/* Copyright (C) 2007-2008 The Android Open Source Project ** ** This software is licensed under the terms of the GNU General Public ** License version 2, as published by the Free Software Foundation, and ** may be copied, distributed, and modified under those terms. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. */ /* this file contains template code and may be included multiple times */ #ifndef ARGB_T_DEFINED #define ARGB_T_DEFINED #if USE_MMX #include typedef __m64 mmx_t; typedef mmx_t argb_t; static inline mmx_t mmx_load8888( unsigned value, mmx_t zero ) { return _mm_unpacklo_pi8( _mm_cvtsi32_si64 (value), zero); } static inline unsigned mmx_save8888( mmx_t argb, mmx_t zero ) { return (unsigned) _mm_cvtsi64_si32( _mm_packs_pu16( argb, zero ) ); } static inline mmx_t mmx_expand16( int value ) { mmx_t t1 = _mm_cvtsi32_si64( value ); return _mm_packs_pi32( t1, t1 ); } static inline mmx_t mmx_mulshift( mmx_t argb, int multiplier, int rshift, mmx_t zero ) { mmx_t ar = _mm_unpackhi_pi16(argb, zero ); mmx_t gb = _mm_unpacklo_pi16(argb, zero ); mmx_t mult = mmx_expand16(multiplier); ar = _mm_srli_pi32( _mm_madd_pi16( ar, mult ), rshift ); gb = _mm_srli_pi32( _mm_madd_pi16( gb, mult ), rshift ); return _mm_packs_pi32( gb, ar ); } static inline mmx_t mmx_interp255( mmx_t m1, mmx_t m2, mmx_t zero, int alpha ) { mmx_t mult, mult2, t1, t2, r1, r2; // m1 = [ a1 | r1 | g1 | b1 ] // m2 = [ a2 | r2 | g2 | b2 ] alpha = (alpha << 16) | (alpha ^ 255); mult = _mm_cvtsi32_si64( alpha ); // mult = [ 0 | 0 | a | 1-a ] mult2 = _mm_slli_si64( mult, 32 ); // mult2 = [ a | 1-a | 0 | 0 ] mult = _mm_or_si64( mult, mult2 ); // mults = [ a | 1-a | a | 1-a ] t1 = _mm_unpackhi_pi16( m1, m2 ); // t1 = [ a2 | a1 | r2 | r1 ] r1 = _mm_madd_pi16( t1, mult ); // r1 = [ ra | rr ] t2 = _mm_unpacklo_pi16( m1, m2 ); // t1 = [ g2 | g1 | b2 | b1 ] r2 = _mm_madd_pi16( t2, mult ); // r2 = [ rg | rb ] r1 = _mm_srli_pi32( r1, 8 ); r2 = _mm_srli_pi32( r2, 8 ); return _mm_packs_pi32( r2, r1 ); } #define ARGB_DECL_ZERO() mmx_t _zero = _mm_setzero_si64() #define ARGB_DECL(x) mmx_t x #define ARGB_DECL2(x1,x2) mmx_t x1, x2 #define ARGB_ZERO(x) x = _zero #define ARGB_UNPACK(x,v) x = mmx_load8888((v), _zero) #define ARGB_PACK(x) mmx_save8888(x, _zero) #define ARGB_COPY(x,y) x = y #define ARGB_SUM(x1,x2,x3) x1 = _mm_add_pi32(x2, x3) #define ARGB_REDUCE(x,red) \ ({ \ int _red = (red) >> 8; \ if (_red < 256) \ x = mmx_mulshift( x, _red, 8, _zero ); \ }) #define ARGB_INTERP255(x1,x2,x3,alpha) \ x1 = mmx_interp255( x2, x3, _zero, (alpha)) #define ARGB_ADDW_11(x1,x2,x3) \ ARGB_SUM(x1,x2,x3) #define ARGB_ADDW_31(x1,x2,x3) \ ({ \ mmx_t _t1 = _mm_add_pi16(x2, x3); \ mmx_t _t2 = _mm_slli_pi16(x2, 1); \ x1 = _mm_add_pi16(_t1, _t2); \ }) #define ARGB_ADDW_13(x1,x2,x3) \ ({ \ mmx_t _t1 = _mm_add_pi16(x2, x3); \ mmx_t _t2 = _mm_slli_pi16(x3, 1); \ x1 = _mm_add_pi16(_t1, _t2); \ }) #define ARGB_SHR(x1,x2,s) \ x1 = _mm_srli_pi16(x2, s) #define ARGB_MULSHIFT(x1,x2,v,s) \ x1 = mmx_mulshift(x2, v, s, _zero) #define ARGB_BEGIN _mm_empty() #define ARGB_DONE _mm_empty() #define ARGB_RESCALE_SHIFT 10 #define ARGB_DECL_SCALE(s2,s) int s2 = (int)((s)*(s)*(1 << ARGB_RESCALE_SHIFT)) #define ARGB_RESCALE(x,s2) x = mmx_mulshift( x, s2, ARGB_RESCALE_SHIFT, _zero ) #else /* !USE_MMX */ typedef uint32_t argb_t; #define ARGB_DECL_ZERO() /* nothing */ #define ARGB_DECL(x) argb_t x##_ag, x##_rb #define ARGB_DECL2(x1,x2) argb_t x1##_ag, x1##_rb, x2##_ag, x2##_rb #define ARGB_ZERO(x) (x##_ag = x##_rb = 0) #define ARGB_COPY(x,y) (x##_ag = y##_ag, x##_rb = y##_rb) #define ARGB_UNPACK(x,v) \ ({ \ argb_t _v = (argb_t)(v); \ x##_ag = (_v >> 8) & 0xff00ff; \ x##_rb = (_v) & 0xff00ff; \ }) #define ARGB_PACK(x) (uint32_t)(((x##_ag) << 8) | x##_rb) #define ARGB_SUM(x1,x2,x3) \ ({ \ x1##_ag = x2##_ag + x3##_ag; \ x1##_rb = x2##_rb + x3##_rb; \ }) #define ARGB_REDUCE(x,red) \ ({ \ int _red = (red) >> 8; \ if (_red < 256) { \ x##_ag = ((x##_ag*_red) >> 8) & 0xff00ff; \ x##_rb = ((x##_rb*_red) >> 8) & 0xff00ff; \ } \ }) #define ARGB_INTERP255(x1,x2,x3,alpha) \ ({ \ int _alpha = (alpha); \ int _ialpha; \ _alpha += _alpha >> 8; \ _ialpha = 256 - _alpha; \ x1##_ag = ((x2##_ag*_ialpha + x3##_ag*_alpha) >> 8) & 0xff00ff; \ x1##_rb = ((x2##_rb*_ialpha + x3##_rb*_alpha) >> 8) & 0xff00ff; \ }) #define ARGB_ADDW_11(x1,x2,x3) \ ({ \ x1##_ag = (x2##_ag + x3##_ag); \ x1##_rb = (x2##_rb + x3##_rb); \ }) #define ARGB_ADDW_31(x1,x2,x3) \ ({ \ x1##_ag = (3*x2##_ag + x3##_ag); \ x1##_rb = (3*x2##_rb + x3##_rb); \ }) #define ARGB_ADDW_13(x1,x2,x3) \ ({ \ x1##_ag = (x2##_ag + 3*x3##_ag); \ x1##_rb = (x2##_rb + 3*x3##_rb); \ }) #define ARGB_MULSHIFT(x1,x2,v,s) \ ({ \ unsigned _vv = (v); \ x1##_ag = ((x2##_ag * _vv) >> (s)) & 0xff00ff; \ x1##_rb = ((x2##_rb * _vv) >> (s)) & 0xff00ff; \ }) #define ARGB_SHR(x1,x2,s) \ ({ \ int _s = (s); \ x1##_ag = (x2##_ag >> _s) & 0xff00ff; \ x1##_rb = (x2##_rb >> _s) & 0xff00ff; \ }) #define ARGB_BEGIN ((void)0) #define ARGB_DONE ((void)0) #define ARGB_RESCALE_SHIFT 8 #define ARGB_DECL_SCALE(s2,s) int s2 = (int)((s)*(s)*(1 << ARGB_RESCALE_SHIFT)) #define ARGB_RESCALE(x,scale2) ARGB_MULSHIFT(x,x,scale2,ARGB_RESCALE_SHIFT) #endif /* !USE_MMX */ #define ARGB_ADD(x1,x2) ARGB_SUM(x1,x1,x2) #define ARGB_READ(x,p) ARGB_UNPACK(x,*(uint32_t*)(p)) #define ARGB_WRITE(x,p) *(uint32_t*)(p) = ARGB_PACK(x) #endif /* !ARGB_T_DEFINED */ #ifdef ARGB_SCALE_GENERIC static void ARGB_SCALE_GENERIC( ScaleOp* op ) { int dst_pitch = op->dst_pitch; int src_pitch = op->src_pitch; uint8_t* dst_line = op->dst_line; uint8_t* src_line = op->src_line; ARGB_DECL_SCALE(scale2, op->scale); int h; int sx = op->sx; int sy = op->sy; int ix = op->ix; int iy = op->iy; ARGB_BEGIN; src_line += (sx >> 16)*4 + (sy >> 16)*src_pitch; sx &= 0xffff; sy &= 0xffff; for ( h = op->rd.h; h > 0; h-- ) { uint8_t* dst = dst_line; uint8_t* src = src_line; uint8_t* dst_end = dst + 4*op->rd.w; int sx1 = sx; int sy1 = sy; for ( ; dst < dst_end; ) { int sx2 = sx1 + ix; int sy2 = sy1 + iy; ARGB_DECL_ZERO(); ARGB_DECL(spix); ARGB_DECL(pix); ARGB_ZERO(pix); /* the current destination pixel maps to the (sx1,sy1)-(sx2,sy2) * source square, we're going to compute the sum of its pixels' * colors... simple box filtering */ { int gsy, gsx; for ( gsy = 0; gsy < sy2; gsy += 65536 ) { for ( gsx = 0; gsx < sx2; gsx += 65536 ) { uint8_t* s = src + (gsx >> 16)*4 + (gsy >> 16)*src_pitch; int xmin = gsx, xmax = gsx + 65536, ymin = gsy, ymax = gsy + 65536; unsigned ww, hh; unsigned red; if (xmin < sx1) xmin = sx1; if (xmax > sx2) xmax = sx2; if (ymin < sy1) ymin = sy1; if (ymax > sy2) ymax = sy2; ww = (unsigned)(xmax-xmin); red = ww; hh = (unsigned)(ymax-ymin); red = (hh < 65536) ? (red*hh >> 16U) : red; ARGB_READ(spix,s); ARGB_REDUCE(spix,red); ARGB_ADD(pix,spix); } } } ARGB_RESCALE(pix,scale2); ARGB_WRITE(pix,dst); sx1 = sx2; src += (sx1 >> 16)*4; sx1 &= 0xffff; dst += 4; } sy += iy; src_line += (sy >> 16)*src_pitch; sy &= 0xffff; dst_line += dst_pitch; } ARGB_DONE; } #endif #undef ARGB_SCALE_GENERIC #ifdef ARGB_SCALE_05_TO_10 static inline int cross( int x, int y ) { if (x == 65536 && y == 65536) return 65536; return (int)((unsigned)x * (unsigned)y >> 16U); } static void scale_05_to_10( ScaleOp* op ) { int dst_pitch = op->dst_pitch; int src_pitch = op->src_pitch; uint8_t* dst_line = op->dst_line; uint8_t* src_line = op->src_line; ARGB_DECL_SCALE(scale2, op->scale); int h; int sx = op->sx; int sy = op->sy; int ix = op->ix; int iy = op->iy; ARGB_BEGIN; src_line += (sx >> 16)*4 + (sy >> 16)*src_pitch; sx &= 0xffff; sy &= 0xffff; for ( h = op->rd.h; h > 0; h-- ) { uint8_t* dst = dst_line; uint8_t* src = src_line; uint8_t* dst_end = dst + 4*op->rd.w; int sx1 = sx; int sy1 = sy; for ( ; dst < dst_end; ) { int sx2 = sx1 + ix; int sy2 = sy1 + iy; ARGB_DECL_ZERO(); ARGB_DECL2(spix, pix); int off = src_pitch; int fx1 = sx1 & 0xffff; int fx2 = sx2 & 0xffff; int fy1 = sy1 & 0xffff; int fy2 = sy2 & 0xffff; int center_x = ((sx1 >> 16) + 1) < ((sx2-1) >> 16); int center_y = ((sy1 >> 16) + 1) < ((sy2-1) >> 16); ARGB_ZERO(pix); if (fx2 == 0) { fx2 = 65536; } if (fy2 == 0) { fy2 = 65536; } fx1 = 65536 - fx1; fy1 = 65536 - fy1; /** TOP BAND **/ /* top-left pixel */ ARGB_READ(spix,src); ARGB_REDUCE(spix,cross(fx1,fy1)); ARGB_ADD(pix,spix); /* top-center pixel, if any */ ARGB_READ(spix,src + 4); if (center_x) { ARGB_REDUCE(spix,fy1); ARGB_ADD(pix,spix); ARGB_READ(spix,src + 8); } /* top-right pixel */ ARGB_REDUCE(spix,cross(fx2,fy1)); ARGB_ADD(pix,spix); /** MIDDLE BAND, IF ANY **/ if (center_y) { /* left-middle pixel */ ARGB_READ(spix,src + off); ARGB_REDUCE(spix,fx1); ARGB_ADD(pix,spix); /* center pixel, if any */ ARGB_READ(spix,src + off + 4); if (center_x) { ARGB_ADD(pix,spix); ARGB_READ(spix,src + off + 8); } /* right-middle pixel */ ARGB_REDUCE(spix,fx2); ARGB_ADD(pix,spix); off += src_pitch; } /** BOTTOM BAND **/ /* left-bottom pixel */ ARGB_READ(spix,src + off); ARGB_REDUCE(spix,cross(fx1,fy2)); ARGB_ADD(pix,spix); /* center-bottom, if any */ ARGB_READ(spix,src + off + 4); if (center_x) { ARGB_REDUCE(spix,fy2); ARGB_ADD(pix,spix); ARGB_READ(spix,src + off + 8); } /* right-bottom pixel */ ARGB_REDUCE(spix,cross(fx2,fy2)); ARGB_ADD(pix,spix); /** WRITE IT **/ ARGB_RESCALE(pix,scale2); ARGB_WRITE(pix,dst); sx1 = sx2; src += (sx1 >> 16)*4; sx1 &= 0xffff; dst += 4; } sy += iy; src_line += (sy >> 16)*src_pitch; sy &= 0xffff; dst_line += dst_pitch; } ARGB_DONE; } #endif #undef ARGB_SCALE_05_TO_10 #ifdef ARGB_SCALE_UP_BILINEAR static void scale_up_bilinear( ScaleOp* op ) { int dst_pitch = op->dst_pitch; int src_pitch = op->src_pitch; uint8_t* dst_line = op->dst_line; uint8_t* src_line = op->src_line; int sx = op->sx; int sy = op->sy; int ix = op->ix; int iy = op->iy; int xlimit, ylimit; int h, sx0; ARGB_BEGIN; /* the center pixel is at (sx+ix/2, sy+iy/2), we then want to get */ /* the four nearest source pixels, which are at (0.5,0.5) offsets */ sx = sx + ix/2 - 32768; sy = sy + iy/2 - 32768; xlimit = (op->src_w-1); ylimit = (op->src_h-1); sx0 = sx; for ( h = op->rd.h; h > 0; h-- ) { uint8_t* dst = dst_line; uint8_t* dst_end = dst + 4*op->rd.w; sx = sx0; for ( ; dst < dst_end; ) { int ex1, ex2, ey1, ey2, alpha; uint8_t* s; ARGB_DECL_ZERO(); ARGB_DECL2(spix1,spix2); ARGB_DECL2(pix3,pix4); ARGB_DECL(pix); /* find the four neighbours */ ex1 = (sx >> 16); ey1 = (sy >> 16); ex2 = (sx+65535) >> 16; ey2 = (sy+65535) >> 16; if (ex1 < 0) ex1 = 0; else if (ex1 > xlimit) ex1 = xlimit; if (ey1 < 0) ey1 = 0; else if (ey1 > ylimit) ey1 = ylimit; if (ex2 < 0) ex2 = 0; else if (ex2 > xlimit) ex2 = xlimit; if (ey2 < 0) ey2 = 0; else if (ey2 > ylimit) ey2 = ylimit; ex2 = (ex2-ex1)*4; ey2 = (ey2-ey1)*src_pitch; /* interpolate */ s = src_line + ex1*4 + ey1*src_pitch; ARGB_READ(spix1, s); ARGB_READ(spix2, s+ex2); alpha = (sx >> 8) & 0xff; ARGB_INTERP255(pix3,spix1,spix2,alpha); s += ey2; ARGB_READ(spix1, s); ARGB_READ(spix2, s+ex2); ARGB_INTERP255(pix4,spix1,spix2,alpha); alpha = (sy >> 8) & 0xff; ARGB_INTERP255(pix,pix3,pix4,alpha); ARGB_WRITE(pix,dst); sx += ix; dst += 4; } sy += iy; dst_line += dst_pitch; } ARGB_DONE; } #endif #undef ARGB_SCALE_UP_BILINEAR #ifdef ARGB_SCALE_UP_QUICK_4x4 static void ARGB_SCALE_UP_QUICK_4x4( ScaleOp* op ) { int dst_pitch = op->dst_pitch; int src_pitch = op->src_pitch; uint8_t* dst_line = op->dst_line; uint8_t* src_line = op->src_line; int sx = op->sx; int sy = op->sy; int ix = op->ix; int iy = op->iy; int xlimit, ylimit; int h, sx0; ARGB_BEGIN; /* the center pixel is at (sx+ix/2, sy+iy/2), we then want to get */ /* the four nearest source pixels, which are at (0.5,0.5) offsets */ sx = sx + ix/2 - 32768; sy = sy + iy/2 - 32768; xlimit = (op->src_w-1); ylimit = (op->src_h-1); sx0 = sx; for ( h = op->rd.h; h > 0; h-- ) { uint8_t* dst = dst_line; uint8_t* dst_end = dst + 4*op->rd.w; sx = sx0; for ( ; dst < dst_end; ) { int ex1, ex2, ey1, ey2; uint8_t* p; ARGB_DECL_ZERO(); ARGB_DECL(pix); ARGB_DECL2(spix1, spix2); ARGB_DECL2(pix3, pix4); /* find the four neighbours */ ex1 = (sx >> 16); ey1 = (sy >> 16); ex2 = (sx+65535) >> 16; ey2 = (sy+65535) >> 16; if (ex1 < 0) ex1 = 0; else if (ex1 > xlimit) ex1 = xlimit; if (ey1 < 0) ey1 = 0; else if (ey1 > ylimit) ey1 = ylimit; if (ex2 < 0) ex2 = 0; else if (ex2 > xlimit) ex2 = xlimit; if (ey2 < 0) ey2 = 0; else if (ey2 > ylimit) ey2 = ylimit; /* interpolate */ p = (src_line + ex1*4 + ey1*src_pitch); ex2 = (ex2-ex1)*4; ey2 = (ey2-ey1)*src_pitch; switch (((sx >> 14) & 3) | ((sy >> 12) & 12)) { case 0: *(uint32_t*)dst = *(uint32_t*)p; break; /* top-line is easy */ case 1: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix,spix1,spix2); ARGB_SHR(pix,pix,2); ARGB_WRITE(pix, dst); break; case 2: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix, spix1, spix2); ARGB_SHR(pix,pix,1); ARGB_WRITE(pix, dst); break; case 3: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix,spix1,spix2); ARGB_SHR(pix,pix,2); ARGB_WRITE(pix, dst); break; /* second line is harder */ case 4: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ey2); ARGB_ADDW_31(pix,spix1,spix2); ARGB_SHR(pix,pix,2); ARGB_WRITE(pix, dst); break; case 5: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix4,spix1,spix2); ARGB_ADDW_31(pix,pix3,pix4); ARGB_SHR(pix,pix,4); ARGB_WRITE(pix,dst); break; case 6: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix4,spix1,spix2); ARGB_ADDW_31(pix,pix3,pix4); ARGB_SHR(pix,pix,3); ARGB_WRITE(pix,dst); break; case 7: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix4,spix1,spix2); ARGB_ADDW_31(pix,pix3,pix4); ARGB_SHR(pix,pix,4); ARGB_WRITE(pix,dst); break; /* third line */ case 8: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ey2); ARGB_ADDW_11(pix,spix1,spix2); ARGB_SHR(pix,pix,1); ARGB_WRITE(pix, dst); break; case 9: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix4,spix1,spix2); ARGB_ADDW_11(pix,pix3,pix4); ARGB_SHR(pix,pix,3); ARGB_WRITE(pix,dst); break; case 10: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix4,spix1,spix2); ARGB_ADDW_11(pix,pix3,pix4); ARGB_SHR(pix,pix,2); ARGB_WRITE(pix,dst); break; case 11: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix4,spix1,spix2); ARGB_ADDW_11(pix,pix3,pix4); ARGB_SHR(pix,pix,3); ARGB_WRITE(pix,dst); break; /* last line */ case 12: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ey2); ARGB_ADDW_13(pix,spix1,spix2); ARGB_SHR(pix,pix,2); ARGB_WRITE(pix, dst); break; case 13: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_31(pix4,spix1,spix2); ARGB_ADDW_13(pix,pix3,pix4); ARGB_SHR(pix,pix,4); ARGB_WRITE(pix,dst); break; case 14: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_11(pix4,spix1,spix2); ARGB_ADDW_13(pix,pix3,pix4); ARGB_SHR(pix,pix,3); ARGB_WRITE(pix,dst); break; default: ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix3,spix1,spix2); p += ey2; ARGB_READ(spix1, p); ARGB_READ(spix2, p+ex2); ARGB_ADDW_13(pix4,spix1,spix2); ARGB_ADDW_13(pix,pix3,pix4); ARGB_SHR(pix,pix,4); ARGB_WRITE(pix,dst); } sx += ix; dst += 4; } sy += iy; dst_line += dst_pitch; } ARGB_DONE; } #endif #undef ARGB_SCALE_UP_QUICK_4x4 #ifdef ARGB_SCALE_NEAREST /* this version scales up with nearest neighbours - looks crap */ static void ARGB_SCALE_NEAREST( ScaleOp* op ) { int dst_pitch = op->dst_pitch; int src_pitch = op->src_pitch; uint8_t* dst_line = op->dst_line; uint8_t* src_line = op->src_line; int sx = op->sx; int sy = op->sy; int ix = op->ix; int iy = op->iy; int xlimit, ylimit; int h, sx0; ARGB_BEGIN; /* the center pixel is at (sx+ix/2, sy+iy/2), we then want to get */ /* the four nearest source pixels, which are at (0.5,0.5) offsets */ sx = sx + ix/2 - 32768; sy = sy + iy/2 - 32768; xlimit = (op->src_w-1); ylimit = (op->src_h-1); sx0 = sx; for ( h = op->rd.h; h > 0; h-- ) { uint8_t* dst = dst_line; uint8_t* dst_end = dst + 4*op->rd.w; sx = sx0; for ( ; dst < dst_end; ) { int ex1, ex2, ey1, ey2; unsigned* p; /* find the top-left neighbour */ ex1 = (sx >> 16); ey1 = (sy >> 16); ex2 = ex1+1; ey2 = ey1+1; if (ex1 < 0) ex1 = 0; else if (ex1 > xlimit) ex1 = xlimit; if (ey1 < 0) ey1 = 0; else if (ey1 > ylimit) ey1 = ylimit; if (ex2 < 0) ex2 = 0; else if (ex2 > xlimit) ex2 = xlimit; if (ey2 < 0) ey2 = 0; else if (ey2 > ylimit) ey2 = ylimit; p = (unsigned*)(src_line + ex1*4 + ey1*src_pitch); if ((sx & 0xffff) >= 32768) p += (ex2-ex1); if ((sy & 0xffff) >= 32768) p = (unsigned*)((char*)p + (ey2-ey1)*src_pitch); *(unsigned*)dst = p[0]; sx += ix; dst += 4; } sy += iy; dst_line += dst_pitch; } } #endif #undef ARGB_SCALE_NEAREST