From 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Mon, 9 Jul 2012 11:27:07 -0700 Subject: Import SDL release-1.2.15 Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf --- distrib/sdl-1.2.15/docs/html/sdlpauseaudio.html | 221 ++++++++++++++++++++++++ 1 file changed, 221 insertions(+) create mode 100644 distrib/sdl-1.2.15/docs/html/sdlpauseaudio.html (limited to 'distrib/sdl-1.2.15/docs/html/sdlpauseaudio.html') diff --git a/distrib/sdl-1.2.15/docs/html/sdlpauseaudio.html b/distrib/sdl-1.2.15/docs/html/sdlpauseaudio.html new file mode 100644 index 0000000..39d5a0f --- /dev/null +++ b/distrib/sdl-1.2.15/docs/html/sdlpauseaudio.html @@ -0,0 +1,221 @@ +SDL_PauseAudio
SDL Library Documentation
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SDL_PauseAudio

Name

SDL_PauseAudio -- Pauses and unpauses the audio callback processing

Synopsis

#include "SDL.h"

void SDL_PauseAudio(int pause_on);

Description

This function pauses and unpauses the audio callback processing. +It should be called with pause_on=0 after opening the audio +device to start playing sound. This is so you can safely initialize +data for your callback function after opening the audio device. +Silence will be written to the audio device during the pause.

See Also

SDL_GetAudioStatus, +SDL_OpenAudio


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