ifneq (,$(filter $(TARGET_ARCH),arm x86)) LOCAL_PATH:= $(call my-dir) # determine the target cpu ifeq ($(TARGET_ARCH),arm) EMULATOR_TARGET_CPU := target-arm else EMULATOR_TARGET_CPU := target-i386 endif # determine the host tag to use QEMU_HOST_TAG := $(HOST_PREBUILT_TAG) ifneq ($(USE_MINGW),) QEMU_HOST_TAG := windows endif # determine the location of platform-specific directories # CONFIG_DIRS := \ $(LOCAL_PATH)/android/config/$(QEMU_HOST_TAG) ifeq ($(BUILD_STANDALONE_EMULATOR),true) CONFIG_DIRS := $(LOCAL_PATH)/objs $(CONFIG_DIRS) endif CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) MY_CC := $(HOST_CC) MY_OPTIM := -O2 -g -fno-PIC -falign-functions=0 -fomit-frame-pointer ifeq ($(BUILD_DEBUG_EMULATOR),true) MY_OPTIM := -O0 -g endif MY_CFLAGS := $(CONFIG_INCLUDES) $(MY_OPTIM) # Overwrite configuration for debug builds. # ifeq ($(BUILD_DEBUG_EMULATOR),true) MY_CFLAGS := $(CONFIG_INCLUDES) -O0 -g \ -fno-PIC -falign-functions=0 endif MY_LDLIBS := # this is needed to build the emulator on 64-bit Linux systems ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) MY_CFLAGS += -Wa,--32 endif ifeq ($(HOST_OS),freebsd) MY_CFLAGS += -Wa,--32 -I /usr/local/include endif ifeq ($(HOST_OS),windows) MY_CFLAGS += -D_WIN32 -mno-cygwin # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) MY_CFLAGS += -DWINVER=0x501 endif ifeq ($(HOST_ARCH),ppc) MY_CFLAGS += -D__powerpc__ endif ifeq ($(HOST_OS),darwin) MY_CFLAGS += -mdynamic-no-pic -D_DARWIN_C_SOURCE=1 # When building on Leopard or above, we need to use the 10.4 SDK # or the generated binary will not run on Tiger. DARWIN_VERSION := $(strip $(shell sw_vers -productVersion)) ifneq ($(filter 10.1 10.2 10.3 10.1.% 10.2.% 10.3.% 10.4 10.4.%,$(DARWIN_VERSION)),) $(error Building the Android emulator requires OS X 10.5 or above) endif ifeq ($(filter 10.5 10.5.%,$(DARWIN_VERSION)),) # We are on Snow Leopard or above LEOPARD_SDK := /Developer/SDKs/MacOSX10.5.sdk ifeq ($(strip $(wildcard $(LEOPARD_SDK))),) $(info Please install the 10.5 SDK on this machine at $(LEOPARD_SDK)) $(error Aborting the build.) endif MY_CFLAGS += -isysroot $(LEOPARD_SDK) -mmacosx-version-min=10.5 -DMACOSX_DEPLOYMENT_TARGET=10.5 MY_LDLIBS += -isysroot $(LEOPARD_SDK) -Wl,-syslibroot,$(LEOPARD_SDK) -mmacosx-version-min=10.5 endif endif # BUILD_STANDALONE_EMULATOR is only defined when building with # the android-rebuild.sh script. The script will also provide # adequate values for HOST_CC # ifneq ($(BUILD_STANDALONE_EMULATOR),true) # On Linux, use our custom 32-bit host toolchain, which contains the # relevant headers and 32-bit libraries for audio (The host 64-bit Lucid # doesn't provide these anymore, only their 64-bit versions). ifeq ($(HOST_OS),linux) HOST_SDK_TOOLCHAIN_PREFIX := prebuilt/linux-x86/toolchain/i686-linux-glibc2.7-4.4.3/bin/i686-linux # Don't do anything if the toolchain is not there ifneq (,$(strip $(wildcard $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc))) MY_CC := $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc MY_CXX := $(HOST_SDK_TOOLCHAIN_PREFIX)-g++ MY_AR := $(HOST_SDK_TOOLCHAIN_PREFIX)-ar endif # $(HOST_SDK_TOOLCHAIN_PREFIX)-gcc exists endif # HOST_OS == linux ifneq ($(USE_CCACHE),) ccache := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache ifneq ($(ccache),$(firstword $(MY_CC))) MY_CC := $(ccache) $(MY_CC) endif ccache := endif endif ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) ifneq ($(HOST_ARCH),x86_64) MY_CFLAGS += -m32 MY_LDLIBS += -m32 endif endif # Enable warning, except those related to missing field initializers # (the QEMU coding style loves using these). # MY_CFLAGS += -Wall -Wno-missing-field-initializers # Needed to build fpu/softfloat-native.h properly MY_CFLAGS += -D_GNU_SOURCE=1 # A useful function that can be used to start the declaration of a host # module. Avoids repeating the same stuff again and again. # Usage: # # $(call start-emulator-library, ) # # ... declarations # # $(call end-emulator-library) # start-emulator-library = \ $(eval include $(CLEAR_VARS)) \ $(eval LOCAL_NO_DEFAULT_COMPILER_FLAGS := true) \ $(eval LOCAL_CC := $(MY_CC)) \ $(eval LOCAL_CXX := $(MY_CXX)) \ $(eval LOCAL_CFLAGS := $(MY_CFLAGS)) \ $(eval LOCAL_AR := $(MY_AR)) \ $(eval LOCAL_LDLIBS := $(MY_LDLIBS)) \ $(eval LOCAL_MODULE_TAGS := debug) \ $(eval LOCAL_MODULE := $1) # Used with start-emulator-library end-emulator-library = \ $(eval include $(BUILD_HOST_STATIC_LIBRARY)) # A variant of start-emulator-library to start the definition of a host # program instead. Use with end-emulator-program start-emulator-program = $(call start-emulator-library,$1) # A varient of end-emulator-library for host programs instead end-emulator-program = \ $(eval LOCAL_LDLIBS += $(QEMU_SYSTEM_LDLIBS)) \ $(eval include $(BUILD_HOST_EXECUTABLE)) # The common libraries # QEMU_SYSTEM_LDLIBS := -lm ifeq ($(HOST_OS),windows) QEMU_SYSTEM_LDLIBS += -mno-cygwin -mwindows -mconsole endif ifeq ($(HOST_OS),freebsd) QEMU_SYSTEM_LDLIBS += -L/usr/local/lib -lpthread -lX11 -lutil endif ifeq ($(HOST_OS),linux) QEMU_SYSTEM_LDLIBS += -lutil -lrt endif ifeq ($(HOST_OS),windows) QEMU_SYSTEM_LDLIBS += -lwinmm -lws2_32 -liphlpapi else QEMU_SYSTEM_LDLIBS += -lpthread endif ifeq ($(HOST_OS),darwin) QEMU_SYSTEM_LDLIBS += -Wl,-framework,Cocoa endif include $(LOCAL_PATH)/Makefile.common # We want to build all variants of the emulator binaries. This makes # it easier to catch target-specific regressions during emulator development. EMULATOR_TARGET_ARCH := arm include $(LOCAL_PATH)/Makefile.target EMULATOR_TARGET_ARCH := x86 include $(LOCAL_PATH)/Makefile.target ############################################################################## ############################################################################## ### ### emulator-ui: UI FRONT-END PROGRAM ### ### $(call start-emulator-program, emulator-ui) LOCAL_STATIC_LIBRARIES := \ emulator-common \ emulator-libui \ emulator-common \ LOCAL_CFLAGS += -DCONFIG_STANDALONE_UI=1 LOCAL_CFLAGS += $(EMULATOR_COMMON_CFLAGS) $(EMULATOR_LIBUI_CFLAGS) LOCAL_LDLIBS += $(EMULATOR_COMMON_LDLIBS) $(EMULATOR_LIBUI_LDLIBS) LOCAL_SRC_FILES := \ android/cmdline-option.c \ android/config.c \ android/help.c \ android/looper-generic.c \ android/snapshot.c \ android/main-common.c \ android/main.c \ vl-android-ui.c \ android/protocol/core-connection.c \ android/protocol/attach-ui-impl.c \ android/protocol/fb-updates-impl.c \ android/protocol/ui-commands-impl.c \ android/protocol/core-commands-proxy.c \ android/protocol/user-events-proxy.c \ LOCAL_SRC_FILES += $(SDLMAIN_SOURCES) LOCAL_STATIC_LIBRARIES += $(SDL_STATIC_LIBRARIES) $(call end-emulator-program) ## VOILA!! endif # TARGET_ARCH == arm || TARGET_ARCH == x86