invalid rectangle"; - break; - case DDERR_INVALIDCAPS: - error = "Invalid caps member"; - break; - case DDERR_INVALIDPIXELFORMAT: - error = "Invalid pixel format"; - break; - case DDERR_OUTOFMEMORY: - error = "Out of memory"; - break; - case DDERR_OUTOFVIDEOMEMORY: - error = "Out of video memory"; - break; - case DDERR_SURFACEBUSY: - error = "Surface busy"; - break; - case DDERR_SURFACELOST: - error = "Surface was lost"; - break; - case DDERR_WASSTILLDRAWING: - error = "DirectDraw is still drawing"; - break; - case DDERR_INVALIDSURFACETYPE: - error = "Invalid surface type"; - break; - case DDERR_NOEXCLUSIVEMODE: - error = "Not in exclusive access mode"; - break; - case DDERR_NOPALETTEATTACHED: - error = "No palette attached"; - break; - case DDERR_NOPALETTEHW: - error = "No palette hardware"; - break; - case DDERR_NOT8BITCOLOR: - error = "Not 8-bit color"; - break; - case DDERR_EXCLUSIVEMODEALREADYSET: - error = "Exclusive mode was already set"; - break; - case DDERR_HWNDALREADYSET: - error = "Window handle already set"; - break; - case DDERR_HWNDSUBCLASSED: - error = "Window handle is subclassed"; - break; - case DDERR_NOBLTHW: - error = "No blit hardware"; - break; - case DDERR_IMPLICITLYCREATED: - error = "Surface was implicitly created"; - break; - case DDERR_INCOMPATIBLEPRIMARY: - error = "Incompatible primary surface"; - break; - case DDERR_NOCOOPERATIVELEVELSET: - error = "No cooperative level set"; - break; - case DDERR_NODIRECTDRAWHW: - error = "No DirectDraw hardware"; - break; - case DDERR_NOEMULATION: - error = "No emulation available"; - break; - case DDERR_NOFLIPHW: - error = "No flip hardware"; - break; - case DDERR_NOTFLIPPABLE: - error = "Surface not flippable"; - break; - case DDERR_PRIMARYSURFACEALREADYEXISTS: - error = "Primary surface already exists"; - break; - case DDERR_UNSUPPORTEDMODE: - error = "Unsupported mode"; - break; - case DDERR_WRONGMODE: - error = "Surface created in different mode"; - break; - case DDERR_UNSUPPORTED: - error = "Operation not supported"; - break; - case E_NOINTERFACE: - error = "Interface not present"; - break; - default: - SDL_snprintf(errbuf, SDL_arraysize(errbuf), - "%s: Unknown DirectDraw error: 0x%x", - function, code); - break; - } - if ( ! errbuf[0] ) { - SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); - } - SDL_SetError("%s", errbuf); - return; -} - - -static int DX5_UpdateVideoInfo(_THIS) -{ - /* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */ -#if DIRECTDRAW_VERSION <= 0x300 -#error Your version of DirectX must be greater than or equal to 5.0 -#endif -#ifndef IDirectDrawGammaControl_SetGammaRamp - /*if gamma is undefined then we really have directx <= 0x500*/ - DDCAPS DDCaps; -#else - DDCAPS_DX5 DDCaps; -#endif - HRESULT result; - - /* Fill in our hardware acceleration capabilities */ - SDL_memset(&DDCaps, 0, sizeof(DDCaps)); - DDCaps.dwSize = sizeof(DDCaps); - result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL); - if ( result != DD_OK ) { - SetDDerror("DirectDraw2::GetCaps", result); - return(-1); - } - this->info.hw_available = 1; - if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) { - this->info.blit_hw = 1; - } - if ( ((DDCaps.dwCaps & DDCAPS_COLORKEY) == DDCAPS_COLORKEY) && - ((DDCaps.dwCKeyCaps & DDCKEYCAPS_SRCBLT) == DDCKEYCAPS_SRCBLT) ) { - this->info.blit_hw_CC = 1; - } - if ( (DDCaps.dwCaps & DDCAPS_ALPHA) == DDCAPS_ALPHA ) { - /* This is only for alpha channel, and DirectX 6 - doesn't support 2D alpha blits yet, so set it 0 - */ - this->info.blit_hw_A = 0; - } - if ( (DDCaps.dwCaps & DDCAPS_CANBLTSYSMEM) == DDCAPS_CANBLTSYSMEM ) { - this->info.blit_sw = 1; - /* This isn't necessarily true, but the HEL will cover us */ - this->info.blit_sw_CC = this->info.blit_hw_CC; - this->info.blit_sw_A = this->info.blit_hw_A; - } - if ( (DDCaps.dwCaps & DDCAPS_BLTCOLORFILL) == DDCAPS_BLTCOLORFILL ) { - this->info.blit_fill = 1; - } - - /* Find out how much video memory is available */ - { DDSCAPS ddsCaps; - DWORD total_mem; - ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY; - result = IDirectDraw2_GetAvailableVidMem(ddraw2, - &ddsCaps, &total_mem, NULL); - if ( result != DD_OK ) { - total_mem = DDCaps.dwVidMemTotal; - } - this->info.video_mem = total_mem/1024; - } - return(0); -} - -int DX5_VideoInit(_THIS, SDL_PixelFormat *vformat) -{ - HRESULT result; - LPDIRECTDRAW ddraw; - int i, j; - HDC hdc; - - /* Intialize everything */ - ddraw2 = NULL; - SDL_primary = NULL; - SDL_clipper = NULL; - SDL_palette = NULL; - for ( i=0; iBitsPerPixel = GetDeviceCaps(hdc,PLANES) * - GetDeviceCaps(hdc,BITSPIXEL); - ReleaseDC(SDL_Window, hdc); - -#ifndef NO_CHANGEDISPLAYSETTINGS - /* Query for the desktop resolution */ - EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &SDL_desktop_mode); - this->info.current_w = SDL_desktop_mode.dmPelsWidth; - this->info.current_h = SDL_desktop_mode.dmPelsHeight; -#endif - - /* Enumerate the available fullscreen modes */ - for ( i=0; inext ) { - SDL_modelist[i][j] = &rect->r; - } - SDL_modelist[i][j] = NULL; - - if ( SDL_nummodes[i] > 0 ) { - SDL_qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes); - } - } - - /* Fill in some window manager capabilities */ - this->info.wm_available = 1; - - /* Fill in the video hardware capabilities */ - DX5_UpdateVideoInfo(this); - - return(0); -} - -SDL_Rect **DX5_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) -{ - int bpp; - - bpp = format->BitsPerPixel; - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - /* FIXME: No support for 1 bpp or 4 bpp formats */ - switch (bpp) { /* Does windows support other BPP? */ - case 8: - case 16: - case 24: - case 32: - bpp = (bpp/8)-1; - if ( SDL_nummodes[bpp] > 0 ) - return(SDL_modelist[bpp]); - /* Fall through */ - default: - return((SDL_Rect **)0); - } - } else { - if ( this->screen->format->BitsPerPixel == bpp ) { - return((SDL_Rect **)-1); - } else { - return((SDL_Rect **)0); - } - } -} - -/* Various screen update functions available */ -static void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects); -static void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); - -SDL_Surface *DX5_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) -{ - SDL_Surface *video; - int prev_w, prev_h; - HRESULT result; - DWORD sharemode; - DWORD style; - const DWORD directstyle = - (WS_POPUP); - const DWORD windowstyle = - (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX); - const DWORD resizestyle = - (WS_THICKFRAME|WS_MAXIMIZEBOX); - DDSURFACEDESC ddsd; - LPDIRECTDRAWSURFACE dd_surface1; - LPDIRECTDRAWSURFACE3 dd_surface3; - - SDL_resizing = 1; -#ifdef DDRAW_DEBUG - fprintf(stderr, "Setting %dx%dx%d video mode\n", width, height, bpp); -#endif - /* Clean up any previous DirectDraw surfaces */ - if ( current->hwdata ) { - this->FreeHWSurface(this, current); - current->hwdata = NULL; - } - if ( SDL_primary != NULL ) { - IDirectDrawSurface3_Release(SDL_primary); - SDL_primary = NULL; - } - -#ifndef NO_CHANGEDISPLAYSETTINGS - /* Unset any previous OpenGL fullscreen mode */ - if ( (current->flags & (SDL_OPENGL|SDL_FULLSCREEN)) == - (SDL_OPENGL|SDL_FULLSCREEN) ) { - ChangeDisplaySettings(NULL, 0); - } -#endif - - /* Clean up any GL context that may be hanging around */ - if ( current->flags & SDL_OPENGL ) { - WIN_GL_ShutDown(this); - } - - /* If we are setting a GL mode, use GDI, not DirectX (yuck) */ - if ( flags & SDL_OPENGL ) { - Uint32 Rmask, Gmask, Bmask; - - /* Recalculate the bitmasks if necessary */ - if ( bpp == current->format->BitsPerPixel ) { - video = current; - } else { - switch (bpp) { - case 15: - case 16: - if ( 0 /*DIB_SussScreenDepth() == 15*/ ) { - /* 5-5-5 */ - Rmask = 0x00007c00; - Gmask = 0x000003e0; - Bmask = 0x0000001f; - } else { - /* 5-6-5 */ - Rmask = 0x0000f800; - Gmask = 0x000007e0; - Bmask = 0x0000001f; - } - break; - case 24: - case 32: - /* GDI defined as 8-8-8 */ - Rmask = 0x00ff0000; - Gmask = 0x0000ff00; - Bmask = 0x000000ff; - break; - default: - Rmask = 0x00000000; - Gmask = 0x00000000; - Bmask = 0x00000000; - break; - } - video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, bpp, - Rmask, Gmask, Bmask, 0); - if ( video == NULL ) { - SDL_OutOfMemory(); - return(NULL); - } - } - - /* Fill in part of the video surface */ - prev_w = video->w; - prev_h = video->h; - video->flags = 0; /* Clear flags */ - video->w = width; - video->h = height; - video->pitch = SDL_CalculatePitch(video); - -#ifndef NO_CHANGEDISPLAYSETTINGS - /* Set fullscreen mode if appropriate. - Ugh, since our list of valid video modes comes from - the DirectX driver, we may not actually be able to - change to the desired resolution here. - FIXME: Should we do a closest match? - */ - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - DEVMODE settings; - BOOL changed; - - SDL_memset(&settings, 0, sizeof(DEVMODE)); - settings.dmSize = sizeof(DEVMODE); - settings.dmBitsPerPel = video->format->BitsPerPixel; - settings.dmPelsWidth = width; - settings.dmPelsHeight = height; - settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; - if ( width <= (int)SDL_desktop_mode.dmPelsWidth && - height <= (int)SDL_desktop_mode.dmPelsHeight ) { - settings.dmDisplayFrequency = SDL_desktop_mode.dmDisplayFrequency; - settings.dmFields |= DM_DISPLAYFREQUENCY; - } - changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); - if ( ! changed && (settings.dmFields & DM_DISPLAYFREQUENCY) ) { - settings.dmFields &= ~DM_DISPLAYFREQUENCY; - changed = (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); - } - if ( changed ) { - video->flags |= SDL_FULLSCREEN; - SDL_fullscreen_mode = settings; - } - } -#endif /* !NO_CHANGEDISPLAYSETTINGS */ - - style = GetWindowLong(SDL_Window, GWL_STYLE); - style &= ~(resizestyle|WS_MAXIMIZE); - if ( video->flags & SDL_FULLSCREEN ) { - style &= ~windowstyle; - style |= directstyle; - } else { - if ( flags & SDL_NOFRAME ) { - style &= ~windowstyle; - style |= directstyle; - video->flags |= SDL_NOFRAME; - } else { - style &= ~directstyle; - style |= windowstyle; - if ( flags & SDL_RESIZABLE ) { - style |= resizestyle; - video->flags |= SDL_RESIZABLE; - } - } -#if WS_MAXIMIZE - if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; -#endif - } - - /* DJM: Don't piss of anyone who has setup his own window */ - if ( !SDL_windowid ) - SetWindowLong(SDL_Window, GWL_STYLE, style); - - /* Resize the window (copied from SDL WinDIB driver) */ - if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { - RECT bounds; - int x, y; - HWND top; - UINT swp_flags; - const char *window = NULL; - const char *center = NULL; - - if ( video->w != prev_w || video->h != prev_h ) { - window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); - center = SDL_getenv("SDL_VIDEO_CENTERED"); - if ( window ) { - if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { - SDL_windowX = x; - SDL_windowY = y; - } - if ( SDL_strcmp(window, "center") == 0 ) { - center = window; - } - } - } - swp_flags = (SWP_NOCOPYBITS | SWP_SHOWWINDOW); - - bounds.left = SDL_windowX; - bounds.top = SDL_windowY; - bounds.right = SDL_windowX+video->w; - bounds.bottom = SDL_windowY+video->h; - AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); - width = bounds.right-bounds.left; - height = bounds.bottom-bounds.top; - if ( (flags & SDL_FULLSCREEN) ) { - x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; - y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; - } else if ( center ) { - x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; - y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; - } else if ( SDL_windowX || SDL_windowY || window ) { - x = bounds.left; - y = bounds.top; - } else { - x = y = -1; - swp_flags |= SWP_NOMOVE; - } - if ( flags & SDL_FULLSCREEN ) { - top = HWND_TOPMOST; - } else { - top = HWND_NOTOPMOST; - } - SetWindowPos(SDL_Window, top, x, y, width, height, swp_flags); - if ( !(flags & SDL_FULLSCREEN) ) { - SDL_windowX = SDL_bounds.left; - SDL_windowY = SDL_bounds.top; - } - SetForegroundWindow(SDL_Window); - } - SDL_resizing = 0; - - /* Set up for OpenGL */ - if ( WIN_GL_SetupWindow(this) < 0 ) { - return(NULL); - } - video->flags |= SDL_OPENGL; - return(video); - } - - /* Set the appropriate window style */ - style = GetWindowLong(SDL_Window, GWL_STYLE); - style &= ~(resizestyle|WS_MAXIMIZE); - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - style &= ~windowstyle; - style |= directstyle; - } else { - if ( flags & SDL_NOFRAME ) { - style &= ~windowstyle; - style |= directstyle; - } else { - style &= ~directstyle; - style |= windowstyle; - if ( flags & SDL_RESIZABLE ) { - style |= resizestyle; - } - } -#if WS_MAXIMIZE - if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; -#endif - } - /* DJM: Don't piss of anyone who has setup his own window */ - if ( !SDL_windowid ) - SetWindowLong(SDL_Window, GWL_STYLE, style); - - /* Set DirectDraw sharing mode.. exclusive when fullscreen */ - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - sharemode = DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE|DDSCL_ALLOWREBOOT; - } else { - sharemode = DDSCL_NORMAL; - } - result = IDirectDraw2_SetCooperativeLevel(ddraw2,SDL_Window,sharemode); - if ( result != DD_OK ) { - SetDDerror("DirectDraw2::SetCooperativeLevel", result); - return(NULL); - } - - /* Set the display mode, if we are in fullscreen mode */ - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - RECT bounds; - struct DX5EnumRect *rect; - int maxRefreshRate; - - /* Cover up desktop during mode change */ - bounds.left = 0; - bounds.top = 0; - bounds.right = GetSystemMetrics(SM_CXSCREEN); - bounds.bottom = GetSystemMetrics(SM_CYSCREEN); - AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); - SetWindowPos(SDL_Window, HWND_TOPMOST, - bounds.left, bounds.top, - bounds.right - bounds.left, - bounds.bottom - bounds.top, SWP_NOCOPYBITS); - ShowWindow(SDL_Window, SW_SHOW); - while ( GetForegroundWindow() != SDL_Window ) { - SetForegroundWindow(SDL_Window); - SDL_Delay(100); - } - - /* find maximum monitor refresh rate for this resolution */ - /* Dmitry Yakimov ftech@tula.net */ - maxRefreshRate = 0; /* system default */ - for ( rect = enumlists[bpp / 8 - 1]; rect; rect = rect->next ) { - if ( (width == rect->r.w) && (height == rect->r.h) ) { - maxRefreshRate = rect->refreshRate; - break; - } - } -#ifdef DDRAW_DEBUG - fprintf(stderr, "refresh rate = %d Hz\n", maxRefreshRate); -#endif - - result = IDirectDraw2_SetDisplayMode(ddraw2, width, height, bpp, maxRefreshRate, 0); - if ( result != DD_OK ) { - result = IDirectDraw2_SetDisplayMode(ddraw2, width, height, bpp, 0, 0); - if ( result != DD_OK ) { - /* We couldn't set fullscreen mode, try window */ - return(DX5_SetVideoMode(this, current, width, height, bpp, flags & ~SDL_FULLSCREEN)); - } - } - DX5_DInputReset(this, 1); - } else { - DX5_DInputReset(this, 0); - } - DX5_UpdateVideoInfo(this); - - /* Create a primary DirectDraw surface */ - SDL_memset(&ddsd, 0, sizeof(ddsd)); - ddsd.dwSize = sizeof(ddsd); - ddsd.dwFlags = DDSD_CAPS; - ddsd.ddsCaps.dwCaps = (DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY); - if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { - /* There's no windowed double-buffering */ - flags &= ~SDL_DOUBLEBUF; - } - if ( (flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - ddsd.dwFlags |= DDSD_BACKBUFFERCOUNT; - ddsd.ddsCaps.dwCaps |= (DDSCAPS_COMPLEX|DDSCAPS_FLIP); - ddsd.dwBackBufferCount = 1; - } - result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); - if ( (result != DD_OK) && ((flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) ) { - ddsd.dwFlags &= ~DDSD_BACKBUFFERCOUNT; - ddsd.ddsCaps.dwCaps &= ~(DDSCAPS_COMPLEX|DDSCAPS_FLIP); - ddsd.dwBackBufferCount = 0; - result = IDirectDraw2_CreateSurface(ddraw2, - &ddsd, &dd_surface1, NULL); - } - if ( result != DD_OK ) { - SetDDerror("DirectDraw2::CreateSurface(PRIMARY)", result); - return(NULL); - } - result = IDirectDrawSurface_QueryInterface(dd_surface1, - &IID_IDirectDrawSurface3, (LPVOID *)&SDL_primary); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface::QueryInterface", result); - return(NULL); - } - IDirectDrawSurface_Release(dd_surface1); - - /* Get the format of the primary DirectDraw surface */ - SDL_memset(&ddsd, 0, sizeof(ddsd)); - ddsd.dwSize = sizeof(ddsd); - ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS; - result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface::GetSurfaceDesc", result); - return(NULL); - } - if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) { - SDL_SetError("Primary DDRAW surface is not RGB format"); - return(NULL); - } - - /* Free old palette and create a new one if we're in 8-bit mode */ - if ( SDL_palette != NULL ) { - IDirectDrawPalette_Release(SDL_palette); - SDL_palette = NULL; - } -#if defined(NONAMELESSUNION) - if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) { -#else - if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) { -#endif - int i; - - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - /* We have access to the entire palette */ - for ( i=0; i<256; ++i ) { - SDL_colors[i].peFlags = - (PC_NOCOLLAPSE|PC_RESERVED); - SDL_colors[i].peRed = 0; - SDL_colors[i].peGreen = 0; - SDL_colors[i].peBlue = 0; - } - } else { - /* First 10 colors are reserved by Windows */ - for ( i=0; i<10; ++i ) { - SDL_colors[i].peFlags = PC_EXPLICIT; - SDL_colors[i].peRed = i; - SDL_colors[i].peGreen = 0; - SDL_colors[i].peBlue = 0; - } - for ( i=10; i<(10+236); ++i ) { - SDL_colors[i].peFlags = PC_NOCOLLAPSE; - SDL_colors[i].peRed = 0; - SDL_colors[i].peGreen = 0; - SDL_colors[i].peBlue = 0; - } - /* Last 10 colors are reserved by Windows */ - for ( i=246; i<256; ++i ) { - SDL_colors[i].peFlags = PC_EXPLICIT; - SDL_colors[i].peRed = i; - SDL_colors[i].peGreen = 0; - SDL_colors[i].peBlue = 0; - } - } - result = IDirectDraw2_CreatePalette(ddraw2, - (DDPCAPS_8BIT|DDPCAPS_ALLOW256), - SDL_colors, &SDL_palette, NULL); - if ( result != DD_OK ) { - SetDDerror("DirectDraw2::CreatePalette", result); - return(NULL); - } - result = IDirectDrawSurface3_SetPalette(SDL_primary, - SDL_palette); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::SetPalette", result); - return(NULL); - } - } - - /* Create our video surface using the same pixel format */ - video = current; - if ( (width != video->w) || (height != video->h) - || (video->format->BitsPerPixel != -#if defined(NONAMELESSUNION) - ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) { -#else - ddsd.ddpfPixelFormat.dwRGBBitCount) ) { -#endif - SDL_FreeSurface(video); - video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0, -#if defined(NONAMELESSUNION) - ddsd.ddpfPixelFormat.u1.dwRGBBitCount, - ddsd.ddpfPixelFormat.u2.dwRBitMask, - ddsd.ddpfPixelFormat.u3.dwGBitMask, - ddsd.ddpfPixelFormat.u4.dwBBitMask, -#else - ddsd.ddpfPixelFormat.dwRGBBitCount, - ddsd.ddpfPixelFormat.dwRBitMask, - ddsd.ddpfPixelFormat.dwGBitMask, - ddsd.ddpfPixelFormat.dwBBitMask, -#endif - 0); - if ( video == NULL ) { - SDL_OutOfMemory(); - return(NULL); - } - prev_w = video->w; - prev_h = video->h; - video->w = width; - video->h = height; - video->pitch = 0; - } - video->flags = 0; /* Clear flags */ - - /* If not fullscreen, locking is possible, but it doesn't do what - the caller really expects -- if the locked surface is written to, - the appropriate portion of the entire screen is modified, not - the application window, as we would like. - Note that it is still possible to write directly to display - memory, but the application must respect the clip list of - the surface. There might be some odd timing interactions - involving clip list updates and background refreshing as - Windows moves other windows across our window. - We currently don't support this, even though it might be a - good idea since BeOS has an implementation of BDirectWindow - that does the same thing. This would be most useful for - applications that do complete screen updates every frame. - -- Fixme? - */ - if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { - /* Necessary if we're going from fullscreen to window */ - if ( video->pixels == NULL ) { - video->pitch = (width*video->format->BytesPerPixel); - /* Pitch needs to be QWORD (8-byte) aligned */ - video->pitch = (video->pitch + 7) & ~7; - video->pixels = (void *)SDL_malloc(video->h*video->pitch); - if ( video->pixels == NULL ) { - if ( video != current ) { - SDL_FreeSurface(video); - } - SDL_OutOfMemory(); - return(NULL); - } - } - dd_surface3 = NULL; -#if 0 /* FIXME: enable this when SDL consistently reports lost surfaces */ - if ( (flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - video->flags |= SDL_HWSURFACE; - } else { - video->flags |= SDL_SWSURFACE; - } -#else - video->flags |= SDL_SWSURFACE; -#endif - if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) { - video->flags |= SDL_RESIZABLE; - } - if ( flags & SDL_NOFRAME ) { - video->flags |= SDL_NOFRAME; - } - } else { - /* Necessary if we're going from window to fullscreen */ - if ( video->pixels != NULL ) { - SDL_free(video->pixels); - video->pixels = NULL; - } - dd_surface3 = SDL_primary; - video->flags |= SDL_HWSURFACE; - } - - /* See if the primary surface has double-buffering enabled */ - if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) { - video->flags |= SDL_DOUBLEBUF; - } - - /* Allocate the SDL surface associated with the primary surface */ - if ( DX5_AllocDDSurface(this, video, dd_surface3, - video->flags&SDL_HWSURFACE) < 0 ) { - if ( video != current ) { - SDL_FreeSurface(video); - } - return(NULL); - } - - /* Use the appropriate blitting function */ - if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - video->flags |= SDL_FULLSCREEN; - if ( video->format->palette != NULL ) { - video->flags |= SDL_HWPALETTE; - } - this->UpdateRects = DX5_DirectUpdate; - } else { - this->UpdateRects = DX5_WindowUpdate; - } - - /* Make our window the proper size, set the clipper, then show it */ - if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) { - /* Create and set a clipper on our primary surface */ - if ( SDL_clipper == NULL ) { - result = IDirectDraw2_CreateClipper(ddraw2, - 0, &SDL_clipper, NULL); - if ( result != DD_OK ) { - if ( video != current ) { - SDL_FreeSurface(video); - } - SetDDerror("DirectDraw2::CreateClipper",result); - return(NULL); - } - } - result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window); - if ( result != DD_OK ) { - if ( video != current ) { - SDL_FreeSurface(video); - } - SetDDerror("DirectDrawClipper::SetHWnd", result); - return(NULL); - } - result = IDirectDrawSurface3_SetClipper(SDL_primary, - SDL_clipper); - if ( result != DD_OK ) { - if ( video != current ) { - SDL_FreeSurface(video); - } - SetDDerror("DirectDrawSurface3::SetClipper", result); - return(NULL); - } - - /* Resize the window (copied from SDL WinDIB driver) */ - if ( !SDL_windowid && !IsZoomed(SDL_Window) ) { - RECT bounds; - int x, y; - UINT swp_flags; - const char *window = NULL; - const char *center = NULL; - - if ( video->w != prev_w || video->h != prev_h ) { - window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); - center = SDL_getenv("SDL_VIDEO_CENTERED"); - if ( window ) { - if ( SDL_sscanf(window, "%d,%d", &x, &y) == 2 ) { - SDL_windowX = x; - SDL_windowY = y; - } - if ( SDL_strcmp(window, "center") == 0 ) { - center = window; - } - } - } - swp_flags = SWP_NOCOPYBITS; - - bounds.left = SDL_windowX; - bounds.top = SDL_windowY; - bounds.right = SDL_windowX+video->w; - bounds.bottom = SDL_windowY+video->h; - AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), (GetMenu(SDL_Window) != NULL), 0); - width = bounds.right-bounds.left; - height = bounds.bottom-bounds.top; - if ( center ) { - x = (GetSystemMetrics(SM_CXSCREEN)-width)/2; - y = (GetSystemMetrics(SM_CYSCREEN)-height)/2; - } else if ( SDL_windowX || SDL_windowY || window ) { - x = bounds.left; - y = bounds.top; - } else { - x = y = -1; - swp_flags |= SWP_NOMOVE; - } - SetWindowPos(SDL_Window, HWND_NOTOPMOST, x, y, width, height, swp_flags); - SDL_windowX = SDL_bounds.left; - SDL_windowY = SDL_bounds.top; - } - - } - ShowWindow(SDL_Window, SW_SHOW); - SetForegroundWindow(SDL_Window); - SDL_resizing = 0; - - /* JC 14 Mar 2006 - Flush the message loop or this can cause big problems later - Especially if the user decides to use dialog boxes or assert()! - */ - WIN_FlushMessageQueue(); - - /* We're live! */ - return(video); -} - -struct private_hwdata { - LPDIRECTDRAWSURFACE3 dd_surface; - LPDIRECTDRAWSURFACE3 dd_writebuf; -}; - -static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, - LPDIRECTDRAWSURFACE3 requested, Uint32 flag) -{ - LPDIRECTDRAWSURFACE dd_surface1; - LPDIRECTDRAWSURFACE3 dd_surface3; - DDSURFACEDESC ddsd; - HRESULT result; - - /* Clear the hardware flag, in case we fail */ - surface->flags &= ~flag; - - /* Allocate the hardware acceleration data */ - surface->hwdata = (struct private_hwdata *) - SDL_malloc(sizeof(*surface->hwdata)); - if ( surface->hwdata == NULL ) { - SDL_OutOfMemory(); - return(-1); - } - dd_surface3 = NULL; - - /* Set up the surface description */ - SDL_memset(&ddsd, 0, sizeof(ddsd)); - ddsd.dwSize = sizeof(ddsd); - ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS| - DDSD_PITCH|DDSD_PIXELFORMAT); - ddsd.dwWidth = surface->w; - ddsd.dwHeight= surface->h; -#if defined(NONAMELESSUNION) - ddsd.u1.lPitch = surface->pitch; -#else - ddsd.lPitch = surface->pitch; -#endif - if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) { - ddsd.ddsCaps.dwCaps = - (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY); - } else { - ddsd.ddsCaps.dwCaps = - (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY); - } - ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); - ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; - if ( surface->format->palette ) { - ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8; - } -#if defined(NONAMELESSUNION) - ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel; - ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask; - ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask; - ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask; -#else - ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel; - ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask; - ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask; - ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask; -#endif - - /* Create the DirectDraw video surface */ - if ( requested != NULL ) { - dd_surface3 = requested; - } else { - result = IDirectDraw2_CreateSurface(ddraw2, - &ddsd, &dd_surface1, NULL); - if ( result != DD_OK ) { - SetDDerror("DirectDraw2::CreateSurface", result); - goto error_end; - } - result = IDirectDrawSurface_QueryInterface(dd_surface1, - &IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3); - IDirectDrawSurface_Release(dd_surface1); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface::QueryInterface", result); - goto error_end; - } - } - - if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) { - /* Check to see whether the surface actually ended up - in video memory, and fail if not. We expect the - surfaces we create here to actually be in hardware! - */ - result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::GetCaps", result); - goto error_end; - } - if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) != - DDSCAPS_VIDEOMEMORY ) { - SDL_SetError("No room in video memory"); - goto error_end; - } - } else { - /* Try to hook our surface memory */ - ddsd.dwFlags = DDSD_LPSURFACE; - ddsd.lpSurface = surface->pixels; - result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3, - &ddsd, 0); - if ( result != DD_OK ) { - SetDDerror("DirectDraw2::SetSurfaceDesc", result); - goto error_end; - } - - } - - /* Make sure the surface format was set properly */ - SDL_memset(&ddsd, 0, sizeof(ddsd)); - ddsd.dwSize = sizeof(ddsd); - result = IDirectDrawSurface3_Lock(dd_surface3, NULL, - &ddsd, (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::Lock", result); - goto error_end; - } - IDirectDrawSurface3_Unlock(dd_surface3, NULL); - - if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) { - if ( ddsd.lpSurface != surface->pixels ) { - SDL_SetError("DDraw didn't use SDL surface memory"); - goto error_end; - } - if ( -#if defined(NONAMELESSUNION) - ddsd.u1.lPitch -#else - ddsd.lPitch -#endif - != (LONG)surface->pitch ) { - SDL_SetError("DDraw created surface with wrong pitch"); - goto error_end; - } - } else { -#if defined(NONAMELESSUNION) - surface->pitch = (Uint16)ddsd.u1.lPitch; -#else - surface->pitch = (Uint16)ddsd.lPitch; -#endif - } -#if defined(NONAMELESSUNION) - if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount != - surface->format->BitsPerPixel) || - (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) || - (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) || - (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){ -#else - if ( (ddsd.ddpfPixelFormat.dwRGBBitCount != - surface->format->BitsPerPixel) || - (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) || - (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) || - (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){ -#endif - SDL_SetError("DDraw didn't use SDL surface description"); - goto error_end; - } - if ( (ddsd.dwWidth != (DWORD)surface->w) || - (ddsd.dwHeight != (DWORD)surface->h) ) { - SDL_SetError("DDraw created surface with wrong size"); - goto error_end; - } - - /* Set the surface private data */ - surface->flags |= flag; - surface->hwdata->dd_surface = dd_surface3; - if ( (surface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { - LPDIRECTDRAWSURFACE3 dd_writebuf; - - ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER; - result = IDirectDrawSurface3_GetAttachedSurface(dd_surface3, - &ddsd.ddsCaps, &dd_writebuf); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::GetAttachedSurface", - result); - } else { - dd_surface3 = dd_writebuf; - } - } - surface->hwdata->dd_writebuf = dd_surface3; - - /* We're ready to go! */ - return(0); - - /* Okay, so goto's are cheesy, but there are so many possible - errors in this function, and the cleanup is the same in - every single case. Is there a better way, other than deeply - nesting the code? - */ -error_end: - if ( (dd_surface3 != NULL) && (dd_surface3 != requested) ) { - IDirectDrawSurface_Release(dd_surface3); - } - SDL_free(surface->hwdata); - surface->hwdata = NULL; - return(-1); -} - -static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface) -{ - /* DDraw limitation -- you need to set cooperative level first */ - if ( SDL_primary == NULL ) { - SDL_SetError("You must set a non-GL video mode first"); - return(-1); - } - return(DX5_AllocDDSurface(this, surface, NULL, SDL_HWSURFACE)); -} - -#ifdef DDRAW_DEBUG -void PrintSurface(char *title, LPDIRECTDRAWSURFACE3 surface, Uint32 flags) -{ - DDSURFACEDESC ddsd; - - /* Lock and load! */ - SDL_memset(&ddsd, 0, sizeof(ddsd)); - ddsd.dwSize = sizeof(ddsd); - if ( IDirectDrawSurface3_Lock(surface, NULL, &ddsd, - (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL) != DD_OK ) { - return; - } - IDirectDrawSurface3_Unlock(surface, NULL); - - fprintf(stderr, "%s:\n", title); - fprintf(stderr, "\tSize: %dx%d in %s at %ld bpp (pitch = %ld)\n", - ddsd.dwWidth, ddsd.dwHeight, - (flags & SDL_HWSURFACE) ? "hardware" : "software", -#if defined(NONAMELESSUNION) - ddsd.ddpfPixelFormat.u1.dwRGBBitCount, ddsd.u1.lPitch); -#else - ddsd.ddpfPixelFormat.dwRGBBitCount, ddsd.lPitch); -#endif - fprintf(stderr, "\tR = 0x%X, G = 0x%X, B = 0x%X\n", -#if defined(NONAMELESSUNION) - ddsd.ddpfPixelFormat.u2.dwRBitMask, - ddsd.ddpfPixelFormat.u3.dwGBitMask, - ddsd.ddpfPixelFormat.u4.dwBBitMask); -#else - ddsd.ddpfPixelFormat.dwRBitMask, - ddsd.ddpfPixelFormat.dwGBitMask, - ddsd.ddpfPixelFormat.dwBBitMask); -#endif -} -#endif /* DDRAW_DEBUG */ - -static int DX5_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, - SDL_Surface *dst, SDL_Rect *dstrect) -{ - LPDIRECTDRAWSURFACE3 src_surface; - LPDIRECTDRAWSURFACE3 dst_surface; - DWORD flags; - RECT rect; - HRESULT result; - - /* Set it up.. the desination must have a DDRAW surface */ - src_surface = src->hwdata->dd_writebuf; - dst_surface = dst->hwdata->dd_writebuf; - rect.top = (LONG)srcrect->y; - rect.bottom = (LONG)srcrect->y+srcrect->h; - rect.left = (LONG)srcrect->x; - rect.right = (LONG)srcrect->x+srcrect->w; - if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) - flags = DDBLTFAST_SRCCOLORKEY; - else - flags = DDBLTFAST_NOCOLORKEY; - /* FIXME: We can remove this flag for _really_ fast blit queuing, - but it will affect the return values of locks and flips. - */ - flags |= DDBLTFAST_WAIT; - - /* Do the blit! */ - result = IDirectDrawSurface3_BltFast(dst_surface, - dstrect->x, dstrect->y, src_surface, &rect, flags); - if ( result != DD_OK ) { - if ( result == DDERR_SURFACELOST ) { - result = IDirectDrawSurface3_Restore(src_surface); - result = IDirectDrawSurface3_Restore(dst_surface); - /* The surfaces need to be reloaded with artwork */ - SDL_SetError("Blit surfaces were lost, reload them"); - return(-2); - } - SetDDerror("IDirectDrawSurface3::BltFast", result); -#ifdef DDRAW_DEBUG - fprintf(stderr, "Original dest rect: %dx%d at %d,%d\n", dstrect->w, dstrect->h, dstrect->x, dstrect->y); - fprintf(stderr, "HW accelerated %sblit to from 0x%p to 0x%p at (%d,%d)\n", - (src->flags & SDL_SRCCOLORKEY) ? "colorkey " : "", src, dst, - dstrect->x, dstrect->y); - PrintSurface("SRC", src_surface, src->flags); - PrintSurface("DST", dst_surface, dst->flags); - fprintf(stderr, "Source rectangle: (%d,%d) - (%d,%d)\n", - rect.left, rect.top, rect.right, rect.bottom); -#endif - /* Unexpected error, fall back to software blit */ - return(src->map->sw_blit(src, srcrect, dst, dstrect)); - } - return(0); -} - -static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) -{ - int accelerated; - - /* We need to have a DDraw surface for HW blits */ - if ( (src->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) { - /* Allocate a DDraw surface for the blit */ - if ( src->hwdata == NULL ) { - DX5_AllocDDSurface(this, src, NULL, SDL_SWSURFACE); - } - } - if ( src->hwdata == NULL ) { - return(0); - } - - /* Set initial acceleration on */ - src->flags |= SDL_HWACCEL; - - /* Set the surface attributes */ - if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { - if ( DX5_SetHWColorKey(this, src, src->format->colorkey) < 0 ) { - src->flags &= ~SDL_HWACCEL; - } - } - if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { - if ( DX5_SetHWAlpha(this, src, src->format->alpha) < 0 ) { - src->flags &= ~SDL_HWACCEL; - } - } - - /* Check to see if final surface blit is accelerated */ - accelerated = !!(src->flags & SDL_HWACCEL); - if ( accelerated ) { -#ifdef DDRAW_DEBUG - fprintf(stderr, "Setting accelerated blit on 0x%p\n", src); -#endif - src->map->hw_blit = DX5_HWAccelBlit; - } - return(accelerated); -} - -static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color) -{ - LPDIRECTDRAWSURFACE3 dst_surface; - RECT area; - DDBLTFX bltfx; - HRESULT result; - -#ifdef DDRAW_DEBUG - fprintf(stderr, "HW accelerated fill at (%d,%d)\n", dstrect->x, dstrect->y); -#endif - dst_surface = dst->hwdata->dd_writebuf; - area.top = (LONG)dstrect->y; - area.bottom = (LONG)dstrect->y+dstrect->h; - area.left = (LONG)dstrect->x; - area.right = (LONG)dstrect->x+dstrect->w; - bltfx.dwSize = sizeof(bltfx); -#if defined(NONAMELESSUNION) - bltfx.u5.dwFillColor = color; -#else - bltfx.dwFillColor = color; -#endif - result = IDirectDrawSurface3_Blt(dst_surface, - &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx); - if ( result == DDERR_SURFACELOST ) { - IDirectDrawSurface3_Restore(dst_surface); - result = IDirectDrawSurface3_Blt(dst_surface, - &area, NULL, NULL, DDBLT_COLORFILL|DDBLT_WAIT, &bltfx); - } - if ( result != DD_OK ) { - SetDDerror("IDirectDrawSurface3::Blt", result); - return(-1); - } - return(0); -} - -static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) -{ - DDCOLORKEY colorkey; - HRESULT result; - - /* Set the surface colorkey */ - colorkey.dwColorSpaceLowValue = key; - colorkey.dwColorSpaceHighValue = key; - result = IDirectDrawSurface3_SetColorKey( - surface->hwdata->dd_surface, DDCKEY_SRCBLT, &colorkey); - if ( result != DD_OK ) { - SetDDerror("IDirectDrawSurface3::SetColorKey", result); - return(-1); - } - return(0); -} -static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha) -{ - return(-1); -} - -static int DX5_LockHWSurface(_THIS, SDL_Surface *surface) -{ - HRESULT result; - LPDIRECTDRAWSURFACE3 dd_surface; - DDSURFACEDESC ddsd; - - /* Lock and load! */ - dd_surface = surface->hwdata->dd_writebuf; - SDL_memset(&ddsd, 0, sizeof(ddsd)); - ddsd.dwSize = sizeof(ddsd); - result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd, - (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); - if ( result == DDERR_SURFACELOST ) { - result = IDirectDrawSurface3_Restore( - surface->hwdata->dd_surface); - result = IDirectDrawSurface3_Lock(dd_surface, NULL, &ddsd, - (DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL); - } - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::Lock", result); - return(-1); - } - /* Pitch might have changed -- recalculate pitch and offset */ -#if defined(NONAMELESSUNION) - if ( surface->pitch != ddsd.u1.lPitch ) { - surface->pitch = ddsd.u1.lPitch; -#else - if ( surface->pitch != ddsd.lPitch ) { - surface->pitch = (Uint16)ddsd.lPitch; -#endif - surface->offset = - ((ddsd.dwHeight-surface->h)/2)*surface->pitch + - ((ddsd.dwWidth-surface->w)/2)* - surface->format->BytesPerPixel; - } - surface->pixels = ddsd.lpSurface; - return(0); -} - -static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface) -{ - IDirectDrawSurface3_Unlock(surface->hwdata->dd_writebuf, NULL); - surface->pixels = NULL; -} - -static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface) -{ - HRESULT result; - LPDIRECTDRAWSURFACE3 dd_surface; - - dd_surface = surface->hwdata->dd_surface; - - /* to prevent big slowdown on fast computers, wait here instead of driver ring 0 code */ - /* Dmitry Yakimov (ftech@tula.net) */ - while(IDirectDrawSurface3_GetFlipStatus(dd_surface, DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING); - - result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT); - if ( result == DDERR_SURFACELOST ) { - result = IDirectDrawSurface3_Restore( - surface->hwdata->dd_surface); - while(IDirectDrawSurface3_GetFlipStatus(dd_surface, DDGBS_ISBLTDONE) == DDERR_WASSTILLDRAWING); - result = IDirectDrawSurface3_Flip(dd_surface, NULL, DDFLIP_WAIT); - } - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::Flip", result); - return(-1); - } - return(0); -} - -static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface) -{ - if ( surface->hwdata ) { - if ( surface->hwdata->dd_surface != SDL_primary ) { - IDirectDrawSurface3_Release(surface->hwdata->dd_surface); - } - SDL_free(surface->hwdata); - surface->hwdata = NULL; - } -} - -void DX5_WindowUpdate(_THIS, int numrects, SDL_Rect *rects) -{ - HRESULT result; - int i; - RECT src, dst; - - for ( i=0; iscreen->hwdata->dd_surface, &src, - DDBLT_WAIT, NULL); - /* Doh! Check for lost surface and restore it */ - if ( result == DDERR_SURFACELOST ) { - IDirectDrawSurface3_Restore(SDL_primary); - IDirectDrawSurface3_Blt(SDL_primary, &dst, - this->screen->hwdata->dd_surface, &src, - DDBLT_WAIT, NULL); - } - } -} - -void DX5_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) -{ -} - -/* Compress a full palette into the limited number of colors given to us - by windows. - - The "best" way to do this is to sort the colors by diversity and place - the most diverse colors into the limited palette. Unfortunately this - results in widely varying colors being displayed in the interval during - which the windows palette has been set, and the mapping of the shadow - surface to the new palette. This is especially noticeable during fades. - - To deal with this problem, we can copy a predetermined portion of the - full palette, and use that as the limited palette. This allows colors - to fade smoothly as the remapping is very similar on each palette change. - Unfortunately, this breaks applications which partition the palette into - distinct and widely varying areas, expecting all colors to be available. - - I'm making them both available, chosen at compile time. - If you want the chunk-o-palette algorithm, define SIMPLE_COMPRESSION, - otherwise the sort-by-diversity algorithm will be used. -*/ -#define SIMPLE_COMPRESSION -#define CS_CS_DIST(A, B) ({ \ - int r = (A.r - B.r); \ - int g = (A.g - B.g); \ - int b = (A.b - B.b); \ - (r*r + g*g + b*b); \ -}) -static void DX5_CompressPalette(_THIS, SDL_Color *colors, int ncolors, int maxcolors) -{ -#ifdef SIMPLE_COMPRESSION - int i, j; -#else - static SDL_Color zero = { 0, 0, 0, 0 }; - int i, j; - int max, dist; - int prev, next; - int *pool; - int *seen, *order; -#endif - - /* Does this happen? */ - if ( maxcolors > ncolors ) { - maxcolors = ncolors; - } - -#ifdef SIMPLE_COMPRESSION - /* Just copy the first "maxcolors" colors */ - for ( j=10, i=0; i= max ) { - max = dist; - next = i; - } - } - j = 0; - order[j++] = next; - seen[next] = 1; - prev = next; - - /* Keep going through all the colors */ - while ( j < maxcolors ) { - max = 0; - for ( i=0; i= max ) { - max = dist; - next = i; - } - } - order[j++] = next; - seen[next] = 1; - prev = next; - } - - /* Compress the colors to the palette */ - for ( j=10, i=0; iscreen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) { - /* We can set all entries explicitly */ - for ( i=0; i< ncolors; ++i ) { - int j = firstcolor + i; - SDL_colors[j].peRed = colors[i].r; - SDL_colors[j].peGreen = colors[i].g; - SDL_colors[j].peBlue = colors[i].b; - } - IDirectDrawPalette_SetEntries(SDL_palette, 0, - firstcolor, ncolors, &SDL_colors[firstcolor]); - alloct_all = 1; - } else { - /* Grab the 236 most diverse colors in the palette */ - DX5_CompressPalette(this, colors, ncolors, 236); - /* This sends an WM_PALETTECHANGED message to us */ - colorchange_expected = 1; - IDirectDrawPalette_SetEntries(SDL_palette, 0, - 0, 256, SDL_colors); - } - } - return(alloct_all); -} - -/* Gamma code is only available on DirectX 7 and newer */ -static int DX5_SetGammaRamp(_THIS, Uint16 *ramp) -{ -#ifdef IDirectDrawGammaControl_SetGammaRamp - LPDIRECTDRAWGAMMACONTROL gamma; - DDGAMMARAMP gamma_ramp; - HRESULT result; -#endif - - /* In windowed or OpenGL mode, use windib gamma code */ - if ( ! DDRAW_FULLSCREEN() ) { - return DIB_SetGammaRamp(this, ramp); - } - -#ifndef IDirectDrawGammaControl_SetGammaRamp - SDL_SetError("SDL compiled without DirectX gamma ramp support"); - return -1; -#else - /* Check for a video mode! */ - if ( ! SDL_primary ) { - SDL_SetError("A video mode must be set for gamma correction"); - return(-1); - } - - /* Get the gamma control object */ - result = IDirectDrawSurface3_QueryInterface(SDL_primary, - &IID_IDirectDrawGammaControl, (LPVOID *)&gamma); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result); - return(-1); - } - - /* Set up the gamma ramp */ - SDL_memcpy(gamma_ramp.red, &ramp[0*256], 256*sizeof(*ramp)); - SDL_memcpy(gamma_ramp.green, &ramp[1*256], 256*sizeof(*ramp)); - SDL_memcpy(gamma_ramp.blue, &ramp[2*256], 256*sizeof(*ramp)); - result = IDirectDrawGammaControl_SetGammaRamp(gamma, 0, &gamma_ramp); - if ( result != DD_OK ) { - SetDDerror("DirectDrawGammaControl::SetGammaRamp()", result); - } - - /* Release the interface and return */ - IDirectDrawGammaControl_Release(gamma); - return (result == DD_OK) ? 0 : -1; -#endif /* !IDirectDrawGammaControl_SetGammaRamp */ -} - -static int DX5_GetGammaRamp(_THIS, Uint16 *ramp) -{ -#ifdef IDirectDrawGammaControl_SetGammaRamp - LPDIRECTDRAWGAMMACONTROL gamma; - DDGAMMARAMP gamma_ramp; - HRESULT result; -#endif - - /* In windowed or OpenGL mode, use windib gamma code */ - if ( ! DDRAW_FULLSCREEN() ) { - return DIB_GetGammaRamp(this, ramp); - } - -#ifndef IDirectDrawGammaControl_SetGammaRamp - SDL_SetError("SDL compiled without DirectX gamma ramp support"); - return -1; -#else - /* Check for a video mode! */ - if ( ! SDL_primary ) { - SDL_SetError("A video mode must be set for gamma correction"); - return(-1); - } - - /* Get the gamma control object */ - result = IDirectDrawSurface3_QueryInterface(SDL_primary, - &IID_IDirectDrawGammaControl, (LPVOID *)&gamma); - if ( result != DD_OK ) { - SetDDerror("DirectDrawSurface3::QueryInterface(GAMMA)", result); - return(-1); - } - - /* Set up the gamma ramp */ - result = IDirectDrawGammaControl_GetGammaRamp(gamma, 0, &gamma_ramp); - if ( result == DD_OK ) { - SDL_memcpy(&ramp[0*256], gamma_ramp.red, 256*sizeof(*ramp)); - SDL_memcpy(&ramp[1*256], gamma_ramp.green, 256*sizeof(*ramp)); - SDL_memcpy(&ramp[2*256], gamma_ramp.blue, 256*sizeof(*ramp)); - } else { - SetDDerror("DirectDrawGammaControl::GetGammaRamp()", result); - } - - /* Release the interface and return */ - IDirectDrawGammaControl_Release(gamma); - return (result == DD_OK) ? 0 : -1; -#endif /* !IDirectDrawGammaControl_SetGammaRamp */ -} - -void DX5_VideoQuit(_THIS) -{ - int i, j; - - /* If we're fullscreen GL, we need to reset the display */ - if ( this->screen != NULL ) { -#ifndef NO_CHANGEDISPLAYSETTINGS - if ( (this->screen->flags & (SDL_OPENGL|SDL_FULLSCREEN)) == - (SDL_OPENGL|SDL_FULLSCREEN) ) { - ChangeDisplaySettings(NULL, 0); - ShowWindow(SDL_Window, SW_HIDE); - } -#endif - if ( this->screen->flags & SDL_OPENGL ) { - WIN_GL_ShutDown(this); - } - } - - /* Free any palettes we used */ - if ( SDL_palette != NULL ) { - IDirectDrawPalette_Release(SDL_palette); - SDL_palette = NULL; - } - - /* Allow the primary surface to be freed */ - if ( SDL_primary != NULL ) { - SDL_primary = NULL; - } - - /* Free video mode lists */ - for ( i=0; iw && surface->h ) { - if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - if ( this->LockHWSurface(this, surface) < 0 ) { - return; - } - } - for ( row=0; rowh; ++row ) { - pixels = (Uint8 *)surface->pixels+row*surface->pitch; - for ( col=0; colw; ++col, ++pixels ) { - *pixels = mapping[*pixels]; - } - } - if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { - this->UnlockHWSurface(this, surface); - } - SDL_UpdateRect(surface, 0, 0, 0, 0); - } -} -void DX5_PaletteChanged(_THIS, HWND window) -{ - SDL_Palette *palette; - SDL_Color *saved = NULL; - HDC hdc; - int i; - PALETTEENTRY *entries; - - /* This is true when the window is closing */ - if ( (SDL_primary == NULL) || (SDL_VideoSurface == NULL) ) - return; - - /* We need to get the colors as they were set */ - palette = this->physpal; - if(!palette) - palette = SDL_VideoSurface->format->palette; - if ( palette == NULL ) { /* Sometimes we don't have a palette */ - return; - } - entries = SDL_stack_alloc(PALETTEENTRY, palette->ncolors); - hdc = GetDC(window); - GetSystemPaletteEntries(hdc, 0, palette->ncolors, entries); - ReleaseDC(window, hdc); - if ( ! colorchange_expected ) { - saved = SDL_stack_alloc(SDL_Color, palette->ncolors); - SDL_memcpy(saved, palette->colors, - palette->ncolors*sizeof(SDL_Color)); - } - for ( i=0; incolors; ++i ) { - palette->colors[i].r = entries[i].peRed; - palette->colors[i].g = entries[i].peGreen; - palette->colors[i].b = entries[i].peBlue; - } - SDL_stack_free(entries); - if ( ! colorchange_expected ) { - Uint8 mapping[256]; - - SDL_memset(mapping, 0, sizeof(mapping)); - for ( i=0; incolors; ++i ) { - mapping[i] = SDL_FindColor(palette, - saved[i].r, saved[i].g, saved[i].b); - } - DX5_Recolor8Bit(this, SDL_VideoSurface, mapping); - SDL_stack_free(saved); - } - colorchange_expected = 0; - - /* Notify all mapped surfaces of the change */ - SDL_FormatChanged(SDL_VideoSurface); -} - -/* Exported for the windows message loop only */ -void DX5_WinPAINT(_THIS, HDC hdc) -{ - SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0); -} -- cgit v1.1