ifeq ($(TARGET_ARCH),arm) LOCAL_PATH:= $(call my-dir) # determine the location of platform-specific directories # CONFIG_DIRS := \ $(LOCAL_PATH)/android/config \ $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \ -fno-PIC \ -falign-functions=0 \ -fomit-frame-pointer \ MY_LDFLAGS := # this is needed to build the emulator on 64-bit Linux systems ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) MY_CFLAGS += -Wa,--32 endif ifeq ($(HOST_OS),freebsd) MY_CFLAGS += -Wa,--32 -I /usr/local/include endif ifeq ($(HOST_OS),windows) MY_CFLAGS += -D_WIN32 -mno-cygwin # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) MY_CFLAGS += -DWINVER=0x501 endif ifeq ($(HOST_ARCH),ppc) MY_CFLAGS += -D__powerpc__ endif ifeq ($(HOST_OS),darwin) MY_CFLAGS += -mdynamic-no-pic endif MY_CC := $(HOST_CC) # BUILD_STANDALONE_EMULATOR is only defined when building with # the android-rebuild.sh script. The script will also provide # adequate values for HOST_CC # ifneq ($(BUILD_STANDALONE_EMULATOR),true) ifneq ($(USE_CCACHE),) MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) endif endif ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) ifneq ($(HOST_ARCH),x86_64) MY_CFLAGS += -m32 MY_LDFLAGS += -m32 endif endif include $(CLEAR_VARS) ########################################################### # Zlib configuration # ZLIB_DIR := distrib/zlib-1.2.3 include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make ########################################################### # Libpng configuration # LIBPNG_DIR := distrib/libpng-1.2.19 include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make ############################################################################### # build the TCG code generator # include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) LOCAL_LDFLAGS := $(MY_LDFLAGS) LOCAL_MODULE := emulator-tcg TCG_TARGET := $(HOST_ARCH) ifeq ($(TCG_TARGET),x86) TCG_TARGET := i386 endif TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) LOCAL_CFLAGS += $(TCG_CFLAGS) \ -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ LOCAL_SRC_FILES := \ tcg/tcg.c \ tcg/tcg-dyngen.c \ tcg/tcg-runtime.c \ include $(BUILD_HOST_STATIC_LIBRARY) ############################################################################## # build the HW emulation support # include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_MODULE := emulator-hw HW_CFLAGS := -I$(LOCAL_PATH)/hw LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) HW_SOURCES := \ android_arm.c \ arm_pic.c \ cdrom.c \ dma.c \ irq.c \ goldfish_audio.c \ goldfish_battery.c \ goldfish_device.c \ goldfish_events_device.c \ goldfish_fb.c \ goldfish_interrupt.c \ goldfish_memlog.c \ goldfish_mmc.c \ goldfish_nand.c \ goldfish_switch.c \ goldfish_timer.c \ goldfish_trace.c \ goldfish_tty.c \ pci.c \ scsi-disk.c \ smc91c111.c \ usb-hid.c \ usb-hub.c \ usb-msd.c \ usb-ohci.c \ usb.c \ LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) include $(BUILD_HOST_STATIC_LIBRARY) ############################################################################## # build the ARM-specific emulation engine sources # include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_MODULE := emulator-arm LOCAL_LDFLAGS := $(MY_LDFLAGS) LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) LOCAL_STATIC_LIBRARIES := emulator-hw LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) LOCAL_CFLAGS += -I$(LOCAL_PATH) \ -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ $(TCG_CFLAGS) \ $(HW_CFLAGS) \ ifeq ($(HOST_ARCH),ppc) LOCAL_CFLAGS += -D__powerpc__ endif LOCAL_SRC_FILES += exec.c cpu-exec.c \ target-arm/op_helper.c \ target-arm/iwmmxt_helper.c \ target-arm/neon_helper.c \ target-arm/helper.c \ target-arm/translate.c \ target-arm/machine.c \ translate-all.c \ hw/armv7m.c \ hw/armv7m_nvic.c \ arm-semi.c \ trace.c \ varint.c \ dcache.c \ LOCAL_SRC_FILES += fpu/softfloat.c include $(BUILD_HOST_STATIC_LIBRARY) ############################################################################## # SDL-related definitions # SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) # We need to filter out the _GNU_SOURCE variable because it breaks recent # releases of Cygwin when using the -mno-cygwin option. Moreover, we don't # need this macro at all to build the Android emulator. SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) ############################################################################## # determine audio sources, build the prebuilt audio-library if needed # # determine AUDIO sources based on current configuration # AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO AUDIO_LDLIBS := ifeq ($(HOST_OS),darwin) CONFIG_COREAUDIO ?= yes endif ifeq ($(HOST_OS),windows) CONFIG_WINAUDIO ?= yes endif ifeq ($(HOST_OS),linux) CONFIG_OSS ?= yes CONFIG_ALSA ?= yes CONFIG_ESD ?= yes endif ifeq ($(HOST_OS),freebsd) CONFIG_OSS ?= yes endif ifeq ($(CONFIG_COREAUDIO),yes) AUDIO_SOURCES += coreaudio.c AUDIO_CFLAGS += -DCONFIG_COREAUDIO AUDIO_LDLIBS += -Wl,-framework,CoreAudio endif ifeq ($(CONFIG_WINAUDIO),yes) AUDIO_SOURCES += winaudio.c AUDIO_CFLAGS += -DCONFIG_WINAUDIO endif ifeq ($(CONFIG_ALSA),yes) AUDIO_SOURCES += alsaaudio.c audio_pt_int.c AUDIO_CFLAGS += -DCONFIG_ALSA endif ifeq ($(CONFIG_ESD),yes) AUDIO_SOURCES += esdaudio.c AUDIO_CFLAGS += -DCONFIG_ESD endif ifeq ($(CONFIG_OSS),yes) AUDIO_SOURCES += ossaudio.c AUDIO_CFLAGS += -DCONFIG_OSS endif AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%) # determine whether we're going to use the prebuilt # audio library (this is useful on Linux to avoid requiring # all sound-related development packages to be installed on # the build and developer machines). # # note that you can define BUILD_QEMU_AUDIO_LIB to true # in your environment to force recompilation. # QEMU_AUDIO_LIB := ifneq ($(BUILD_STANDALONE_EMULATOR),true) QEMU_AUDIO_LIB := $(wildcard \ prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a) endif ifeq ($(BUILD_QEMU_AUDIO_LIB),true) include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_MODULE := libqemu-audio LOCAL_LDFLAGS := $(MY_LDFLAGS) LOCAL_CFLAGS := -Wno-sign-compare \ -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ -I$(LOCAL_PATH) \ -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) LOCAL_CFLAGS += $(SDL_CFLAGS) LOCAL_SRC_FILES += $(AUDIO_SOURCES) include $(BUILD_HOST_STATIC_LIBRARY) QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) endif # !QEMU_AUDIO_LIB ############################################################################## # now build the emulator itself # include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_MODULE := emulator LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg LOCAL_LDFLAGS := $(MY_LDFLAGS) # don't remove the -fno-strict-aliasing, or you'll break things # (e.g. slirp2/network support) # LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \ -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) # add the build ID to the default macro definitions LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" # include the Zlib sources # LOCAL_SRC_FILES += $(ZLIB_SOURCES) LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) # include the Libpng sources # LOCAL_SRC_FILES += $(LIBPNG_SOURCES) LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \ -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ $(TCG_CFLAGS) \ $(HW_CFLAGS) \ # include telephony stuff # TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony # include sound support source files. we first try to see if we have a prebuilt audio # library. if not, we build things the "hard" way. # # note that to generate the prebuilt audio library, you should do the following: # # cd tools/qemu # ./android-rebuild.sh # distrib/update-audio.sh # ifeq ($(QEMU_AUDIO_LIB),) LOCAL_SRC_FILES += $(AUDIO_SOURCES) endif # !QEMU_AUDIO_LIB LOCAL_CFLAGS += $(AUDIO_CFLAGS) LOCAL_LDLIBS += $(AUDIO_LDLIBS) # include slirp2 code, i.e. the user-level networking stuff # SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ tcp_subr.c tcp_timer.c tftp.c udp.c LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2 # socket proxy support # PROXY_SOURCES := \ proxy_common.c \ proxy_http.c \ proxy_http_connector.c \ proxy_http_rewriter.c \ LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy # the linux-user sources, I doubt we really need these # #LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c #LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) # the skin support sources # SKIN_SOURCES := rect.c \ region.c \ image.c \ trackball.c \ keyboard.c \ keyset.c \ file.c \ window.c \ scaler.c \ composer.c \ surface.c \ LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) #LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin ifeq ($(HOST_ARCH),x86) # enable MMX code for our skin scaler LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx endif # include other sources # VL_SOURCES := vl.c osdep.c cutils.c \ block.c readline.c monitor.c console.c loader.c sockets.c \ block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \ block-qcow2.c block-cow.c \ cbuffer.c \ gdbstub.c usb-linux.c \ vnc.c disas.c arm-dis.c \ shaper.c charpipe.c loadpng.c \ framebuffer.c \ tcpdump.c \ android/charmap.c \ android/cmdline-option.c \ android/config.c \ android/console.c \ android/gps.c \ android/help.c \ android/hw-control.c \ android/hw-events.c \ android/hw-kmsg.c \ android/main.c \ android/qemud.c \ android/resource.c \ android/utils/bufprint.c \ android/utils/debug.c \ android/utils/dirscanner.c \ android/utils/display.c \ android/utils/ini.c \ android/utils/filelock.c \ android/utils/misc.c \ android/utils/path.c \ android/utils/reflist.c \ android/utils/stralloc.c \ android/utils/system.c \ android/utils/tempfile.c \ android/utils/timezone.c \ android/avd/hw-config.c \ android/avd/info.c \ # we need to add a Quartz-specific file ifeq ($(HOST_OS),darwin) # Alas, the Android build system doesn't know how to deal # with Objective C sources yet. ifeq ($(BUILD_STANDALONE_EMULATOR),true) VL_SOURCES += android/utils/display-quartz.m else LOCAL_CFLAGS += -DCONFIG_NO_COCOA endif endif VL_SOURCES += hw/arm_boot.c \ hw/android_arm.c \ ifeq ($(HOST_OS),windows) VL_SOURCES += block-raw-win32.c else VL_SOURCES += block-raw-posix.c endif ifeq ($(HOST_OS),linux) LOCAL_LDLIBS += -lX11 endif ifeq ($(HOST_ARCH),x86) VL_SOURCES += i386-dis.c endif ifeq ($(HOST_ARCH),x86_64) VL_SOURCES += i386-dis.c endif ifeq ($(HOST_ARCH),ppc) VL_SOURCES += ppc-dis.c endif ifeq ($(HOST_OS),windows) #VL_SOURCES += tap-win32.c LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole endif LOCAL_SRC_FILES += $(VL_SOURCES) ifeq ($(HOST_OS),linux) LOCAL_LDLIBS += -lutil -lrt endif # add SDL-specific flags # LOCAL_CFLAGS += $(SDL_CFLAGS) LOCAL_LDLIBS += $(SDL_LDLIBS) LOCAL_STATIC_LIBRARIES += libSDL libSDLmain LOCAL_STATIC_LIBRARIES += libSDL libSDLmain # on Windows, link the icon file as well into the executable # unfortunately, our build system doesn't help us much, so we need # to use some weird pathnames to make this work... # ifeq ($(HOST_OS),windows) INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) ANDROID_ICON_OBJ := android_icon.o ANDROID_ICON_PATH := $(LOCAL_PATH)/images $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc windres $< -I $(ANDROID_ICON_PATH) -o $@ # seems to be the only way to add an object file that was not generated from # a C/C++/Java source file to our build system. and very unfortunately, # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces # us to put the object file in the source directory... # LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) endif # other flags LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE LOCAL_LDLIBS += -lm -lpthread ifeq ($(HOST_OS),windows) LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi endif LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) LOCAL_MODULE := emulator include $(BUILD_HOST_EXECUTABLE) endif # TARGET_ARCH == arm