/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_MULTITOUCH_SCREEN_H_ #define ANDROID_MULTITOUCH_SCREEN_H_ #include "android/sdk-controller-socket.h" #include "android/multitouch-port.h" /* * Encapsulates functionality of multi-touch screen. Main task of this component * is to report touch events to the emulated system via event device (see * hw/goldfish_events_device.c) The source of touch events can be a mouse, or an * actual android device that is used for multi-touch emulation. Note that since * we need to simultaneousely support a mouse and a device as event source, we * need to know which one has sent us a touch event. This is important for proper * tracking of pointer IDs when multitouch is in play. */ /* Defines a source of multi-touch event. This is used to properly track * pointer IDs. */ typedef enum MTESource { /* The event is associated with a mouse. */ MTES_MOUSE, /* The event is associated with an actual android device. */ MTES_DEVICE, } MTESource; /* Initializes MTSState instance. * Param: * mtsp - Instance of the multi-touch port connected to the device. */ extern void multitouch_init(AndroidMTSPort* mtsp); /* Handles a MT pointer event. * Param: * source - Identifies the source of the event (mouse or a device). * tracking_id - Tracking ID of the pointer. * x, y - Pointer coordinates, * pressure - Pressure value for the pointer. */ extern void multitouch_update_pointer(MTESource source, int tracking_id, int x, int y, int pressure); /* Gets maximum slot index available for the multi-touch emulation. */ extern int multitouch_get_max_slot(); /* A callback set to monitor OpenGLES framebuffer updates. * This callback is called by the renderer just before each new frame is * displayed, providing a copy of the framebuffer contents. * The callback will be called from one of the renderer's threads, so it may * require synchronization on any data structures it modifies. The pixels buffer * may be overwritten as soon as the callback returns. * The pixels buffer is intentionally not const: the callback may modify the data * without copying to another buffer if it wants, e.g. in-place RGBA to RGB * conversion, or in-place y-inversion. * Param: * context The pointer optionally provided when the callback was * registered. The client can use this to pass whatever * information it wants to the callback. * width, height Dimensions of the image, in pixels. Rows are tightly packed; * there is no inter-row padding. * ydir Indicates row order: 1 means top-to-bottom order, -1 means * bottom-to-top order. * format, type Format and type GL enums, as used in glTexImage2D() or * glReadPixels(), describing the pixel format. * pixels The framebuffer image. * * In the first implementation, ydir is always -1 (bottom to top), format and * type are always GL_RGBA and GL_UNSIGNED_BYTE, and the width and height will * always be the same as the ones passed to initOpenGLRenderer(). */ extern void multitouch_opengles_fb_update(void* context, int width, int height, int ydir, int format, int type, unsigned char* pixels); /* Pushes the entire framebuffer to the device. This will force the device to * refresh the entire screen. */ extern void multitouch_refresh_screen(void); /* Framebuffer update has been handled by the device. */ extern void multitouch_fb_updated(void); #endif /* ANDROID_MULTITOUCH_SCREEN_H_ */