/* Copyright (C) 2008 The Android Open Source Project ** ** This software is licensed under the terms of the GNU General Public ** License version 2, as published by the Free Software Foundation, and ** may be copied, distributed, and modified under those terms. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. */ #include "android/avd/info.h" #include "android/avd/util.h" #include "android/config/config.h" #include "android/utils/path.h" #include "android/utils/bufprint.h" #include "android/utils/filelock.h" #include "android/utils/tempfile.h" #include "android/utils/debug.h" #include "android/utils/dirscanner.h" #include #include #include #include #include #include /* global variables - see android/globals.h */ AvdInfoParams android_avdParams[1]; AvdInfo* android_avdInfo; /* for debugging */ #define D(...) VERBOSE_PRINT(init,__VA_ARGS__) #define DD(...) VERBOSE_PRINT(avd_config,__VA_ARGS__) /* technical note on how all of this is supposed to work: * * Each AVD corresponds to a "content directory" that is used to * store persistent disk images and configuration files. Most remarkable * are: * * - a "config.ini" file used to hold configuration information for the * AVD * * - mandatory user data image ("userdata-qemu.img") and cache image * ("cache.img") * * - optional mutable system image ("system-qemu.img"), kernel image * ("kernel-qemu") and read-only ramdisk ("ramdisk.img") * * When starting up an AVD, the emulator looks for relevant disk images * in the content directory. If it doesn't find a given image there, it * will try to search in the list of system directories listed in the * 'config.ini' file through one of the following (key,value) pairs: * * images.sysdir.1 = * images.sysdir.2 = * * The search paths can be absolute, or relative to the root SDK installation * path (which is determined from the emulator program's location, or from the * ANDROID_SDK_ROOT environment variable). * * Individual image disk search patch can be over-riden on the command-line * with one of the usual options. */ /* the prefix of config.ini keys that will be used for search directories * of system images. */ #define SEARCH_PREFIX "image.sysdir." /* the maximum number of search path keys we're going to read from the * config.ini file */ #define MAX_SEARCH_PATHS 2 /* the config.ini key that will be used to indicate the full relative * path to the skin directory (including the skin name). */ #define SKIN_PATH "skin.path" /* the config.ini key that will be used to indicate the default skin's name. * this is ignored if there is a valid SKIN_PATH entry in the file. */ #define SKIN_NAME "skin.name" /* default skin name */ #define SKIN_DEFAULT "HVGA" /* the config.ini key that is used to indicate the absolute path * to the SD Card image file, if you don't want to place it in * the content directory. */ #define SDCARD_PATH "sdcard.path" /* the name of the .ini file that will contain the complete hardware * properties for the AVD. This will be used to launch the corresponding * core from the UI. */ #define CORE_HARDWARE_INI "hardware-qemu.ini" /* certain disk image files are mounted read/write by the emulator * to ensure that several emulators referencing the same files * do not corrupt these files, we need to lock them and respond * to collision depending on the image type. * * the enumeration below is used to record information about * each image file path. * * READONLY means that the file will be mounted read-only * and this doesn't need to be locked. must be first in list * * MUSTLOCK means that the file should be locked before * being mounted by the emulator * * TEMPORARY means that the file has been copied to a * temporary image, which can be mounted read/write * but doesn't require locking. */ typedef enum { IMAGE_STATE_READONLY, /* unlocked */ IMAGE_STATE_MUSTLOCK, /* must be locked */ IMAGE_STATE_LOCKED, /* locked */ IMAGE_STATE_LOCKED_EMPTY, /* locked and empty */ IMAGE_STATE_TEMPORARY, /* copied to temp file (no lock needed) */ } AvdImageState; struct AvdInfo { /* for the Android build system case */ char inAndroidBuild; char* androidOut; char* androidBuildRoot; char* targetArch; /* for the normal virtual device case */ char* deviceName; char* sdkRootPath; char sdkRootPathFromEnv; char* searchPaths[ MAX_SEARCH_PATHS ]; int numSearchPaths; char* contentPath; IniFile* rootIni; /* root .ini file, empty if missing */ IniFile* configIni; /* virtual device's config.ini, NULL if missing */ IniFile* skinHardwareIni; /* skin-specific hardware.ini */ /* for both */ int apiLevel; char* skinName; /* skin name */ char* skinDirPath; /* skin directory */ char* coreHardwareIniPath; /* core hardware.ini path */ /* image files */ char* imagePath [ AVD_IMAGE_MAX ]; char imageState[ AVD_IMAGE_MAX ]; }; void avdInfo_free( AvdInfo* i ) { if (i) { int nn; for (nn = 0; nn < AVD_IMAGE_MAX; nn++) AFREE(i->imagePath[nn]); AFREE(i->skinName); AFREE(i->skinDirPath); AFREE(i->coreHardwareIniPath); for (nn = 0; nn < i->numSearchPaths; nn++) AFREE(i->searchPaths[nn]); i->numSearchPaths = 0; if (i->configIni) { iniFile_free(i->configIni); i->configIni = NULL; } if (i->skinHardwareIni) { iniFile_free(i->skinHardwareIni); i->skinHardwareIni = NULL; } if (i->rootIni) { iniFile_free(i->rootIni); i->rootIni = NULL; } AFREE(i->contentPath); AFREE(i->sdkRootPath); if (i->inAndroidBuild) { AFREE(i->androidOut); AFREE(i->androidBuildRoot); } AFREE(i->deviceName); AFREE(i); } } /* list of default file names for each supported image file type */ static const char* const _imageFileNames[ AVD_IMAGE_MAX ] = { #define _AVD_IMG(x,y,z) y, AVD_IMAGE_LIST #undef _AVD_IMG }; /* list of short text description for each supported image file type */ static const char* const _imageFileText[ AVD_IMAGE_MAX ] = { #define _AVD_IMG(x,y,z) z, AVD_IMAGE_LIST #undef _AVD_IMG }; /*************************************************************** *************************************************************** ***** ***** UTILITY FUNCTIONS ***** ***** The following functions do not depend on the AvdInfo ***** structure and could easily be moved elsewhere. ***** *****/ /* Parse a given config.ini file and extract the list of SDK search paths * from it. Returns the number of valid paths stored in 'searchPaths', or -1 * in case of problem. * * Relative search paths in the config.ini will be stored as full pathnames * relative to 'sdkRootPath'. * * 'searchPaths' must be an array of char* pointers of at most 'maxSearchPaths' * entries. */ static int _getSearchPaths( IniFile* configIni, const char* sdkRootPath, int maxSearchPaths, char** searchPaths ) { char temp[PATH_MAX], *p = temp, *end= p+sizeof temp; int nn, count = 0; for (nn = 0; nn < maxSearchPaths; nn++) { char* path; p = bufprint(temp, end, "%s%d", SEARCH_PREFIX, nn+1 ); if (p >= end) continue; path = iniFile_getString(configIni, temp, NULL); if (path != NULL) { DD(" found image search path: %s", path); if (!path_is_absolute(path)) { p = bufprint(temp, end, "%s/%s", sdkRootPath, path); AFREE(path); path = ASTRDUP(temp); } searchPaths[count++] = path; } } return count; } /* Check that an AVD name is valid. Returns 1 on success, 0 otherwise. */ static int _checkAvdName( const char* name ) { int len = strlen(name); int len2 = strspn(name, "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "abcdefghijklmnopqrstuvwxyz" "0123456789_.-"); return (len == len2); } /* Returns the full path of a given file. * * If 'fileName' is an absolute path, this returns a simple copy. * Otherwise, this returns a new string corresponding to / * * This returns NULL if the paths are too long. */ static char* _getFullFilePath( const char* rootPath, const char* fileName ) { if (path_is_absolute(fileName)) { return ASTRDUP(fileName); } else { char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); p = bufprint(temp, end, "%s/%s", rootPath, fileName); if (p >= end) { return NULL; } return ASTRDUP(temp); } } /* check that a given directory contains a valid skin. * returns 1 on success, 0 on failure. */ static int _checkSkinPath( const char* skinPath ) { char temp[MAX_PATH], *p=temp, *end=p+sizeof(temp); /* for now, if it has a 'layout' file, it is a valid skin path */ p = bufprint(temp, end, "%s/layout", skinPath); if (p >= end || !path_exists(temp)) return 0; return 1; } /* Check that there is a skin named 'skinName' listed from 'skinDirRoot' * this returns the full path of the skin directory (after alias expansions), * including the skin name, or NULL on failure. */ static char* _checkSkinSkinsDir( const char* skinDirRoot, const char* skinName ) { DirScanner* scanner; char* result; char temp[MAX_PATH], *p = temp, *end = p + sizeof(temp); p = bufprint(temp, end, "%s/skins/%s", skinDirRoot, skinName); DD("Probing skin directory: %s", temp); if (p >= end || !path_exists(temp)) { DD(" ignore bad skin directory %s", temp); return NULL; } /* first, is this a normal skin directory ? */ if (_checkSkinPath(temp)) { /* yes */ DD(" found skin directory: %s", temp); return ASTRDUP(temp); } /* second, is it an alias to another skin ? */ *p = 0; result = NULL; scanner = dirScanner_new(temp); if (scanner != NULL) { for (;;) { const char* file = dirScanner_next(scanner); if (file == NULL) break; if (strncmp(file, "alias-", 6) || file[6] == 0) continue; p = bufprint(temp, end, "%s/skins/%s", skinDirRoot, file+6); if (p < end && _checkSkinPath(temp)) { /* yes, it's an alias */ DD(" skin alias '%s' points to skin directory: %s", file+6, temp); result = ASTRDUP(temp); break; } } dirScanner_free(scanner); } return result; } /* try to see if the skin name leads to a magic skin or skin path directly * returns 1 on success, 0 on error. * * on success, this sets up '*pSkinName' and '*pSkinDir' */ static int _getSkinPathFromName( const char* skinName, const char* sdkRootPath, char** pSkinName, char** pSkinDir ) { char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); /* if the skin name has the format 'NNNNxNNN' where * NNN is a decimal value, then this is a 'magic' skin * name that doesn't require a skin directory */ if (isdigit(skinName[0])) { int width, height; if (sscanf(skinName, "%dx%d", &width, &height) == 2) { D("'magic' skin format detected: %s", skinName); *pSkinName = ASTRDUP(skinName); *pSkinDir = NULL; return 1; } } /* is the skin name a direct path to the skin directory ? */ if (path_is_absolute(skinName) && _checkSkinPath(skinName)) { goto FOUND_IT; } /* is the skin name a relative path from the SDK root ? */ p = bufprint(temp, end, "%s/%s", sdkRootPath, skinName); if (p < end && _checkSkinPath(temp)) { skinName = temp; goto FOUND_IT; } /* nope */ return 0; FOUND_IT: if (path_split(skinName, pSkinDir, pSkinName) < 0) { derror("malformed skin name: %s", skinName); exit(2); } D("found skin '%s' in directory: %s", *pSkinName, *pSkinDir); return 1; } /*************************************************************** *************************************************************** ***** ***** NORMAL VIRTUAL DEVICE SUPPORT ***** *****/ /* compute path to the root SDK directory * assume we are in $SDKROOT/tools/emulator[.exe] */ static int _avdInfo_getSdkRoot( AvdInfo* i ) { i->sdkRootPath = path_getSdkRoot(&i->sdkRootPathFromEnv); if (i->sdkRootPath == NULL) return -1; return 0; } /* parse the root config .ini file. it is located in * ~/.android/avd/.ini or Windows equivalent */ static int _avdInfo_getRootIni( AvdInfo* i ) { char* iniPath = path_getRootIniPath( i->deviceName ); if (iniPath == NULL) { derror("unknown virtual device name: '%s'", i->deviceName); return -1; } D("Android virtual device file at: %s", iniPath); i->rootIni = iniFile_newFromFile(iniPath); AFREE(iniPath); if (i->rootIni == NULL) { derror("Corrupt virtual device config file!"); return -1; } return 0; } /* Returns the AVD's content path, i.e. the directory that contains * the AVD's content files (e.g. data partition, cache, sd card, etc...). * * We extract this by parsing the root config .ini file, looking for * a "path" elements. */ static int _avdInfo_getContentPath( AvdInfo* i ) { # define ROOT_PATH_KEY "path" i->contentPath = iniFile_getString(i->rootIni, ROOT_PATH_KEY, NULL); if (i->contentPath == NULL) { derror("bad config: %s", "virtual device file lacks a "ROOT_PATH_KEY" entry"); return -1; } D("virtual device content at %s", i->contentPath); return 0; } static int _avdInfo_getApiLevel( AvdInfo* i ) { char* target; const char* p; const int defaultLevel = 1000; int level = defaultLevel; # define ROOT_TARGET_KEY "target" target = iniFile_getString(i->rootIni, ROOT_TARGET_KEY, NULL); if (target == NULL) { D("No target field in root AVD .ini file?"); D("Defaulting to API level %d", level); return level; } DD("Found target field in root AVD .ini file: '%s'", target); /* There are two acceptable formats for the target key. * * 1/ android- * 2/ :: * * Where can be either a _name_ (for experimental/preview SDK builds) * or a decimal number. Note that if a _name_, it can start with a digit. */ /* First, extract the level */ if (!memcmp(target, "android-", 8)) p = target + 8; else { /* skip two columns */ p = strchr(target, ':'); if (p != NULL) { p = strchr(p+1, ':'); if (p != NULL) p += 1; } } if (p == NULL || !isdigit(*p)) { goto NOT_A_NUMBER; } else { char* end; long val = strtol(p, &end, 10); if (end == NULL || *end != '\0' || val != (int)val) { goto NOT_A_NUMBER; } level = (int)val; /* Sanity check, we don't support anything prior to Android 1.5 */ if (level < 3) level = 3; D("Found AVD target API level: %d", level); } EXIT: AFREE(target); return level; NOT_A_NUMBER: if (p == NULL) { D("Invalid target field in root AVD .ini file"); } else { D("Target AVD api level is not a number"); } D("Defaulting to API level %d", level); goto EXIT; } /* Look for a named file inside the AVD's content directory. * Returns NULL if it doesn't exist, or a strdup() copy otherwise. */ static char* _avdInfo_getContentFilePath(AvdInfo* i, const char* fileName) { char temp[MAX_PATH], *p = temp, *end = p + sizeof(temp); p = bufprint(p, end, "%s/%s", i->contentPath, fileName); if (p >= end) { derror("can't access virtual device content directory"); return NULL; } if (!path_exists(temp)) { return NULL; } return ASTRDUP(temp); } /* find and parse the config.ini file from the content directory */ static int _avdInfo_getConfigIni(AvdInfo* i) { char* iniPath = _avdInfo_getContentFilePath(i, "config.ini"); /* Allow non-existing config.ini */ if (iniPath == NULL) { D("virtual device has no config file - no problem"); return 0; } D("virtual device config file: %s", iniPath); i->configIni = iniFile_newFromFile(iniPath); AFREE(iniPath); if (i->configIni == NULL) { derror("bad config: %s", "virtual device has corrupted config.ini"); return -1; } return 0; } /* The AVD's config.ini contains a list of search paths (all beginning * with SEARCH_PREFIX) which are directory locations searched for * AVD platform files. */ static void _avdInfo_getSearchPaths( AvdInfo* i ) { if (i->configIni == NULL) return; i->numSearchPaths = _getSearchPaths( i->configIni, i->sdkRootPath, MAX_SEARCH_PATHS, i->searchPaths ); if (i->numSearchPaths == 0) { derror("no search paths found in this AVD's configuration.\n" "Weird, the AVD's config.ini file is malformed. Try re-creating it.\n"); exit(2); } else DD("found a total of %d search paths for this AVD", i->numSearchPaths); } /* Search a file in the SDK search directories. Return NULL if not found, * or a strdup() otherwise. */ static char* _avdInfo_getSdkFilePath(AvdInfo* i, const char* fileName) { char temp[MAX_PATH], *p = temp, *end = p + sizeof(temp); do { /* try the search paths */ int nn; for (nn = 0; nn < i->numSearchPaths; nn++) { const char* searchDir = i->searchPaths[nn]; p = bufprint(temp, end, "%s/%s", searchDir, fileName); if (p < end && path_exists(temp)) { DD("found %s in search dir: %s", fileName, searchDir); goto FOUND; } DD(" no %s in search dir: %s", fileName, searchDir); } return NULL; } while (0); FOUND: return ASTRDUP(temp); } /* Search for a file in the content directory, and if not found, in the * SDK search directory. Returns NULL if not found. */ static char* _avdInfo_getContentOrSdkFilePath(AvdInfo* i, const char* fileName) { char* path; path = _avdInfo_getContentFilePath(i, fileName); if (path) return path; path = _avdInfo_getSdkFilePath(i, fileName); if (path) return path; return NULL; } #if 0 static int _avdInfo_findContentOrSdkImage(AvdInfo* i, AvdImageType id) { const char* fileName = _imageFileNames[id]; char* path = _avdInfo_getContentOrSdkFilePath(i, fileName); i->imagePath[id] = path; i->imageState[id] = IMAGE_STATE_READONLY; if (path == NULL) return -1; else return 0; } #endif /* Returns path to the core hardware .ini file. This contains the * hardware configuration that is read by the core. The content of this * file is auto-generated before launching a core, but we need to know * its path before that. */ static int _avdInfo_getCoreHwIniPath( AvdInfo* i, const char* basePath ) { i->coreHardwareIniPath = _getFullFilePath(basePath, CORE_HARDWARE_INI); if (i->coreHardwareIniPath == NULL) { DD("Path too long for %s: %s", CORE_HARDWARE_INI, basePath); return -1; } D("using core hw config path: %s", i->coreHardwareIniPath); return 0; } AvdInfo* avdInfo_new( const char* name, AvdInfoParams* params ) { AvdInfo* i; if (name == NULL) return NULL; if (!_checkAvdName(name)) { derror("virtual device name contains invalid characters"); exit(1); } ANEW0(i); i->deviceName = ASTRDUP(name); if ( _avdInfo_getSdkRoot(i) < 0 || _avdInfo_getRootIni(i) < 0 || _avdInfo_getContentPath(i) < 0 || _avdInfo_getConfigIni(i) < 0 || _avdInfo_getCoreHwIniPath(i, i->contentPath) < 0 ) goto FAIL; i->apiLevel = _avdInfo_getApiLevel(i); /* look for image search paths. handle post 1.1/pre cupcake * obsolete SDKs. */ _avdInfo_getSearchPaths(i); /* don't need this anymore */ iniFile_free(i->rootIni); i->rootIni = NULL; return i; FAIL: avdInfo_free(i); return NULL; } /*************************************************************** *************************************************************** ***** ***** ANDROID BUILD SUPPORT ***** ***** The code below corresponds to the case where we're ***** starting the emulator inside the Android build ***** system. The main differences are that: ***** ***** - the $ANDROID_PRODUCT_OUT directory is used as the ***** content file. ***** ***** - built images must not be modified by the emulator, ***** so system.img must be copied to a temporary file ***** and userdata.img must be copied to userdata-qemu.img ***** if the latter doesn't exist. ***** ***** - the kernel and default skin directory are taken from ***** prebuilt ***** ***** - there is no root .ini file, or any config.ini in ***** the content directory, no SDK images search path. *****/ /* Read a hardware.ini if it is located in the skin directory */ static int _avdInfo_getBuildSkinHardwareIni( AvdInfo* i ) { char* skinName; char* skinDirPath; char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); avdInfo_getSkinInfo(i, &skinName, &skinDirPath); if (skinDirPath == NULL) return 0; p = bufprint(temp, end, "%s/%s/hardware.ini", skinDirPath, skinName); if (p >= end || !path_exists(temp)) { DD("no skin-specific hardware.ini in %s", skinDirPath); return 0; } D("found skin-specific hardware.ini: %s", temp); i->skinHardwareIni = iniFile_newFromFile(temp); if (i->skinHardwareIni == NULL) return -1; return 0; } AvdInfo* avdInfo_newForAndroidBuild( const char* androidBuildRoot, const char* androidOut, AvdInfoParams* params ) { AvdInfo* i; ANEW0(i); i->inAndroidBuild = 1; i->androidBuildRoot = ASTRDUP(androidBuildRoot); i->androidOut = ASTRDUP(androidOut); i->contentPath = ASTRDUP(androidOut); i->targetArch = path_getBuildTargetArch(i->androidOut); i->apiLevel = path_getBuildTargetApiLevel(i->androidOut); /* TODO: find a way to provide better information from the build files */ i->deviceName = ASTRDUP(""); /* There is no config.ini in the build */ i->configIni = NULL; if (_avdInfo_getCoreHwIniPath(i, i->androidOut) < 0 ) goto FAIL; /* Read the build skin's hardware.ini, if any */ _avdInfo_getBuildSkinHardwareIni(i); return i; FAIL: avdInfo_free(i); return NULL; } const char* avdInfo_getName( AvdInfo* i ) { return i ? i->deviceName : NULL; } const char* avdInfo_getImageFile( AvdInfo* i, AvdImageType imageType ) { if (i == NULL || (unsigned)imageType >= AVD_IMAGE_MAX) return NULL; return i->imagePath[imageType]; } uint64_t avdInfo_getImageFileSize( AvdInfo* i, AvdImageType imageType ) { const char* file = avdInfo_getImageFile(i, imageType); uint64_t size; if (file == NULL) return 0ULL; if (path_get_size(file, &size) < 0) return 0ULL; return size; } int avdInfo_isImageReadOnly( AvdInfo* i, AvdImageType imageType ) { if (i == NULL || (unsigned)imageType >= AVD_IMAGE_MAX) return 1; return (i->imageState[imageType] == IMAGE_STATE_READONLY); } char* avdInfo_getKernelPath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_KERNEL ]; char* kernelPath = _avdInfo_getContentOrSdkFilePath(i, imageName); if (kernelPath == NULL && i->inAndroidBuild) { /* When in the Android build, look into the prebuilt directory * for our target architecture. */ char temp[PATH_MAX], *p = temp, *end = p + sizeof(temp); const char* suffix = ""; char* abi; /* If the target ABI is armeabi-v7a, then look for * kernel-qemu-armv7 instead of kernel-qemu in the prebuilt * directory. */ abi = path_getBuildTargetAbi(i->androidOut); if (!strcmp(abi,"armeabi-v7a")) { suffix = "-armv7"; } AFREE(abi); p = bufprint(temp, end, "%s/prebuilt/android-%s/kernel/kernel-qemu%s", i->androidBuildRoot, i->targetArch, suffix); if (p >= end || !path_exists(temp)) { derror("bad workspace: cannot find prebuilt kernel in: %s", temp); exit(1); } kernelPath = ASTRDUP(temp); } return kernelPath; } char* avdInfo_getRamdiskPath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_RAMDISK ]; return _avdInfo_getContentOrSdkFilePath(i, imageName); } char* avdInfo_getCachePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_CACHE ]; return _avdInfo_getContentFilePath(i, imageName); } char* avdInfo_getDefaultCachePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_CACHE ]; return _getFullFilePath(i->contentPath, imageName); } char* avdInfo_getSdCardPath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_SDCARD ]; char* path; /* Special case, the config.ini can have a SDCARD_PATH entry * that gives the full path to the SD Card. */ if (i->configIni != NULL) { path = iniFile_getString(i->configIni, SDCARD_PATH, NULL); if (path != NULL) { if (path_exists(path)) return path; dwarning("Ignoring invalid SDCard path: %s", path); AFREE(path); } } /* Otherwise, simply look into the content directory */ return _avdInfo_getContentFilePath(i, imageName); } char* avdInfo_getSnapStoragePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_SNAPSHOTS ]; return _avdInfo_getContentFilePath(i, imageName); } char* avdInfo_getSystemImagePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_USERSYSTEM ]; return _avdInfo_getContentFilePath(i, imageName); } char* avdInfo_getSystemInitImagePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_INITSYSTEM ]; return _avdInfo_getContentOrSdkFilePath(i, imageName); } char* avdInfo_getDataImagePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_USERDATA ]; return _avdInfo_getContentFilePath(i, imageName); } char* avdInfo_getDefaultDataImagePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_USERDATA ]; return _getFullFilePath(i->contentPath, imageName); } char* avdInfo_getDataInitImagePath( AvdInfo* i ) { const char* imageName = _imageFileNames[ AVD_IMAGE_INITDATA ]; return _avdInfo_getContentOrSdkFilePath(i, imageName); } int avdInfo_initHwConfig( AvdInfo* i, AndroidHwConfig* hw ) { int ret = 0; androidHwConfig_init(hw, i->apiLevel); /* First read the config.ini, if any */ if (i->configIni != NULL) { ret = androidHwConfig_read(hw, i->configIni); } /* The skin's hardware.ini can override values */ if (ret == 0 && i->skinHardwareIni != NULL) { ret = androidHwConfig_read(hw, i->skinHardwareIni); } /* Auto-disable keyboard emulation on sapphire platform builds */ if (i->androidOut != NULL) { char* p = strrchr(i->androidOut, '/'); if (p != NULL && !strcmp(p,"sapphire")) { hw->hw_keyboard = 0; } } return ret; } const char* avdInfo_getContentPath( AvdInfo* i ) { return i->contentPath; } int avdInfo_inAndroidBuild( AvdInfo* i ) { return i->inAndroidBuild; } char* avdInfo_getTargetAbi( AvdInfo* i ) { /* For now, we can't get the ABI from SDK AVDs */ if (!i->inAndroidBuild) return NULL; return path_getBuildTargetAbi(i->androidOut); } char* avdInfo_getTracePath( AvdInfo* i, const char* traceName ) { char tmp[MAX_PATH], *p=tmp, *end=p + sizeof(tmp); if (i == NULL || traceName == NULL || traceName[0] == 0) return NULL; if (i->inAndroidBuild) { p = bufprint( p, end, "%s" PATH_SEP "traces" PATH_SEP "%s", i->androidOut, traceName ); } else { p = bufprint( p, end, "%s" PATH_SEP "traces" PATH_SEP "%s", i->contentPath, traceName ); } return ASTRDUP(tmp); } const char* avdInfo_getCoreHwIniPath( AvdInfo* i ) { return i->coreHardwareIniPath; } void avdInfo_getSkinInfo( AvdInfo* i, char** pSkinName, char** pSkinDir ) { char* skinName = NULL; char* skinPath; char temp[PATH_MAX], *p=temp, *end=p+sizeof(temp); *pSkinName = NULL; *pSkinDir = NULL; /* First, see if the config.ini contains a SKIN_PATH entry that * names the full directory path for the skin. */ if ( i->configIni != NULL ) { skinPath = iniFile_getString( i->configIni, SKIN_PATH, NULL ); if (skinPath != NULL) { /* If this skin name is magic or a direct directory path * we have our result right here. */ if (_getSkinPathFromName(skinPath, i->sdkRootPath, pSkinName, pSkinDir )) { AFREE(skinPath); return; } } /* The SKIN_PATH entry was not valid, so look at SKIN_NAME */ D("Warning: config.ini contains invalid %s entry: %s", SKIN_PATH, skinPath); AFREE(skinPath); skinName = iniFile_getString( i->configIni, SKIN_NAME, NULL ); } if (skinName == NULL) { /* If there is no skin listed in the config.ini, try to see if * there is one single 'skin' directory in the content directory. */ p = bufprint(temp, end, "%s/skin", i->contentPath); if (p < end && _checkSkinPath(temp)) { D("using skin content from %s", temp); AFREE(i->skinName); *pSkinName = ASTRDUP("skin"); *pSkinDir = ASTRDUP(i->contentPath); return; } /* otherwise, use the default name */ skinName = ASTRDUP(SKIN_DEFAULT); } /* now try to find the skin directory for that name - */ do { /* first try the content directory, i.e. $CONTENT/skins/ */ skinPath = _checkSkinSkinsDir(i->contentPath, skinName); if (skinPath != NULL) break; #define PREBUILT_SKINS_ROOT "development/tools/emulator" /* if we are in the Android build, try the prebuilt directory */ if (i->inAndroidBuild) { p = bufprint( temp, end, "%s/%s", i->androidBuildRoot, PREBUILT_SKINS_ROOT ); if (p < end) { skinPath = _checkSkinSkinsDir(temp, skinName); if (skinPath != NULL) break; } /* or in the parent directory of the system dir */ { char* parentDir = path_parent(i->androidOut, 1); if (parentDir != NULL) { skinPath = _checkSkinSkinsDir(parentDir, skinName); AFREE(parentDir); if (skinPath != NULL) break; } } } /* look in the search paths. For each in the list, * look into /../skins// */ { int nn; for (nn = 0; nn < i->numSearchPaths; nn++) { char* parentDir = path_parent(i->searchPaths[nn], 1); if (parentDir == NULL) continue; skinPath = _checkSkinSkinsDir(parentDir, skinName); AFREE(parentDir); if (skinPath != NULL) break; } if (nn < i->numSearchPaths) break; } /* We didn't find anything ! */ *pSkinName = skinName; return; } while (0); if (path_split(skinPath, pSkinDir, pSkinName) < 0) { derror("weird skin path: %s", skinPath); AFREE(skinPath); return; } DD("found skin '%s' in directory: %s", *pSkinName, *pSkinDir); AFREE(skinPath); return; }