From 9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Mon, 9 Jul 2012 11:27:07 -0700 Subject: Import SDL release-1.2.15 Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf --- .../sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m | 231 +++++++++++++++++++++ 1 file changed, 231 insertions(+) create mode 100644 distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m (limited to 'distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m') diff --git a/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m b/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m new file mode 100644 index 0000000..375833f --- /dev/null +++ b/distrib/sdl-1.2.15/src/video/quartz/SDL_QuartzWindow.m @@ -0,0 +1,231 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_QuartzVideo.h" +#include "SDL_QuartzWM.h" +#include "SDL_QuartzWindow.h" + +/* + This function makes the *SDL region* of the window 100% opaque. + The genie effect uses the alpha component. Otherwise, + it doesn't seem to matter what value it has. +*/ +static void QZ_SetPortAlphaOpaque () { + + SDL_Surface *surface = current_video->screen; + int bpp; + + bpp = surface->format->BitsPerPixel; + + if (bpp == 32) { + + Uint32 *pixels = (Uint32*) surface->pixels; + Uint32 rowPixels = surface->pitch / 4; + Uint32 i, j; + + for (i = 0; i < surface->h; i++) + for (j = 0; j < surface->w; j++) { + + pixels[ (i * rowPixels) + j ] |= 0xFF000000; + } + } +} + +@implementation SDL_QuartzWindow + +/* we override these methods to fix the miniaturize animation/dock icon bug */ +- (void)miniaturize:(id)sender +{ + if (SDL_VideoSurface->flags & SDL_OPENGL) { + + /* + Future: Grab framebuffer and put into NSImage + [ qz_window setMiniwindowImage:image ]; + */ + } + else { + + /* make the alpha channel opaque so anim won't have holes in it */ + QZ_SetPortAlphaOpaque (); + } + + /* window is hidden now */ + SDL_PrivateAppActive (0, SDL_APPACTIVE); + + [ super miniaturize:sender ]; +} + +- (void)display +{ + /* + This method fires just before the window deminaturizes from the Dock. + + We'll save the current visible surface, let the window manager redraw any + UI elements, and restore the SDL surface. This way, no expose event + is required, and the deminiaturize works perfectly. + */ + SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; + + /* make sure pixels are fully opaque */ + if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) + QZ_SetPortAlphaOpaque (); + + /* save current visible SDL surface */ + [ self cacheImageInRect:[ window_view frame ] ]; + + /* let the window manager redraw controls, border, etc */ + [ super display ]; + + /* restore visible SDL surface */ + [ self restoreCachedImage ]; + + /* window is visible again */ + SDL_PrivateAppActive (1, SDL_APPACTIVE); +} + +- (void)setFrame:(NSRect)frameRect display:(BOOL)flag +{ + + /* + If the video surface is NULL, this originated from QZ_SetVideoMode, + so don't send the resize event. + */ + SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; + + if (this && SDL_VideoSurface == NULL) { + + [ super setFrame:frameRect display:flag ]; + } + else if (this && qz_window) { + + NSRect newViewFrame; + + [ super setFrame:frameRect display:flag ]; + + newViewFrame = [ window_view frame ]; + + SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height); + } +} + +/* QZ_DoActivate() calls a low-level CoreGraphics routine to adjust + the cursor position, if input is being grabbed. If app activation is + triggered by a mouse click in the title bar, then the window manager + gets confused and thinks we're dragging the window. The solution + below postpones the activate event to avoid this scenario. */ +- (void)becomeKeyWindow +{ + NSEvent *event = [self currentEvent]; + if ([event type] == NSLeftMouseDown && [event window] == self) + watchForMouseUp = YES; + else + [super becomeKeyWindow]; +} + +- (void)sendEvent:(NSEvent *)event +{ + [super sendEvent:event]; + if (watchForMouseUp && [event type] == NSLeftMouseUp) + { + watchForMouseUp = NO; + [super becomeKeyWindow]; + } +} + +- (void)appDidHide:(NSNotification*)note +{ + SDL_PrivateAppActive (0, SDL_APPACTIVE); +} + +- (void)appWillUnhide:(NSNotification*)note +{ + SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; + + if ( this ) { + + /* make sure pixels are fully opaque */ + if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) + QZ_SetPortAlphaOpaque (); + + /* save current visible SDL surface */ + [ self cacheImageInRect:[ window_view frame ] ]; + } +} + +- (void)appDidUnhide:(NSNotification*)note +{ + /* restore cached image, since it may not be current, post expose event too */ + [ self restoreCachedImage ]; + + /*SDL_PrivateExpose ();*/ + + SDL_PrivateAppActive (1, SDL_APPACTIVE); +} + +- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag +{ + /* Make our window subclass receive these application notifications */ + [ [ NSNotificationCenter defaultCenter ] addObserver:self + selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; + + [ [ NSNotificationCenter defaultCenter ] addObserver:self + selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; + + [ [ NSNotificationCenter defaultCenter ] addObserver:self + selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; + + return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; +} + +@end + +@implementation SDL_QuartzWindowDelegate +- (BOOL)windowShouldClose:(id)sender +{ + SDL_PrivateQuit(); + return NO; +} + +- (void)windowDidBecomeKey:(NSNotification *)aNotification +{ + QZ_DoActivate (current_video); +} + +- (void)windowDidResignKey:(NSNotification *)aNotification +{ + QZ_DoDeactivate (current_video); +} + +@end + +@implementation SDL_QuartzView + +- (void)resetCursorRects +{ + SDL_Cursor *sdlc = SDL_GetCursor(); + if (sdlc != NULL && sdlc->wm_cursor != NULL) { + [self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor]; + } +} + +@end -- cgit v1.1