ifeq ($(TARGET_ARCH),arm) LOCAL_PATH:= $(call my-dir) # determine the location of platform-specific directories # CONFIG_DIRS := \ $(LOCAL_PATH)/android/config \ $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) MY_CFLAGS := $(CONFIG_INCLUDES) # this is needed to build the emulator on 64-bit Linux systems ifeq ($(HOST_OS),linux) MY_CFLAGS += -Wa,--32 endif ifeq ($(HOST_OS),windows) MY_CFLAGS += -D_WIN32 -mno-cygwin # we need Win32 features that are available since Windows 2000 (NT 5.0) MY_CFLAGS += -DWINVER=0x500 endif MY_CC := $(HOST_CC) # BUILD_STANDALONE_EMULATOR is only defined when building with # the android-rebuild.sh script. The script will also provide # adequate values for HOST_CC # ifneq ($(BUILD_STANDALONE_EMULATOR),true) # We're going to use a specific version of gcc (3.4.6) if it is available # from the prebuilt directory. This prevents many nasty emulator problems # due to the way QEMU works # ifneq ($(strip $(wildcard $(GCCQEMU))),) # GCCQEMU is set by the host file under build/core/combo/ MY_CC := $(GCCQEMU) endif ifneq ($(USE_CCACHE),) MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) endif endif ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) my_32bit_cflags += -m32 my_32bit_ldflags += -m32 endif include $(CLEAR_VARS) ############################################################################### # compile the 'dyngen' executable, it is used to generate the various # runtime code generators used by the emulator. it does that by parsing a # special .o file containing routines for each one of the pseudo-opcodes # handled by the CPU-specific translator # LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_CFLAGS := $(my_32bit_cflags) $(MY_CFLAGS) $(LOCAL_CFLAGS) LOCAL_LDFLAGS := $(my_32bit_ldflags) LOCAL_SRC_FILES := dyngen.c ifeq ($(HOST_OS),windows) LOCAL_LDLIBS += -mno-cygwin -mconsole endif LOCAL_MODULE := emulator-dyngen include $(BUILD_HOST_EXECUTABLE) DYNGEN := $(LOCAL_BUILT_MODULE) ############################################################################### # build the normal dynamic translation code as a library, because it needs # specific compilation flags. not that we are poking some object # files directly through dyngen ! # # determine the C flags used to compile op.c into op.h and others # OP_CFLAGS := -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ $(MY_CFLAGS) OP_CFLAGS += -O2 -g -fomit-frame-pointer -fno-strict-aliasing -falign-functions=0 \ -fno-gcse -fno-reorder-blocks -fno-optimize-sibling-calls \ -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE \ -fno-PIC ifeq ($(HOST_ARCH),ppc) OP_CFLAGS += -D__powerpc__ -mdynamic-no-pic endif ifeq ($(HOST_ARCH),x86) ifeq ($(HOST_OS),darwin) OP_CFLAGS += -mpreferred-stack-boundary=4 -mdynamic-no-pic else OP_CFLAGS += -mpreferred-stack-boundary=2 endif endif # build the nomal dynamic translation code as the 'emulator-op' library # include $(CLEAR_VARS) LOCAL_MODULE := emulator-op OP_SUFFIX := include $(LOCAL_PATH)/translate.make include $(BUILD_HOST_STATIC_LIBRARY) # build the tracing dynamic translation code as the 'emulator-op-trace' library # include $(CLEAR_VARS) LOCAL_MODULE := emulator-op-trace LOCAL_CFLAGS := -DGEN_TRACE=1 OP_SUFFIX := -trace include $(LOCAL_PATH)/translate.make include $(BUILD_HOST_STATIC_LIBRARY) # define to true to build the ARM-specific code generator as an independent # static library. this allows you to apply different optimization strategy BUILD_ARM_LIBRARY := true ifeq ($(BUILD_ARM_LIBRARY),true) ############################################################################## # build the ARM-specific target sources # include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_MODULE := emulator-arm LOCAL_LDFLAGS := $(my_32bit_ldflags) LOCAL_CFLAGS := $(my_32bit_cflags) \ -fno-PIC -fomit-frame-pointer -Wno-sign-compare LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) ifeq ($(HOST_OS),darwin) LOCAL_CFLAGS += -O2 endif ifeq ($(HOST_OS),windows) LOCAL_CFLAGS += -O2 endif # generate the normal translator source files from emulator-op library # LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ -I$(INTERMEDIATE) ifeq ($(HOST_ARCH),ppc) LOCAL_CFLAGS += -D__powerpc__ endif ifeq ($(HOST_OS),darwin) LOCAL_CFLAGS += -mdynamic-no-pic endif # include CPU translation sources # LOCAL_SRC_FILES += exec.c cpu-exec.c \ target-arm/op_helper.c \ target-arm/helper.c # include ARM-specific soft-float implementation # NWFPE_SOURCES := fpa11.c fpa11_cpdo.c fpa11_cpdt.c fpa11_cprt.c fpopcode.c single_cpdo.c \ double_cpdo.c extended_cpdo.c FPU_SOURCES := softfloat.c LOCAL_SRC_FILES += $(XXNWFPE_SOURCES:%=target-arm/nwfpe/%) \ $(FPU_SOURCES:%=fpu/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm/nwfpe \ -I$(LOCAL_PATH)/linux-user \ -I$(LOCAL_PATH)/linux-user/arm include $(BUILD_HOST_STATIC_LIBRARY) endif # BUILD_ARM_LIBRARY ############################################################################## # now build the emulator itself # include $(CLEAR_VARS) LOCAL_NO_DEFAULT_COMPILER_FLAGS := true LOCAL_CC := $(MY_CC) LOCAL_MODULE := emulator LOCAL_STATIC_LIBRARIES := $(EMULATOR_OP_LIBRARIES) emulator-arm LOCAL_LDFLAGS := $(my_32bit_ldflags) # don't remove the -fno-strict-aliasing, or you'll break things # (e.g. slirp/network support) # LOCAL_CFLAGS := $(my_32bit_cflags) \ -fno-PIC -fomit-frame-pointer -Wno-sign-compare \ -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) ifeq ($(HOST_OS),darwin) LOCAL_CFLAGS += -O2 endif ifeq ($(HOST_OS),windows) LOCAL_CFLAGS += -O2 endif # add the build ID to the default macro definitions LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" ifeq ($(HOST_ARCH),ppc) LOCAL_CFLAGS += -D__powerpc__ endif ifeq ($(HOST_OS),darwin) LOCAL_CFLAGS += -mdynamic-no-pic endif # include the Zlib sources # ZLIB_DIR := distrib/zlib-1.2.3 include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make LOCAL_SRC_FILES += $(ZLIB_SOURCES) LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) # include the Libpng sources # LIBPNG_DIR := distrib/libpng-1.2.19 include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make LOCAL_SRC_FILES += $(LIBPNG_SOURCES) LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm \ -I$(LOCAL_PATH)/fpu \ -I$(INTERMEDIATE) ifneq ($(BUILD_ARM_LIBRARY),true) # generate the normal translator source files from emulator-op library # # include CPU translation sources # LOCAL_SRC_FILES += exec.c cpu-exec.c \ target-arm/op_helper.c \ target-arm/helper.c # include ARM-specific soft-float implementation # NWFPE_SOURCES := fpa11.c fpa11_cpdo.c fpa11_cpdt.c fpa11_cprt.c fpopcode.c single_cpdo.c \ double_cpdo.c extended_cpdo.c FPU_SOURCES := softfloat.c LOCAL_SRC_FILES += $(XXNWFPE_SOURCES:%=target-arm/nwfpe/%) \ $(FPU_SOURCES:%=fpu/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm/nwfpe \ -I$(LOCAL_PATH)/linux-user \ -I$(LOCAL_PATH)/linux-user/arm endif # !BUILD_ARM_LIBRARY # include telephony stuff # TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony # include sound support source files. we first try to see if we have a prebuilt audio # library. if not, we build things the "hard" way. # # note that to generate the prebuilt audio library, you should do the following: # # cd tools/qemu # ./android-rebuild.sh # distrib/update-audio.sh # QEMU_AUDIO_LIB := $(wildcard \ prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a) ifeq ($(QEMU_AUDIO_LIB),) AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c ifeq ($(HOST_OS),darwin) CONFIG_COREAUDIO ?= yes endif ifeq ($(HOST_OS),windows) CONFIG_WINAUDIO ?= yes endif ifeq ($(HOST_OS),linux) CONFIG_OSS ?= yes CONFIG_ALSA ?= yes CONFIG_ESD ?= yes endif ifeq ($(CONFIG_COREAUDIO),yes) AUDIO_SOURCES += coreaudio.c LOCAL_CFLAGS += -DCONFIG_COREAUDIO LOCAL_LDLIBS += -Wl,-framework,CoreAudio endif ifeq ($(CONFIG_WINAUDIO),yes) AUDIO_SOURCES += winaudio.c LOCAL_CFLAGS += -DCONFIG_WINAUDIO endif ifeq ($(CONFIG_ALSA),yes) AUDIO_SOURCES += alsaaudio.c audio_pt_int.c LOCAL_CFLAGS += -DCONFIG_ALSA endif ifeq ($(CONFIG_ESD),yes) AUDIO_SOURCES += esdaudio.c LOCAL_CFLAGS += -DCONFIG_ESD endif ifeq ($(CONFIG_OSS),yes) AUDIO_SOURCES += ossaudio.c LOCAL_CFLAGS += -DCONFIG_OSS endif LOCAL_SRC_FILES += $(AUDIO_SOURCES:%=audio/%) endif # !QEMU_AUDIO_LIB LOCAL_CFLAGS += -I$(LOCAL_PATH)/audio LOCAL_CFLAGS += -DHAS_AUDIO # include emulated hardware source files # HW_SOURCES := android_arm.c arm_boot.c arm_pic.c cdrom.c \ goldfish_events_device.c pci.c irq.c \ goldfish_nand.c \ goldfish_audio.c goldfish_device.c goldfish_fb.c \ goldfish_interrupt.c goldfish_mmc.c goldfish_switch.c \ goldfish_memlog.c goldfish_battery.c \ goldfish_timer.c goldfish_tty.c scsi-disk.c \ smc91c111.c goldfish_trace.c usb-hid.c usb-hub.c usb-msd.c usb-ohci.c \ usb.c \ dma.c LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/hw # include slirp code, i.e. the user-level networking stuff # SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ tcp_subr.c tcp_timer.c tftp.c udp.c LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp # socket proxy support # PROXY_SOURCES := \ proxy_common.c \ proxy_http.c \ proxy_http_connector.c \ proxy_http_rewriter.c \ LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy # the linux-user sources, I doubt we really need these # #LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c #LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) # the skin support sources # SKIN_SOURCES := skin_rect.c \ skin_region.c \ skin_image.c \ skin_trackball.c \ skin_keyboard.c \ skin_keyset.c \ skin_file.c \ skin_window.c \ skin_scaler.c \ skin_composer.c \ skin_surface.c \ LOCAL_SRC_FILES += $(SKIN_SOURCES:%=skins/%) LOCAL_CFLAGS += -I$(LOCAL_PATH)/skins ifeq ($(HOST_ARCH),x86) # enable MMX code for our skin scaler LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx endif # include other sources # VL_SOURCES := vl.c osdep.c \ block.c readline.c monitor.c console.c loader.c sockets.c \ block-qcow.c aes.c block-cloop.c block-dmg.c \ cbuffer.c \ gdbstub.c usb-linux.c \ trace.c dcache.c varint.c vnc.c disas.c arm-dis.c \ qemu_timers.c \ shaper.c charpipe.c loadpng.c \ framebuffer.c \ android_debug.c \ android_help.c \ android_option.c \ android_main.c \ android_charmap.c \ android_resource.c \ android_utils.c \ android_profile.c \ android_console.c \ android_events.c \ android_timezone.c \ android_config.c \ android_gps.c \ android_qemud.c \ android_kmsg.c \ android_hw_control.c \ android/utils/ini.c \ android/utils/dirscanner.c \ android/vm/hw-config.c \ android/vm/info.c \ ifeq ($(HOST_OS),linux) LOCAL_LDLIBS += -lX11 endif ifeq ($(HOST_ARCH),x86) VL_SOURCES += i386-dis.c endif ifeq ($(HOST_ARCH),ppc) VL_SOURCES += ppc-dis.c endif ifeq ($(HOST_OS),windows) VL_SOURCES += tap-win32.c LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole endif LOCAL_SRC_FILES += $(VL_SOURCES) ifeq ($(HOST_OS),linux) LOCAL_LDLIBS += -lutil -lrt endif # add SDL-specific flags # SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) # We need to filter out the _GNU_SOURCE variable because it breaks recent # releases of Cygwin when using the -mno-cygwin option. Moreover, we don't # need this macro at all to build the Android emulator. SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) LOCAL_CFLAGS += $(SDL_CFLAGS) LOCAL_LDLIBS += $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) LOCAL_STATIC_LIBRARIES += libSDL libSDLmain # on Windows, link the icon file as well into the executable # unfortunately, our build system doesn't help us much, so we need # to use some weird pathnames to make this work... # ifeq ($(HOST_OS),windows) INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) ANDROID_ICON_OBJ := android_icon.o ANDROID_ICON_PATH := $(LOCAL_PATH)/images $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc windres $< -I $(ANDROID_ICON_PATH) -o $@ # seems to be the only way to add an object file that was not generated from # a C/C++/Java source file to our build system. and very unfortunately, # $(TOPDIR)/$(LOCALPATH) will always be prepend to this value, which forces # use to put the object file in the source directory... # LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) endif # other flags LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE LOCAL_LDLIBS += -lm -lpthread ifeq ($(HOST_OS),windows) LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi endif LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) LOCAL_MODULE := emulator include $(BUILD_HOST_EXECUTABLE) endif # TARGET_ARCH == arm