ifneq ($(filter true% %true,$(BUILD_EMULATOR)$(BUILD_STANDALONE_EMULATOR)),) ifneq (,$(filter $(TARGET_ARCH),arm x86 mips)) LOCAL_PATH:= $(call my-dir) # determine the target cpu ifeq ($(TARGET_ARCH),arm) EMULATOR_TARGET_CPU := target-arm endif ifeq ($(TARGET_ARCH),x86) EMULATOR_TARGET_CPU := target-i386 endif ifeq ($(TARGET_ARCH),mips) EMULATOR_TARGET_CPU := target-mips endif # determine the host tag to use QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) ifneq ($(USE_MINGW),) QEMU_HOST_TAG := windows endif # determine the location of platform-specific directories # CONFIG_DIRS := \ $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) ifeq ($(BUILD_STANDALONE_EMULATOR),true) CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) endif CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) MY_CC := $(HOST_CC) MY_CXX := $(HOST_CXX) MY_AR := $(HOST_AR) MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer # Overwrite configuration for debug builds. # ifeq ($(BUILD_DEBUG_EMULATOR),true) MY_CFLAGS := $(CONFIG_INCLUDES) MY_CFLAGS += -O0 -g MY_CFLAGS += -fno-PIC -falign-functions=0 endif MY_LDLIBS := ifeq ($(HOST_OS),freebsd) MY_CFLAGS += -I /usr/local/include endif ifeq ($(HOST_OS),windows) # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) MY_CFLAGS += -DWINVER=0x501 MY_CFLAGS += -D_WIN32 ifneq ($(BUILD_HOST_64bit),) # Microsoft 64-bit compiler define both _WIN32 and _WIN64 MY_CFLAGS += -D_WIN64 # amd64-mingw32msvc- toolchain still name it vfw32. May change it once amd64-mingw32msvc- # is stabilized MY_LDLIBS += -lvfw32 else MY_LDLIBS += -lvfw32 endif endif ifeq ($(HOST_ARCH),ppc) MY_CFLAGS += -D__powerpc__ endif ifeq ($(HOST_OS),darwin) MY_CFLAGS += -mdynamic-no-pic -D_DARWIN_C_SOURCE=1 MY_CFLAGS += -isysroot $(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) -DMACOSX_DEPLOYMENT_TARGET=$(mac_sdk_version) MY_LDLIBS += -isysroot $(mac_sdk_root) -Wl,-syslibroot,$(mac_sdk_root) -mmacosx-version-min=$(mac_sdk_version) endif # BUILD_STANDALONE_EMULATOR is only defined when building with # the android-rebuild.sh script. The script will also provide # adequate values for HOST_CC # ifneq ($(BUILD_STANDALONE_EMULATOR),true) # On Linux, use our custom 32-bit host toolchain (unless BUILD_HOST_64bit=1) # which contains the relevant headers and 32-bit libraries for audio (The host 64-bit # Lucid doesn't provide these anymore, only their 64-bit versions). ifeq ($(HOST_OS),linux) HOST_SDK_TOOLCHAIN_PREFIX := prebuilts/tools/gcc-sdk # Don't do anything if the toolchain is not there ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc))) MY_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc MY_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)/g++ MY_AR := $(HOST_SDK_TOOLCHAIN_PREFIX)/ar endif # $(HOST_SDK_TOOLCHAIN_PREFIX)/gcc exists endif # HOST_OS == linux ifneq ($(USE_CCACHE),) ccache := prebuilts/misc/$(HOST_PREBUILT_TAG)/ccache/ccache ccache := $(strip $(wildcard $(ccache))) ifneq ($(ccache),$(firstword $(MY_CC))) MY_CC := $(ccache) $(MY_CC) MY_CXX := $(ccache) $(MY_CXX) endif ccache := endif QEMU_OPENGLES_INCLUDE := sdk/emulator/opengl/host/include QEMU_OPENGLES_LIBS := $(HOST_OUT) endif ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) ifneq ($(BUILD_HOST_64bit),) MY_CFLAGS += -m64 MY_LDLIBS += -m64 else ifneq ($(HOST_ARCH),x86_64) MY_CFLAGS += -m32 MY_LDLIBS += -m32 endif endif ifneq ($(BUILD_HOST_static),) MY_LDLIBS += -static endif endif # Enable warning, except those related to missing field initializers # (the QEMU coding style loves using these). # MY_CFLAGS += -Wall -Wno-missing-field-initializers # Needed to build fpu/softfloat-native.h properly MY_CFLAGS += -D_GNU_SOURCE=1 # A useful function that can be used to start the declaration of a host # module. Avoids repeating the same stuff again and again. # Usage: # # $(call start-emulator-library, ) # # ... declarations # # $(call end-emulator-library) # start-emulator-library = \ $(eval include $(CLEAR_VARS)) \ $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \ $(eval LOCAL_CC := $(MY_CC)) \ $(eval LOCAL_CXX := $(MY_CXX)) \ $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \ $(eval LOCAL_AR := $(MY_AR)) \ $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \ $(eval LOCAL_MODULE := $1) \ $(eval LOCAL_MODULE_CLASS := STATIC_LIBRARIES) # Used with start-emulator-library end-emulator-library = \ $(eval include $(BUILD_HOST_STATIC_LIBRARY)) # A variant of start-emulator-library to start the definition of a host # program instead. Use with end-emulator-program start-emulator-program = \ $(call start-emulator-library,$1) \ $(eval LOCAL_MODULE_CLASS := EXECUTABLES) # A varient of end-emulator-library for host programs instead end-emulator-program = \ $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \ $(eval include $(BUILD_HOST_EXECUTABLE)) # The common libraries # QEMU_SYSTEM_LDLIBS := -lm ifeq ($(HOST_OS),windows) QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole endif ifeq ($(HOST_OS),freebsd) QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil endif ifeq ($(HOST_OS),linux) QEMU_SYSTEM_LDLIBS += -lutil -lrt endif ifeq ($(HOST_OS),windows) # amd64-mingw32msvc- toolchain still name it ws2_32. May change it once amd64-mingw32msvc- # is stabilized QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi else QEMU_SYSTEM_LDLIBS += -lpthread endif ifeq ($(HOST_OS),darwin) QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa,-framework,QTKit,-framework,CoreVideo # SDK 10.6+ doesn't have __dyld_func_lookup anymore. Dynamic library lookup symbols # are instead resolved at runtime OSX_VERSION_MAJOR := $(shell echo $(mac_sdk_version) | cut -d . -f 2) OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6 := $(shell [ $(OSX_VERSION_MAJOR) -ge 6 ] && echo true) ifeq ($(OSX_VERSION_MAJOR_GREATER_THAN_OR_EQUAL_TO_6),true) QEMU_SYSTEM_LDLIBS += -undefined dynamic_lookup endif endif include $(LOCAL_PATH)/Makefile.common ifeq ($(HOST_OS),windows) # on Windows, link the icon file as well into the executable # unfortunately, our build system doesn't help us much, so we need # to use some weird pathnames to make this work... # Locate windres executable WINDRES := windres ifneq ($(USE_MINGW),) # When building the Windows emulator under Linux, use the MinGW one WINDRES := i586-mingw32msvc-windres endif # Usage: $(eval $(call insert-windows-icon)) define insert-windows-icon LOCAL_PREBUILT_OBJ_FILES += images/emulator_icon.o endef # This seems to be the only way to add an object file that was not generated from # a C/C++/Java source file to our build system. and very unfortunately, # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces # us to put the object file in the source directory. $(LOCAL_PATH)/images/emulator_icon.o: $(LOCAL_PATH)/images/android_icon.rc $(WINDRES) $< -I $(LOCAL_PATH)/images -o $@ endif # We want to build all variants of the emulator binaries. This makes # it easier to catch target-specific regressions during emulator development. EMULATOR_TARGET_ARCH := arm include $(LOCAL_PATH)/Makefile.target EMULATOR_TARGET_ARCH := x86 include $(LOCAL_PATH)/Makefile.target EMULATOR_TARGET_ARCH := mips include $(LOCAL_PATH)/Makefile.target ############################################################################## ############################################################################## ### ### emulator: LAUNCHER FOR TARGET-SPECIFIC EMULATOR ### ### $(call start-emulator-program, emulator) LOCAL_SRC_FILES := android/main-emulator.c LOCAL_STATIC_LIBRARIES := emulator-common ifeq ($(HOST_OS),windows) $(eval $(call insert-windows-icon)) endif $(call end-emulator-program) ############################################################################## ############################################################################## ### ### emulator-ui: UI FRONT-END PROGRAM ### ### $(call start-emulator-program, emulator-ui) LOCAL_STATIC_LIBRARIES := \ emulator-common \ emulator-libui \ emulator-common \ LOCAL_CFLAGS += -DCONFIG_STANDALONE_UI=1 LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS) $(EMULATOR_LIBUI_CFLAGS) LOCAL_LDLIBS += $(EMULATOR_COMMON_LDLIBS) $(EMULATOR_LIBUI_LDLIBS) LOCAL_SRC_FILES := \ android/cmdline-option.c \ android/config.c \ android/help.c \ android/looper-generic.c \ android/snapshot.c \ android/main-common.c \ android/main.c \ android/opengles.c \ android/utils/setenv.c \ vl-android-ui.c \ android/protocol/core-connection.c \ android/protocol/attach-ui-impl.c \ android/protocol/fb-updates-impl.c \ android/protocol/ui-commands-impl.c \ android/protocol/core-commands-proxy.c \ android/protocol/user-events-proxy.c \ $(call gen-hw-config-defs,android/main-common.c) LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) $(call end-emulator-program) ## VOILA!! endif # TARGET_ARCH == arm || TARGET_ARCH == x86 || TARGET_ARCH == mips endif # BUILD_EMULATOR == true || BUILD_STANDALONE_EMULATOR == true