/* Copyright (C) 2007-2008 The Android Open Source Project ** ** This software is licensed under the terms of the GNU General Public ** License version 2, as published by the Free Software Foundation, and ** may be copied, distributed, and modified under those terms. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. */ #ifndef _SKIN_WINDOW_H #define _SKIN_WINDOW_H #include "android/skin/file.h" #include "android/skin/trackball.h" #include typedef struct SkinWindow SkinWindow; extern SkinWindow* skin_window_create( SkinLayout* layout, int x, int y, double scale, int no_display ); extern void skin_window_enable_touch( SkinWindow* window, int enabled ); extern void skin_window_enable_trackball( SkinWindow* window, int enabled ); extern void skin_window_enable_dpad( SkinWindow* window, int enabled ); extern void skin_window_enable_qwerty( SkinWindow* window, int enabled ); extern int skin_window_reset ( SkinWindow* window, SkinLayout* layout ); extern void skin_window_free ( SkinWindow* window ); extern void skin_window_redraw( SkinWindow* window, SkinRect* rect ); extern void skin_window_process_event( SkinWindow* window, SDL_Event* ev ); extern void skin_window_set_onion( SkinWindow* window, SkinImage* onion, SkinRotation rotation, int alpha ); extern void skin_window_set_scale( SkinWindow* window, double scale ); extern void skin_window_set_title( SkinWindow* window, const char* title ); extern void skin_window_set_trackball( SkinWindow* window, SkinTrackBall* ball ); extern void skin_window_show_trackball( SkinWindow* window, int enable ); extern void skin_window_toggle_fullscreen( SkinWindow* window ); /* change the brightness of the emulator LCD screen. 'brightness' will be clamped to 0..255 */ extern void skin_window_set_lcd_brightness( SkinWindow* window, int brightness ); typedef struct { int width; int height; SkinRotation rotation; void* data; } ADisplayInfo; extern void skin_window_get_display( SkinWindow* window, ADisplayInfo *info ); extern void skin_window_update_display( SkinWindow* window, int x, int y, int w, int h ); #endif /* _SKIN_WINDOW_H */