/* Copyright (C) 2007-2008 The Android Open Source Project ** ** This software is licensed under the terms of the GNU General Public ** License version 2, as published by the Free Software Foundation, and ** may be copied, distributed, and modified under those terms. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. */ #include "android/skin/rect.h" #include #define SKIN_POS_INITIALIZER { 0, 0 } void skin_pos_rotate( SkinPos* dst, SkinPos* src, SkinRotation rotation ) { int x = src->x; int y = src->y; switch ( rotation & 3 ) { case SKIN_ROTATION_0: dst->x = x; dst->y = y; break; case SKIN_ROTATION_90: dst->x = -y; dst->y = x; break; case SKIN_ROTATION_180: dst->x = -x; dst->y = -y; break; default: dst->x = y; dst->y = -x; } } #define SKIN_SIZE_INITIALIZER { 0, 0 } int skin_size_contains( SkinSize* size, int x, int y ) { return ( (unsigned) x < (unsigned) size->w && (unsigned) y < (unsigned) size->h ); } void skin_size_rotate( SkinSize* dst, SkinSize* src, SkinRotation rot ) { int w = src->w; int h = src->h; if ((rot & 1) != 0) { dst->w = h; dst->h = w; } else { dst->w = w; dst->h = h; } } /** SKIN RECTANGLES **/ #define SKIN_RECT_INITIALIZER { SKIN_POS_INITIALIZER, SKIN_SIZE_INITIALIZER } void skin_rect_init( SkinRect* r, int x, int y, int w, int h ) { if (w < 0 || h < 0) x = y = w = h = 0; r->pos.x = x; r->pos.y = y; r->size.w = w; r->size.h = h; } void skin_rect_translate( SkinRect* r, int dx, int dy ) { r->pos.x += dx; r->pos.y += dy; } void skin_rect_rotate( SkinRect* dst, SkinRect* src, SkinRotation rot ) { int x, y, w, h; switch (rot & 3) { case SKIN_ROTATION_90: x = src->pos.x; y = src->pos.y; w = src->size.w; h = src->size.h; dst->pos.x = -(y + h); dst->pos.y = x; dst->size.w = h; dst->size.h = w; break; case SKIN_ROTATION_180: dst->pos.x = -(src->pos.x + src->size.w); dst->pos.y = -(src->pos.y + src->size.h); dst->size = src->size; break; case SKIN_ROTATION_270: x = src->pos.x; y = src->pos.y; w = src->size.w; h = src->size.h; dst->pos.x = y; dst->pos.y = -(x + w); dst->size.w = h; dst->size.h = w; break; default: dst[0] = src[0]; } } int skin_rect_contains( SkinRect* r, int x, int y ) { return ( (unsigned)(x - r->pos.x) < (unsigned)r->size.w && (unsigned)(y - r->pos.y) < (unsigned)r->size.h ); } SkinOverlap skin_rect_contains_rect( SkinRect *r1, SkinRect *r2 ) { SkinBox a, b; skin_box_from_rect( &a, r1 ); skin_box_from_rect( &b, r2 ); if (a.x2 <= b.x1 || b.x2 <= a.x1 || a.y2 <= b.y1 || b.y2 <= a.y1) { return SKIN_OUTSIDE; } if (b.x1 >= a.x1 && b.x2 <= a.x2 && b.y1 >= a.y1 && b.y2 <= a.y2) { return SKIN_INSIDE; } return SKIN_OVERLAP; } int skin_rect_intersect( SkinRect* result, SkinRect* r1, SkinRect* r2 ) { SkinBox a, b, r; skin_box_from_rect( &a, r1 ); skin_box_from_rect( &b, r2 ); if (a.x2 <= b.x1 || b.x2 <= a.x1 || a.y2 <= b.y1 || b.y2 <= a.y1) { result->pos.x = result->pos.y = result->size.w = result->size.h = 0; return 0; } r.x1 = (a.x1 > b.x1) ? a.x1 : b.x1; r.x2 = (a.x2 < b.x2) ? a.x2 : b.x2; r.y1 = (a.y1 > b.y1) ? a.y1 : b.y1; r.y2 = (a.y2 < b.y2) ? a.y2 : b.y2; skin_box_to_rect( &r, result ); return 1; } int skin_rect_equals( SkinRect* r1, SkinRect* r2 ) { return (r1->pos.x == r2->pos.x && r1->pos.y == r2->pos.y && r1->size.w == r2->size.w && r2->size.h == r2->size.h); } /** SKIN BOXES **/ void skin_box_minmax_init( SkinBox* box ) { box->x1 = box->y1 = INT_MAX; box->x2 = box->y2 = INT_MIN; } void skin_box_minmax_update( SkinBox* a, SkinRect* r ) { SkinBox b[1]; skin_box_from_rect(b, r); if (b->x1 < a->x1) a->x1 = b->x1; if (b->y1 < a->y1) a->y1 = b->y1; if (b->x2 > a->x2) a->x2 = b->x2; if (b->y2 > a->y2) a->y2 = b->y2; } int skin_box_minmax_to_rect( SkinBox* box, SkinRect* r ) { if (box->x1 > box->x2) { r->pos.x = r->pos.y = r->size.w = r->size.h = 0; return 0; } skin_box_to_rect( box, r ); return 1; } void skin_box_from_rect( SkinBox* box, SkinRect* r ) { box->x1 = r->pos.x; box->y1 = r->pos.y; box->x2 = r->size.w + box->x1; box->y2 = r->size.h + box->y1; } void skin_box_to_rect( SkinBox* box, SkinRect* r ) { r->pos.x = box->x1; r->pos.y = box->y1; r->size.w = box->x2 - box->x1; r->size.h = box->y2 - box->y1; }