From 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Mon, 9 Jul 2012 11:27:07 -0700 Subject: Import SDL release-1.2.15 Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf --- distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html | 231 +++++++++++++++++++++ 1 file changed, 231 insertions(+) create mode 100644 distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html (limited to 'distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html') diff --git a/distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html b/distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html new file mode 100644 index 0000000..d3c4c6d --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html @@ -0,0 +1,231 @@ +SDL_GL_LoadLibrary
SDL Library Documentation
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SDL_GL_LoadLibrary

Name

SDL_GL_LoadLibrary -- Specify an OpenGL library

Synopsis

#include "SDL.h"

int SDL_GL_LoadLibrary(const char *path);

Description

If you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.

See Also

SDL_GL_GetProcAddress


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