From d8239786b306ffda6d5d73753d01f0ad3358e1a0 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Tue, 17 Jul 2012 16:58:55 -0700 Subject: Delete sdl-1.2.12 Change-Id: Ia96f80df04035ae84be3af468c945f2cec14f99c --- distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c | 619 --------------------------- 1 file changed, 619 deletions(-) delete mode 100644 distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c (limited to 'distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c') diff --git a/distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c b/distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c deleted file mode 100644 index 76706b3..0000000 --- a/distrib/sdl-1.2.12/src/video/x11/SDL_x11wm.c +++ /dev/null @@ -1,619 +0,0 @@ -/* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org -*/ -#include "SDL_config.h" - -#include -#include - -#include "SDL_version.h" -#include "SDL_timer.h" -#include "SDL_video.h" -#include "SDL_syswm.h" -#include "../SDL_pixels_c.h" -#include "../../events/SDL_events_c.h" -#include "SDL_x11modes_c.h" -#include "SDL_x11wm_c.h" - -static Uint8 reverse_byte(Uint8 x) -{ - x = (x & 0xaa) >> 1 | (x & 0x55) << 1; - x = (x & 0xcc) >> 2 | (x & 0x33) << 2; - x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; - return x; -} - -void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) -{ - SDL_Surface *sicon; - XWMHints *wmhints; - XImage *icon_image; - Pixmap icon_pixmap; - Pixmap mask_pixmap; - Window icon_window = None; - GC gc; - XGCValues GCvalues; - int i, dbpp; - SDL_Rect bounds; - Uint8 *LSBmask; - Visual *dvis; - char *p; - int masksize; - - SDL_Lock_EventThread(); - - /* The icon must use the default visual, depth and colormap of the - screen, so it might need a conversion */ - dvis = DefaultVisual(SDL_Display, SDL_Screen); - dbpp = DefaultDepth(SDL_Display, SDL_Screen); - for(i = 0; i < this->hidden->nvisuals; i++) { - if(this->hidden->visuals[i].visual == dvis) { - dbpp = this->hidden->visuals[i].bpp; - break; - } - } - - /* The Visual struct is supposed to be opaque but we cheat a little */ - sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, - dbpp, - dvis->red_mask, dvis->green_mask, - dvis->blue_mask, 0); - if ( sicon == NULL ) - goto done; - - if(dbpp == 8) { - /* Default visual is 8bit; we need to allocate colours from - the default colormap */ - SDL_Color want[256], got[256]; - int nwant; - Colormap dcmap; - int missing; - dcmap = DefaultColormap(SDL_Display, SDL_Screen); - if(icon->format->palette) { - /* The icon has a palette as well - we just have to - find those colours */ - nwant = icon->format->palette->ncolors; - SDL_memcpy(want, icon->format->palette->colors, - nwant * sizeof want[0]); - } else { - /* try the standard 6x6x6 cube for lack of better - ideas */ - int r, g, b, i; - for(r = i = 0; r < 256; r += 0x33) - for(g = 0; g < 256; g += 0x33) - for(b = 0; b < 256; b += 0x33, i++) { - want[i].r = r; - want[i].g = g; - want[i].b = b; - } - nwant = 216; - } - if(SDL_iconcolors) { - /* free already allocated colours first */ - unsigned long freelist[512]; - int nfree = 0; - for(i = 0; i < 256; i++) { - while(SDL_iconcolors[i]) { - freelist[nfree++] = i; - SDL_iconcolors[i]--; - } - } - XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); - } - if(!SDL_iconcolors) - SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); - SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); - - /* try to allocate the colours */ - SDL_memset(got, 0, sizeof got); - missing = 0; - for(i = 0; i < nwant; i++) { - XColor c; - c.red = want[i].r << 8; - c.green = want[i].g << 8; - c.blue = want[i].b << 8; - c.flags = DoRed | DoGreen | DoBlue; - if(XAllocColor(GFX_Display, dcmap, &c)) { - /* got the colour */ - SDL_iconcolors[c.pixel]++; - got[c.pixel] = want[i]; - } else { - missing = 1; - } - } - if(missing) { - /* Some colours were apparently missing, so we just - allocate all the rest as well */ - XColor cols[256]; - for(i = 0; i < 256; i++) - cols[i].pixel = i; - XQueryColors(GFX_Display, dcmap, cols, 256); - for(i = 0; i < 256; i++) { - got[i].r = cols[i].red >> 8; - got[i].g = cols[i].green >> 8; - got[i].b = cols[i].blue >> 8; - if(!SDL_iconcolors[i]) { - if(XAllocColor(GFX_Display, dcmap, - cols + i)) { - SDL_iconcolors[i] = 1; - } else { - /* index not available */ - got[i].r = 0; - got[i].g = 0; - got[i].b = 0; - } - } - } - } - - SDL_SetColors(sicon, got, 0, 256); - } - - bounds.x = 0; - bounds.y = 0; - bounds.w = icon->w; - bounds.h = icon->h; - if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) - goto done; - - /* We need the mask as given, except in LSBfirst format instead of - MSBfirst. Reverse the bits in each byte. */ - masksize = ((sicon->w + 7) >> 3) * sicon->h; - LSBmask = SDL_malloc(masksize); - if ( LSBmask == NULL ) { - goto done; - } - SDL_memset(LSBmask, 0, masksize); - for(i = 0; i < masksize; i++) - LSBmask[i] = reverse_byte(mask[i]); - mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, - (char *)LSBmask, - sicon->w, sicon->h, - 1L, 0L, 1); - - /* Transfer the image to an X11 pixmap */ - icon_image = XCreateImage(SDL_Display, - DefaultVisual(SDL_Display, SDL_Screen), - DefaultDepth(SDL_Display, SDL_Screen), - ZPixmap, 0, sicon->pixels, - sicon->w, sicon->h, - 32, 0); - icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) - ? MSBFirst : LSBFirst; - icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, - DefaultDepth(SDL_Display, SDL_Screen)); - gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); - XPutImage(SDL_Display, icon_pixmap, gc, icon_image, - 0, 0, 0, 0, sicon->w, sicon->h); - XFreeGC(SDL_Display, gc); - XDestroyImage(icon_image); - SDL_free(LSBmask); - sicon->pixels = NULL; - - /* Some buggy window managers (some versions of Enlightenment, it - seems) need an icon window *and* icon pixmap to work properly, while - it screws up others. The default is only to use a pixmap. */ - p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); - if(p && *p) { - icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, - 0, 0, sicon->w, sicon->h, 0, - CopyFromParent, - CopyFromParent); - XSetWindowBackgroundPixmap(SDL_Display, icon_window, - icon_pixmap); - XClearWindow(SDL_Display, icon_window); - } - - /* Set the window icon to the icon pixmap (and icon window) */ - wmhints = XAllocWMHints(); - wmhints->flags = (IconPixmapHint | IconMaskHint); - wmhints->icon_pixmap = icon_pixmap; - wmhints->icon_mask = mask_pixmap; - if(icon_window != None) { - wmhints->flags |= IconWindowHint; - wmhints->icon_window = icon_window; - } - XSetWMHints(SDL_Display, WMwindow, wmhints); - XFree(wmhints); - XSync(SDL_Display, False); - - done: - SDL_Unlock_EventThread(); - SDL_FreeSurface(sicon); -} - -void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon) -{ - XTextProperty titleprop, iconprop; - Status status; - -#ifdef X_HAVE_UTF8_STRING - Atom _NET_WM_NAME = 0; - Atom _NET_WM_ICON_NAME = 0; - - /* Look up some useful Atoms */ - if (SDL_X11_HAVE_UTF8) { - _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False); - _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False); - } -#endif - - if ( title != NULL ) { - char *title_locale = SDL_iconv_utf8_locale(title); - if ( !title_locale ) { - SDL_OutOfMemory(); - return; - } - status = XStringListToTextProperty(&title_locale, 1, &titleprop); - SDL_free(title_locale); - if ( status ) { - XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); - XFree(titleprop.value); - } -#ifdef X_HAVE_UTF8_STRING - if (SDL_X11_HAVE_UTF8) { - status = Xutf8TextListToTextProperty(SDL_Display, - (char **)&title, 1, XUTF8StringStyle, &titleprop); - if ( status == Success ) { - XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); - XFree(titleprop.value); - } - } -#endif - } - if ( icon != NULL ) { - char *icon_locale = SDL_iconv_utf8_locale(icon); - if ( !icon_locale ) { - SDL_OutOfMemory(); - return; - } - status = XStringListToTextProperty(&icon_locale, 1, &iconprop); - SDL_free(icon_locale); - if ( status ) { - XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); - XFree(iconprop.value); - } -#ifdef X_HAVE_UTF8_STRING - if (SDL_X11_HAVE_UTF8) { - status = Xutf8TextListToTextProperty(SDL_Display, - (char **)&icon, 1, XUTF8StringStyle, &iconprop); - if ( status == Success ) { - XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); - XFree(iconprop.value); - } - } -#endif - } - XSync(SDL_Display, False); -} - -void X11_SetCaption(_THIS, const char *title, const char *icon) -{ - SDL_Lock_EventThread(); - X11_SetCaptionNoLock(this, title, icon); - SDL_Unlock_EventThread(); -} - -/* Iconify the window */ -int X11_IconifyWindow(_THIS) -{ - int result; - - SDL_Lock_EventThread(); - result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); - XSync(SDL_Display, False); - SDL_Unlock_EventThread(); - return(result); -} - -#if 0 -#define D(...) printf(__VA_ARGS__) -#define E(...) D(__VA_ARGS__) -#else -#define D(...) ((void)0) -#define E(...) ((void)0) -#endif - -static void set_window_pos_nolock(_THIS, int x, int y) -{ - int xNew, yNew; - Window child; - int xAdjust = X11_wmXAdjust; - int yAdjust = X11_wmYAdjust; - - /* don't do anything in full-screen mode, because the FSwindow is used - * instead of the WMwindow, which will make the adjustment go wild - */ - if (this->screen->flags & SDL_FULLSCREEN) - return; - - /* this code is tricky because some window managers, but not all, - * will translate the final window position by a given offset - * corresponding to the frame decoration. - * - * so we first try to move the window, get the position that the - * window manager has set, and if they are different, re-position the - * window again with an adjustment. - * - * this causes a slight flicker since the window 'jumps' very - * quickly from one position to the other. - */ - - D("%s: move to [%d,%d] adjusted to [%d,%d]\n", __FUNCTION__, - x, y, x+xAdjust, y+yAdjust); - XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust); - XSync(SDL_Display, True); - XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &xNew, &yNew, &child ); - if (xNew != x || yNew != y) { - X11_wmXAdjust = xAdjust = x - xNew; - X11_wmYAdjust = yAdjust = y - yNew; - D("%s: read pos [%d,%d], recomputing adjust=[%d,%d] moving to [%d,%d]\n", - __FUNCTION__, xNew, yNew, xAdjust, yAdjust, x+xAdjust, y+yAdjust); - XMoveWindow(SDL_Display, WMwindow, x + xAdjust, y + yAdjust ); - } - XSync(SDL_Display, False); -} - -/* Set window position */ -void X11_SetWindowPos(_THIS, int x, int y) -{ - SDL_Lock_EventThread(); - set_window_pos_nolock(this, x, y); - SDL_Unlock_EventThread(); -} - -/* Get window position */ -void X11_GetWindowPos(_THIS, int *px, int *py) -{ - /* in full-screen mode, you can't move the window */ - if (this->screen->flags & SDL_FULLSCREEN) { - *px = *py = 0; - return; - } - - - SDL_Lock_EventThread(); - { - Window child; - - XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, px, py, &child ); - } - SDL_Unlock_EventThread(); -} - -static int -is_window_visible(_THIS, int screen_x, int screen_y, int screen_w, int screen_h ) -{ - XWindowAttributes attr; - int x, y; - Window child; - - XGetWindowAttributes( SDL_Display, WMwindow, &attr ); - XTranslateCoordinates( SDL_Display, WMwindow, SDL_Root, 0, 0, &x, &y, &child ); - - return ( x >= screen_x && x + attr.width <= screen_x + screen_w && - y >= screen_y && y + attr.height <= screen_y + screen_h ); -} - -int X11_IsWindowVisible(_THIS, int recenter) -{ - int result = 0; - XWindowAttributes attr; - int screen_w, screen_h; - - SDL_Lock_EventThread(); - XGetWindowAttributes( SDL_Display, SDL_Root, &attr ); - screen_w = attr.width; - screen_h = attr.height; - -#if SDL_VIDEO_DRIVER_X11_XINERAMA - if (use_xinerama) { - SDL_NAME(XineramaScreenInfo) *xinerama; - int i, screens; - - xinerama = SDL_NAME(XineramaQueryScreens)(SDL_Display, &screens); - for (i = 0; i < screens; i++) { - if ( is_window_visible( this, - xinerama[i].x_org, xinerama[i].y_org, - xinerama[i].width, xinerama[i].height ) ) - { - result = 1; - break; - } - } - - if ( !result && recenter ) { - set_window_pos_nolock(this, - xinerama[0].x_org + (xinerama[0].width - this->screen->w)/2, - xinerama[0].y_org + (xinerama[0].height - this->screen->h)/2 ); - } - XFree(xinerama); - goto Exit; - } -#endif - if ( is_window_visible( this, 0, 0, screen_w, screen_h ) ) { - result = 1; - } - - if ( !result && recenter ) { - set_window_pos_nolock( this, - (screen_w - this->screen->w)/2, - (screen_h - this->screen->h)/2 ); - } -#ifdef SDL_VIDEO_DRIVER_X11_XINERAMA -Exit: -#endif - SDL_Unlock_EventThread(); - return result; -} - -SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) -{ - int result; - - if ( this->screen == NULL ) { - return(SDL_GRAB_OFF); - } - if ( ! SDL_Window ) { - return(mode); /* Will be set later on mode switch */ - } - if ( mode == SDL_GRAB_OFF ) { - XUngrabPointer(SDL_Display, CurrentTime); - XUngrabKeyboard(SDL_Display, CurrentTime); - } else { - if ( this->screen->flags & SDL_FULLSCREEN ) { - /* Unbind the mouse from the fullscreen window */ - XUngrabPointer(SDL_Display, CurrentTime); - } - /* Try to grab the mouse */ -#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ - for ( numtries = 0; numtries < 10; ++numtries ) { -#else - for ( ; ; ) { -#endif - result = XGrabPointer(SDL_Display, SDL_Window, True, 0, - GrabModeAsync, GrabModeAsync, - SDL_Window, None, CurrentTime); - if ( result == GrabSuccess ) { - break; - } - SDL_Delay(100); - } - if ( result != GrabSuccess ) { - /* Uh, oh, what do we do here? */ ; - } - /* Now grab the keyboard */ - XGrabKeyboard(SDL_Display, WMwindow, True, - GrabModeAsync, GrabModeAsync, CurrentTime); - - /* Raise the window if we grab the mouse */ - if ( !(this->screen->flags & SDL_FULLSCREEN) ) - XRaiseWindow(SDL_Display, WMwindow); - - /* Make sure we register input focus */ - SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); - /* Since we grabbed the pointer, we have mouse focus, too. */ - SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); - } - XSync(SDL_Display, False); - - return(mode); -} - -SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) -{ - SDL_Lock_EventThread(); - mode = X11_GrabInputNoLock(this, mode); - SDL_Unlock_EventThread(); - - return(mode); -} - -#define MM_PER_INCH 25.4 - -int -X11_GetMonitorDPI(_THIS, int *px_dpi, int *py_dpi) -{ - Display* display = SDL_Display; - int screen = XDefaultScreen(display); - int xdpi, ydpi; - - int width = XDisplayWidth(display, screen); - int width_mm = XDisplayWidthMM(display, screen); - int height = XDisplayHeight(display, screen); - int height_mm = XDisplayHeightMM(display, screen); - - if (width_mm <= 0 || height_mm <= 0) { - return -1; - } - - xdpi = (int)(width * MM_PER_INCH / width_mm + 0.5); - ydpi = (int)(height * MM_PER_INCH / height_mm + 0.5); - - if (xdpi < 20 || xdpi > 400 || ydpi < 20 || ydpi > 400) { - return -1; - } - - *px_dpi = xdpi; - *py_dpi = ydpi; - - return 0; -} - -int -X11_GetMonitorRect(_THIS, SDL_Rect *rect) -{ - Display* display = SDL_Display; - int screen = XDefaultScreen(display); - - rect->x = 0; - rect->y = 0; - rect->w = XDisplayWidth(display, screen); - rect->h = XDisplayHeight(display, screen); - - return 0; -} - -/* If 'info' is the right version, this function fills it and returns 1. - Otherwise, in case of a version mismatch, it returns -1. -*/ -static void lock_display(void) -{ - SDL_Lock_EventThread(); -} -static void unlock_display(void) -{ - /* Make sure any X11 transactions are completed */ - SDL_VideoDevice *this = current_video; - XSync(SDL_Display, False); - SDL_Unlock_EventThread(); -} - -#include -int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) -{ - if ( info->version.major <= SDL_MAJOR_VERSION ) { - info->subsystem = SDL_SYSWM_X11; - info->info.x11.display = SDL_Display; - info->info.x11.window = SDL_Window; - if ( SDL_VERSIONNUM(info->version.major, - info->version.minor, - info->version.patch) >= 1002 ) { - info->info.x11.fswindow = FSwindow; - info->info.x11.wmwindow = WMwindow; - } - - - if ( SDL_VERSIONNUM(info->version.major, - info->version.minor, - info->version.patch) >= 1212 ) { - info->info.x11.gfxdisplay = GFX_Display; - } - - info->info.x11.lock_func = lock_display; - info->info.x11.unlock_func = unlock_display; - return(1); - } else { - SDL_SetError("Application not compiled with SDL %d.%d\n", - SDL_MAJOR_VERSION, SDL_MINOR_VERSION); - return(-1); - } -} -- cgit v1.1