From 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Mon, 9 Jul 2012 11:27:07 -0700 Subject: Import SDL release-1.2.15 Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf --- .../sdl-1.2.15/src/thread/win32/SDL_systhread.c | 162 +++++++++++++++++++++ 1 file changed, 162 insertions(+) create mode 100644 distrib/sdl-1.2.15/src/thread/win32/SDL_systhread.c (limited to 'distrib/sdl-1.2.15/src/thread/win32/SDL_systhread.c') diff --git a/distrib/sdl-1.2.15/src/thread/win32/SDL_systhread.c b/distrib/sdl-1.2.15/src/thread/win32/SDL_systhread.c new file mode 100644 index 0000000..55cb88a --- /dev/null +++ b/distrib/sdl-1.2.15/src/thread/win32/SDL_systhread.c @@ -0,0 +1,162 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Win32 thread management routines for SDL */ + +#define WIN32_LEAN_AND_MEAN +#include + +#include "SDL_thread.h" +#include "../SDL_thread_c.h" +#include "../SDL_systhread.h" + +#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +/* We'll use the C library from this DLL */ +#include +#endif + +#if defined(__WATCOMC__) +/* This is for Watcom targets except OS2 */ +#if __WATCOMC__ < 1240 +#define __watcall +#endif +typedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code); +#elif (defined(__MINGW32__) && (__GNUC__ < 4)) +typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#else +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#endif +#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */ + + +typedef struct ThreadStartParms +{ + void *args; + pfnSDL_CurrentEndThread pfnCurrentEndThread; +} tThreadStartParms, *pThreadStartParms; + +static DWORD RunThread(void *data) +{ + pThreadStartParms pThreadParms = (pThreadStartParms)data; + pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; + + // Call the thread function! + SDL_RunThread(pThreadParms->args); + + // Get the current endthread we have to use! + if (pThreadParms) + { + pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; + SDL_free(pThreadParms); + } + // Call endthread! + if (pfnCurrentEndThread) + (*pfnCurrentEndThread)(0); + return(0); +} + +static DWORD WINAPI RunThreadViaCreateThread(LPVOID data) +{ + return RunThread(data); +} + +static unsigned __stdcall RunThreadViaBeginThreadEx(void *data) +{ + return (unsigned) RunThread(data); +} + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) +{ +#else +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) +{ +#ifdef _WIN32_WCE + pfnSDL_CurrentBeginThread pfnBeginThread = NULL; + pfnSDL_CurrentEndThread pfnEndThread = NULL; +#else + pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex; + pfnSDL_CurrentEndThread pfnEndThread = _endthreadex; +#endif +#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */ + pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms)); + if (!pThreadParms) { + SDL_OutOfMemory(); + return(-1); + } + + // Save the function which we will have to call to clear the RTL of calling app! + pThreadParms->pfnCurrentEndThread = pfnEndThread; + // Also save the real parameters we have to pass to thread function + pThreadParms->args = args; + + if (pfnBeginThread) { + unsigned threadid = 0; + thread->handle = (SYS_ThreadHandle) + ((size_t) pfnBeginThread(NULL, 0, RunThreadViaBeginThreadEx, + pThreadParms, 0, &threadid)); + } else { + DWORD threadid = 0; + thread->handle = CreateThread(NULL, 0, RunThreadViaCreateThread, pThreadParms, 0, &threadid); + } + if (thread->handle == NULL) { + SDL_SetError("Not enough resources to create thread"); + return(-1); + } + return(0); +} + +void SDL_SYS_SetupThread(void) +{ + return; +} + +Uint32 SDL_ThreadID(void) +{ + return((Uint32)GetCurrentThreadId()); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + WaitForSingleObject(thread->handle, INFINITE); + CloseHandle(thread->handle); +} + +/* WARNING: This function is really a last resort. + * Threads should be signaled and then exit by themselves. + * TerminateThread() doesn't perform stack and DLL cleanup. + */ +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + TerminateThread(thread->handle, FALSE); +} -- cgit v1.1