/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_ASYNC_SOCKET_CONNECTOR_H_ #define ANDROID_ASYNC_SOCKET_CONNECTOR_H_ #include "qemu-common.h" #include "android/async-io-common.h" #include "android/async-utils.h" /* * Contains declaration of an API that allows asynchronous connection to a * socket with retries. * * The typical usage of this API is as such: * * 1. The client creates an asynchronous connector instance by calling * async_socket_connector_new routine, supplying there address of the socket * to connect, and a callback to invoke on connection events. * 2. The client then proceeds with calling async_socket_connector_connect that * would initiate connection attempts. * * The main job on the client side falls on the client's callback routine that * serves the connection events. Once connection has been initiated, the connector * will invoke that callback to report current connection status. * * In general, there are three connection events passed to the callback: * 1. Success. * 2. Failure. * 3. Retry. * * Typically, when client's callback is called for a successful connection, the * client will pull connected socket's FD from the connector, and then this FD * will be used by the client for I/O on the connected socket. * * When client's callback is invoked with an error (ASIO_STATE_FAILED event), the * client has an opportunity to review the error (available in 'errno'), and * either abort the connection by returning ASIO_ACTION_ABORT, or schedule a retry * by returning ASIO_ACTION_RETRY from the callback. If client returns ASIO_ACTION_ABORT * from the callback, the connector will stop connection attempts, and will * self-destruct. If ASIO_ACTION_RETRY is returned from the callback, the connector * will retry connection attempt after timeout that was set by the caller in the * call to async_socket_connector_new routine. * * When client's callback is invoked with ASIO_STATE_RETRYING (indicating that * connector is about to retry a connection attempt), the client has an opportunity * to cancel further connection attempts by returning ASIO_ACTION_ABORT, or it * can allow another connection attempt by returning ASIO_ACTION_RETRY. * * Since it's hard to control lifespan of an object in asynchronous environment, * we make AsyncSocketConnector a referenced object, that will self-destruct when * its reference count drops to zero, indicating that the last client has * abandoned that object. */ /* Declares async socket connector descriptor. */ typedef struct AsyncSocketConnector AsyncSocketConnector; /* Declares callback that connector's client uses to monitor connection * status / progress. * Param: * opaque - An opaque pointer associated with the client. * connector - AsyncSocketConnector instance. * event - Event that has occurred. If event is set to ASIO_STATE_FAILED, * errno contains connection error. * Return: * One of AsyncIOAction values. */ typedef AsyncIOAction (*asc_event_cb)(void* opaque, AsyncSocketConnector* connector, AsyncIOState event); /* Creates and initializes AsyncSocketConnector instance. * Note that upon exit from this routine the reference count to the returned * object is set to 1. * Param: * address - Initialized socket address to connect to. * retry_to - Timeout to retry a failed connection attempt in milliseconds. * cb, cb_opaque - Callback to invoke on connection events. This callback is * required, and must not be NULL. * looper - An optional (can be NULL) I/O looper to use for connection I/O. If * this parameter is NULL, the connector will create its own looper. * Return: * Initialized AsyncSocketConnector instance. Note that AsyncSocketConnector * instance returned from this routine will be destroyed by the connector itself, * when its work on connecting to the socket is completed. Typically, connector * will destroy its descriptor after client's callback routine returns with a * status other than ASIO_ACTION_RETRY. */ extern AsyncSocketConnector* async_socket_connector_new(const SockAddress* address, int retry_to, asc_event_cb cb, void* cb_opaque, Looper* looper); /* References AsyncSocketConnector object. * Param: * connector - Initialized AsyncSocketConnector instance. * Return: * Number of outstanding references to the object. */ extern int async_socket_connector_reference(AsyncSocketConnector* connector); /* Releases AsyncSocketConnector object. * Note that upon exit from this routine the object might be destroyed, even if * the routine returns value other than zero. * Param: * connector - Initialized AsyncSocketConnector instance. * Return: * Number of outstanding references to the object. */ extern int async_socket_connector_release(AsyncSocketConnector* connector); /* Initiates asynchronous connection. * Note that connection result will be reported via callback set with the call to * async_socket_connector_new routine. * Param: * connector - Initialized AsyncSocketConnector instance. Note that this * connector descriptor might be destroyed asynchronously, before this * routine returns. */ extern void async_socket_connector_connect(AsyncSocketConnector* connector); /* Pulls socket's file descriptor from the connector. * This routine should be called from the connection callback on successful * connection status. This will provide the connector's client with an operational * socket FD, and at the same time this will tell the connector not to close the * FD when connector descriptor gets destroyed. * Param: * connector - Initialized AsyncSocketConnector instance. * Return: * File descriptor for the connected socket. */ extern int async_socket_connector_pull_fd(AsyncSocketConnector* connector); #endif /* ANDROID_ASYNC_SOCKET_CONNECTOR_H_ */