/* * SDL - Simple DirectMedia Layer * CELL BE Support for PS3 Framebuffer * Copyright (C) 2008, 2009 International Business Machines Corporation * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA * * Martin Lowinski * Dirk Herrendoerfer * SPE code based on research by: * Rene Becker * Thimo Emmerich */ #include "SDL_config.h" #ifndef _SDL_ps3yuv_h #define _SDL_ps3yuv_h /* This is the PS3 implementation of YUV video overlays */ #include "SDL_video.h" extern SDL_Overlay *PS3_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int PS3_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); extern int PS3_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void PS3_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void PS3_FreeYUVOverlay(_THIS, SDL_Overlay *overlay); #endif /* _SDL_ps3yuv_h */